Разработчик: Astronomic Games
Описание
Some missions will bring you valuable new gear or a new teammate, whilst others will give you useful intel or advantage in an upcoming main story mission. In addition, most missions will affect your reputation, either positively or negatively.
Will you hunt down petty criminals and help the police or will you do questionable acts to further your own goals? Either path can lead you to victory, but beware – your overall reputation will affect what happens in the end.
General Features:
- Build a team of vigilantes and undertake missions in the city to deal your own brand of justice!
- Choose your missions wisely, for you have a limited number of days between the main story tasks.
- 6 different vigilantes to choose from. Pick any 2 to start with and recruit the others as you progress through the story.
- Reputation system: Most missions either increase or decrease your reputation. With positive reputation, police will tolerate you, whilst underground movements will despise you. Negative reputation does the exact opposite!
- 3 different endings, depending on your overall reputation in the endgame.
- Customize your team with a large variety of weapons, armour, and add-ons
- Semi-random rewards: Loot found in supply boxes and given upon quest completion will not be the same on every playthrough.
- 3 difficulty modes: Casual, Normal, and Tough.
If you want to support this game and all my other past and future games further, please check out my patreon page below!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or above
- Processor: Intel Pentium 4 2.Ghz or above
- Graphics: Minimum 640x480 Desktop Resolution
- Storage: 500 MB available space
- Sound Card: Stereo Sound
Отзывы пользователей
total trash
Truly a paragon of RPG experience.
Nice little game with old-school graphics. Game has a simple concept. You form a team with two starting members, which are apparently vigilantes. Complete missions, and add more team members along the way. Each team member has different stats and abilities, so choose them carefully. There is some replay value here as you'll have to play it 3 or 4 times to get all the achievements.
There are only two things I don't like. Firstly, the enemies don't show health bars above them, so you have no idea how close you are to killing them. Secondly, the controls are not standard. Movement is the arrow keys (instead of WASD). Use/Confirm is the spacebar, and Cancel/Back is the 'x' key. Very weird, and not very comfortable, to have to move characters with your right hand. The mouse is not used at all.
Short game but i enjoyed it.
https://youtu.be/7Ft2G6Wu9UM
Numerous interesting ideas are setup in the core of this game that are unfortunately underserved in the implementations. Specifically combat is dry offering no hooks to draw in players.
NOT
the typical RPG Maker, grind fest for endless enemy spawns and levels.
Selective two from six available characters to start with,
some calculative thoughts to the limited amount of enemies and collectable loot.
Meticulous care to run 3 separate playthroughs for all achievements,
picking the alignment, missions and bonds to pickup as well as difficulty for the each run.
Slightly tougher when playing Tough difficulty, having the full squad helps.
Decent.
- Right hand sprain from fingering enter and keyboard turning 100% of the game.
- Achievements can be clocked out in less than 5 hrs.
- repetitive
- Storyline
- RPGMaker made.
- you guys decide worth every bit of 3.99
It is a short game with only 4 main quests and some side quests. I liked the balanced gameplay of the game but for me who has played other games of the same devs, this game in my opinion was not one of the best. The story surrounding the game is SO cliché that it disappointed me a lot, I was expecting more.
I recommend getting it in a bundle to get a few other titles on the cheap but Outrage is a good game on its own. It wont take more than 2-3 hours per game but there are multiple endings and more missions than you can play in one sitting so if you want to see/unlock everything you'll run through it a few times. Those looking for a challenge can run through tough mode where there are a limited number of fights and resources and often times an encouter with trash mobs will cost more than they're worth. It's very possible to spend/use too much of your resources and end up being completely f***ed and have to restart the game.
Outrage is a good noun, to describe my feelings about this game.
1/crap
Tags: Topdown - RPGMaker & Party RPG
Additional Tags: Delete Local Content & Remove from Library
TLDR: Play Mercury/City of Chains if you must. This is just the action version in which you go from your hub into "dungeon areas" to grind over and over until you hit a time limit.
Just feels like random excuse to dress the part of shadowrunners and have an rpgmaker game using the Mercury/City of Chains assets. Takes assetpack, combat mechanics, itemization wholesale from the established franchise.
Go to some hotspots with rewards and reputation adjustments three times a day up to 7 days. With the occasional plot-centric event here and there. you navigate a simple grid minimap of the location, with trashmobs and chests peppered about randomly. Having to handle movement through dialogue window was a little bit odd. Reach EndTile after grind to exit instance.
Any other gameplay comes in the form of balancing the difficulty curve with the ressource management in a game where you cannot actually generate encounters at will and are completely handheld by scripting to distribute experience and loot.
pretty okay game.
The difficulty never really ramps up enough, only a few of the last fights were even vaguely challenging.
There are a bunch of varrying different weapon types, but they don't actually mean that much in difference
Armor, Weapons, and characters all don't scale over the course of the game, which is a bit odd. Armor mostly doesn't scale, which means the only scaling in the game is in the accessory slot, and consumables
The story never quite followed for me. It was there, but it didn't feel like there was anything to it
The game didn't last terribly long, but with the lack of progression, that might be a good thing
There are many things I can say about this game. It is technically functional. It is nominally playable.
It is not, by any metric, much fun.
If you really want to slum it with some bottom-barrel commerical-grade rpgmaker titles, might I recommend City of Chains? It's by the same developer, using the same stock tileset, and it's markedly better in every way. CoC is worth the .60 cents on sale. This...is not.
All Outrage's buzzwords sound like good things. Party-building, dungeon crawling, cyberpunk roguelike should mean you're in for a delicious hamburger of a game, but the chef's only moderately skilled and the materials they're cooking with are extremely subpar. Every portrait and texture in the game has an ugly-stick-shaped dent in its face. The menu colors are garish, and the dialog prompt that lets you navigate the dungeon feels more restrictive than novel.
The plot is a loose, somewhat context-less string of happenings wherein your characters shoot a billionaire in the head because he's trying to be a vigilante. Which *they* already are.
I guess the moral event horizon is when you start using a robot suit for your vigilanteism?
Game balance is a tenative step in the right direction, with different classes of weapons all being sidegrades from each other, and with the player nominally having to balance high damage bullet-use against low-damage melee attacks. but even on the harder difficulty levels there's more grind than actual challenge. And in a nominally plot-driven game, the plot simply isn't good enough to incentivize putting up with that.
If you want something done in a much* better fashion with the same stock tileset, I suggest you pick up City of Chains.
Otherwise, give this one a miss.
*which is to say, somewhat.
Well, as much as I liked the previous game, City of Chains, I tried to like that one, but I just could not...Maybe that's because the developers wanted to make something new, so they create a city where we fight against the crimes and we can choose our side. In reality, action is very repetitive, conversations are only at the begining of fighting with the boss so I really get bored...Anyway, it's just my opinion, after all...
P.S I played this game after 6 years and really liked it))I dont know why I had a negative review, actually it's more fun than modern games so tumb up this time))
they said it was short it was but it was a good game gg (worth it when on sale )
Card Simulator
Fun, but very short. I would not buy at full price, but on sale totally worth it!
Short but fun!
(But seriously, why is the "Go to" menu placed over the right-side marker?)
It was an outrage that I bought this.
Game crashes constantly!!!!!!!!!!!!!!!!!!!!!!!!
Surprisingly fun RPGMaker game! Not much text to read or get eye strain. Just simple elements, north/east/west/south movement choices on small maps, and simple battles. I liked the special actions for each character and ammunition cost that added some depth to battles, but wasn't overly complex. I liked the mission choice & rewards too, and the optional aspect to add more team members. You can only have up to 4 active in battles, but you can have more on the bench. It isn't too hard or frustrating, can save & load easily, and played easily on an xbox360 gamepad. The game does have resolution choices if you go to the "system" menu item (press B to bring up menu). However it wasn't pretty stretched to full screen on my 47" TV. But I was happy playing in the default resolution in a window, which didn't strain my eyes for once. Where Space Pilgrim gave me a headache, this was a pleasure. This is the first RPGMaker game I actually liked.
ever play those games that are just...bad? This is one of those, I bet the developer took a long time to make this game, poor guy, too bad it sucks. Bad controls, bad gameplay, "meh" graphics, another RPG Maker game basically, note: when using RPG maker stick to cartoon-ish games
For a $5 RPG maker game, you get what you'd expect. The gameplay tends to become repetative after a while, and the most effective strategy is just shooting everyone, and with bullet's being dirt cheap and most guns having a shoot all skill it quickly shows itself as the overpowered method. The campain lasts about 2 hours, with the replay value as sketchy. Having said that, there is a certain satisfation of shooting up the enemy. The story is mediocre, with none of the character's having any kind of backstory and the best motive being "Clean up the city of crime". If you do decide you want the game, buy it while it's on sale.
Дополнительная информация
Разработчик | Astronomic Games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 54% положительных (37) |