Разработчик: Suncrash
Описание
Judgment: Apocalypse Survival Simulation -- симулятор колонии с тактическими боями. Действие игры происходит во время наступившего дьявольского катаклизма. Ворота Ада открыты и изрыгают толпы безжалостных демонов -- но вы можете победить! Проведите группу выживших сквозь все препятствия, скрываясь от адских отродий в построенном вами убежище. Выживайте, собирая ресурсы, изготавливая снаряжение, защищая базу и посылая выживших на поиски полезных предметов. Исследуйте технологии и практикуйтесь в чёрной магии, чтобы найти способ отправить демонов обратно в ад.
Выжить -- значит победить. Сможете ли вы пережить Судный День?
Перевод на Русский выполнен и поддерживается сообществом.
Особенности
- Постройте базу прямо посреди развершегося ада
- Исследуйте случайно сгенерированный мир, кишащий демонами, и находите жизненно необходимые ресурсы
- Сражайтесь с противниками из бездны в тактических боях в режиме реального времени и возможностью приостановить бой
- Развивайте и снаряжайте выживших
- Изготовьте своё собственное снаряжение, инструменты и оружие
- Исследуйте утерянные технологии для создания новых построек и предметов
- Изучите оккультизм и примените собственную демонскую магию против них самих
История
Апокалипсис наступил -- миру конец. Вы были в походе со своими друзьями в тот момент, началось дьявольское вторжение. Каким-то образом инстинкт самосохранения помог вам выжить и сбежать. Вскоре, однако, стало ясно, что вы оказались в числе очень немногих, кому повезло. Нападение на вас не было единичным случаем. Города сгорели в огне Судного Дня.Но вы поклялись не сдаваться и сражаться. Вы нашли удалённую равнину и построили небольшое убежище для себя и для тех немногих, кого удастся спасти. Может конец света и наступил, однако ваша вера всё ещё сильна. Пока вы живы, человечество имеет шансы быть оправдано. Найдите же способ спасти мир и отправить демонов туда, откуда они пришли.
Поддерживаемые языки: english, german, simplified chinese, french, italian, spanish - spain, russian, spanish - latin america, japanese
Системные требования
Windows
- ОС *: Windows 8/8.1, 10
- Процессор: 2.0 Ghz
- Оперативная память: 8 GB ОЗУ
- Видеокарта: Dedicated Graphics Card with 2GB memory - Onboard cards not supported
- DirectX: версии 11
- Место на диске: 3 GB
- Видеокарта: Dedicated 4 GB Graphics Card
Отзывы пользователей
I wrote my sheet of text, and saw a comment that conveys the essence more briefly, I will insert it first with one correction, and then my sheet of text.
«Feel like a flash game. Not really have any depth like other colony sim games. And if you look deeper you would see this is not really a colony sims either. Just a BAD towN defense game with a scavenge mechanic on top. Combat is plain and boring, everything is depending on your gear. If the demons is kicking your ass, just try to rush to the next tier of research and you will steamrolled them so much you don't even needed to use your abilities. The resource needed will increase with each tier of research, so mid to late game is just a grind fest to the end, and that's it, not much else.»
My
“The game scores 5-6 out of 10, but it's not bad for an indie developer, especially if he is alone. However, a lot of things are unfinished and underdeveloped, left at the stage of 'oh, we have this too,' making it suitable maximum for only one playthrough.
Mechanics that need improvement:
1. Allied/Enemy Settlements: Essentially a useless mechanic where it's better not to interact with any settlements beyond being adjacent to you, because the entire mechanic is that a tasks to help this city is added to the pool, and if you don't help, they become enemies and start attacking you (yes, such nonsense, as if the player owes them something and is obliged to help) and it's manageable if they are near your city, but when these cities are on the other side of the map, it's just nonsense. Fortunately, if you don't interact with the cities, they remain "closed." Honestly, without this, I would have given the game 3-4 points, but as it is, you can at least bypass it. Naturally, you have to figure this out yourself or struggle. And I think for such a player, the game would be 3-4 points.
2. Experience Gain from Battle: My characters at the base are already level 8-10, and my warriors are level 3-5 (and even that is mostly from working at the base while they are healing; otherwise, they would be level 2-3). The distribution of experience to fighters is horrible .
3. The Maximum Level Itself: What kind of maximum is 10 levels? Moreover, without indicating it anywhere, I find out about it when I alredy 10 lvl. Also, its completion is at 2.5 upgrades, and why even? It doubles the frustration. It would have been better to finish at 2 or allow upgrading the third branch to full. Also, indicate right away that the max level for a character is 10. It would be better to give characters different level caps altogether; you have a rudimentary rarity mechanic, so you could do the same with characters, like this one up to 10, that one up to 14, and this one up to 16 levels. Or increase the level cap through upgrades and resource gathering.
4. Combat Itself: It lacks some depth if you wanted to make it slow. Or control, if you wanted to make it fast, player-controlled. It turned out too bland. And too much dependence on gear..
5. And the Usual Problem of All Games: The longer you play, the more sluggish the game becomes and its pace slows down. The game should maintain the initial pace or do everything to create the illusion of it. This is not the case here. Initially, you upgrade the base every 5-10 minutes and during that time at least make one sortie to shoot. By day 50, it’s upgrading once every couple of hours of gameplay (real time) and going out to shoot also once every couple of hours (if you are going to gather resources at your development level), 1-3 shootouts with mobs (or even auto-battle, because as I said, there are problems with the engagement of battles) and again you go back to the base to heal fighters, plus debuffs that only wear off after 30-120 minutes of real time, great.
6. And Outposts: This is also a rather weak mechanic, just a building on the map where you can send 5-7 people to gather the resources available around it. It would have been better to make a full-fledged base, somehow refine/improve the building mechanic to engage players and give players something to do in the mid and late stages of the game (the pace wouldn't drop as much). For example, make it so that to build a building you need not only regular resources but also rare ones, and now the player has something to do (setting up a new base), and this slightly returns the pace to the game (or even make several building levels and these "unusual" resources are needed for their upgrades). Also, it could be a transfer point for fighters so you don’t have to walk across the entire map to the resource farming point and then the same distance back. And healing could also be done there (also returns the lost pace from long movement, even with acceleration).
7. Building Itself: Heh, I just looked and it turned out that I have listed almost all the game mechanics, and only building remains. But it’s just 'ordinary' or you could say 'standard,' not terrible, but there is no development in it at all.“
Very long game but very good, none the less!
nope
THE FIRST TIME I'VE PLAYED THIS GAME IS VEY HARD, THIS IS BECAUSE I NEED TO LEARN MANY THINGS BUT NOW THE GAME FEELS VERY RELAXING WITH WORKSHOP MOD (CALLED RUNE OF GOD) SO I CAN PLAY THE GAME SLOWLY.
So if you wanted to buy this game, i recomended you to play with the workshop mod, because this game is very challenging. It needed very high thinking skill and timing skill to predict accurately when and how to fight the demon army and also collecting the food resource. But with workshop mod, you don't even need any skill like a pro gamer, play this relaxing game without any awareness.
Cheers!
Feel like a flash game. Not really have any depth like other colony sim games. And if you look deeper you would see this is not really a colony sims either. Just a tower defense game with a scavenge mechanic on top. Combat is plain and boring, everything is depending on your gear. If the demons is kicking your ass, just try to rush to the next tier of research and you will steamrolled them so much you don't even needed to use your abilities. The resource needed will increase with each tier of research, so mid to late game is just a grind fest to the end, and that's it, not much else.
Игры похожие на Judgment: симулятор выживания в постапокалипсисе
Дополнительная информация
Разработчик | Suncrash |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Metacritic | 72 |
Отзывы пользователей | 81% положительных (1069) |