Nil-Ninjahtic: Ronin

Nil-Ninjahtic: Ronin

2.5
Смешанные
82.00₽
Steam Store

Разработчик: Blaze Epic

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Описание

Nil-Ninjahtic: Ronin is a pseudo 8-bit action platformer. While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors.

Rather than playing as a ninja-like protagonist, the main character shares more characteristics with that of a samurai. Usage of the environment is still the focus of the platforming and puzzle elements remain intact, although progression through each level is straightforward without the open-ended nature present in the previous titles.

Features:
  • Several screens providing various platforming challenges and puzzles
  • Duel with samurai and fight varying enemy types
  • Challenging difficulty, frequent checkpoints, and unlimited continues
  • 8-bit graphics and soundtrack
  • Supports Xbox 360 Controller (recommended)

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows XP / Vista / 7 / 8 / 10
  • Memory: 512 MB RAM
  • Graphics: 512 MB VRAM
  • Storage: 16 MB available space
  • Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers

Отзывы пользователей

Не рекомендую 18.03.2024 12:47
3 0

Nil-Ninjahtic: Ronin is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. It's essentially a sequel to Ninjahtic and Ninjahtic Mind Tricks, which is apt because it pretty much seems like a copy + paste + reskin of those games. This keeps mostly the same art assets as Ninjahtic Mind Tricks, so it's pretty repetitive stuff at this point.

Just like the last two, this is some badly implemented GameMaker Studio platforming with a bit of brawling. The controls are clunky and again, the visuals bad.

One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience.

Let's wade into all the usual defects. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.

A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.

There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.

The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.

The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game.

Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.

A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers.

These technical defects push this game below acceptable standards for any modern PC game.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Nil-Ninjahtic: Ronin has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first level, trivial to achieve, but less than 6 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 6 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.

That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.

Nil-Ninjahtic: Ronin is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.

Время в игре: 6 ч. Куплено в Steam
Рекомендую 07.02.2024 18:22
1 0

I am 32 years old.

My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.

When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.

Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.

With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.

After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.

Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.

Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.

Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.

Thank you.

Время в игре: 53 ч. Куплено в Steam
Рекомендую 06.07.2022 22:36
0 0

Nil-Ninjahtic: Ronin

10/10

Время в игре: 77 ч. Куплено в Steam
Не рекомендую 17.03.2019 14:30
0 0

The game itself is really entertaining and thrilling on the same time since it isn't an easy platformer. The boss fights of this game are more harder than on a Dark Souls game, if you do one wrong turn, you have to start from a new, no matter how far you went on your progress. The story itself isn't thrilling, you could say "boring".
Luckily got this game on a Steam coupon, so I didn't wasted so much money on this "torture"

Время в игре: 100 ч. Куплено в Steam
Не рекомендую 19.03.2018 21:23
0 0

3/10. For 8-bit platformer lovers and 8bit sound lovers only.

Why? Cycles are too long, the game's boring and too easy for the genre.
Glitches everywhere, badly reactive jump (you have to wait like 0.2s after every action if you want to jump right after), hitboxes not corresponding to visuals ...

Well at least they tried =D but go get meat boy. I've prefered doing meat boy once more than doing this game.

Время в игре: 90 ч. Куплено в Steam
Рекомендую 23.12.2017 15:59
0 0

Seriously this game is nearly perfect for my taste. The gameplay, the parkour mechanics and Yo Asakura as the main protagonist. But because I truly fell in love with the game I want it to become absolutely perfect so a little critizing from me comes next. So, the small problems I found while beating first 2 worlds: all these bars or how should I call them - the things you can climb on - have lesser hitboxes than you can think observing them visually. So it quite often end up you missing them and falling while visually you certainly overlapped them. That's the real problem and I think should be fixed. The other thing is rather subjectibe - I didn't like it the mechanics behind the bosses - you should bait their attacks to make openings. The game is about mobility but these bosses certainly didn't involve the core gameplay. Besides you should repeat the process of baiting for like over 5 times at least. This also in my opinion contradicts the flow of the gameplay that you experience during regular levels. I would rather prefer bosses to be somewhat bullethellish. I did beat only two of them so maybe they will be better in the next worlds. Otherwise, solid 9 out 10 game.

Время в игре: 249 ч. Куплено в Steam
Рекомендую 23.11.2017 00:25
0 0

Same Same but Different. Each damn level.

Время в игре: 82 ч. Куплено в Steam
Рекомендую 08.09.2017 23:08
1 0

I got $2 worth of fun out of it, so I feel no need to complain over minor issues.

Время в игре: 50 ч. Куплено в Steam
Не рекомендую 26.07.2017 16:36
3 0

This is probably the best one out of the games Blaze Epic has made. The issue I have with it is that its the same assets, the same controls, the same functions (for the most part), the same enemies, the same back grounds, ex.. as the 9 other games this developer made.

Время в игре: 469 ч. Куплено в Steam
Рекомендую 18.02.2017 17:06
0 0

This game is pretty addicting damn. i played 30 minutes of it in a row because i wanted to do the levels as fast as i could. also even it seems easy in a first view. you will take a while to learn how to pass the levels fast without dying. the graphics look good for a 8bits game. the only main issue which personally bothered me was the music but overall. i recommend this game for anyone who likes 8bit games

Время в игре: 37 ч. Куплено в Steam
Не рекомендую 10.11.2016 00:22
11 1

Over all review:
https://www.youtube.com/watch?v=s8dK71r3XGg&t=217s

Okay blaze... if you're actually tired of making games, just say so. Move over to a new engine or actually put some work into making a new world, story concept, or game mechanic design. Because this is quite possibly the weakest game in the series and if you were trying to ramp up the stakes to your previous title, let me just say that:
YOU HAVE TURNED "NINJA" INTO ONE BORING SON OF A BITCH.

You know i might not actually give this game a thumbs up, because youve practically ripped out nearly all of the abilities from the second ninjahtic and also made your marketing blurb into poison.

"While it integrates gameplay mechanics of the previous titles in the series, they are combined in a manner which differentiates itself from its predecessors."
...
Oh i see, what you meant to say was, "while its another wall based platformer, we basically use the wall RUN mechanic of the last game and thats all. I couldn't even be bothered to write a save system for this game, and its a stand out because all the obstacles were seen in other games or theyre so hard, even someone who practically masters the last two will want to rage quit from how difficult and boring this game can become."

HOW DO YOU MAKE TENSION BORING, HOW HAVE YOUMADE PIXEL PERFECT TIMING JUMPS INTO A FUCK ING CHORE

And im serious, the game has no save function which would be infinately easier to do here because the levels arent an open world/key hunter (for the most part), and are instead mostly linear. I know a huge section check point is all you really need to have here, but jeez, you couldn't use the single screen save from the last game?

Private Save(sect 5, screen 7){
MakeTextFile (save1);
WriteToTextFile (save1, sect+","+screen); // <--thats all you need right there
}

The game story is basically you're still in the same coma from the last game and SOMEONE, IT COULD BE ALIENS COULD BE THE HUMANS, has you strapped into an animus machine and are trying to repair your mind bit by bit and thats about it. after each boss fight the game pops up text descriptions of ninja's adolescence

Which im just going to sum up here: apparently a normal kid, a musician, looking for more tutors, but what drives you to do all of these things like killing people? are you a monster? Or do you just crave being the best blood thirsty thug out there?

The game mentions something about having a good job that less deserving people are being promoted for instead of you, so my theory is this:

Either the aliens have ninja and they're brain washing him to be the worlds best killer, or the humans have him and they're piecing together his mind, and making him relive this "summer job" of being a hitman for the yakuza, either way ninja may be a total psychopath. and each of the "kills" sort of seem to relate back to the text dumps that ONCE AGAIN accuse the player of some deadly sin, but looking back at the game as a whole, they may be right about ninja.

So the stories annoying, but what about the gameplay? Its boring.

Tell me if youve seen this before: two death traps, directly across from each other in a vertical shaft that you are trying to climb. a long bit of floor with only 2 spaces free of death spikes on which to land. Switches that open doors behind which a new switch can be reached. timed death spikes on the walls that halt your organic pace. ENemies that use guns against a lone fighter with a swort or short ranged attack. MOVING Turrets that fire at the player from a close range that can only be dodged if you're moving in the opposite direction.

There is one form or another of each of these in the game and now you have less movement controls to get past it all. Some of these are made artificially harder.

And finally the boss fights... oh my god the boss fights! Let me tell you something, i'd expect this kind of thing more from silent hill or some other horror game. the bosses are almost totally reaction based, waiting for you to attack or come close. it seems more like a guard thats reluctant to kill you, so you are in essence the bad guy, OR ELSE they seem like wind up toys, or reanimated corpses, more like a necromancers spring trap than a samurai fighter or rival ninja.

In a game like these ones im actually surprised that now of all times you're actually starting to forget how to tell a story in gameplay.
is ninja a psycho? THEN FIND A BETTER WAY OF SHOWING IT THAN A CHIDING TEXT DUMP
Are the people you're looking for connected to you in any way? THEN ANY EVIDENCE OF THAT AT ALL WOULD BE NICE.

Just to compound my confusion further, i thought that this game would be staring the ronin, like ronin killed someone close to ninja or mentored him in some way, well actually, no. ronin is just the 3rd boss and possibly the music teacher of ninja (if the retarded text dump is anything to go on).

I think that the 4th boss is actually from samurai jazz. i dont know, maybe ninja really is the one who killed ronin and his master... or tried to anyway... but then why is the next boss from samurai jazz? wasnt ronin supposed to kill him? how can he do that if he's dead?

You know what fuck it, if you want some cool challenge then this is a good game to pick up, but it throws the series out of wack, its the third game with this same style, and over all it feels like a crapy, wall jump clone/de-make of samurai jazz, right down to the protagonist who sets out to kill some demonic branch of the yakuza.

Fuck this game

Время в игре: 322 ч. Куплено в Steam
Рекомендую 10.05.2016 02:08
0 0

Nil-ninjhatic ronin is a fun game, it holds up the fun and difficulty very well! Still retaining that great music from the previous games, fun parkour sections, fair difficulty, and style. i have some gripes about it though. First, the new stage system is an ok idea on paper, but doesnt work as well in the game, when you select a stage it takes you to the start of the stage, the problem is that if you need to go somewhere or close the game, all the stuff you went through to get far into the stage is worth nothing becuase you cant simply save. secondly, yes some music tracks return but i see a lack of new ones and this might be becuase there very forgetable which is a shame cus you can make really good tracks. finally, combat was a big part of ninjhatic mind tricks, and i liked how you tried to combine it with the older style of gameplay, but it favors the original more than mind tricks. you can't attack up or down which sucks when you need to attack enemies when hanging on a ledge, and you only take one hit no matter what! getting hit multiple times allowed you to not get fucked over by that one enemy in front of the door and made combat a bit more enjoyable, 2 hits would be perfectly fine, we dont need 5 hits or whatever it was in mind tricks.

but other than that everything is perfect! (note i didnt beat the game when i wrote this review)
9/10!

Время в игре: 165 ч. Куплено в Steam
Рекомендую 30.03.2016 01:30
1 1

For $2, you get a badass samurai parkour 8-bit platformer.
Buy it.

The feeling of watching your character zoom through the level with perfect timing is second to none.

Время в игре: 826 ч. Куплено в Steam
Рекомендую 17.03.2016 05:40
7 0

A fun game to play when your bored, decently difficult too

Время в игре: 10 ч. Куплено в Steam
Рекомендую 17.03.2016 04:50
9 0

A really nice 8bits game ! The only wrong think i see is you can't change the keys in game, im on a azerty keyboard, and on qwerty change nothing for me, i will try with a controller later

Recommended !

Время в игре: 68 ч. Куплено в Steam

Дополнительная информация

Разработчик Blaze Epic
Платформы Windows
Ограничение возраста Нет
Дата релиза 24.01.2025
Отзывы пользователей 67% положительных (15)

Отзывы пользователей

67%
10 положительных и 5 отрицательных отзывов
Обновлено: 15.01.2025 08:52

Жанры

Action Indie

Особенности

Single-player Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Family Sharing