Разработчик: WindLimit Studios
Описание
Talewind Halloween Update
Talewind: Isaac's basement is a free Halloween themed update inspired by the binding of Isaac world, you will be able to explore the secret that lies beneath our protagonist's house and know more about the world of Talewind.
The update features:
- 1 new level in a new scenario
- The history of our protagonist's grandfather
- 3 new monsters
- 1 new achievement
You will be able to access the new zone after you complete world 1.
About the Game
What is Talewind?Talewind is a VERY HARD 2D platformer with the wind as a core mechanic, mostly suited for hardcore platforming fans and completionists.
You can jump, glide and move trough wind tunnels in order to travel across the levels.
Play through FIVE different worlds filled with beautiful hand-painted environments.
Don't let its looks fool you, you are going to need some serious mechanical skills to reach the end.
The Story
You live in a small village at the bottom of a mountain. This mountain is not like the others though. Surrounding it,
strong winds never cease to blow. To this village the wind is a blessing, a never ending source of energy essential to everyday life.
But one day, the wind gets weaker and starts to fade.
You set off on a journey to climb the mountain and find out what is happening.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 or newer
- Processor: Core i3-530 2.93 GHz
- Memory: 500 MB RAM
- Graphics: 2GB of memory or higher
- DirectX: Version 11
- Storage: 1500 MB available space
Mac
- OS: Mac OS X 10.10.5
- Processor: Core i3-530 2.93 GHz
- Memory: 500 MB RAM
- Graphics: 2GB of memory or higher
- Storage: 1500 MB available space
Отзывы пользователей
I pressed select and the game restarted the level from the beginning without any notice, losing all the progress. I can't believe it.
El arte es muuuy bueno! El paralax, la animación en los backgrounds, las animaciones de los personajes, etc.
Entiendo que tiene calificaciones mixtas, pues tiene detalles de diseño que dejan ver la inocencia de desarrolladores un tanto principiantes, pues no quiero pensar que son descuidados.
Los mensajes del UI están un poco bugeados, y tiene problemas con algunos comandos (como entrar a habitaciones), pero fuera de eso todo bien!
This game is one of those platformers where you can't avoid many deaths at first, it forces you to fail, and to progress you need to remember exactly what to do each time instead of getting better at the game and avoiding danger by skill.
The controls are not perfect, there are a few bugs, only buy this game if you are a hardcore platformer fan and have nothing else to play.
It's cute though.
The game has 5 acts that consist of 2 stages each and 1 boss per act. Takes only few hours to finish. Along side from the main story, you can also do challenges like speedruning and feather collecting While the stages design look very pretty , the gameplay is not particularly fun because they were not designed for any complex mobility tools. All of the boss fights were very easy once you figured out the pattern. grab it when its on sale.
This game is the proof that a good concept art alone can't make a videogame.
Poor and few animations. Artificial difficulty does make the game frustrating. Gameplay doesn't match with contents: the secret final boss is a run n' gun boss but you are stucked into platform mechanics.
Stay away...
The art style is defintely S level. Another thing I also like is the animation, which gets a B+ but could easily be A with some more polish. However, whoever made the rest, so the gameplay experience, really really lacks talent. You die the moment you touch an enemy, the hitboxes sometimes feel unfair, the flying mechanic is a good idea but implemented mediocorely, and that's just some examples. As for level design, while pretty, this game obviously puts "Challenging" wayy before "Fun". It makes you question whether the makers actually played the entire thing themselves! All of this things though are fine, it's not perfect, but it could reach a 5/10 and hence a positive review.... Well no. There was one bug that crossed the line, which basically erased the last act's entire progress, making me waste 40 minutes of my life (since it's the hardest and most unfair of them all). Overall I give this game a C-, good effort, keep the art similar but re-do the gameplay by scratch, since I paid 9 euros for good gameplay, not just a good looking exterior.
The checkpoints are useless because you lose all your gathered feathers upon death.. and you will die a lot in this game. The art is beutiful, thats is right.. but that is not enough for me to recommend it, sorry.
Looks great from the screenshots but that's about as far as my appreciation for Talewind goes. If you were hoping for a video game the quality of the anime "Nausicaa", this isn't it.
Talewind is just not that fun to play. Animations are so-so. The story isn't compelling at all (some guy just tells you the wind is going away and off you go to the right of the screen). The sound effects and music are, to be honest, pretty terrible. There's no voiced dialogue that I encountered, and while voice-overs aren't required, they do add depth to a game. It seems like all the effort in making Talewind was put into textures and the rest was hastily cobbled together.
I played past the first two bosses and felt I'd seen enough after that. I haven't felt this disappointed in a game for a while because Talewind just had so much promise from the way it looked. I hope that WindLimit will keep making games and keep trying to meet their full potential.
Give Talewind a miss. Even on sale. Instead try playing "A boy and his blob" or "Owlboy". Sorry WindLimit.
Pros:
- Game looks pretty.
Cons:
- No story to speak of.
- Awful dialogue (including grammatical errors).
- Repetitive music.
- Bland platforming.
- Artificial challenge.
Overall, I don't think this game is worth your time.
Full review:
https://youtu.be/d71l8H3dtQs
Good : Art Style is really well done
Music is okay but a little bit too repetitive and easily forgotten
Level design is big with a lot of possible paths. Kinda like Sonic.
Bad :
Feel like a Bad SNES game. One hit death, no health system, unfair platforming with unfair enemies to accompany that. The bosses take a lot of time to get started. The last boss has a 15 second restart time everytime you die. And you will probably die a lot. Annoying.
The game is 10 levels with 5 bosses.
I wish I could give this game a good review. The art is amazing and I really enjoyed the simplicity of the controls. Unfortunately the game too frustrating to enjoy for very long. The level design borders on cruel with how the hazards are often set up with little opportunity to avoid them unless you have their locations memorized. This is primarily due to how close the FOV is to the character and I found myself quickly wishing there was a way to see these hazards coming. Perhaps this was intentional because this was a problem I also have with the 2D Sonic games which are the staple of this genre (but at least there they don't have 1-hit deaths). Sadly Talewind was not a platformer for me and I'll probably be refunding.
Talewind is a beautiful trial and error platformer that heavily encourages precision speed running that I can for some reason just not really get behind. There are so many things that work well with this game, but I feel there are more things that do not work well. I got this title on sale for under 2 dollars so I will keep it around to try it out more, but I would not recommend this game at full price.
Pros
+Amazing art that is visually pleasing with rich and vibrant colors
+Tight and responsive platforming controls with interesting gliding mechanics
Cons
-High difficulty curve
-Soundtrack changes each act, but repeats for each level until you get to the boss
-Wind attack falls shorter than it feels like it should causing a lot of deaths
-Seems like a lot of cheap attacks (especially things that come out of ground) while running through trial and error
-Encourages completion and accepts checkpoints, but loses collection on death forcing you to one shot level for real completion
- Collection of feathers in the game forces you to be even more precise with your jumping and flying
-Level design can be very confusing with lots of branches especially when speed running is so encouraged
As much as I thought I would enjoy this game after looking at the videos, style, and quick information, it just isn't something I see myself devoting full gaming time to. There are 5 acts which are three levels each plus a bonus act which I've read is roughly 3-4 hours of gameplay. I feel this game would have been excelled more as a casual platformer. While speed running is not necessary at all times even though it is encouraged to achieve score completion, it is still encouraged and necessary throughout each level.
Maybe this game is really only for precision platformer speed runners. I think the juxtaposition of beautiful casual art style mixed with encouraged speed is just clashing with me. It's just not my thing so I'll say pass on this one. There are better platformers for the asking price.
Crimson-Albedo wrote:
Follow my reviews through my curator at Crim's Humble Opinion
It makes me sad having to say that I don't recommend this game. I want to start saying that the character and background design are BEAUTIFUL, it's eye candy, although some enemies seem drawn(or painted) in a different style than the rest of the game, and that feels a little odd.
The sad thing is that the game design is awful, the levels are uninteresting. Most of the time, I felt that the game was a series of traps, only to be seen when they were already unavoidable. The hitboxes are ridiculous, you never know why something killed you, but also sometimes wonder why they didn't, and with many platforms from where you fell because you can't realize where the platform or the art ends.
Also, the controls are sluggish. This game seems designed to be played with quick reflexes, but every move you make is very slow, which seems ridiculous, with the game expecting you to speedrun.
Highly recommended game.
Graphics: Beautiful, just amazingly beautiful. It's one of the most atmospheric games i've ever played.
Music & Sound: Music is really good and fits perfect to the levels and scenarios. Could need eventually a few more soundeffects here and there.
Gameplay: Controls are perfect and i never felt like i would lose control over the character when it wasn't my own fault. Difficulty of the game isn't too hard, in case you just want to complete the game. You have no lifebar and die in one hit, but there are lots of checkpoints in all the levels. In case you want to get 100 % of all achievements, then you are up for a tough challenge, amigo.
Conclusão: It's one of those games that you just WANT to complete, because it is so amazing, that it drags you always back to it. No matter how many times you fail, no matter how angry you get about the game and yourself. You just come back and do it. That is the case, in which the developers did an excellent job and can be proud of themselves. Talewind is a masterpiece, and will have it's place in my list of favorite games of all times.
A 2D platformer that feels like a direct throwback to 90s platformer classics but with a "HD" coat of paint.
The game's visuals are really good and artistic and the level design is heavily influenced by Sonic the Hedgehog (a end boss in the game even looks like a strange version of Sonic).
The game's mechanics are more on the simplistic side but this is not necessarily a bad thing.
Likewise, the difficulty is not too high but there is still a challenge for those who want to do perfect runs with no deaths or speed runs.
I got it on a discount and it was certainly worth it.
It's a relaxing and charming game that takes us back in time and shows us how 2D games would have evolved if the gaming industry wouldn't have focused so much on 3D gaming.
Talewind has a very beautiful animation that unfortunately hides a very mediocre platformer. I don't mind casual difficulty but the gameplay here begs to have more mechanics. There are literally only 3 moves which are jump, glide, and shoot. So basically Super Mario was a more complex game because it had power-ups. Talewind has no way of mitigating damage which makes every beginner trap significantly more annoying. Overall difficulty is easy enough until maybe act 4-5 when it becomes slightly challenging (not in a fun way). While not a terrible experience I must admit that I was bored with the lack of interesting platforming elements.
The game has 5 acts that consist of 2 stages each and 1 boss per act. Takes about 3-4 hours to finish. Aside from the main story, you can do some challenges like speedruns and feather collecting ( I assume it will unlock bonus stages ) Since the game has no actual way of moving faster I do not see myself doing full completion. While the stages look very pretty they not particularly fun to play because they were not designed for any complex mobility tools. All of the boss fights were very easy once you figured out the pattern. I never got a feeling of satisfaction that should come from something challenging.
Obviously, the world looks good although it is not the style that I enjoy personally. I liked a few dialogue jokes in the town and I wish there was more of it. The soundtrack and sound effects were on point even if they were nothing memorable. At the end of the day, these features mean nothing if the gameplay is dull.
Final Thoughts 6/10
If you take aside the fact that game looks pretty, it has very little to offer. If developer added a generic dash, it would already be a significantly better game. This platformer is all about Air which seems like it would a good excuse to add some air based abilities. As it stands Talewind was too casual for me. Maybe a good entry level game for a younger audience.
tl;dr :: Tailwind feels like it could be a great game, but has a couple big issues for me that prevent me from really being able to get into it. With a little more polish, it could probably be a truly incredible game, and I look forward to trying it again in a few months to see if any of its issues have been improved on. Until then, it really isn't that great of a platformer game outside of its somewhat-unique gliding / wind mechanic.
---
Full review ::
The level design for the first two stages (the only ones I've been able to get to) are either uninteresting or poorly-designed. The placement of traps, projectiles, and enemies aren't common, but when they are, they seem to be designed more for a twitch-based platformer, which is problematic because the character's movement is fairly slow. It takes a non-insignificant amount of time for your character to change direction or to jump, which is problematic when the game is made to be speed-ran and the game is a one-hit-kill.
Yes, the game is meant to be speed-ran. There are challenges listed at the end of each stage, one each for "feather count" (a collectible that's tallied throughout the stage), how fast you ran the stage (for the stages I've seen, [1-1, 1-2, 2-1, 2-2], it appears that it will be impossible to achieve the goal for both feathers and speed at the same time), and "crystals" (which seem to be a sort of waypoint reached, of which they're out of the way, again preventing you from reaching both speed and crystals in the same run).
Furthering this issue, if you get killed (one-hit kill, remember), you start over from the last waypoint, but lose all of your previous collections. Additionally, the timer continues from the point you died. If you're going for any of the challenges, you'll be spending a lot of time memorizing levels to figure out what the optimal paths are to be able to achieve whichever goal you're going for (collectibles, waypoints, or speed). On your first play through of the game, skip over trying to achieve the challenges. You might be able to do the feathers or waypoints, but you'll probably end up frustrated. Better to just enjoy the game the first time around (especially as it appears to have a "level select" in the starting town once you beat a particular level to try to achieve its challenges).
Going back to the character's speed, this became a very, very significant issue for the boss of the second stage (2-3). It's an overhead enemy that periodically spews out maggots, which function as a sort of bouncing bullet. You can't really see where they're coming from without jumping a lot, which is an issue because you only have one jump height, and touching the boss kills you (again, one hit from anything and you have to start over from the last checkpoint).
This boss became especially frustrating and is where I quit because, after the fifth hit against the boss, it launches ~20 of these "bouncing bullet" maggots. They rain down on you from pretty much every direction, and the only way to defend yourself is to move out of the way and to use a slow, short-range, horizontal-only attack (the only attack you seem to have in game, or at least up to this point).
What pushed me to stop playing the game was spending about half my time playing against this single boss, getting up to the same point in it each time, and dying because the character doesn't move fast enough to dodge around these bouncing bullets, has to be cautious about where they jump (both due to the overhead boss and due to the falling bullets) and having only a slow, short-range horizontal attack. Note that I was using a controller for this. I can't imagine what type of a nuisance it would be for people trying to play on a keyboard.
The game is beautiful, yes, and don't get me wrong because it's looking like a decent-enough game already. It has a few problems that prevent me from really enjoying it, though. It looks like it could be an incredible game with a bit more polish. The level design needs a brush-up and the way that the second boss (at least) works should be looked over again.
This is definitely a game I'll try again in the future, to see if these issues have been improved any. I hope it has, because it looks like it could be a great game with a bit more polish.
I am sad to say I will no continue to play this game. the main (or lone) designer is clearly an amazing artist and animator. Among the most gorgeous hand made and hand animated 2D I've seen since Jotun. However the level and game design is lacking a lot to make is great. I really hope the next project will get the second part of the game design right because the first half of it is pure gold.
The first thing I want to note is that my reccomendation here comes with a huge *
*Warning this game is a decent game only if you really like Sonic style platformers or if you are a hardcore completionest who loves speed/collecting challenges.
I also had some issues with this game that I would definitely consider before buying. The major one was the one hit death system. It was more frustrating then challenging as the game kept killing me with enemies I couldn't see until they were almost on top of me. This game was also very basic. There's no power-ups or real changed in gameplay from start to finish.
However this game is absolutely gorgeous. The controls are tight and work really well at all times. The branching paths across levels seemed well designed and it wasw fun to explore around.
For a frull review check out my video:
https://www.youtube.com/watch?v=yAtOn_I8bU8
I have not finished the game yet. I played through the first 3 acts so far (9 levels). But here are my thoughts from what I have played:
Pros:
Talewind is a lot of fun to play, epecially with a controller. The gameplay is very smooth.
The graphics are very beautiful. The world really feels alive and fluid.
The levels are very well designed, with many alternate paths to take.
Great music as well.
Very challenging - It can take many tries to complete a level and many more to master it.
Lot of replay value - You have goals such as: beat the level in a certain amount of time, collect a certain amout of feathers and find a hidden crystal. If you collect all of them for a certain act, it looks like it will unlock a secret level.
Cons:
The music, while nice, can get a little repetative.
It seemed to be lacking in story early on. There is a strong setting, There are a few people in town that talk to you and some rocks that you can find in the levels that tell you history about the world. but not much I found beyond that. (Perhaps there is more later in the game)
Limited sound effects. It seems like the character should be making noise when he jumps, lands or walks, but he's completely silent. (Correction: The jumpng and walking sound effects are just really quite compared to other sound effects.)
Very Challenging - The challenge can be frustrating at times. Since it's one hit kill, it can feel very unforgiving. If you lose all your lives, you have to replay the whole act (3 levels) which gets longer as you get further in the game (Edit: Latest patch removed lives, so this is no longer a concern). It's nice that you can skip to an act, but I couldn't find a way to skip to a specific level within the act.
If you like beautiful and challenging platformers with fluid controls, this game is for you.
If you want engaging story or get frustrated easily, this game might not be for you.
For any of you who are questioning yourselves on whether or not you should buy this game, let me give my short opinion, since I am a man of few words:
This game is not a refined game, and it is graphically demanding and there may still be a few problems that need fixing. HOWEVER, be mindful that the game is enjoyable, all of the mechanics are there and work really well. There is more content than what meets the eye, there are side quests AND, most of all, there's replay value.
This is a game worth the price it's asking for and worth your time.
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Дополнительная информация
Разработчик | WindLimit Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.01.2025 |
Отзывы пользователей | 47% положительных (38) |