Разработчик: Butterflyware
Описание
Story
The story centers upon Alex, an employee of an intergalactic corporation in the field of terraforming new worlds. He works 42 light years from Earth on a planet called Miranda. The planet is in the process of terraformation - deliberately modifying the atmosphere, temperature, and topography to be similar to the environment of Earth.Alex now finds himself alone on the partially terraformed planet Miranda. Alex must find a way to survive the planet’s geologically unstable environment and solve the mystery of the crew’s disappearance before Miranda becomes his own tomb. Why did the terraforming process fail? What happened to the crew and where are they? Why is Alex supposedly the lone survivor on the base?
Main features
• Experience an immersive sci-fi adventure with an imaginative and captivating storyline from beginning to end.• Walk in the footsteps of the ill-fated crew members of the Miranda station. Read their notes and transmissions to find out clues to help recreate the full storyline.
• Explore a world cloaked in mystery and danger, solve clever puzzles to help discover the questions that Alex must face, and survive being ALONE IN SPACE.
Поддерживаемые языки: english, russian, german
Системные требования
Windows
- OS *: Windows 7 32-bit 64-bit or higher
- Processor: 1.8 GHz
- Memory: 2 GB RAM
- Graphics: Intel HD 4000 series
- Storage: 2 GB available space
Mac
- OS: OSX El Capitan, Yosemite, Mavericks, Mountain Lion, Lion
- Processor: 1.8 GHz
- Memory: 2 GB RAM
- Graphics: 128 MB VRAM
- Storage: 2 GB available space
Linux
- OS: Ubuntu 14.04 64-bit, SteamOS
- Processor: 1.8 GHz
- Memory: 2 GB RAM
- Graphics: 128 MB VRAM
- Storage: 2 GB available space
Отзывы пользователей
This was a really bad execution of what could have been a decent game.
Let me go through this quickly cause I've already wasted too much time on this game as it is.
-Puzzles aren't hard but your progress is slowed significantly by a number of tedious-to-navigate death zones in the form of lightning clouds. You get through these by tossing something metallic through them to find the safe path. (Not all of them HAVE safe paths! Some are just there to usher you down another hall).
Alternatively you have a second type of death zone which involves you running through areas with randomly arcing insta-kill lightning. (There is no pattern or indicators that will help you through these. You simply have to run through and hope the dice rolls are on your side.)
-When the game isn't infuriating you with cheap lightning it's practicing blandness in the extreme. 95% of the areas in the game are hallways that look exactly the same. For example, there's a picture on the store page of a room with trees. That's literally the ONE and only room in the whole game with trees.
-The base is large just for the sake of being large. It fails to justify it's size in both design and content.
-The puzzles are the least painful part of this game. And they're just average. Not annoying, but not particularly memorable. Most of them are a tile-style thing where you need to make a complete circuit between point A and point B.
-The story is told through logs you find on computer consoles and without spoiling anything it utterly fails at hitting any sort of satisfying conclusion. The game just kind of ends. Which is super disappointing given that it seemed off to an interesting start.
I'm rarely this brutal in a review. Even in games I don't recommend I almost always try to find some good aspects, because honestly, most games DO have some redeeming qualities, even if they aren't worth it.
But this? I lost six hours of my life playing this game and I've never felt so robbed. :(
TLDR: [Not Worth it, at ANY price]
Suggestion:
I've played several much shorter sci-fi exploration-type games that were vastly superior to this because of how well they used their time.
If you're looking for something similar but much better executed, you may want to consider:
CAT Interstellar, (Free)
Verde Station, (Free)
Spirits of Xanadu, (cheaper)
The Station (more, but a much better deal)
All these games are a vastly better deal in terms of both time and money.
Only with sale.
So clean and polished walking simulator with some of environmental dangers.
Especially I love gusting depressurisation wind, layers of smoke/poison clouds and beautyful lightning zappers.
Also here individual numbers on every crate, door, panel...
Which almost the same everywhere.
None of living or died entities (only some plants in one place).
Moving/cutting/bombing doors, throwing stuffs at anomalies...
Living bright lightnings, rare explosions and quakes.
None of music or ambient. Mechanical electrocuts and beeping of devices.
Repeatable retropuzzles is so simple.
A lot of notes without naming or data. Not hidden hints. Not much intriguing plot.
Still can catch some ideas for natural hazards from here.
Need some darkness here with flashlight.
To be really scared, abandoned and alone on catastrophic station of anomal planet.
So bad I'm considering permenantly removing it from my library. There was just no effort put into the game. The entire game is walking around to find an object to get past a door with the occasional sliding puzzle. All the stages are the same and feel recycled besides the last one, there is no music, no voice over and very little assets (it's extremly monotone). It's extremely boring, you would be better off watching paint dry BELIEVE ME. STTAAAY AWAYY for your own sake.
I am disappointed by this game.
Pros:
It was kind of fun walking around the station and discovering what to do. No pressure or anything. The atmosphere was kind of immersive. Also the story had potential. But:
Cons:
1) No tutorial - yes, it's very simple and yes, you use like 7 keys + mouse, but the point is, I always wondered if there is some additional key, like for changing what object I hold or something like this.
2) No maps - I spent a lot of time just wandering around
3) No missions or journal or anything - in most of the time you wander around and eventually you figure how to move forward. I don't say it's a bad thing, but at some point, especially at the end, I had no clue what to do and I had to check the forum to see how to end the game.
4) The puzzles suck. Seriously, in principle I love puzzles but section 14 puzzle (and I know it's section 14 not because it's written somewhere, but because I recognised the puzzle in youtube) is ridiculous. I spent an hour or more mindlessly switching the symbols and in the end I just copied the solution from youtube, because I felt it's just pointless to waste any more time on that. The other puzzles were easier and I had no problems with them, but they are kind of boring.
5) It is very very short. I paid 5 euros for it, and it lasted mere 6 hours and the ending was ridiculous. I feel robbed. It was definitely not worth the money.
In the end, I think this game should be still in development. It's fun to play, and the story can be developed into something engaging, but it needs more work to be a finished product. I wouldn't pay more than 1 or 2 euros for it.
I did not mind most of the things other people complain about this game: being soul-less, same corridors everywhere, lack of music, etc.
What I did mind is although none of the puzzles are really hard, 2 or 3 of them were more "complex" versions of the previous puzzles, which again aren't hard, but more time consuming, time consuming to the point it gets annoying.
Sure the game levels are "samey" but at least it feels like you are doing something by moving through them and making progress but when you are spending minutes in one place on a puzzle that isn't hard just time consuming it makes it feel like the devs did it on purpose to "pad" the game length.
The only other thing I did not like was the ending was very much a let down. There is about 100 different ways you could have ended the game in a good way, but apparently the devs weren't able to get any of those ideas into the game.
There is a situation at the end where it seems you can effect the ending. However, the last save checkpoint before you finish the game has the 2 most tedious puzzles in the entire game, and it doesn't feel worth trying them out for a different ending. In any case, according to the discussion forums a few people tried at least one different method but got the same ending.
In short, if the game had not padded out a couple of the puzzles and made a even decent ending (wasn't even expecting great or amazing plot twist) then it the game might be worth it. But as it stands now, I don't think it is worth playing through. The space station exploration is simple but still enjoyable for a chill sci-fi mood, sadly a few of the puzzles and ending ruin the entire experience. In other words the negatives ruin any positives this game has, so I recommend not getting the game.
First off, let me say that I am including a video a little lower in this review, but I highly recommend you watch all 3 videos I have done on this game to get a more complete view of the game for yourself.
Let me say that I had high hopes for this game and was a little disappointed.
I would rate the game anywhere from a 5.5-6 out of 10.
Here is why...
In my first episode we find ourselves in the station walking down corridors that look almost identical from one hallway to the next and every so often you may find a room with a monitor that explains a bit of what happened, and it up to you to solve the mystery.
Apart from that, there are some energy fields you have to easily navigate, but that was pretty much it.
In second episode, we have a little more fun.
More interaction with the environments, and puzzles.
It definitely feels more like a game now, and not a walking simulator.
Third episode...
Now I am not that happy...
Story is not progressing very quickly at all.
Hallways are still repetitive with the same look and boxes, and energy fields. Seems never-ending.
Puzzles are mostly repetitive, and the one room that is truly different, feels bland and rushed.
Whatever the pickup feeling I had for the second episode, has picked up and left.
Overall the game is decent looking, but could use a shine, especially on the hallways.
Gameplay itself is simple to understand, and to get used to.
Sound effects we quite well done, but no real soundtrack to speak of.
Story starts off well, but then dies out, as it becomes a little repetitive at times.
Game feels a little empty, at least for the first 2-3 hours of play.
Seems like there is more further down the road, but it seems to be a ver long lonely road to go down.
If you are into mystery, exploration games, then this might be for you, but as I said, please watch all 3 videos to get a accurate representation of the review I have just given.
Don't take my word for it, and check out my video by clicking on the link.
https://www.youtube.com/watch?v=lbnrXWg4_PQ&t=25s&list=PLGCO4EfbVB6XXoAnQMUJjoEh3c2BLfHx8&index=80
I don't think this game was incredible, but it wasn't as bad as some of the other reviews make it sound. Sure, it has issues. Early on you get to look out a window and see a large satellite dish beyond a wind-blown dusty landscape, which was enticing, but it's just decoration - you never do leave the corridors. There's also not really that much adventure except for getting killed by the randomly-timed lightning). The locations are also a little bare - a few signs would have been nice, for instance, even if just for decoration.
But the story, while fairly light, was interesting, and the resolution isn't as silly as some of the other reviews claim (I don't know how to do spoilers here but I'm pretty sure it only has one ending which is just vague enough to misinterpret). I enjoyed the logic puzzles, and wouldn't have minded a few more. There's not much backtracking - you might have to hunt around a little but you're never going to discover you forgot to pick up something three autosaves earlier. The graphics were pleasant, and the physics system was surprisingly functional for a game that didn't even need one. And most importantly, it kept me entertained while I listened to audio from another program.
So if you want a game that doesn't rely much on sound and doesn't need your full attention (hint - the maze 'left/right-hand-rule' will get you through most of the segments), and don't mind a few gaming cliches... this isn't too bad. Plus it's short - I had the game alt-tabbed a lot; my real completion time was a little over three hours.
I did pick up a memory disk early in the game and never found anywhere to use it, though. I wonder what that was about. (Edit: Mystery solved.)
6/10
I finnished the game in around 7 hours, then ran around again on the last save point to see if there was more to the game, or if i missed anything. The puzzles are ok, but apart from that it soon gets tiresome and predictable.
Thankfully I only paid £2.09 in the sale.
Imagine yourself waking up in an abandoned space station on a planet that's beginning to fall apart. Through terraforming, mankind wanted to make the planet habitable but while doing so something went wrong and now you try to find your way through the space station and its dangers while simultaneously looking for answers as to what might have happened there.
I personally see the game in an ambiguous way. On the one hand, it is interesting because neither the protagonist nor the player knows what has happened which again motivates you to search the space station and look for answers that you occasionally find on various computer screens. The numerous riddles blocking your way keep you from getting bored (although I sometimes happened to be annoyed by those sliding puzzles especially). On the other hand, though, the game is a bit dull, first and foremost because it has absolutely no music! A nice soundtrack would have done the game much good. Also, those cool space station doors didn't make any sound when opening. I mean, every space door I know usually makes some hissing sound when opening, like the doors in Dead Space for instance...
Aaaaaand then there is the ending... The problem with the "ending" is that it's not a real ending! In fact, when I played the game I didn't even notice it was the ending until I suddenly saw the title screen! What I find a real shame is that the game doesn't really answer any of the questions that accumulate over the course of the game...
Well, long story short, I am having trouble recommending the game. In my opinion, only half of it is worth the money, so I´ll give it a 5/10.
It's like Alien Isolation, but without alien.
http://steamcommunity.com/sharedfiles/filedetails/?id=822420326
I would rate 5/10, I voted thumb up because I like walking endless corridors, reading stories on console logs systems, spaceships and puzzles... and although it cruelly lacks a music soundtrack. What to say more, except that the game is very linear and that the puzzles are easy (the solutions are often near the obstacles, there's no need to go far back on your track), that the corridors look like mazes a lot, and that the game was made with the Unity engine by a small team of 3 people. Count at least 4 hours to finish the game (for my part I took 5:30, but I am very slow and I readed all the console log stories). I liked the overall experience.
I got it at a discount, and it still feels like I've been ripped off.
"Immersive story"; what a lie. The background is entirely told through texts on screen. Sometimes, that text plays a role in solving the next "puzzle"... in that it tells you you need a bomb, which you find on Oliver's desk. No need to tell you who Oliver is and where his desk is! Just do what you've been doing for hours already: Run around until you find something useful. Be careful not to die, or you have to retrieve everything again.
Not that it's worth the effort. Because you wanna know how the game ends? You escape in a ship, but your cryosleep pod fails and you die. Yeah. Just like that. Even "it was a simulation/dream all along" would've been better than that.
Long story short, don't burden your wallet with this trash.
So I bought this on sale for $5. Played it and beat it in one sitting in about 3.5 hours. And honestly? It's not a good game. None of the puzzles presented are anything unique. They're all rehashed tile-based puzzles. I'm talking tile swaps, tile roatation, and slider puzzles. You can see them all in the trailer. The one puzzle-type I did somewhat enjoy was the data reconstruction puzzles, which aren't shown in the trailer. The big issue here is, this is marketed as puzzles and exploration. But the puzzles are uninspired and the exploration is practically just being guided through the level. And there were even times where I encountered a puzzle and I was not directed as to why I was doing it. I just did it. Everything was find the thing, do the thing, get to the next area, and repeat.
On asmosphere? This game feels empty. Like, there's no immersion. It's cold. Soulless. I don't recall any sort of ambient music. Just hums and rumbles from various sources. I get that I'm supposed to feel alone, but the world doesn't feel alive at all.
Speaking of being alive, a few cheap deaths happened. I might be at fault on a couple, but when you die just because you turn a corner just to be shot with a laser you couldn't see before? That's cheap. Running in the game is frustrating since you cannot toggle it. It automatically activate after about five seconds of walking unimpeded and if you take your finger off the w key, it's back to walking speed. This is particularly frustrating when you have to casually stroll through a toxic gas-filled corridor or leisurely sidestep electricity arcs.
Oh, and don't expect any real ending for your hard work.
This is basically a space-themed walking simulator with puzzles. And a bit of mystery. It takes about 5 h to finnish. If you like that sort of thing, go for it.
Not a bad game, but I found the ending disappointing.
Well... I don't really know.
Game is fantastic, nice looking, easy to play with.
It's atmosphere is good, annoying sometimes, especially with the electric shocks you might suffer.
But... it has no ending, not a good one in my opinion, just cutted.
Kinda disappointing after going through the whole dead station, plus a power saving mode spaceship.
Enjoyed, but probably not going to play again.
Worth £4,00 I think, therefore I recommend it.
Easily one of my top five worst games ever played.
A boring, soul-less, corridor fest with tedious puzzles, bad graphics & sound and no music.
Not to mention the dev inculded blatant advertising in the game for a fetish model website. Da f*ck.
I got this game hoping for an interesting expore-a-spaceship kind of game. The screenshots looked really interesting and I was eager to play it.
What I got was pretty much what eveyone's said ... a maze of corridors. Repetative environments. Lots and lots of boxes. The puzzles are of the variety of 'find the object and put it in a thing' or those sliding tile puzzles that are kind of obnoxious. I finally got to a really complex sliding tile puzzle that I couldn't solve after quite a bit of trying, found myself stuck in the corridor, and got sick of it. I went to YouTube to see if it's worth finishing the game -- spoilers, it's really super duper NOT worth it.
I really wanted to like this game -- I really, really wanted to like this game. But I just can't ... it kind of sucks. It "feels like" the developers padded this game to make it extra long. And I'm pretty sure the ending will disappoint everyone who's got the fortitude to put up with the long walk. It probably would be a lot more fun at about half the size, if I had finished the game in 4 hours instead of gotten frustrated by an obnoxious puzzle (... or maybe if the puzzles were more varied instead of just increasingly complicated sliding tiles) ... I think I would have liked this game a lot more.
Well I was hoping for a neat puzzle/adventure style game. You really have to not have a short attention span for this - I don't mean that in a "only smart people with focus can beat this game" I mean it in a "this game is kinda boring" way. Lot of exploring but the environment is too barren for this to be interesting for long. The puzzles are sparse and not especially clever or challenging.
The game doesn't make the best use of the space, the story is without any depth or relevance and I think I beat the game but it certainly didn't do any job of telling me that I had aside from bringing me back to the main menu in a different way to death. I won't reccomend this.
This game was not my favorite
It has a lot of potential though, with more development time it could be a really great game.
Pros:
- I enjoyed the choice of minimalist sound effects. Throughout the game the only sounds are of your footsteps, machines/computers running, and wind.
- I am a math nerd, so having the first password be a reference to pi was cool.
Mehs:
- The visuals were fairly good. I was running it on the highest graphic settings and it was good enough quality that I was able to loose myself in the game and was comparable to other indie games. The elements did get a little repetitive over time. Having worked in the sort of facilities as the games settings (larger confusing maze like industrial buildings) I can tell you that people would normally designate different areas with colors. The game uses a system of door numbers, but these didn’t seem to have any internal story meaning. Rather, the next door you needed to go through had a higher number than the last door you went through.
- The storyline was interesting, but it could have been filled out a little more. The information was delivered via messages and log entries of the evacuated crew. The messages lacked much in the way of emotional content and that they were arranged in chronological order as you play through felt contrived. Having time stamps and presenting them out of order would have felt more realistic.
- The puzzles were hit or miss on the level of difficulty and enjoyableness. The types of puzzles were connect the dots using circuit relays, slide puzzles to connect circuit relays, and matching puzzles to connect circuit relays.
Cons:
- There is one section that almost made me quit the game. There is a section of the game where you have to traverse a room via jumping on top of containers to avoid a deadly radiation anomaly. It felt forced and disjointed with the rest of the game.
[*] The ending is terrible. It feels imcomplete.
Alone in space is a minimalistic, well optimized, first person puzzle game with functional, nice looking graphics, without music and voice acting. But this is part of the game design and it doesn’t distract the atmosphere at all.
The story is told by computer terminal log files only. There are 20 sections, each of them need to be completed at once. (Auto save at the beginning of each level.) If you die at the end of a level, you have to start all over again. But if you are carefully, it’s not a big deal. (mostly) All puzzles are logical and overall easy to solve.
It is up to you whether 6-7 hours of gameplay is worth the price, or not. For me it is a clear recommendation.
Update: The last level is pretty challenging (tough puzzles & huge maze) and the end is not satisfactory... but still didn't change my mind.
[update at bottom] I've played about 3 hrs of this game. It's a lot of samey corridors and crates. So many corridors in this terraforming base, so many crates. There are a few offices and bedrooms (I guess) and some store rooms for variety but everything generally looks the same. The environment is very, very bare bones, not much detail. Exploration is not a driving force of this game. I did get stuck once among some crates, so be careful where you jump about. (edit: may be fixed in future patches.)
The corridors are often maze like and everything is so samey looking that it's easy to get disoriented and discover yourself running around in circles once you've opened up enough doors in some sections.
There's a bit of a story that's told in fairly decent English (I've seen worse) but it seems pretty generic.
There's some puzzle solving, most of which is fairly simple. There are at least 2 sliding piece puzzles. I hate those with a passion. I'm currently stuck on the 2nd one. I don't think I'm going to spend any more time on it. The game is just not compelling enough to warrant the effort. edit: (well, since I bought it...)
It's been stable for me, no crashes. Also, at the time of this review you can rebind some keys, but not movement keys. If you don't use a standard QWERTY keyboard know how to switch keyboards on your OS.
Edit: key binding for movement keys seems to have been fixed in an update.
I got past the one troublesome (for me) puzzle and finished the game, which took about 5 hrs total. This game is more "escape the situation" than walking simulator or exploration game. Not much story but enough to explain what is going on. Decent enough if you are into that type of game. For the price, compared to other $10-15 games, I thought content was lacking a bit.
Игры похожие на ALONE IN SPACE
Дополнительная информация
Разработчик | Butterflyware |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 34% положительных (77) |