Разработчик: COLOPL, Inc.
Описание
Duel the Devs!
- Hey Cyberpongers,
- Now that you’ve had your fair share of practice, it’s time to get serious with the first ever Duel the Devs event. That’s right, the time has come to show us what you’ve got in an all out battle to the dea-...end!
- On 5/15 at 5:00pm PDT, the top 10 players on the single player global leaderboards will get the chance to duel us in multiplayer for $20.00 USD Steam gift cards. This event will be streamed live on our twitch channel () for all to see.
- Come prepared, for only the strong will prevail, or at least the most coordinated. See you in the arena!
About the Game
Enter a realm of cyberspace where hitting digital orbs can gain you ultimate glory! In this retro styled game you are given two paddles to prove what you're made of. Harness your skills in single player mode and then face off against your friends in multiplayer matches!Singleplayer Endless Mode
- See how long you can survive the wall of digital cubes. Get bragging rights by getting high scores on local and global leaderboards. Do you have what it takes to be the best Cyberponger out there?
Multiplayer Matches
- Get ready to face off against your friends or use our global matchmaking. These one-on-one matches will test your paddle swingin' skills to see how good you really are! LAN matches, friend matches, and matchmaking available.
Power Ups
- Collect energy in single player and switch out your paddles with power ups! Manage your energy effectively or you'll find yourself helpless in the face of incoming cubes!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 SP1, Windows 8.1 or later, Windows 10
- Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
- DirectX: Version 10
- Storage: 500 MB available space
- VR Support: SteamVR. Room Scale 2m by 1.5m area required
Отзывы пользователей
One of my favorite VR games to play with a friend. Single player can be glitchy at times but I mostly play 2 player anyways
For VR, this is a great, easy to learn (and play) single or multi-player game that I have really enjoyed, especially when at home and taking a work break from Covid. It's like ping pong with colorful cubes and the object is to keep breaking them before they reach the top. Easy, fun and slightly addictive!
I am old, or at least older. I love VR but find the concept of figure it out for yourself as you go to be the absolutely most frustrating thing about games these days, both in vr and regular. There are some basic instructions and sometimes the tutorials are a bit helpful, but giving the the premise of what you are to do in each section would be most desired. For instance - the object of this game or mod component is to hit the ball at the blocks with one had while attempting to hit the blocks with the gun in the other while trapping the ball behind.....etc. You get my point? This is not the only game to lack some ongoing instructions - or at least much better tutorials. Hope this is helpful for targeting some of the previous generation into the gaming world - this is probably one of the things that discourages a whole new world of players - who will have a whole lot of free time and disposable income too - but maybe I am one of a very few. Who knows....there may be a lot more of me just waiting.......for the first one to try to entice me and others like me.....are you the one?
Cyberpong is one of my first, but favorite VR games so far.
Game starts out as a slow paced, ball hitter in the beginning.
But after a while, you’ll find yourself sweating (if you stay long enough in the game) hitting 5, 6, 7 balls at a time!
Well-made game with great cyber arcade feeling.
Love graphics and colorful environment.
Hitting the balls toward colorful blocks feels great
Would like more visual skins on the controllers and balls like baseball and tennis.
I don’t usually write a review about games I’ve played because I’m too lazy
But I decided to do so even after playing Cyberpong for a few hours.
It’s a damn good work out if you’re hitting 4+ balls
I haven’t tried out multi-player mode yet, but am already excited to check it out
Highly recommended to everyone
I really like this game. It provides a good challenge, and beating my previous time always feels like a good achievement. The powerups have good variety, although lately I just seem to save up for a rocket. This VR game is certainly worth the money.
One of the best games that I’ve played on VR
Cyberpong provides a lot of fun and competitive challenges even though it’s easy to learn for both adults and kids
I checked out some reviews about this game, but had no problem with lags or chaperone bounds.
Pros:
+ Solid game play and polished environment
+ No motion sickness
+ Easy to pick up, but challenging
+ Great workout with room scale movement
+ Multi-player mode
Cons:
- Need more competitive game content like weekly leaderboard
I can’t help, but wait for future updates
If you have Vive, this is the game you must try out
Very underrated. I've had a lot of fun with this and prefer it over the similar looking Holoball which is also good. There's a little more depth than you may think and it feels like a cyberpunk carnival game.
My main problem with this game, and it's a huge problem I think, is that it maps the playable area to your chaperone bounds exactly.
Couple that with the tiny size of the paddles, and this means you'll be swinging your Vive controllers - at high speeds - right at the bounds of your chaperone, which is usually where you have walls and floors and furniture and what not. I can't tell you how many times I've hit my controllers against stuff, and how many balls I've missed because I'm too afraid to swing at my chaperone bounds.
I can't believe the developers haven't thought about this. Look at Holoball, which does it right: in Settings, you can set a padding area from your chaperone that basically narrows down your playing field so you're not swinging at the edges. And the paddles are larger in Holoball.
In Cyberpong, the default paddles don't even extrude past the controller. No, for that you have to use an "ability" or select another character with long but extra narrow paddles. Utterly ridiculous.
Beyond that, it's... eh. It's way too claustrophobic. And the balls are slow, and the shape and position of the paddle makes swings awkward.
This is the game I put the most hours in in VR, my go to workout program. I am currently #3 in Global Ranking in single player, right at 17 minutes. The game might seem simplistic and too easy at first, not giving penalties for losing your ball like most brick breakers do. But after playing a few hours did I realize that the real goal in single player is to stay in the game as long as possible. The difficult exponentially scales, and it becomes intense and chaotic to stay in the game. Kudos to the devs for making one of the more polished games for VR early on, although there are a few serious bugs to be fixed.
Get this game, and look at it as a workout program, I think you'll end up loving it as I do.
This game is very fun and also a good workout. The multiplayer is like pong but the singleplayer is more like breakout. The haptic feedback feels good, it makes it feel like im actually hitting a ball. The only problem I have with this game is that theres not enough people playing it, so it can take a long time to find an opponent to play against, and sometimes it cant find an opponent at all. But the singleplayer is very fun and I would recommend getting this just for the singleplayer.
This isn\'t a good pong game, but it is a great breakout game! Fair warning: I find this game makes it easy get too close to the wall of your chaperone bounds. My friend swung at the balls in the game like he was Andre Agassi and ended up hitting my actual wall with the Vive controller. The wall got a nice mark, but the Vive survived.
Fun Game, with great Head 2 Head gaming possibilities!
Simple and fun as the SPT game.
However, it would be nice with a cleaner background when challenging other users, a bit hard to see the chaperon system when playing and moving around. To Much flashing graphics around the play area, would be great if there was a minimal vector grapic setup for seriously online competitions, that could selectable. To broadcast it for live competitions!
/J
My initial reaction was a fun game with some tweaks needed. The developers have since made some changes to the mechanics that have helped. This is a game I keep coming back to. It's awesome when you are able to keep 4 o 5 orbs going at the same time. I don't know why people keep compairing this to Holoball, they are completely different games (and I like this one more).
I only played it for 20 minutes but already feel compeled to leave this review:
This is one of the most polished vr games I played so far, really fun and worth every penny.
The way the walls ripple when you hit them, the controller feedback and looks....just awesome !
Was not able to test the multiplayer part so the only thing I'm missing is a multiplayer lobby where you can see all active sessions and join one. Maybe with events at certain times and the ability to spectate a match ?
Anyway just the singplayer is worth the money.
Like A-10 VR, I think this game suffers from its name. This is not a pong game -- it's not even close to what Holoball is trying to do (other than the fact that the game happens to involve a ball). If this game were named Cyberarkanoid VR, or Cyberbreakout VR, or anything other than containing the word 'pong,' I feel like there would be less unfortunate comparison with something it's not.
In any case, this game is super fun, and a compelling little arcade blockbreaker. The force feedback of the paddles is well-implemented, and the later stages of the game get good and frantic. I find myself wishing for more single-player modes, but the one mode it has is really good. I've demoed it to a couple folks as a room-scale experience and everybody has liked it a lot.
I'm guessing a lot of people are considering whether to buy this or Holoball. Well, here're my thoughts as someone who owns both:
**NOTE: The following paragraph no longer applies; the Cyberpong team quickly changed the mechanics of the game to allow for smashing and controling the ball to a much, much greater extent. You don't have to, but you can speed up the pace of the game quite significantly if you do.
Holoball responds to how you hit the ball more than Cyberpong. Holoball really is more like raquetball, and if you're looking for that smash-hit feeling, then Holoball is what you want. For me, smashing it ends up straining my elbow after a short play-time, and I start feeling it there before actually working up a sweat.
Cyberpong is more polished, period. The powerups, the tetris-meets-breakout singleplayer mode, the various characters that have different paddles (although, let's be real here - the default paddle is the best paddle), all of that just makes for a more fleshed-out game. I played through Holoball and was done with it after about an hour. I'm still playing single player Cyberpong trying to best my highest time.
And finally, multiplayer. I'm reserving my judgement until I see what the Holoball team does, but suffice it to say that this is the main selling point for Cyberpong right now. It lags a bit, but only the interactions between the ball and the other player. You never have a problem making contact with the ball (i.e. the ball never lags through your hand or anything). It's incredibly simple - just barebones pong against another person - but that's all it needs to be. Facing off against another human being who can wave to you, taunt a bit, sympathize when something crazy happens. You feel the company, and it's fantastic.
All in all, I'd recommend this over Holoball as of right now.
Single player is a bit repetitive but multiplayer is a lot ot fun... when you find people online.
I love holoball but this is a totally different game. More like breakout like other people mentioned.
Since HoloBall just came out a few days before Cyberpong, I think many people will be wondering what the differences are and if it's worth owning both.
In single player, Cyberpong VR is best described as VR Breakout with a dash of Tetris. Blocks spawn at the back of the arena and slowly move towards you. You destroy them with bouncing balls and powerups until a block makes it to your side. Then the game is over. There's strategy in how you save and use the powerups, and skill in juggling and aiming the many balls.
The suprise for me was PvP multiplayer, where it plays like VR Pong. There are no powerups or blocks, just returning the ball back and forth as it becomes faster and faster. It sounds simple, and it is, but being face to face in VR with your opponent brings so much to the game. It's an absolute blast. Shoutout to Shaquille who beat me easily 5 games straight.
Cyberpong will have you moving all around the required play area, but it doesn't push you to swing with the same vigor that HoloBall does. I've had to take a break for a few days from HoloBall for my arm to recover. Cyberpong brings my pulse up, but doesn't wear me out.
TL;DR: While Cyberpong VR and HoloBall look similar, they play very differently, and both are great fun. The online multiplayer in Cyberpong VR is an absolute must try.
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Дополнительная информация
Разработчик | COLOPL, Inc. |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 25.01.2025 |
Отзывы пользователей | 88% положительных (82) |