Разработчик: Lichthund
Описание
Когда вокруг кишат пингвикинги, офисные зомби и хипстер-йотуны, выживание становится искусством. К счастью, на свете есть вы: древний герой, призванный богами, чтобы восстановить во вселенной равновесие и орднунг.
Хватайте копье и превращайтесь в германавта. Выживайте стильно и растите над собой: порадуйте всемогущих богов кровавыми побоищами.
ЦЕЛЬТЕСЬ. СТРЕЛЯЙТЕ. УБИВАЙТЕ. УМИРАЙТЕ. ТАКОВА ВОЛЯ БОГОВ! Дас ист LICHTSPEER!
ВСЕ-В-ОДНОМ
Невероятное сочетание аркадного экшна с физическим симулятором метания копья.БОИ С ВУНДЕРБОССАМИ
Одолейте полчища огромных вундербоссов. Выясните их слабые стороны - и разнесите в клочья!МИР ГЕРМАНСКИХ МИФОВ - В НАШЕ ВРЕМЯ
Это мир германских мифов, перенесенный в современность. Вам противостоит множество монстров-бюргеров: офисные зомби, злобные космоцверги, киты-скейтеры и... Да лучше сами посмотрите!ВЫ МАСТЕР? НАТЮРЛИХ!
Один бросок копья - и врагу капут! Освойте спецатаки и массированные комбо-бомбардировки. "Дас ист фантастиш!" - скажут выжившие.АЙНЕ КЛЯЙНЕ БОМБАСТИШЕ МЮЗИК
Потрясающий атмосферный саундтрек, написанный Марцином Зонненбергом: от электрокосмических маршей до вибрирующих звуков техно-кумбии.ВЫХОД СГОРЯЧА И НОВЫЕ СУПЕРРЕЖИМЫ
Еще? А как вам жесткий триллер в виде Выхода сгоряча и новых режимов? Посмотрим, хватит ли вам сил противостоять им!Поддерживаемые языки: english, french, italian, german, spanish - spain
Системные требования
Windows
- ОС *: Windows XP 32 bit
- Процессор: Intel Core™ 2 Duo 2.0+ GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: DirectX 9+ Compatible
- DirectX: версии 9.0
- Место на диске: 450 MB
Mac
- ОС: OS X 10.9
- Процессор: Intel Core™ 2 Duo 2.0+ GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 2.1 Compatible
- Место на диске: 450 MB
Linux
- ОС: Ubuntu 14.04
- Процессор: Intel Core™ 2 Duo 2.0+ GHz
- Оперативная память: 2 GB ОЗУ
- Видеокарта: OpenGL 2.1 Compatible
- Место на диске: 450 MB
Отзывы пользователей
This reminds me of an early flash archery game I played back in the day. Lichtspeer is a score attack game with increasingly difficult level progression. This game does some things right and some that could have been done better. I like the aesthetic and concept: a (unwilling) champion of a Intergalactic light god who slays waves of enemies with a neon spear made of pure light energy for the sole purpose of appeasing its boredom. Spear throwing is fun, feels good, and addicting when sticking Hail Mary head shots or times you are chucking spears faster than a machine guns spitting bullets.
The game looks and moves like those early flash games i mentioned, which may or may not be a bad thing. It never bothered me. The music can be hit or miss too, in my opinion. I feel that a lot of the higher difficulties were not fully play tested because i felt that I ran into a lot of bullshit on my play through. I guess that's why its called Rage Quit Mode. I cheesed Rage Quit + (if you know, you know).
For me, Lichtspeer was a lot of fun. If you are looking for a time killer with decent challenge, pick this one up during a sale. The Developers re-released the game with Double Speer. A 2 player Co-op.
A rather simple game. You stand around and shoot spears at enemies.
The art style and sound is alright and there isnt really a story outside a silly concept about retro futuristic 70s Germans fighting some weird alien Gods.
Now the main thing to keep you here is the gameplay. Some people complain that its too simple, but it generally works. You have a host of enemies with different attributes that you need to overcome and the way they come at you forces you to think how to tackle them.
It would have been fine if not for 2 main issues - balance and controls.
Sometimes the game requires you to shoot from the middle at different sides. This can be a pain since you dont see where the mouse courser is so you dont know how close you are to changing the position and thus make controls a chore.
This is exacerbated by the fact that some enemies require a far greater degree of accuracy and urgency than others.
There are special abilities and they help mitigate the issues somewhat.
But by the end it became a slog and I wasnt enjoying myself anymore.
I wasnt expecting much, but it failed to live up to to the few expectations I had.
5.5/10
I hate this game. I hate this game like I've never hated anything else in my life.
The base gameplay is actually fun. You throw spears. The difficulty ramps up. This is fun. You do your best when you enter a flow state. You don't even really aim anymore, your frontal lobe turns off and you just know where the spears should go. This is exactly what good gameplay is: you take a basic skill and test it, ramping up difficulty and presenting that same simple skill in new and surprising ways.
Enjoy that flow state? Well too bad, the boss fights kill them. They are tedious, stupid, single-mistake-and-die slogs of bullshit upon bullshit. Some developers make games such that they're playing with you and you get to have a good time. These developers are playing against you and want to kill all the joy you've accumulated from their game. In many ways this game would be less offensive if it were simply bad. But this is not the case. It is good enough to give you a hint of joy and then it yanks all that goodness away from you, leaving you miserable and plugging away at whatever tedious bullshit they came up with.
And towards the ends, the levels aren't fun either. They have run out of ideas. What if . . . you're upside down? Really far away? You can't see anything? Your skill is no longer being tested. Your patience is.
Here's another grab bag of complaints: the enemies are fast paced, but you're not. You throw slow, you draw your spear slow, you deploy power-ups slow. Accumulating LSD to buy power-ups takes forever. You can go replay older levels, but doing so is a painful reminder of when this game was fun. The central reason to buy this game is jokes about das walrus or hipster ice giants. But that is the only joke and it wears thin quickly.
Many people recommended this game to me. Upon further interrogation, they all just enjoyed the trailer and played an hour or two. If that's all you really want, maybe you'll enjoy this too. If you want more, spend your time doing literally anything else.
What a very cool German Spiel. Ich love the design, atmosphere und the great Musik. Sci-Fi Viking Arcade Aktion. Bestes Spiel ever. And the Farbe scheme is amazing auch. Check it aus. Great Spiel!
https://youtu.be/cf7LvtYsxYM
Wacky, Weird, and Wonderful. Simple mechanics mixed with absurd enemies. If you can stand/enjoy the humour in the trailers and videos you'll like this silly little game!
Very fun game with a cool aesthetic artstyle and some pretty good music.
It's a simple game of aiming and throwing spears (of light, apparently) with a very impressive variety of enemies and quirks, keeping every level feeling different.
It was a little awkward at first but once I turned the sensitivity from 5 to 4 it felt pretty great to play.
Recommended
Very simple game,
My Score: 6.83/10
Watch it from the start {YouTube}{ 1Mantis Phoenix}
Bugs out at the end of level 4,
Bassy noise keeps repeating whenever the button to shoot is pressed.
Still simple fun, - You hold the button, determine the angle, and still get points to spend {LSD} Licth Speer denominator to help you get the upgrades you need to survive in this world.
However: repetitive music,
Small fish eat your head off,
Seals slide through super tube coming to eat you,
Your LSD points are needed in the plenty to help you- which in turn works out to repeating a lot of levels
Controller-friendly.
It's good, but not GREAT>
I somehow expected that I was able to move around in the level and therefore hoped for some frantic action, fighting off hordes of enemies. Instead you stay at the left of the screen and throw your weapon at an angle at incoming enemies. Like a lot of people said, this has been done to death in several flash games and the Norse-German-Neon meme wears off real quick. Sadly I can not recommend this, despite liking the style and music.
I really want to like this game... the trailer is fun, and I like its style. Ultimately though, it feels like a middling implementation of flash games I used to play decades ago. It got old after only a few minutes. Sorry Lichthund.
It's a fun arcade / flash game. amazing art/music. unique sense of humor.
Just a spear-throwing sim, but it mixes things up a lot with inclines, different enemy times, and various cooldown balanced power ups.
A quirky 2D-artillery game.
Your dude jogs to a spot which is then overrun by nasties.
Your objective is to kill those wierdos by throwing your speer, using mostly angle-mastery as well as some minor special powers managment to fend them off.
Repeat this a couple of times and one of about a dozen levels is over.
Depending on how well your spear chuckery went, you get more or less shekels to spend on unlocking a few extras that function as a form of loadout.
There are boss monsters. And they are surprisingly well-made.
Rare enough, these days.
General game-depth is okay. Perfecting shots and playthrough speed will take some time. There's not a whole of loadouts, however.
You should definitely like the genre or the idea of chasing the perfect shot, over and over.
Graphics are fine, music is passable, if unremarkable.
The difficulty is medium high, so you will die but it's rather fair.
One aspect stinks mightily, however. The last two levels feature obstacles that obstruct your view needlessly. It's hard to determine what's actually going on. A few times this is unintended, like when a disco lightshow tries to give you epilepsy with an Umlaut- bad enough. Later, this is even part of the design - very questionable for a game that relies on perfect angles and split seconds. Strike one, Lichtspeer!
The game passes nontheless,
It's simply uncomplicated fun for the most part without much ballast.
Verdict:
Straight as a Lichtarrow, easy to play..
Three out of five Strudel have been tossed into the air.
Nice.
UPDATE: I've finally gotten around to testing the updated controls and can confirm that they are indeed much improved. I still find them a little awkward at times, but I no longer have the problem that my character apruptly changes direction when I was actually trying to aim directly above my head.
Since this was the only gripe I had with the game, it now gets a thumbs up from me. :)
** Original review below **
Very silly and fun idea, executed with lots of style. Unfortunately the mouse aiming feels very clunky, which was a deal breaker for me as the levels get more and more frenetic and it's frustrating to die over and over just because it's so hard to aim right. Should they improve this in future patches, I'd definitely recommend the game. Right now, it's a pass for me.
Lichtspeer has a great artistic design. Music and artstyle are totally something else. They add something special to the indie game scene. And it's the best future acient germanic spear sim I ever played.
Supergeil
As a German, it goes without saying the we start practicing with das Lichtspeer on the day we are born and set free to fight our way out of the horror or das Gebährkanal. While scenes in the game might seem a bit weird, even foreign to the non-native eye, ja, I assure you over here in the land of das Kraut, das ist okay!
Usually I don't feel das Bedürfnis to write ein Review, but there have been so much misconceptions about German culture and history and as this game is trying to broaden international understanding, we Übermenschen would be the last to not follow the Zeitgeist of Videospiels and educate all the Völker.
Here mein Urteil:
While it might be bland and boring, as the daily life simulation it is, it really does capture the feeling of ordinary monday in mid fall. 9/10
A little less bonkers than the trailer would have you believe, but still satisfyingly odd. I've always liked ballistics games like this and the design squeezes a few extra tricks out of it, particularly near the end. Boss fights were good. Whole game was good really. I approve. Nice job.
While I love the art style, setting is briliant and innovative, the music is delightfully awesome, what makes this game unplayable is how it's balanced. Difficulty spikes are so high and sudden, that I lost all interest after several approaches to one particular section of a level - I did not enlist for a Dark Souls meets angry birds clone with random spikes when I joined in on the "fun".
TL;DR: THIS F*#$% FISH!1
I really wanted to like Lichtspeer - and the few hours are actually a ton of fun. The enemy patterns are varied between types and the special powers have different styles for different players. It's very absorbing.
There are two main issues that haunt the game, however. The first is the lack of any kind of ability to save the game at a stage point. Obviously with this kind of score attack game you don't want to be able to have more than one save game, and consume it on load, but it means the playtime for a level can vary from ten minutes to forty, and that can be a problem.
The second and much bigger problem are the boss fights. They remove all your powers and make you learn a series of attacks to get through them. This usually ends up cycling between modes of attack, and getting reset aaaaall the way back to the start of the boss if you die. This is INCREDIBLY frustrating as they ramp up the bosses to more and more ridiculous heights, to the stupidity of the DJ fight, where you literally have to launch a spear at the exact right second and angle to get between obstacles... just to not die and have a chance at causing the boss some damage.
Because you don't get your powers you can't use zuper time to bullet time it perfectly. I get why the damaging powers shouldn't be allowed, but other ways to make them achievable would have been good.
Overall I would vote mixed on this if I could, the early game and late game outside the bosses is pretty good
UberFanstastic!
Lots of fun, flying spears, good music and blood.
If you need reset your mind after hard work, this is the best pill.
You don't have to kill dragons, pick up potions and gold, just use your Lichtspeer and survive.
Very good game - interesting graphical style, great music and captivating gameplay loop - once I sat down I didn't get up for some time :D
The only thing that counts as a minus is that most of the attack powers feel very similar, could've used some more variability.
I usually play only on Xbox One. I tried Lichtspeer on PAX west and it was, so awesome, that I decided to install Steam, to play this shit.
10/10
Lichtspeer starts off as a whole lot of fun. If you're willing to spend an hour, maybe an hour and a half, on it then buy it, play it, move on. You'll not regret it.
To start you'll be a licht throwing god. Three, five, seven headhost combos. You'll be rattling off spears like lightning and feel like the god of thunder. It's a complete blast and chasing those high scores couldn't have been more fun.
However if you play up to the Zoculus (I forget it's name) then things start turning sour. The number of you're-dead-if-you-miss situations multiply and the stages get longer. The gameplay becomes shallow and repetitive and replaying stages becomes a chore.
And the controls are (intentionally?) broken. You aim with the mouse cursor but the cursor is invisible. Turning around consitently is a pain because you can't tell at what point the cursor will move over the character and cause them to flip. It's no longer skill-based hard, it's a random death slog. I think the same problem exists when throwing spears near the ceiling. Sometimes aiming is quick (when the cursor is near the character); but sometimes the aim trajectory barely moves at all making the tricky dead-if-you miss shots frustrating beyond words.
By the time I'd gotten to the Executive Golem I wasn't enjoying myself at all.
Which brings me to the problem with all the boss fights. Your special powers are taken away. I can't see that they would have made boss fights easy but they would have removed the frustration of one small slip being insta-death. Those special powers need quite a lot of grinding to get and taking them away when they'd be most needed really twists the knife in your wasted time.
I've also got a couple of small gripes around the character's death. Either the character's hitbox is bigger than I expected or there is some sort of lag before death. Many times I've felt I've activated a shield or thrown a spear but nothing happens, time passes, then the player dies. A slight nuisance compounded by the very lackluste death sequence: generally a wurst zombie standing quietly next to your fallen body as the muzak keeps playing. Meh.
My biggest issue - and what prompted this review - is Lichtspeer's achievments. One in particular. Play for 100 hours. That's not an achievement, that's just leaving the process running and making me do marketing for free for Lichthund. If I did this my then not only would Lichtspeer turn up as one of my most played games, it would also intrigue my friends into wondering why I was in-game so much. Both would be false impressions.
And the time based achievements don't work anway so it would all be for nothing.
Lichtspeer ultimately feels like a flash game that has overstayed it's welcome. The more I play the more deficient it feels. Get it on sale or on a mobile device (if the aiming is easier) but be warned it's rage inducing and not in a Dark Souls way.
Дополнительная информация
Разработчик | Lichthund |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Metacritic | 72 |
Отзывы пользователей | 78% положительных (74) |