Разработчик: PLAYISM
Описание
The Silver Case: The Deluxe Pack
The Silver Case: The Deluxe Pack
- Game
- Digital art book
- Digital comic
- OST
About the Game
1999 – Tokyo’s 24 Wards. The city has been plagued by a string of serial murders.
The detectives of the 24 Wards Heinous Crimes Unit have their sights set on one particular suspect: Kamui Uehara, legendary serial killer and perpetrator of a number of assassinations of government officials 20 years prior in the now-famous "Silver Case". However, nobody knows who - or what - Kamui really is.
Is this really the second coming of Kamui? Who is this infamous serial killer, and what is his endgame?
Take control of the protagonist - a member of the Special Forces Unit known as “Republic” - from a first-person perspective and dig deep into the underground of the 24 Wards and the police force itself to unravel the various interconnected mysteries encountered throughout the game. Inspired by classic adventure and visual novel-style games as well as neo-noir and hardboiled detective films, The Silver Case provides a unique and revolutionary gameplay experience as it leads you through deep and engaging storylines filled with puzzles and riddles. Uncover the truth piece by piece as you struggle to survive in this dark and dangerous world where the stakes are even higher than they seem!
Kamui Uehara
A dyed-in-the-wool psychopath who gained the title of “the King of Crime” after stabbing a government official to death. Kamui’s motive is completely shrouded in mystery, and it is not known whether he’s acting alone or following orders from some higher power. His victims are major witnesses of suspicious industrial disasters and persons of interest in legal cases which cannot be tried under the current system.
Sumio Kodai
A straight-laced, mid-level investigator in the 24 Wards Heinous Crimes Unit. Relatively quiet and subdued, he provides a perfect contrast to his partner Kusabi, the more rough-around-the-edges of the pair.
Tetsugoro Kusabi
Sumio’s partner, and a grizzled veteran investigator. Back in his regional agent days, he headed the original Silver Case 20 years prior.
Chizuru Hachisuka
A beautiful and level-headed investigator who relies on scientific evidence and raw data to solve crimes.
Kiyoshi Morikawa
Calm and collected, Morikawa is a talented investigator who has worked with Kusabi since their days as regional agents. One of the founding members of the Heinous Crimes Unit.
Morichika Nakategawa
Originally a member of the Public Security Department, Nakategawa has connections in all of the surrounding jurisdictions and is plays a vital role in interdepartmental communications. Rather than going out into the field to investigate crime scenes directly, Nakategawa’s main focus lies in directing investigations from HQ.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows XP SP2+ or newer
- Processor: SSE2 instruction set support or greater
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or greater
- DirectX: Version 9.0
- Storage: 7 GB available space
Mac
- OS: Mac OS X 10.8 32bit
- Processor: 1.4GHz dual-core Intel Core i5 or greater
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5000 or greater
- Storage: 7 GB available space
Linux
- OS: Ubuntu
- Processor: SSE2 instruction set support or greater
- Memory: 4 GB RAM
- Graphics: DX9 (shader model 3.0) or greater
- Storage: 7 GB available space
Отзывы пользователей
"KILL THE PAST"
this games good as hell i love reading emails
can be confusing at times but kino.
It is a very unique approach to Visual Novels' gameplay. This game helps the player integrate himself even further into the game by allowing him to move and even solve simple puzzles. The directing is very unique, memorable, and exciting compared to classic VNs. It has a great soundtrack and an interesting story that touches many of the social subjects of Japan in the late 90s. What surprised me was how close the concept of Kamui is to the concept of Lucy Monostone from MPD Psycho manga which started releasing 2 years before the game release. Still a very interesting experience, I hope Visual Novel fans will look into it more.
The Silver case is a visual novel with light adventure gameplay elements sprinkled on top, made originally in 1999 and remastered in 2016 both done by Grasshopper Manufacture, and this is a SUDA51 game by definition.
This being my first KTP game, and not being an astute visual novel guy, this game was a welcome suprise in both ways. I will definitely binge through the rest of the franchise if those games also have strong narratives, themes, and amazing characters.
I usually use a structuralized review style, rating graphics, controls, sound/music etc. but I don't it's neccesarily needed here so a Pro/Con review method will suffice.
Pros:
- Amazing story that not only holds up, but I think is even more important nowdays
- Gobsmackingly good ost (this is what got me to play the game in the first place)
- Great visual style and Character Designs
- Hefty story (around 15~ hours)
- Very well written characters
- Humor is spot on, along with the really depressive parts
Neutral (heh):
- Pacing is all over the place at times (beginning feels more like a day-to-day cop drama, but eventually goes back to a main over-arcing story.)
- Movement is akward
- New remixes and stuff sometimes take me out
- New intro is kinda meh
Cons:
- This game works if you love this genre of a game, but if loathe it to a high degree, then it's just a slog.
- While the character design is great, expressive, and memorable - there are times when they are similiar to one another and often you will mistake characters for different ones, or see one you already know in such an esoteric way that you don't even recognize them
- It's kinda overpriced tbh
- Puzzles are meh, like the beginning chapter had the only one that was interesting
- Some chapters are pretty repetitive, especially in the start of the game
- As could be discerned from the above mentioned gripes: the game takes time to get to the meaty parts, so keep on keepin' on till those parts come.
Overall: This is a great read if you enjoy cop dramas, and by the end want some life lessons about society, nature of control, political corruption and power hunger, letting the past go and rising above it, and grasping that fucking light and never letting go of it. It can be a slog, but getting through the end is worth it, and will stick with you for a while.
The music and (some of) the visuals are about the only salvageable things from this barely coherent mess
turtle
It's pretty good.
yess
It's a long, cryptic, kino ride from SUDA51, from the time when he was just starting his own company, now in a refreshed package.
You HAVE to experience it at least once in your life.
Oh and btw... Lend me 50,000 ¥?
Not for everyone. Cryptic, misleading and often heading in tangents far from where you expect the story to go. You will often be shown things and there will be no clear explanation, even when the credits finally roll, the enjoyment is in the experience.
Bought this bad boy physically.
I LOVE YOU SUMIOOOOO! <3<3!!!!!!
every single day i wake up hearing tokio morishima's theme... i love my puter
Absolutely impossible to describe, you just have to play it.
kill the past
This is one that I might need to let stew in my head for a little while. It's an experience to be sure, and it's left me with a lot to think about.
This is going to get long, so it all you want is a TL;DR: It's a very good crime drama story, filtered through Suda 51's very specific style of presentation. If you like visual novel games and can tolerate some inconsistent pacing I highly recommend it.
I have been a fan of Suda 51 for a long time. I am also an American, which means that statement pretty much translates to "I really like No More Heroes, Lollipop Chainsaw, and played a couple hours of Killer 7 as a teenager before I got confused and quit." I've always had a great appreciation for how he put a lot of himself into all of his games. Auteur creators are becoming less and less common in the games industry as games become more and more a culmination of massive teams, big money, and focus testing; so seeing a man who still has such a personal attachment with creating the games he wants to make the way he wants to make them, is something that should be admired. Not all of his games are perfect, but they are all interesting, and more importantly they are all his.
The Silver Case, for the uninitiated, was originally released in 1999 on the Playstation 1 only in Japan, and has the distinction of being the first game by Grasshopper Manufacture, the game studio founded by Suda following his departure from Human Entertainment in 1998.
This version is the remaster released in 2016, which was translated into English and released worldwide, and it forms the beginning of Suda's "Kill the Past," series of games, which includes this one; Flower, Sun, and Rain from 2001 (let's get that on Steam/consoles too, please); and The 25th Ward from 2005, which was localized and remade in 2018.
The Silver Case is a very different sort of game then what American Suda 51 fans are likely to be accustomed to. I'm not even really sure how to describe it accurately. The closest thing would be to call it a visual novel, which is mostly accurate, but there are a lot of little things about the way the story is presented that make the title feel reductive (that's not a slam on visual novels, I like them quite a bit, but TSC feels like something all its own).
Essentially the story is split in two scenarios, each of which is divided into "episodes" which you're intended to play alternately (A-1, B-1, A-2, B-2, etc.). In the "main," scenario, "Transmitter" (which is written by Suda 51 himself) you play as a player-named blank-slate character who works with a group of detectives in the "Heinous Crimes Unit," of the Police Force for the 24 Wards (the fictional Japanese city where the game takes place, essentially a stand-in for an alternate Tokyo), every chapter being a different case. In the other scenario, "Placebo" (written by Masahi Ooka) you play as Tokio Morishima, a down-on-his-luck freelance reporter who is covering each case on his own for a shadowy client, and ends up getting involved with each case of the main scenario, crossing over with it in different ways.
Personally, I thought framing the story like this is brilliant. Each of the Transmitter and Placebo chapters function as complimentary "A" and "B" sides of the same story. Suda's writing style in the Transmitter chapters convey a sort of confusion, and madness. As each story unfolds you experience each turn it takes with these detectives trying to make sense of what's happening the same way you are as a player. These chapters are faster paced, it can be confusing, and there's a lot of things that are left up to interpretation or kept intentionally vague in those chapters. The intrigue level is high, which flows nicely into Ooka's Placebo chapters, fittingly are all about a reporter figuring out exactly what just happened in the prior Transmitter chapter. Suda, for all his strengths as a creator isn't always the most direct at expressing exactly what he's trying to convey in his stories; so having someone like Ooka, who had already been working with Suda for a long time at this point in his career, there to present a more grounded perspective into what's going on in that guys mind, makes following the games' events much more straight-forward.
This is how I recommend playing this game: start the session around early evening, starting to get dark, but still light outside. Play the Transmitter chapter you're up to, try to finish it in one sitting if possible. After it's over take a break (eat something, make a drink, get some air), take some time to think about what just happened in the story. Then come back and start the corresponding Placebo chapter, it should be dark out now, dim your lights as much as possible.
It's easy to put yourself in the mindset of an investigator; both of Tokio, the character: an outsider trying to parse what's happening on the inside of this case looking in; and you, the player, trying to understand the finer details of the last chapter that were unclear in the moment.
The atmosphere you create by playing the game this way, the transition from the HCU Detectives in the world of the "day," and the lone wolf reporter in the world of the "night," presents the duality of the two scenarios in a very palpable way.
You could argue this is less the game, and just me larping but... I feel like this games presentation invites that kind of bahavior in it's audience.
The soundtrack does a lot to support this, each track feels very tailored to the atmosphere that scene or environment is trying to create (Tokio's apartment theme is a personal favorite of mine). The original music is composed by Masafumi Takada; who, fun fact: also was responsible for the Danganronpa games' soundtracks, including SDR2, which features an extended reference to Twilight Syndrome, another Suda 51 game! It comes as no surprise that the DR people are fans, as I found myself getting similar vibes from the DR games too, something about the atmosphere they create, it's hard to put into words, but I feel it (I also happen to be wearing a Danganronpa t-shirt as I write this, so I am quite literally wearing my influence on my sleeve).
The remake does include an option to switch to remixed soundtrack as well by Akira Yamaoka (who I am a big fan of for his work on the Silent Hill games), which I haven't listened to in the context of the game. I might swap it in for a replay down the line and when I do I'll update this review with my opinion then.
All of this is to say, in far too many words: The Silver Case is a game that made me think, it made me feel, it left me feeling richer for having played it. And I don't know what else I could really have asked for.
It is not perfect: it can sometimes be difficult to keep track of characters if you're not familiar with Japanese naming conventions since they're not always referenced with their portraits (I recommend keeping a lit of character names handy for reference when necessary), and towards the end there is a *long* and tedious gameplay sequence that takes things way too far, but these are nit-picks.
If you like this type of game, I couldn't recommend TSC enough.
If you're an American fan of Suda, who wants to learn more about his pre-Killer 7 work (like I was when I picked this game up), I think this is a good place to start (atleast until we've got the Twilight/Moonlight Syndrome Games translated properly).
Дополнительная информация
Разработчик | PLAYISM |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 64 |
Отзывы пользователей | 88% положительных (474) |