Puzzle Box

Puzzle Box

3.0
В основном положительные
249.00₽
Steam Store

Разработчик: BplusGames

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Описание

News:
The successor Puzzle Box Maker is now available exclusively for Nintendo Switch™



Puzzle Box


Puzzle Box is painting with creative gameplay! Create fantastic pixel art images, by dropping your colour paint blocks in the correct place across the levels.

Badges :

Create colourful bold images in the classic colour-by-numbers mode. Whatever your age, Puzzle Box puts the joy and addictiveness of creativity in your hands, but with an added challenge.

Then you can use them as levels in other Modes with different action gameplay – it is a simple way to enjoy Pixel Art in different ways.

Modes for Creation:
- Classic Mode with scrolling
- Copycat Mode for still images

Modes to play in the arts:

- Boom Mode
Destroy your own made pixel art with a limited amount of bombs

- Run Mode
Run and Jump with Marshmallow Boy Roy on the top of your pixel art level and collect all the Combo Coins

- Kubi Mode
Pixel Hero Kubi has to collect all the colorful Pixel Flies and to feed his little dog within the Pixel Art, but be careful, evil shadow man are all around you

- Claw Mode
Control a flying Plattchen with a chain and a claw to kidnap all the Combo Coins in the polished Art environment. Avoid touching obstacles and watch the time.

FEATURES :


*Enjoy collecting all the Combo Coins and clear all 180 levels

*More Than 7 Different Game Modes, with Different Styles of Pixel Art Gameplay

*2 Levels of Difficulty in All Modes, for Relaxed or Challenging Gameplay

*Flexible Controls (Mouse+Wheel+Keyboard)

*Have Fun Creating Your Own Pixel Art

*Share Your Hand Crafted Levels With Players from Around The World

*Super Easy to Pickup Up and Play, but Very Addictive

*Relaxing Background Music

*Combo Coin Rewards for Special Pixel Precision and Creative Speed

*Amazing Painted and Animated Backgrounds, Great for all ages

Blending fun and creative gameplay, Puzzle Box has everything to keep your mind and reflexes sharp while enhancing your creative skills.

Paint yourself Happy.


Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: WINDOWS XP / WINDOWS VISTA / WINDOWS 7 / WINDOWS 8 / WINDOWS 10
  • Processor: Any 64 or 32 bit processor
  • Memory: 1 GB RAM
  • Graphics: DirectX or OpenGL Compatible Video card
  • Storage: 350 MB available space

Mac

Minimum:
  • OS: OS X 10.6 or greater
  • Processor: Any 64 or 32 bit processor
  • Memory: 1 GB RAM
  • Graphics: DirectX or OpenGL Compatible Video card
  • Storage: 225 MB available space

Отзывы пользователей

Рекомендую 07.12.2024 22:46
0 0

The hate for this game perplexes me.

[LONG REVIEW DETECTED. PROCEED WITH CAUTION, TL;DR BELOW:]
/// The two base modes are great, but the rest are a little unpolished.
Don't buy this version of the game if you own a Nintendo Switch, buy Puzzle Box Maker on Switch instead.
If you don't have a Switch, though, this game is worth it all the same.


Let's talk about each mode the game has to offer;

Classic mode has you scroll rightwards through a mural that's missing pieces. Using the mouse and/or WASD/Arrow keys, you need to drop each missing piece into the scrolling mural. Each color corresponds to a different WASD or arrow key, and one color is assigned to each M1 and M2 button; the colors assigned can be switched with the scroll wheel.
This mode is fun, easy, intuitive and plays really well. It's polished, it feels good, it has very few issues aside from the mouse position being a little slippery at times. This can easily be fixed by lowering your DPI, though.

Copycat mode is very similar to Classic mode, but the catch is that the mural is 100% incomplete, and you need to paint it in yourself. This mode also doesn't scroll, but you're judged based off accuracy and time, so you still need to work quickly. It controls the same as Classic though; WASD/Arrow Keys/Mouse to place colors, each piece needs to be dropped in before adding in the one above it. This mode is even better than Classic Mode, it may be even easier for some and I'd argue it's even more fun.

After playing through enough levels in Copycat and Classic mode and collecting enough combo coins, you unlock new Action Modes that allow you to play through the murals in different ways. These modes are just as fun as Classic and Copycat on their own, but come with a few glaring issues;

Claw mode has a number of polishing issues, but it's still pretty fun. You take control of a black Shadow Plättchen with a claw attached, your goal is to collect each of the six combo coins using the claw. Flying the claw into the coins will pick them up, and you can fly back to the entrance or opposite side of the level to access a portal. Pressing space in this area will collect the coin. There are ZeLeLis looking to stop you though, and flying into them will cause you to lose a life. Each life lost after the first will subtract one combo coin from your total after completing the level.
The lack of polish comes into this mode with the claw itself. It gets stuck in the ground pretty easily, and constantly catches of ledges and corners. This isn't hard to get around, but it slows you down and interrupts the flow of the game quite a bit. If you're able to disregard that, though, this mode is still fun.

Run Mode is the most polished Action mode in my opinion, also being arguably the most fun mode in the game. You take control of Roy the Running Marshmallow in an autorunner, running away from a giant shadow pillar and collecting combo coins. By clicking or pressing space, Roy will jump. Once airborne, you can jump up to three extra times, meaning you have access to a quadruple jump. Not every mural works well with this mode though, some have spots that are easy to die or get softlocked in, but I would argue that these just add to the challenge and make it more interesting.

Boom Mode is my personal favorite mode, even though it is a little janky. You drop black Shadow Plättchen into a mural in an attempt to blow it to smithereens using only three Plättchen. The jank comes in with exactly how the destruction is calculated. In order to win all 10 Combo Coins, you need a 100% destruction score, but most of the time it's impossible to reach above 80%. The game seems to have a failsafe for this though; I've observed that destroying 75% of a mural will cause the game to destroy the rest of it for you, so in reality, you only need to reach about 75% destruction to win. This mode is really fun if you can calculate the perfect placement for each Plättchen, and the satisfaction of destroying everything is just so cathartic.

And finally there's Kubi Mode. You take control of my favorite cubic video game hero, Kubi, on a quest to collect 21 Pixel Flies AND feed your dog, Pixo. There are obstacles here though, the evil Shadow Men will kill you and your dog upon contact. You can respawn, but your dog cannot. If you can collect 21 Pixel Flies, however, you become invincible, and coming into contact with Shadow Men will kill them instead. This makes it really easy to feed Pixo, and taking a fed Pixo to the exit with all 21 Pixel Flies collected will grant you 10 combo coins for completion.
This mode is fun, but it is by far the least polished. It doesn't control all too well, pressing S/Down Arrow to initiate a Super Jump will also drop Pixo. This makes it easy to let him down instead of throwing him, but also makes it impossible to Super Jump while holding him. The Pixel Flies are also supposed to spawn bombs after collecting enough of them, but most of the time the bombs just... don't spawn. Those issues aside, though, this mode isn't half bad.


Looking past the gameplay, let's talk about the art direction and soundtrack; it's good. Yeah. That's it. It's good. The soundtrack has a lot of relaxing music for Copycat and Classic mode, and a number of tracks that are more intense to fit the other ones. The pixel art all looks nice, and the backgrounds and decoration of each level looks incredible.


But here's the kicker; this game has since had a sequel made for it. Puzzle Box Maker released on Nintendo Switch in 2017, and was updated to have even more content and polish in 2020. For an extra five dollars, you get a game that's much more polished polished than this one, controls better, AND has a full-on Maker Mode so you can create and play your own murals, not to mention the ability to share your own content with the world. Puzzle Box Maker is far better and more fleshed-out than this game is, and for that reason I would recommend it more.

So to cut a lengthy review short, this game is good in its own right, but there's a newer version that I would recommend more.
If you don't have a Nintendo Switch or prefer PC that much more, I'll still tell you to get this game, but if you DO have one, it's honestly worth it to fork over the extra five bucks for an even better experience.

Время в игре: 103 ч. Куплено в Steam
Рекомендую 07.02.2024 16:29
0 0

I am 32 years old.

My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.

When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.

Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.

With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.

After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.

Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.

Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.

Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.

Thank you.

Время в игре: 50 ч. Куплено в Steam
Рекомендую 01.02.2022 07:48
0 0

It was ok...

Время в игре: 330 ч. Куплено в Steam
Рекомендую 23.11.2019 00:48
0 0

Cute game for kids & those who like to make relaxing colourful pictures.

(50% of the main levels have auto-scrolling, but it's slow enough to usually not be a challenge, unless you speed it up yourself)

Also has timers (which count UP), so you can see how long each level took you to beat
& challenge yourself to complete it faster next time, while retaining the same degree of accuracy.

Puzzle is a misnomer, though - something like Colour Box, would be a more appropriate name.

Время в игре: 43 ч. Куплено в Steam
Рекомендую 26.11.2017 01:13
0 0

I actually really like this game. It's great for passing time, and the music is very relaxing.
Even though there are some levels that irk me, I still find the game enjoyable as a whole. Would definitely recommend.

Время в игре: 136 ч. Куплено в Steam
Не рекомендую 02.09.2017 15:27
0 0

Puzzle Box is a game for young children, make no mistake about that. It was developed with simplicity in mind. However, the imprecise controls tend to ruin this simplicity by creating a frustrating experience where the only challenge is fighting the controls hoping they'll do what you want. Below, I'll go over each mode and describe them and how the controls have failed me in each one.

Classic Mode:
In this mode, you're placing colored blocks as the screen scroll along, and you have to match the colors with the layout.

The concept is simple enough, but the problem arises when the mouse cursor doesn't scroll along with the screen. On more than one occasion, I've meant to place a block in one column, but the mouse cursor, staying still, moved to the next cloumn when I didn't intend it to. This is frustrating because it penalizes the player for not keeping this mouse cursor scrolling along with the screen, somethign that should be done automatically.
There are also two methods for choosing colors. You can either use WASD to choose up to four different ones, or use the mouse wheel to swap between sets of two. both methods work well enough, however, I do wish the mouse wheel would only rotate the colors 1 section instead of 2 sections at a time, because there are moments where you want to quickly place two colors that are on opposite sides of the color selector, and with the current setup you have to place, scroll, place, scroll, place, scroll, and it's not quick enough to be reliable.
Also, the whole thing seems like it would control much better with gamepad support, but the game doesn't appear to support this whatsoever.

Copycat Mode:
In this mode there's a layout on a static screen, and you have to place the correct colored blocks. If you make a mistake, it doesn't end the game, just affects you score at the end.

My main complaint with this mode is the same as above with the color selector. In this mode, speed isn't really a factor, but using the mouse wheel to switch between colors makes the mode more tedious than it already is. However, even if the color selector was better, this mode would still feel too tedious to be any fun.

Boom Mode:
In this mode, you take one of the layouts you made in copycat mode and drop a set number of bombs on it, in an attempt to destroy all of the blocks.

This mode is not very difficult and ends up just being boring and not challenging whatsoever. I guess the idea is that very young kids might like watching the level explode, but the explosions don't even look very impressive, and the whole thing just comes off as bland and unexciting.

Kubi Mode:
In this mode you control a little red square with a face, and the layout you made in copycat mode is turned into a platforming stage, with some extra platforms added in around the sides, and some fairies and other things to collect.

The platforming controls are not very good, and this mode has one of the floatiest jumps I've ever had the displeasure of exeriencing in a platformer. The mode is also pretty easy, and has definitely been tuned for very young children. You have something like a triple or quadruple jump available, so there's literally zero challenge on the platforming side of things. There are enemies to avoid, but they travel in a set pattern on a loop and never end up chasing the player, so avoiding them is a simple task. The layouts also don't end up making very interesting levels, and the extra platforms on the sides are always the same, so things get a tad repetitive, as well.

Run Mode:
In this mode, you take the layout you made in Classic Mode, and run through it as a character named Roy, being chased by some black goo, and collecting 10 coins along the way.

The controls, like Kubi Mode, don't feel very great, with a somewhat floaty jump, and left & right movement that feels rigid with no momentum whatsoever. Once again, the difficulty is tuned for very young children as well. You have a full 5 jumps that you can use before having to land on solid ground again, which makes it incredibly easy to avoid obstacles and collect all of the coins. Despite this, there is a "Round 2" on every stage, where you go through the stage a second time, in order to collect any coins you may have missed. The game forces you to play through this second round, even if you've already collected all of the coins in round 1 (which is super simple, so it's very likely that you would have done so). This makes the round 2 section feel entirely pointless and a waste of time, since it doesn't allow you to collect more than 10 coins, so all you're doing is running through the same stage you just ran through for no reason.

Claw Mode:
In this mode, you control a hovercraft with a claw attached to it. You're tasked with using the claw to pick up coins and take them to one of two zones on the side of the layout you created in Classic Mode, all while dodging obstacles.

The controls in this mode are the worst of all. Where the other modes had controls that felt stiff and rigid, the controls for the hovercraft feel more based around the physics engine, making it very unweildy. This caused me to run into the obstacles and die a lot, and sometimes when I respawned I would spawn on top of an obstacle, causing me to die again immediately, without any chance to avoid it. Another thing is, when you would retrieve a coin and bring it to the drop-off zone, there's no way to release the coin, and it's very finnicky getting the game to register that you've successfully took the coin to the drop-off zone. Easily the worst mode out of all of them.

Overall, the game is simple in it's design, as it was made for children. I could accept this if the rest of the game was good. However, this simplicity also seems to have carried over to the programming, making it an unweildy mess to control. It feels like the developers didn't put very much care into how the game plays, and the graphics, while servicable, are also not very impressive or nice to look at. The game feels like it was created on a very small budget, and it really shows by the lack of care that has gone into it. The concept is nice, but in terms of both fun, and execution of this concept, it completely fails, and I would say there are many much better options out there for puzzle games and platforming games. There really isn't any reason to play this one.

Время в игре: 152 ч. Куплено в Steam
Не рекомендую 17.01.2017 16:02
38 0

Edit (8/2/17): After some discussion with the kind developer, I feel obligated to point out that, while I stand by the following review from an adult's perspective, children might get more enjoyment out of the game for some of the reasons I dislike it. If you are unsure if you or a child you have in mind would enjoy the game, try the demo.

PROS:
*Performance is fine

CONS:
*Tedious
*Simplistic
*Unrewarding
*No new mechanics or development over time
*Seemingly absent difficulty curve: levels in area 5 may as well be levels in area 1 and vice versa, with only very rare exceptions outside the DLC
*Too small a variety of minigames, given how simple they all are
*One minigame is buggy
*Overpriced

GAME LENGTH:
The base game can be completed to perfection in around 6 hours. The $4 DLC pack adds another 5 levels, some of which are "extra large," so expect to play another 3-5 hours.

SCORE:
1/10

That score may seem harsh, but this has been one of the most joyless experiences in my years of gaming. Since most of the game does require the player's attention, I can't even really treat it as something to do while I'm watching TV.

Puzzle Box features 6 minigames, some of which are initially "locked." This design choice is a bit strange, since they are all unlocked somewhere around the third area, leaving no rewards for the rest of the game. I will address the minigames in order:

1.) Color-coordinated block dropping on a still screen with a timer
2.) Color-coordinated block dropping on a side-scrolling screen with a timer
3.) Destroying a block shape with bombs
4.) A platformer in which the player must collect butterflies, avoid enemies, and get a dog to food
5.) A runner/platformer in which the player must collect 10 coins
6.) Collecting coins with a floating vending machine claw while avoiding flying gears

--

The block-dropping minigames are pretty much the same except for the increased chance of failure in the side-scrolling version. The player gets up to 4 colors of blocks (assigned to WASD or accessible through mouse scrolling) to drop in the right order. Perfecting these levels for achievements and coins to unlock new areas simply requires accuracy. Each area of the game features 2-8 of these games, so they make up the bulk of the gameplay.

The problems:

These minigames just aren't very fun to play, especially when the levels don't ever present any new mechanics or increase in difficulty much--at least not consistently.* It is very difficult to fail them and even to fail to perfect them, as the game is rather forgiving about mistakes. On top of being tedious, easy, and undeveloped, sometimes two or three of the colors that the player is given are very similar, which can cause some frustration.

*Starting at area 11 (DLC levels only), extra large areas are introduced for the first kind of minigame. I suppose that this adds some difficulty, but the requirements for a perfect score are also made more lenient, so the two changes cancel each other out.

--

The bomb-dropping minigame is exactly how it sounds: the player is given 3-4 bombs to drop from above some shape made of blocks. The player is rewarded with coins corresponding to the percentage of blocks he sends off screen. Perfection requires eliminating all of them.

The problems:

As with the first set of minigames, no new mechanics are ever introduced and the difficulty never increases. These games are literally over in seconds. Additionally, since it's probably impossible to actually eliminate all of the blocks, the game seems to grant 100% completion as soon as the player reaches 80%.

--

The platformer minigame is probably the best part of the entire game, but it would still be a terrible standalone experience, even below the quality of many free platformers. The goal here is to navigate a stage and collect butterflies. Perfection requires collecting all of them, completing the stage within a par time (seems to be around 3 minutes across the board), and getting a dog first to some food, then to the exit.

The problems:

Only one new mechanic is ever introduced (bombs), but it shows up inconsistently and doesn't add much to the experience. These levels are generally easy, but very rarely a butterfly will be put in a dangerous location that requires an unusual degree of precision and timing to reach without being touched by an enemy. This feels inappropriate for the game, as the character handling is somewhat imprecise (floaty) and user-unfriendly (the player is often unable to look below to see if he is going to land on an enemy). Furthermore, I'm not sure what the additional requirement of feeding the dog adds to the game, since it can be saved until the end of the level, when the player is rewarded with invincibility and the timer stops.

--

The runner minigame is one of the simplest: the player simply chooses when to jump (up to 5 times before landing) to keep moving and to collect coins. I have never failed one of these levels, but missing a few jumps in a row would presumably lead to death. In any case, the player gets to run the "track" two times, giving him a second chance to collect any coins he missed the first time.

The problems:

As usual: no new mechanics and no difficulty scaling. Additionally, the second lap seems pointless when the levels are so short (and so easily replayable) and the coins are so easy to collect. At the very least, the developers should have coded the level to end after the first lap if the player collects all the coins the first time around.

--

The claw minigame is possibly the most tedious and frustrating of the group. The player is given a long stage and must collect 6 coins distributed across the ground with a claw and return them to "goals" while avoiding floating, sometimes moving gears that cause instant death. Perfection requires completing the level within the par time (seems to be 3 minutes across the board) and never dying.

The problems:

The claw is incredibly jerky and gets damaged even by touching walls, which is often unavoidable because of coin distribution and the terrible handling. Consequently, it is just about impossible to navigate through the small spaces between gears, so the player either must (1) fly above them or (2) pick up the gears themselves and move them elsewhere. Both options are tedious and the second is somewhat unpredictable. Worse, both the player and the coins may bug out: the player may get stuck in the ground or ceiling and the coins may fly around, getting stuck in crevices. These are my least favorite levels by far.

--

With such dreadful gameplay, I probably wouldn't give the game a much higher score even if it had amazing music or visuals. Still, it's worth mentioning that the music is repetitive and even sometimes obnoxious and the visuals, which you can see for yourself, are nothing impressive.

Additionally, the level select screen is unpleasant to navigate because of mouse acceleration issues and I'm a bit annoyed that the game's title deceptively suggests that it contains puzzles.

If I am totally honest, I would not have played this game for free if I had known exactly what I was getting, nor would I even recommend it to children, so $10 (and another $4 for 5 more stages) is a ridiculous asking price. I only play it now because I was well past the refund deadline by the time I started it and I don't value my time as much as I should. For its lack of any enjoyable gameplay, I give Puzzle Box a 1 out of 10.

Время в игре: 794 ч. Куплено в Steam
Не рекомендую 11.11.2016 03:13
5 0

Basically, the game is a collection of simple minigames, repeated over many, many levels. The main playing modes amounts to little more than pressing the button that matches the color on the screen, and the other play modes are either basic simulations or platformers. The lack of variety or interesting challenge means that it gets reapetitive fast.

Время в игре: 87 ч. Куплено в Steam
Рекомендую 20.10.2016 14:17
7 1

Recommended... kind of.

I assumed this game had PUZZLES because it's name is Puzzle Box. Well, it does have many different modes - two main ones, and a few "smaller" ones - but I think there's too many of them. There's 15 stages to beat - almost all have 6 levels to beat, plus all the levels have their own two mini modes. I only just unlocked Sector 8 and I think I've been playing forever. It's probably because the gameplay really does get repetitive.

I don't particularly care for pixel art, but at least the whole game isn't like that. I liked the main screen, it looked nice.

Now, there's one minus. If I buy a game that's NOT a visual novel without any other gameplay besides making choices, I want a tutorial. But I was never given one. I saw this tutorial screen above on the trailer section, but it was NEVER shown when you start the game. I wasn't even sure what to do and I'm suddenly on my first level. I had to figure it out on my own, which is not always a bad thing, but it frustrated me.

So this game has a lot of modes, but it does get repetitive. It's not a bad game, but my interest tends to wander from game to game and this doesn't particularly hold my interest for long. And that's why I "kind of" recommend it.

Время в игре: 356 ч. Куплено в Steam
Рекомендую 13.10.2016 13:16
1 0

Puzzle Box is a killer game. I do not understand why this game is not much more expensive !!
I have it on my Nintendo 3DS, I can say that I prefer to play it on my computer.

If you have to own a game on Steam, it is Puzzle Box !!!!

Время в игре: 236 ч. Куплено в Steam
Рекомендую 03.10.2016 10:28
4 1

A fun casual game with a variety of modes for each stage. Make colorful pictures of all kinds, then platform over them/save a dog/collect coins from a minefield/the list goes on, there's a mess of them for every layout. I only wish there were a little more DLC/a level editor of some stripe.

Время в игре: 598 ч. Куплено в Steam
Рекомендую 23.04.2016 10:36
9 0

Great mix of Puzzle, Platformer and simple fun.
Various game modes to enjoy so the game never gets stale.
And on top of that a lot of content for the small price.

If you like PixelArts, Relaxing Games, Puzzle, Platformer, Variety or just simply look for your fix on colorful games, this one is for you.

Время в игре: 169 ч. Куплено в Steam
Рекомендую 22.04.2016 22:33
4 2

Incredibly varied and enjoyable. Greatly recommended!!

Время в игре: 55 ч. Куплено в Steam

Дополнительная информация

Разработчик BplusGames
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 24.01.2025
Отзывы пользователей 77% положительных (13)

Отзывы пользователей

77%
10 положительных и 3 отрицательных отзывов
Обновлено: 15.01.2025 09:09

Жанры

Action Strategy Casual Indie Adventure

Особенности

Single-player Steam Achievements Steam Trading Cards Family Sharing