Разработчик: pho
Описание
The player maneuvers throughout the levels using the character's main mechanic, the Gravity Laevis Stabilizer (GLS), which allows for swaying movement along the air. The GLS is capable of creating a link between the character and its target point. This link can be influenced by the player, either by pulling the character to the target, at varying power, or by preserving the link (up till GLS's maximum range), letting gravity resume its effect on the character. This module, discharged from the character's right hand is accompanied by three others, dismissed from its left hand:
- The Impulse, which releases a burst of energy propelling the player on the opposite direction of one's aim;
- The Plasma Shield System (PSS), which creates an energy barrier that blocks potential threats;
- The Pulse Plasma Phaser (PPP), which emits a destructive energy beam towards the location of one's aim within a range;
The player is to master these mechanics to avoid or neutralize threats within the game, and complete the levels.
There is a casual mode for each single player location that removes most threats and also the level's timer. In normal mode, the levels are NOT limited by time, it merely showcases how fast the player has completed each level. This provides an easy way to track progress in each location.
LILT also has multiplayer, currently in the form of a 'Deathmatch' mode where players fight against each other. More modes will be added depending on interest, some examples of potential modes include 'Capture The Flag' or 'Racing'.
It is currently being independently developed by one person.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista SP2 or Newer
- Processor: 2.0 GHz Dual core
- Memory: 2 GB RAM
- Graphics: Nvidia 8800 or ATI 2900
- DirectX: Version 10
- Storage: 2 GB available space
Отзывы пользователей
Pretty decent so far
+ Slinging around is fun
+ Levels are interesting
+ Hard to get hang of in a good way
+ Abilities are all useful
+ More open maps encourage a little creativity
- Tutorial is a bit wonky, voice gets a little annoying
- Enemies keep things interesting, but hit detection seems a little weird and they fly through walls
- Location 3 really needs some light sources on enemies, makes it harder to play than it should be in my opinion
- GLS seems like it needs to be refined a little, really hard to grapple onto objects sometimes even when in range.
Other than that, pretty fun. Definitely would be a good time sink with some sort of map creator and some refinements. I think there should be some sort of visual indicator when the GLS can attach to an object on the cursor and maybe the cursor itself should be a bit larger. Also some music would keep levels more interesting. More visual variety in levels would be cool too (Maybe a small city to swing around as a throwback to the old Spiderman games or some supersized jungle). And a level to dick around in would really be great so players could get good without resetting over and over.
By the way, thanks for sharing your game awhile ago anon. I didn't even realize it came out until I checked your YT channel recently.
EDIT: GLS is actually really fun to dick around with, but I feel that the push ability is slightly useless. It helps when I'm swinging around like crazy, but other than that I feel like the maps are designed to favor the pull function.
The thrust is REALLY fun and useful for dodging enemies and for moving around more open levels like Location 3 and 4 and for making tight maneuvers with the GLS. I didn't realize you could use it with the GLS until I accidentally misclicked (Add this bit of info to the tutorial maybe? I didn't notice it) and the thing turns the GLS into some psuedo catapult. Really cool stuff.
I haven't played Deathmatch yet (no servers), but the map is pretty fun to swing around. I think it would be a little better if it were more open though and the pillars were spaced a little farther apart.
Second EDIT: The shield ability is a lot more useful than I thought. If you're about to overshoot your targeted area, pop a shield in the direction you're launched in and boom. No more flying. Missed a grapple and don't want to reset? Look down, pop a shield. You won't fall for about 2-3 seconds. Really, really cool stuff.
Originally had a couple complaints about the cooldown of the abilities and general unforgivingness of the game.
Wrote a review saying I would not recommend the game.
The Devs listened and fixed it.
I feel like it is playable now.
Дополнительная информация
Разработчик | pho |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 100% положительных (2) |