Shepherds of the Abyss

Shepherds of the Abyss

2.5
Смешанные
154.00₽
Steam Store

Разработчик: Impulse Games

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Описание

Shepherds of the Abyss is an action-packed, multiplayer tower defense game - one inspired by some of the best tower defense mods for Warcraft 3. Some of its key features include:

"mazing"

"Mazing" is the art of filling a wide-open space in a tower defense game with your towers to build the longest possible path (the maze) that the enemy's units must travel before reaching your throne. "Mazing" is a core skill in Shepherds of the Abyss, and it's put to the test with random obstacles and waypoints spawned each game to prevent you from memorizing the strongest maze setup.

unique Unit Buffs

Every unit in Shepherds of the Abyss is granted various buffs with significant strengths, such as making them heavily armored, increasing their movement speed, granting them high regeneration, or giving them shields. The towers all provide hard counters to these buffs, so building the correct towers in optimal locations is key to success.

empowering towers

Shepherds of the Abyss is a dual resource tower defense game. Gold is used to build and upgrade, while the power of souls you've collected from dying units is used to empower towers on a wave to wave basis. Empowering towers unleashes additional strength and functionality to help them overcome the units' buffs. For example, some towers gain damage over time while others snare units they attack.

round Separation

Gameplay is separated into multiple phases - Preparation Phase, where all building, upgrading, and empowering is done, and then Combat Phase, where units attack all players at once and souls are harvested.

Incoming Wave Manipulation

All of the buffs possessed by the incoming wave of units appear in a grid during Preparation Phase (see screenshots above). Buffs that are adjacent multiply each other's strength, so it's important to move matching buffs apart. However, the movements of these buffs are limited, so you must study the entire grid and make your moves carefully.

included Game Modes:

  • Single-player Survival - survive as many waves as possible.
  • Cooperative Survival - survive as many waves as possible with the help of a friend.
  • Head-to-Head - play against another player in a 1v1 battle.

Поддерживаемые языки: english, german, portuguese - brazil, russian

Системные требования

Windows

Minimum:
  • OS *: Windows 7+
  • Processor: 1.5Ghz
  • Memory: 2 GB RAM
  • Graphics: 1024MB Video Memory
  • Storage: 2 GB available space
Recommended:
  • OS *: Windows 7+
  • Processor: Core i3 or higher
  • Memory: 4 GB RAM
  • Graphics: 2048 MB Video Memory
  • Storage: 2 GB available space

Отзывы пользователей

Не рекомендую 12.01.2018 21:21
1 0

Here is a "tower defense" game that falls very flat. It just lacks variety, not nearly enough variety in towers. It gets boring very quickly. The soul catching mechanic is very awful, you end up getting nothing for many waves because of its cool down, just an awful way to do this. This is obviously a game that the developer probably planned much more for and then gave up half way through and just released it.

Время в игре: 46 ч. Куплено в Steam
Не рекомендую 30.09.2017 10:13
1 1

Nothing special, 20 years ago this might have been a good TD but these days you get so much better...

Время в игре: 17 ч. Куплено в Steam
Рекомендую 31.03.2017 03:59
0 0

Shepherds of the Abyss is a top notch indie game and I really enjoyed it. I had no problems with the gameplay and no issues figuring things out. Optimization and performance were stellar; It ran perfectly fine on my aging 670. Well done, I can’t wait to see what these guys do next!

Время в игре: 57 ч. Куплено в Steam
Рекомендую 18.01.2017 21:49
1 0

Awesome tower defense game. Great polish and mechanics.

Время в игре: 22 ч. Куплено в Steam
Не рекомендую 08.01.2017 07:46
10 1

Very disappointing game. Save your money. There is just one survival mode. Only 5 towers. There is an interesting mechanic with moving buffs the creatures get... but thats about as far as it goes.

Время в игре: 97 ч. Куплено в Steam
Не рекомендую 29.12.2016 15:56
6 1

Impossibly diffcult. Frustrating soul catching mechanic. The ability to catch what a mob drops is on a cool down. So even if you manage to kill a mob you get nothing for it if you didn't or can't catch its soul in time.

Game is just not fun.

If you want a 3D TD game try Prime World Defenders.

Время в игре: 190 ч. Куплено в Steam
Не рекомендую 28.11.2016 07:34
11 1

I consider myself a veteran of TDs, willing to try out any that look even halfway passable. This could have been a good one. But..it just failed.

It has some aspects which *could* have worked well, such as the minigame where you can manipulate the upcoming wave's buffs. That's something new rather than just warning the player what sort of minions are approaching next. I'm not sure if it's very well implemented though, as most of the time all you are doing is reducing one buff that has an extremely high number and would cause you to lose instantly if you didn't do it, such as a 12x hit point buff. Hardly fun or interactive.

The towers are quite limited in choice, there are only 5 types that do any noteable amount of damage, with no further upgrades. Most of them feel incredibly weak, which makes mazing highly necessary.

There is no variety of minions, it is nothing but 'chompers', a generic rodent with sharp teeth, occasionally given a different colour according to it's buffs. Occasionally there is also a mini boss in the form of a tree, dog, or golem, so perhaps small versions of these could have been used for non-boss levels.

There is no campaign (!), just 1 single 'map' which is generated randomly, with a square also randomly placed somewhere on the map that minions must touch before they then go for the exit. This means there can be some points on the map that they walk past 3 times if you do it right. Unfortunately the map gets generated with randomly placed statues and small annoying walls which all get in the way of an ideal maze most of the time.
When I find myself quitting and restarting the map just to get an 'optimal' layout where I won't wipe on the 3nd wave, something is very wrong with the design.
One downside I noticed is after you spend all your gold, you only gain 1-2 towers worth of gold per round, which means if you are even slightly behind, you can't do much at all and it quickly snowballs into a sudden loss from there.
Back on the topic of levels/maps- the existence of this single 'RNG' created map means there are no actual levels, which furthers my thoughts that this is an incomplete beta version that I've just paid money for. Perhaps a series of maps with fixed walls or other fixed obstacles/paths would be worth adding as soon as possible as it really makes it feel like the game was just thrown out to get money before it was finished - I actively avoid 'Early Access' games due to being burned by this exact issue so I feel mega duped here and will be requesting a refund as soon as I submit this review.

Also, even as a veteran of these types of games, the difficulty is extreme, so I can see new players giving up in disgust or boredom within a few hours.

Overall verdict: this game has some potential if big changes are made, but should still be marked as a beta or early access, as it is hard to argue that there is enough content to call it a full release. Do not buy it, there are much better uses for your tower defence money such as the Kingdom Rush series which are highly polished, cheap, and available on multiple platforms.

Время в игре: 299 ч. Куплено в Steam
Не рекомендую 22.11.2016 09:45
9 1

This brings me back to WC3 tower defense, with upgraded graphics and an easy to navigate UI. All pros in my book. It has one of the most superb maze pathing guides I have ever seen. Ever wondered what path the enemy will take if you put a tower at location x? Well it clearly shows you what will happen, before you place the tower down. Every tower defense game should have this.

I just can't rate this with a thumbs up, as it seems v1 has released, but yet, towers only have 1 level, and I can't help, but feel this will get boring fast, with so few tower varieties. This just kind of screams beta to me?

Here is my suggestion, unless this game gets more tower levels and variety, consider buying it for 10$, and in worst case scenario refund it. I'll be back at some point, and hope to see ++betaContent

Unrelated note, my firewall keeps bugging me, about this game wanting to reach out to the internet, even though I'm on single player, after denying it a few times, the game crashes.

Время в игре: 35 ч. Куплено в Steam
Рекомендую 21.11.2016 17:16
1 2

This is a gem of a basic TD game.

Pros-
-Pretty, lots of purple. I like purple....would bang. did bang. payed $10 to bang. will bang again. ALL I WANT IS BANG BANG BANG.
-Reminiscent of WC3 TD games.
-A-mazing game.........get it?!!?!?!?!?
-Much hammer. dead monsters. happy hammer thwap thwap good times. much good times.
-Soul mechanic adds a fun strategic layer of much depthiness. ALL THE DEPTHS!

Cons-
-WHERE ARE ALL THE PEOPLE!?!?!??!!? I NEED MULTI'S TO MULTIPLAYER!!!!!! BUY GAME. PLAY GAME. BANG BANG BANG!
-I need more tower levels. HAVE MUCH GOLDS, must spend teh golds on towers.
-The tutorial takes too long. Half way through I was like, "I dont want to know your game, all I want is BANG BANG BANG!"
-Feels like even though it is released it is still very much a work in progress. This feels like its still in beta. Still worth $10.

Время в игре: 474 ч. Куплено в Steam
Рекомендую 18.11.2016 23:50
1 0

Love the mazing and random maps, you always have to be ready to adapt, tons of ways to demonstrate skill and outplay your opponent. Great value for the price.

Время в игре: 107 ч. Куплено в Steam
Рекомендую 11.11.2016 19:48
2 1

Bought the game and played a little. And while I give this a recommendation, it is mainly for the potential.

The current gameplay is a bit lacking.
I played against AI several times to try out stuff and it all came down to one thing: I did build more towers early and was able to kill the first batches of small creatures. Later on, when bigger creatues spawn, nothing seems able to kill them. So whoever had lost more life at that point, kinda won.

And that brings me to my major issue with the game: Either I am to stupid to figure out how to kill the big mobs, or they are to tough. For me, they pretty much ended the game quite early. As neither me nor the AI could kill them effectively, they walked through the maze (which at this point only had like 20 towers of 50 possible, mostly not upgraded), dealt damage to the AI and me and soon the AI lost. But even against human players - as I don't know how to kill them and the monsters getting stronger every round, this means 1 or 2 rounds more at best, before the game would end.
This meant the playtime was rather short and both mazing and building towers felt less rwarding, as I could not use the whole maze and also towers+upgrades became almost useless against half the attacking forces.

Though I do like the premise. Beeing able to build a maze and having quite some tower variety is really cool. The Shepherds also add some interesting level to the game and allow to somewhat influence the marching forces. Which is why I kind of recommend the game.

Время в игре: 178 ч. Куплено в Steam
Рекомендую 02.07.2016 07:06
11 1

Reminds me of the early tower defense games I used to play in Warcraft 3, but with a lot more depth. I really enjoy trying to figure out the best defenses to build and learning how the towers can be upgraded and work together.

Время в игре: 118 ч. Куплено в Steam
Рекомендую 02.07.2016 05:24
7 1

I am a huge fan of tower defense games and this really scratches an itch I've had for a long time.... MULTIPLAYER TOWER DEFENSE! You heard me right... and its awesome. A fantastic early access game!

Время в игре: 18 ч. Куплено в Steam
Рекомендую 02.07.2016 05:19
8 1

NOTICE: I was provided a key for Beta Testing to discover Gameplay and User Interface bugs about a month before EA Launch.

Shepherd of the Abyss takes well known Tower Defense mechanics and provides a heafty twist. Allowing you to building your towers in any location on your map to direct the flow of monsters coming from the portal. But there is more, you can select monsters for their next wave and heroes. The Heroes (Shepherds) you control with hotkey abilities. Allowing you to freeze towers, spawn waves of spiders, or even heal your wave monsters.

These changes make for some fun gameplay and removes the wait to see your results on how well your towers tackeled the wave as there is some skill involved in making the best use of your Shepherd's abilities.

Positives:
Great twist on an existing style of gameplay (Tower Defense)
Added mechanics (Heroes)
Wave Control - you control what comes out of your opponent's portal!

Negatives:
UI needs some more work
Heroes can be slightly confusing when you have 3 active at a time


Overall - Its worth picking up if you have a friend who wants to play too!

Время в игре: 129 ч. Куплено в Steam
Рекомендую 01.07.2016 22:54
23 2

Ever since the Warcraft 3 Tower Defense community died out it's been hard finding a solid tower defense game with an emphasis on strategy, they are usually very straightforward and don't require much thinking. Shepherds of the Abyss on the other hand has delivered everything I have been looking for in a TD and more. While many games have abilities of some sort, they never really feel genuine, it feels like they were tossed in last minute before release, whereas in SotA you make up your own "army" consisting of some default creeps and your own Shepherds, these Shepherds all have special abilities much like DOTA/LoL and truly feel like they have their place. Items is also something SotA has done very well, you can buy items for your Sheps, some are active and some are passive bonuses, and they all feel very in-touch with the game.

But the part where SotA really shines as a bright star above all other Tower Defense games is in its mazing. The martial art of making your enemies walk the longest, most tedious path, through tight corridors of flame spitting towers and axe slinging statues. No competitor even comes close in this aspect of the game, some lets you block one route so the creeps will take maybe 10% longer to finish their run, in SotA you can make them walk five, if not ten times longer. And yet it never gets into a repetitive pattern.

SotA is tower defense taken back to its roots.

Куплено в Steam

Дополнительная информация

Разработчик Impulse Games
Платформы Windows
Ограничение возраста Нет
Дата релиза 23.01.2025
Отзывы пользователей 60% положительных (15)

Отзывы пользователей

60%
9 положительных и 6 отрицательных отзывов
Обновлено: 15.01.2025 09:45

Жанры

Action Strategy RPG Indie

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