Разработчик: Anarkis Gaming
Описание
Buzz
You might also be interested in looking at our second game, After the Collapse: a post-apocalyptic base building game set in urban environments. It will be released on October 8th, 2018.
About the Game
Unending Galaxy is a unique mix of space-sim and 4X strategy.Explore a vast and dynamic universe in which the different factions conquer new territories, colonize planets, and conduct diplomacy. Start as a simple pilot and amass wealth through trading, mining, and fighting. Turn this wealth into new stations and warships that you will use to carve the frontiers of your own empire. Or do none of that and become a powerful pirate and war profiteer by turning other factions against one another.
- Multiple maps featuring hundreds of sectors and thousands of NPC
- Includes multiple hand-crafted maps and a procedural map generator
- Sandbox gameplay: mine, trade, build, colonize, fight, destroy, scavenge
- Control multiple ships and switch between them at will
- 10 factions, 90 ships and 70 station types, dozens of weapons
- No in-game loading screens, real time gameplay with active pause
- Powerful modding toolkit included
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista SP1
- Processor: Dual Core 2Ghz
- Memory: 1 GB RAM
- Graphics: DirectX 10 compatible GPU with 512MB VRAM and Pixel Shaders 2.0 support
- DirectX: Version 9.0c
- Storage: 300 MB available space
- OS *: Windows 7 or over
- Processor: Quad Core 3Ghz
- Memory: 2 GB RAM
- DirectX: Version 10
- Storage: 300 MB available space
Отзывы пользователей
UNENDiNG GALAXY
Unending Galaxy is an older game from 2016. It's a venerable 9 years old at the time of this review.
And wow, doesn't it look promising? A hybrid 4X and Asteroids/SpaceWar! game with a feature list that makes Star Control look like Space Invaders. Unfortunately it's a broken promise, maybe a case of the developers biting off way more than they can chew. And the technical implmentation isn't so great either.. this doesn't look much better than the (completely free) Star Control 2 Remaster (The Ur-Quan Masters).
Unfortunately bad looks are just the tip of the iceberg. Let's get into why this failed.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
It's apparent that little to no testing for the game was done, at least on modern gaming PCs. In fullscreen, the game doesn't display properly, with the game area drawn outside the viewable space. This is caused by the developer not bothering to ensure the game works on resolutions over 1080p, with very high resolution monitors that use resolution scaling. Because the game area is not drawn correctly, it doesn't map to the mouse pointer properly, so the game itself simply cannot be played in fullscreen mode. Gamers shouldn't be forced to accept defective products just because developers don't bother with basic testing on PC.
From my experience with the game, it's somewhat bug riddled and has design/implementation/stability problems that will render this unplayable for many gamers. Beyond just the game breaking rendering/DPI failure, the UI and general gameplay are infested with bugs and lack of polish. Sometimes things just won't work when you expect them to... This is an exercise in frustration that you could probably afford to skip.
While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals.
The game features somewhat lazy, simplistic "retro" looking 2D graphics, and it's hard to say if this is due to the age of the assets used, if it's a deliberate attempt for the game to look bad/retro on purpose, or if the assets are just, well, terrible looking. Considering this is being evaluated as a PC game in 2025, such poor quality 2D graphics in the 3D era just aren't good enough, whether it's a deliberate design fault on behalf of the developer or they just couldn't manage to do any better, this is a compromise gamers shouldn't have to put up with.
These technical defects push this game below acceptable standards for any modern PC game.
So, should you buy this game? Is this one of the best of the 110,000+ games on Steam?
Unending Galaxy has the utterly unrealistic price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
For comparison, the $5 asking price for this game could get you games like "Deus Ex: Human Revolution", "Metro Last Light" or "Metro 2033". Quality, professionally made games like those are frequently on sale cheaper than this.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄
⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄
⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄
⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄
⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄
⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄
⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Broken. Stops working. No longer supported by Dev.
Ok, I tried to play this but found it stricken by too much freedom and too little feedback information and control. I prefer Star Valor instead.
It's a pretty good game. The idea is fantastic and the execution is decent. The AI deserves some credit as well. Unfortunately the game doesn't seem to have made it past QA, as there are a number of very common bugs that keep recurring. Other reviews seem to tell the same story. Here's to hoping that there'll be a better sequel one day.
Very promising game, left for dead by a developer like so many others on steam, the bugs, incomplete systems, lack of information, and the developer has directly stated there will be no more updates. DO NOT BUY.
I enjoyed playing the game. However, due to its bugs, I just can't recommend the game. The bugs don't make the game unplayable, but present themselves enough to where immersion is broken quite often. Some a critical - like a save game getting corrupted. Some are minor - like user interface not working under specific circumstances. Others are immersion breaking - like warp gates not observing the restrictions you place on them (in your own captured sectors).
I idea behind the game is awesome, but the game isn't finished. The developer had to cease production on the game due complications with the provider of the coding platform...forced abandonment - at least, this is what people on the discussion board are saying. So, the bugs aren't going to fixed. So, sadly - I have to give it thumbs down.
This game is fun at start, but it gets exceptionally frustrating at endgame. At the point when you have sturdy empire with 2-3 solar systems, it becomes overwhelming as hell. Ships ignore your command on battlefield, or - if you change ship settings - you should give order for every ship. Builders dont create efficient production lines, so you should direct em manually, which is overwhelming too. If your ship has bounty, bounty hunters will attack it; if you fight back, local military will be pissed - you wanted to move your army through friendly sector? well, you can do that, with literal obliteration of sector and relationships with its owner. You in war? then your enemy will call for help literally half of the galaxy, but because of bug you cant do the same. You ended war? then enemy ships wouldnt acnowledge it, because truce catched them in middle of fight. Builders of other empires annoying as ffffuck, because they claim your sectors by building military stantions in every goddamn sector, because you cant do same because of really slow income. I mean, seriously, you can have 2-3 solar systems with efficiently tuned production lines, but still have income like nothing at hour, while you can go sleep or do something much more productive and fun, than play that game.
I give it to autor, he putted effort in this game, but endgame is WEAK. I dropped that game 2 or 3 times, tryed it again and again, but still I get frustrated faster, than achieve my final goals. This is just sad.
I've been playing this game for a year or two, now, and I would say that this is a fun but excusably flawed game. If you like long run, top down space shooters with a 4X element, then you will probably like this game. It's forever under development and there's no indication that it will ever be finished, so this is pretty much the finished product. It is, however, open source, so you can mod it to your heart's content. There are already some pretty decent mods, so yeah, I'd say go for it. I've never been dissatisfied with this purchase.
Get missions with remaining time 7 seconds. Find a mission to bring X item. First mission I picked up wanted me to buy crystals from somewhere and bring them there. In over an hour of playing never found anyone or anything selling crystals. Get 2nd mission buy energy cells, lots of them. Start ferrying them, no indication of mission progress.
Pickup a pirate bounty, go kill a pirate. Kill 2 pirates. Have a swam of them chase you across the entire multi-system map. Through warp gates, hyper jumps, impulse speed. Federation ships and all other ships completely ignore those pirates even in their own systems (labeled as having a security force present).
Open game up to check out other issues. Check control settings... the window stays up while it is minimized and I'm typing in the review.
Holy crap the automation and sandbox seems to have a ton of potential but the game seems horribly unpolished, the combat is well beyond twitch capability and shields are super weak. No detail on differences in weapons, no real variety to shielding. No ship upgrades outside of weapons and shields. I really wanted this to be the Escape Velocity itch filler, but no way.
It's a neat idea, but it's too buggy/incomplete. Issues I have encountered:
1.) When someone goes to war against me, they can call every other power to help them. But when I try to do it, they ask for 500,000 credits, which I have, but the game says I don't have enough credits. So I always have to fight alone.
2.) Access violation crashes.
3.) I select blacklist pirate sectors for my traders, but they seem to like to go there anyway. Or they go to pirate stations, with pirates nearby, and get killed. There is no way to tell them to bug out and avoid pirates. So they die all the time.
4.) Warp gate policies mean nothing and do nothing. Close warp gates to anyone but allies? Anyone can still use it. Close warp gates? Anyone can still use it.
5.) Diplomacy issues. It is very easy to upset people, simply by building next to them, but making friends is practically impossible. And the more you are next to someone, the angrier they are, even if they are building stations in your territory without issue. You would think at least if you had strong economic/trading ties with a faction they would appreciate you as you are driving their economy, but they don't care.
6.) Pirates. Sometimes they attack traders. Sometimes they just sit in a sector doing nothing whatsoever. I can only imagine they are sleeping or something.
7.) Every war declaration seems to end up as a galactic war with everyone declaring war against me to help the one jerk they didn't like to begin with. Even the people who were friendly with me, with massive economic ties, will still go to war with me.
8.) No connection between doing missions for a faction and their diplomatic feelings towards you. You can go around and destroy every pirate station in their territory, and they won't like you any more.
There is more I am forgetting. I have played quite a while. The game is a good idea.But there are too many issues, bugs, and after a while it just becomes frustration rather than entertainment. The execution just isn't there.
It's a great game, It's similar to X3 but 2d when it comes to the empire management etc.
Ships can be automated without special software packages so in that sense it's a bit simpler but that plays out well for the design of the game. It's significantly complicated enough with managing your ships, trade etc.
I definitely recommend it. It gives you a more direct experience for a 4x game. There's a learning curve but stick with it and you'll enjoy building up your empire, managing your supply lines etc.
I "aquired" this game first, then liked it enough to buy it even though i didnt think it would get more updates. And it is getting more updates.
The simulation aspect and vairance of scale of the gameplay(you can be a solo pirate, or run a huge empire) is impressive, there are a lot of honestly quite trashy games like SPAZ that just throw completely independent systems at you and expect you to grind through them with each one being the same and having no interaction. This game while lacking polish has that element of a real world to it, and while neither it's basic gameplay or simulation is perfect, it entertained me for many hours.
If I could describe this game in 1 word:
Meh?
Tbh the game IS NOT BAD.... But, its not good either.
There are very few ship classes, races usually fight late game with fleets of 5-15 ships apiece, the ships feel like paper, there is little variety in weapons, no way to upgrade armor or thrusters (that I know of), maps are kind of bland, there is no way to join an existing faction, growing your own faction is very tedious, etc. Tbh I could go on about the "almost bad", but let's get the good:
Very very close to the X3 games (think terran conflict 2d), sprites are very lovely (I realize he didn't make most of them, but that should not be an issue ever imho, if a sprite pack is open to use and it fits your style you want then why not use them?), weapon and shield effects are pretty solid, I enjoy the sound (everything), and tbh I feel like that sums up all my good feelings.....
To restate before THIS GAME IS NOT BAD, its just not good... And since there is no meh option, I am afraid I will give the thumbs down :/. Hopefully later down the line we will see an expanding to the base game in form of new ships, bigger battles, and less super fast paced combat. If that day comes I will more than happily give this game a thumbs up instead.
PLEASE NOTE:
All of my reviews are MY OPINION, I base my reviews off my own play experience and how I feel the game relates to me personally. I am not a professional reviewer and my reviews should never be looked at as the only factor for buying a game, if you see a negative or positive review of mine on a game then please go watch gameplay or read at least 5 more reviews so you can get a general idea for what the game is.
Alright, as many other people have said, this game is strikingly similar to the X series. That being said, I feel this game fills a niche on it's own. I know ten hours isn't alot, but I feel it's enough for me to give a positive review. Honestly I haven't written many reviews if any.
Do I think the game is perfect? No, there is plenty that could be improved.
Do I think the game is worth the price and worth playing? Yes, at times it can be a bit annoying having all your traders die to pirates, but for the price it's definitely worth trying.
Unending Galaxy is a fast-paced 4x real-time empire builder. there's a few issues, but it's got a LOT going for it, not the least of which being the active developer who is constant working and updating the game, something that is unfortunately rare in the current climate of early access and greenlight trash that permeates Steam.
down to business then:
Pros:
-Many (positive) similarities to the X series of games, specifically X3 - Terran Conflict, probably the best known of the franchise. This is mainly due to the developer being a serious X3 modder - he brought in all sorts of fancy empire management options and automation that are common in the X games.
-sophisticated mechanics that allow for emergent gameplay
-variety of ways to play. you don't have to build an empire or colonize worlds, you can make plenty of money and get huge fleets going just by trading, mining, hunting bounties, and pirating.
-game explodes in complexity once you finally colonize a planet and get around to building industry infrastructure (for some this is a con, but if so, you're playing the wrong game bruh)
-game graphics are simple, 2d sprites, but this actually helps in terms of being able to clearly identify what is happening on the screen
-so many different maps, scenario starts, and game world customization options, that you could tool around with the different starting options forever.
-Race/faction ships all play and feel genuinely different, races have well-established strengths and weaknesses.
Cons:
-UI is sometimes difficult to parse, there is a LOT information to be juggling in your head all at the same time, and those who aren't veterans of the X games or of large-scale 4x/real-time strategy games in general are going to feel overwhelmed.
-selecting ships and giving orders is much harder than it needs to be. too many menus to go through in order to give simple instructions. Dev has acknowledged some of this criticism and is actively working on parsing menus and generally improving the UI.
-it's not entirely clear what strengths and weaknesses certain weapons have, and which weapons might be more effective for certain situations.
-combat is simply too fast - large battleships can be reduced to cinders in seconds by a well-coordinated swarm. ships movement as well, is generally speaking very quick given the size of the individual sectors - if the sectors in space were larger, the speed would be fine, but as it is, you traverse sectors and die in combat entirely too quickly. if you really want to keep your ships alive, you'll have to engage primarily in small-scale maneuvers and take personal control of your battleships so you can get them out of harm's way quickly
-diplomacy is basically non-existent - this is the only place where the game really falls down, IMO. There are no real permanent alliances or trade options, everything is on a timer and will eventually run out. the ai has no real sense, it seems, of where it's fleets are at and what kind of force distribution is going on - generally speaking, when it's time to go to war, the ai throws everything it has at you (and each other) and whoever happens to win the first major engagement will then proceed to (more or less) steamroll the loser. beyond this, the ai is EXTREMELY aggressive. their only long-term interest is war, and when you are just beginning a game, attempting to colonize a planet and build up your empire, you can easily get smashed before you can even get off the ground.
Most of the cons amount to simple fixes or adjustments in the way the game mechanics work. I'm confident that the dev will get things figured out.
I would recommend this game for anyone who liked the X games or large scale space 4x games with a real-time twist. now is an especially good time to buy, seeing as there was just a big content update as well as a superb graphical update which really improves the overall look and feel of the game.
I think this is a great game and I have clocked in 40 hours and plan to put in more as time passes.
First, I will be talking about the look of the game, which I think looks great. Second, I will be talking about the sound of the game, which is good but could use improvement. Third, I will be talking about the games Artificial intelligence, which is superb. Fourth, I will be talking about the games interface and how intuitive it is. Fifth, I will be talking about why I like the game and how it has a variety of play options available to the player. I recommend you buy this game it is a lot of fun!
First, the games AESTHETICS are great. The backgrounds have a wide variety and are visually stimulating throughout the game. The aesthetics of the different races are also enjoyable showing a remarkable amount of variety that you do not see with other games. The preview doses a fairly good job of showing you what the game looks like, but if you are into building you can set up building patterns and the like.
Second, the SOUND of music is beautiful, keep the adventure going, but there are some problems with ships firing noises. The game can get a bit buggy on firing sounds both in small and large encounters. Normally, one ship firing will take precedence over the others and sometimes firing sounds will not be heard at all. However, there is never an issue with the music muffling firing sounds if they do work. However, the game is still being developed, so this could be fixed over time and never reduces or harms the game play experience, especially if fighting is not a focus of your game play.
Third, the game's ARTIFICIAL INTELLIGENCE system is just amazing in the game. The other factions play extremely well and your own ships operate according to the orders you give them with remarkable efficiency. The game lends itself to allowing multitasking by giving you the ability to order multiple ships to do things automatically. If you have any faction enemies they tend to respond very quickly, which makes decisions important.
Fourth, the game's INTERFACE is really intuitive. I found myself learning, which menu I needed and when relatively quickly. This was extremely helpful in both setting up the artificial intelligence and playing the game in general. Being able to quickly go through tabs to find information was extremely useful and over time has become easier as patches have improved it since I started playing.
Fifth, the game is FUN. Their are quite of ways to play the game and things to do and really you have a lot of options. You can build an empire, but that is not necessary for game play. You can play the entire game without ever owning a building and it wouldn't harm your play at all. How and what you do in the game are up to you. With an economic, military, and exploration focus. There are eggs in the game and there are more to come that I look forward to. There is also a very in depth weapons system, and quests for factions with real rewards and a multitude of ships to play with.
This little game actually surprised me.. Quite a bit so.. It's very simple, yet complex enough to be fulfilling. It has done an excellent job of finally satisfying that craving for a simple space empire/fleet building game.
There are a few things that I feel could have been done better, and i'll cover those second.. But first, onto the positives!
1- Simple and effecient!
This is where this game surprised me. I am really impressed with the control and management given to the players in this form. Want to play rpg style with a single ship as your own? Or have a small fleet of escorts? You can do that. Want to play rts style where you tell a few ships, or large quantities of ships to perform specific actions? You can do that too. Want to just sit back, and stare at a spreadsheet and operate your vastly growing empire without directly controlling any ships? You can do that too, All the while not being hassled to mine/farm repetatively for 20 hours before you start your own empire. You can do that right off the bat. Additionally, while you do have control over your own faction ships and structures, civillian activity is present aswell. The structures you build will automatically spawn civillian ships which will act like free-willed npcs to participate in the growth of your empire. Whether that be mining, trading, or even bounty hunting. You do not need to manage them on your own, and there is no loss when they get their little pea shooter box-car bounty-hunter blown up by a dreadnaught pirate.
Unending Galaxy has managed to mash all this together in one simple and efficient design where one method of play does not clash with another, all in the same game session. Nor are you required to do one over the other. The controls are simple and straightforward enough, without the hassle of selecting gamemodes or setting things up. Simply generate your world, and off you go.
The AI works. You can assign different roles and goals for all your ships individually, or in groups, and the optional automation is self-sufficient.
Now. There is one thing need to be aware of though, and that is the graphics. While this does not hold a huge impact on my judgement for this game (as i've all but been able to see past it all), the game does not use original assets, and the most beautiful visuals are the planets. (Like, really beautiful!).. Some assets are open source assets, which included a ship i used to make my first mod in Endless Sky (That was amusing to see!)
One final note, is that when I first got this game, I was not able to launch it. I was having issues that was ultimately determined to be my AV.. But before that was figured out, the dev was very helpful in trying to get my issue resolved, and even offered that if my attempts to make the game work went past the refund policy for steam, he would send them an exception to allow me to refund it. I'm glad that it was not necessary, as I've had a lot of enjoyment with this game.
The game play its self is fine, as others have mentioned it is like a two dimensional X3 game.
My biggest problem is constant problems trying to save and load games, issues where the game would not load, would just perpetually hang at a loading screen, or would cause my video drivers to crash and stop the game from operating.
Because of these I can't recommend buying this game.
This game reminds me a lot of how the X series games play along with some Distant Worlds and some top down space shooter added in. It doesn't have cutting edge 3D graphics, but the aesthetic still feels great, the art is smooth yet crisp. While it does use a lot of the ship assets from AI War, they still manage to feel fresh and don't detract from the value of the game at all.
From starting with a full empire to play it as a 4X strategy game, to starting with a small fleet or even a single ship to make it feel more like a sim, there is something here for you if you enjoy these types of games. There are 11 Starting Scenarios, 7 total handcrafted non-tutorial maps, a procedural map generator and a faction customizer which ends up offering a lot of replayability. You can have a small knife fight galaxy or a huge 1800+ sector sandbox universe plus many other variable to fine tune how you want the universe to ultimately run.
I feel the music is standard for a small indie studio and I feel the sound effects could be better, but neither really detract from the gameplay and they are satisfactory. Not too much to suggest here as I know how expensive these assets can be to acquire if you want superb and unique non-library music/effects.
To me, the game is great, I've had quite a bit of fun just trying out different starts and seeing what the gameplay has to offer both on the 4X end and the sim end. At the basic level, it's very much trade, fight, build, think with the opportunity to play it as a nearly full featured 4X. I say nearly because obviously some things are missing, like a researchable tech tree. Your tech is actually pre-determined while setting up the game. I do not feel that this takes away from the experience whatsoever, but it could for you if you prefer the traditional research trees.
One of the great aspects of the game is, like Distant Worlds, you can automate a lot of tasks and though it does not reach the level of Distant Worlds, it's not as complicated as that game either so it does not need as much. For me, it is the right amount. If you don't like all that automation, you can of course control everything yourself, you can even create control groups and play it as a typical RTS, right clicking your attack groups to wherever you like.
The biggest common complaint that I see popping up is the depth of the tutorial. While for me personally, I felt it was fine and was able to easily figure out whatever was not answered in the tutorial simply by playing, I do understand that this is an issue for those not used to this type of gameplay. It's important to note that this is on the list of things to fix along with the other issues.
Aside from the readability of the text font on my screen (which I have been able to work around thanks to some help), I do not have any big complaints about this game that would warrant a thumbs down. In fact, quite the opposite as you can see. The sheer fun of the game, the option to play it in different ways, the helpfulness of the developer, and the price (a steal in my opinion), this is a fine entry to the 4X Strategy/Space-Sim market.
This game reminds me of a top-down version of the X / X3 series. As other reviewers have stated there are some notable issues with the game play and very little info on how things work in the beginning (very trial-and-error learning), but even with those shortcomings I have found it to be fun and interesting. I am also pleased to find that the developer is active in the forums and plans on continuing to improve it.
If you're willing to self-dig a little into the mechanics, I would definitely recommend this game :)
Unending Galaxy promises real time 4X with a cool twist - build up from one ship, to a mighty galactic spanning empire.
However, the details of executing this promise are frustrating to accomplish - all from a lack of information given to the player to the lull of getting from one ship to an empire.
The game has some great stuff in it from the X universe, which the creator is a modder of. The good stuff is : the ability to make ships auto-trade and auto-mine asteroids to start building you a nest-egg for your future empire. Getting this is no problem at all and is very nicely done.
The combat however is very break-neck speed in my opinion. Big ships that cost quite a bit of money can die if you dont immediately start evasive maneuvers to get out of combat and kite enemies...that is unless you grossly outnumber the enemy, which can take a bit of time, even for small pirate factions.
Couple this with the fact that the game never tells you what weapons do differently than each other(even trying to guess visually is very rough), the one dimensional defense modules that just add shields: which all seem to get blown away with very little effort...and this makes managing a small combat fleet disappointing.
Building an empire is fun in this game. You get to build a lot of trade infrastracture that spans the entirety of a galaxy. But the lack of information on which ships have enough cargo room to build can set the player back at least 10-20 minutes of game time if they do not guess right. On top of this, there is a big system of infrastructure required to get ship parts and supply. which is also not that well explained in the game. This really stops you from enjoying the fun nature of this game for another couple of hours.
Overall, this game has potential to be a very fun 2D , real time 4X, that gives us what we want - adventures in a big galaxy on a small scale that lead to massive galactic warfare in the end. But getting to the end is a big pain in the ass and is just not as fun as it sounds when you see what is happening in the game and know what it takes to get there.
Lets get the bad out of the way first, why you might not buy the game, there are a few bugs, and a few crashes, but personally I only ran into four crashes in my 14 hours of play as of writing this review. Another issue is the UI takes some time to get the hang of, and finally the game lacks clarity on a lot of its mechanics which forced me to test a lot of stuff to figure out how exactly some of the game worked but...
Putting those issues aside I love this game, I absolutely love it.
It's a large 4X RTS where you can play as a single ship or up to an entire empire. You can scavage battlefields for parts, you can hunt bounties, you can be a trader, you can claim territory, colonize planets, be a pirate, bring down empires, build them, create a space industry of your choice with factories ranging from farms to computers, to fire arms, fight rogue AI or space monsters, and a lot more.
You are placed in a simulated galaxy and then told to do whatever you want, that's what Unending Galaxy is, and it will likely become one of my new favorite games.
As for the dev they seem great, I've asked a few questions and put a few issues on the forum already and the dev was just about the first person to answer all of them, even more so he's already making changes in the next patch based on a couple issues I had, rare to have that kind of on-point activity.
I liked the concept of this game and it is fun. But it has (maybe had, it is long ago since I last played it, check the forums) some bad habits.
- There were on a regular base error popups which stated an error (e.g. address violation while scrolling over the map) and basically you needed to kill the game if a popup displayed.
- The loading times for the start is so insanely long. Even if you have a SSD. Much bigger games loaded for me much faster then this small game.
- The save takes a really long time. Which is ok since all sectors and everything needs to be safed properly. But together with the errors it is unbearable. Because if you set the autosave interval on short you might be a little save from losing everything due to an error, but have to wait more than playing the game. Or you set a larger interval and risk the lose of your last hour or whatever.
- In the around 18 hours of play time I had I had around 40 crashes. This is in average around every half hour. Anyway sometimes you can play 2 hours without a crash and another time you have 3 crashes in 30 minutes.
I really would love to recommend this game, because as said I like the concept. But for a non EA title there is to less QA done here.
Edit: As said, I might need to retest this, please check the forums.
Please consider following my curator page for more reviews. Thank you!
https://store.steampowered.com/curator/40593904/
Дополнительная информация
Разработчик | Anarkis Gaming |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 58% положительных (86) |