Разработчик: MadAboutGamesStudios
Описание
Feature List
CDF Starfighter is designed for ease of use and designed for full gamepad and VR controller support,
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Thanks to everyone who voted for CDF Starfighter!
About the Game
Now supporting Vive Index controllers and WMR Controllers!
**** THIS GAME IS FOR VR ONLY! ****
350 years in the future, we must unite and prepare to defeat a darkness which is about to consume our Galaxy. The extinction of the entire human race is almost upon us. We will depend on brave and skilled fighter pilots who have what it takes to join our elite forces and become a CDF Starfighter.
GAMEPLAY
CDF Starfighter is an exciting, fun, and beautifully detailed VR space combat simulator immersing players into the experience of a CDF star fighter pilot. Inspired by games such as Freespace, wing commander and star wars, CDF Starfighter focuses purely on space combat with a pick up and play control system. Concentrating on space combat simulation with a variety of missions and free flights to immerse you into the CDF Universe
Key Features :
- REMASTERED VERSION - everything just got a whole better on a galactic scale!
- Unique and functional living cockpits with a variety of displays, functions and VR uses.
- A diverse and immersive Campaign mode to put you into the role of a CDF Starfighter in the Pirate War.
- Six degrees of freedom with a unique pick up and play control system.
- Dog-fighting, space battles and much more with 70 missions between game modes.
- Free flight mode for VR explorers and those who opt for no pressure or combat.
- Designed for VR from the ground up for a feature packed immersive game and experience.
- Build to real scale for a more immersive and believable universe.
- Perks, Ship upgrades and much more in campaign mode.
- 6 Different unique role-specific playable Ships.
- Vast and beautiful locations from the CDF Universe.
- Challenging game-play.
- Prove your worth with player rankings, stats, medals, and more in scramble mode.
- CDF Database offering lore and information and lore on the Colonial defence force and its universe.
CDF Starfighter gives you the opportunity to become an elite starfighter pilot on an epic single-player adventure in the CDF universe. In the remastered version you will play through a variety of training simulations, battle simulations and challenges with put you at the forefront of the game and story as an elite CDF starfighter pilot. Each of the 4 game modes offers a huge amount of content and fun.
Campaign Mode
The Pirate War Campaign offers a story-driven and challenging 13-mission campaign. You take on the role of Lieutenant Rodgers who is posted to the CDF Churchill as the Pirate War starts. The campaign offers perks and fighter upgrades which can also be used in other game modes.
Simulation Mode
Simulation mode offers simulations and challenges and is designed to teach you the basics and give you practice in space battles and 7 diverse challenges. The Basic Training simulation must be completed in order to start a campaign.
Free Flight Mode
Free flight offers a no-pressure flight with no enemies or objectives. You can use any of the 6 playable ships and pick any location from the CDF universe (14 maps). This mode is ideally suited for VR explorers to try out and get practice in all the playable ships.
Scramble Mode
Scramble mode is instant action with stats, ranking, and unlockable ships. With just over 30 different missions you must get kills and win missions to rank up, gain perks for Campaign mode and earn medals. As you progress through the ranks the missions will get harder and turn into bigger space battles.
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7 - 10
- Processor: i5/ i7 or similar AMD (4th gen Min)
- Memory: 11 GB RAM
- Graphics: Nvidia 4gb GTX970
- DirectX: Version 10
- Storage: 12 GB available space
- VR Support: SteamVR or Oculus PC
- Additional Notes: Virtual Reality ONLY! See description for supported headsets! Controller required!
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i7 Haswell or skylake
- Memory: 16 GB RAM
- Graphics: Nvidia 10 series (1080 rocks!!)
- DirectX: Version 12
- Storage: 15 GB available space
- Additional Notes: Resolution is hardware and VR dependendant
Mac
Linux
Отзывы пользователей
This Game is a good game. the developers need to make the controls easier to change. you can switch the left and right analog sticks on a gamepad, yet it is a pain in the ass. you need to edit an ini file. though with a bit of work this will be a great game. The graphics are excellent, and the missions are fun.
I bought this because it claimed to be WMR compatible. It is not. A large number of us, based on the forum cannot launch the game. It crashes immediately after the UE4 logo at start OR launches, but without any menu to start the game. Unfortunately, I can't get a refund because I waited too long for a response on the support forum and it was no longer eligible for a refund. I am still waiting for a response weeks later, as are others.
Apparently it works well with occulus. But simply does not work on WMR, and by the developers post responses to others in the past, it sounds like they didn't have a WMR headset to test it, so they should never, ever have indicated it was WMR compatible.
So if you have an occulus, it might be worth trying. If not, you are out of luck, and the developer doesn't appear keen on fixing the problems for WMR users.
So I have to give it a big old thumbs down. I was scammed. Would never have bought it if they were honest about WMR support.
This is sad. I was very much looking forward to playing this.
I am not the type to write reviews, though I feel I must warn everyone about this game.
The programmers of this game have really botched the controls and mechanics of this game. The default controls on a gamepad do not make any sense at all and are not user-friendly to anyone who is used to flight sims. When attempting to map the controls to my hotas joystick/throttle, I wasted 2 hours trying to make changes that the game would honor.
Horrifically, the controls sometimes remap themselves. For example, I mapped a button to "menu interaction' (basically the "ok" button), and somehow in the middle of navigating menus, the button would stop working... >.< other times, you'd specifically map something to one button, and in-game it would be swapped with another button. Completely unplayable.
Devs, if you're reading this. Don't bother making excuses and just fix the game.
P.S. When replying to reviews, check your grammar for crying out loud.
This is updated and MUCH MUCH improved, don't read too much into Early access reviews below , or 'missing devs' complaints - they've clearly been working hard and have produced, for me, a great release now.
Seems the Dev has had our cash and ran off with it. No updates, promises broke, promised deadlines passed. And the nail in the coffin? Looks like any topic that questions the devs antics, all the replies have been deleted.
Really not looking good for this Dev, or game. Shame, because it was (back then) looking like a stunner!.
Still no HOATAS support. And it is impossible to change the controls due to the game insisting you use your monitor, and then resizing the screen out of view of my desktop. Hopefully this will be resolved soon, and it may be the reason why I can't get my Thrustmaster Warthog working.
However, now it has been remastered this game is absolutely beautiful and works very well with Xbox controllers (even though I wish it had better control options).
My advice: don't touch the controls. Use default or nothing. trying to set up HOTAS originally snarled up all of my controller inputs.
Update
----------------------------------------
Developer responded to my review, so I am changing my recommendation to positive. Unfortunately my problems persists, no advice helped and my Saitek X52 still does not work with this game, but otherwise the game is great and just the fact, that somebody still cares about his customers and actively works on development and bug fixing is good enough for me to give it thumbs up.
And what's even better, the remastered version is on the way!
This review reflects only current state of the game and I will update it when Saitek X52 issues making it unplayable for me will be fixed
I hate not to recommend this game. Its a work of love of someone who probably played all Wing Commander games, who watches Battlestar Galactica and even has a copy of Wing Commander movie, no matter how bad that movie is. This game is descendant of Freelancer and Freespace series.
From the moment I opened it I love it. The female computer voice, the attention to detail, the way that the computer voice interacts with what you do in the menu, the design style.
And than you start the first mission, you are in a hangar sitting in a cockpit that looks so familiar, with the targeting and scanning system that fills your hart instantly with joy.
So why the negative review?
Because the controls do not work. If you have Xbox controller, it works perfectly. According to other reviews, also HOTAS joystick works. But I have Saitek X52 and when I saw it in the controls menu, I was overjoyed. I have selected it and image of the joystick with description of all buttons appeared - I was so happy that I almost suffered a stroke.
So I started mission, applied throttle - and nothing happened. I my inital thought was, that there is some launch button that I just need to find. I had no idea that I just made a first step on the path that ends in the ninth circle of hell.
I started pushing all buttons and button that is supposed to be primary fire brought up the menu. This menu is not a step to victory, it's a death trap. You cannot change controls, it just gives you overview of your current controls that do not work at all, but what worse - there is no way how to close it. The button that opened it dos not close it (of course, its primary fire, not a menu button). No other button closes it either. There is no close option in the menu, so all I can do is find a sub menu that gives you options to restart mission or go to main menu.
So I went to main menu, check that I have really selected Saitek X52. Everything seems to by ok, so I fired the mission and repeat all the desperate steps that finally brought me back to the main menu.
But I did not give up - there are custom controls option. If you try them than you have to admire again the attention to detail in this game. Custom menu brings a non VR screen and computer voice gives you instructions what you need to do. You start mapping all controls to your X52 joystick and everything works perfectly, every input and axis is recognised, you can set sensitivity to every axis and also revert it if need.
Oh joy, I made it, it took some time and effort, but I made it! Cannot wait to finally leave the hangar.
So I started the mission - moved the stick and the ship reacted! Pushed the throttle and leave the hangar. There is some enemy! Lower the throttle, quick turn to get behind his back - oh joy, this is awesome - a little closer, now, fire! Pushed the primary fire - and it opens that cursed, inescapable menu... It doesn't matter that you mapped primary fire to that button, it still opens that bloody menu.
Next step I tried was to delete local user files to let the game recreate them - but this fix is for the older version of the game, not for the one I have recently installed. And it didn't help.
Curently I have copied .ini file which someone posted on forum. With X52 selected I am now able to browse main menu using the joystick - but no key, neither on the joystick nor on the keybord now works as Enter, so I cannot launch the game or open any other menu item. But I am not giving up, I will check the config I try to fix this.
Anyway I am not refunding this game. It deserves my money even with those issues I am having. And as always, it might be something on my side - joystick drivers, whatever... and the game itself is great!
After playing most vr space games I found this one to be my fav. It really scratched my Wing Commander itch. That being said this version is broken af. It crashed after almost every mission and eventually ate my save.
So why the thumbs up? Because it's being remastered, and that schnit is sweet.
I'm returning this for a number of reasons that prevented me from even getting to play this game. Before the bad, the one good thing was that setting custom controls seemed to work ok. It recognized my several joysticks and pedals and accepted mappings to most of their buttons and axes. However, menu navigation seemed to be stuck on only using the gamepad. So even if I successfully mapped everything to my joysticks for playing, I'd have to keep my gamepad in my lap to navigate the menus.
The main reason I'm returning this is because I couldn't navigate the menus properly to test out my mappings and get into a game. Whenever I'd bring up the menu, pressing what should have been the "select" key (A on Xbox controller by default) had some weird behavior where it would also cycle through the options and would only sometimes actually select the an option. Spent several minutes trying to just get started after changing my mappings. It probably had something to do with having multiple joysticks and the controllers plugged in, but other games can handle that just fine, so I'm not wasting my time with one that doesn't.
Also, this isn't a true 6 DOF game as it's missing lateral and vertical thrust (left/right strafing as well as up/down strafing).
This game has been quite the struggle to play, between having to constantly change my controls to my prefrence (Gamepad 2 in the settings) and also having to set the custom axis every time I turn on the game not to mention the the non stop crashes and frame rate drops. However the game is fun and beautiful the story is well thought out and now that I've made it pass mission 4 it hasn't crashed yet so maybe the dev did some tweaks, frame rate drops still but not too bad. Could I recomend this to buy I'd say no unless you're down for the headache of getting it to work right, sorry dev this is like wishing a terrible fate to happen to my friends.
I like this game alot but it does need alot of work to get the rest of these bugs out.
Shaun Williams gets it. Confusingly, I see negative reviews, and have to wonder about their expectations. This guy did it all himself. I had to look it up because I couldn't believe it. Personally, I was blown away.
Initially, however, I was met with a controller problem. I couldn't launch from the tube. My menu button wasn't responding either. The Fix was to access the control settings in game and select GamePad 1. Issue fixed, I was launched into an exciting new universe from the vision of a single developer who appears to be a man of my own heart. I grew up with wing commander, loved Battlestar Galactica 70s original, Starlancer, and Freelancer. This game captures the spirit that made these universes engrossing. I see big possibilities for the CDF franchise, because I can see the passion that has gone into creating this experience. I have Elite:Dangerous, and while I love much about that game, I don't feel the same immersion and atmosphere that I feel in CDF Starfighter. The set designs, the colours, the feel of being on a Space carrier with other people. I can see big things for this game as it evolves. Imagine being able to dock at a space station or carrier and get out and walk around. Imagine boarding a transport and having a firefight through the corridors and archways. The game hints at all of that to come. I really enjoy this game. And I look forward to more in the future form this talented and dogged dev! I'm glad I took the chance and purchased.
Happy trails.
I wanted to like this, I really did. I was an early supporter of it and spent money on it early on when there were just a few levels. I flew around them, shot up stuff, had a good time with the game. The first time I looked out my window and saw my cannons on the wing was one of my coolest VR moments thus far.
That said..
The controls are just a mess in the most recent update. I don't know how you can neglect support for an Xbox 360 controller which much of the population still owns. When I first purchased it played fine with a 360 controller, but 6 months later things have gone all to hell. For some reason the game wants to default to keyboard buttons for my ship controls (my 360 controller works fine on every other VR game I have) instead of my 360 gamepad. I had to go into custom controls to fix, and when back in the game, my ship spins like a damn top and the controls are all out of whack. Left is right, right is left, up is down, down is up, and then I puke. I have no other controls plugged into my USB. This is running Windows 7 64 bit with most recent updates and 360 controller driver installed.
I gave up on trying to even get my starfighter out of the docking bay. I've come to the conclusion that it's a lost cause.
And the menus? They remain a nuisance with a gamepad after 6 months. I've never seen a game where the cursor will skip options like it does in this one. And it does it continuously. I can't tell you how many times I've had to sit there and wiggle with the analog stick over the same area 6-7 times trying to hit the hotspot on an option button. Same with the d-pad; it cannot see the hotspots. The cursor just cannot see some of the hotspots half of the time when in the menus.
I'm a developer myself and can appreciate the work required for a game of this magnitude, but there's no way that this far into development there should be controls issues like this with one of the most popular gamepads in the PC market. I'm not playing this with a 9.99$ controller made in Bangladesh; I'm playing this with a freaking Microsoft Xbox 360 gamepad. And it doesn't work. And every other VR game I have works with it fine.
That's inexcusable.
disappointed
issues with Menus options not responding
Setting up controller options is tedious and not clearly explained
Gave up getting my game controllers to work. (*expert gamer, they should work)
Oh well Waste of money
This games controls are just broken.
The gamepad sticks are swapped - pitch and roll on left stick, thrust controls on right stick.
Which would make sense for HOTAS, but not gamepad.
I tried changing this, but after 6 months this game still has issues remapping buttons and sticks.
Invert Y axis does NOT work if you swapped your sticks. It ALWAYS inverts the right stick....so my forward thrust is now pushing back on the stick.
Boost still doesn't work unless you hold down forward thrust....but it plays an animation of dust particles flying past your window faster. You need 2 thumbs on each hand to control this game has intendend.
The menu screens are nice, but try navigating between option screens (and the various rooms you're in) you quickly get bored of the slow fade to black and wait states between each room.
Put the menu on one screen.
Breathtaking scenery in this game, I believe the reviews are so mixed because of an early release... right now it is amazing, just remember to adjust your graphics accordingly and set your keybinds. Im very happy with this purchase. HTC VIVE FTW
UPDATED: Not a few days after writing this there's an update that addresses a good deal of my concerns below, so I've updated this to reflect that. And I think you can be assured this developer is pretty dedicated to making this the best he can.
I'm recommending this, but only lightly. Steam reviews are very binary, and as so often is the case, this is a "Yes it's good but" review.
This game has a lot of potential and I can see it being fun once it's complete. The immersion is there and the VR integration is relatively solid. Probably the biggest draw of the game is the 80s/90s theming which definitely makes a difference, and you often feel like you're in the middle of a cheesy dogfight from an older sci-fi TV series. This is actually pretty refreshing in my opinion, as many other games just try and be a little too flashy and end up becoming a little bland.
Graphically the game is pretty good, but much of it is likely due to the high grade engine running underneath. The GFX, such as weapons and shields, are quite nice. Ship models for the most part are detailed, and cockpits have since been updated in their textures to appear a lot more solid. It's no AAA work for sure, but it's still enjoyable to play in nonetheless. In some ways it goes towards the "cheesy low budget sci-fi" feel, but that's going to be subjective.
Content wise it does feel a little empty. There seems to be a few missions along with a randomly generated dogfight mode, which won't keep you busy for long.
There's a couple negatives though, but these are to be expected with early access titles.
The game is kinda buggy right now. The AI will probably stick out the most, since it still feels very much WIP and is capable of some funky manoeuvrers like turning and accelerating instantly.
The other issue is the menus- the author has tried to create a full scene with a screen in front of you for each menu. It's very pretty, and the developer has improved the menus by removing excess menus, but I still feel like the transitions between each menu takes a bit too long.
My last point was the controls, specifically the apparent lack of throttle control, but since writing this review they've been touched up and are now much more enjoyable to use.
Is it worth picking up now? I think if you're into space sims and have a VR headset, sure, and it's quite cheap all things considered. The developer is clearly here to stay and there's a nostalgic feel that not many games quite nail these days. However, it is of course fairly early, so if you're hoping for a complete experience right now it might be worth waiting a little longer.
I really wanted to recommend this game. Some of the experiences are cool but do not expect easy, plug and play for HOTAS users. Even for the supported model called out in past updates. There is no easy way to reset controls to default. You literally have to edit and delete files and pray something sticks. Most games it is within the options, yet this game requires a walkthrough for a simple reset. Unless some better user experience updates come along, HOTAS users, avoid this one for now.
I edited this review due to feedback from the developer. The game itself is great and if you want regular controller support then I recommend giving it a shot and take part in a good communityt. For HOTAS users (even the TFlight stick users like myself), I cannot recommend this at this time. Dev told me this might change in the future and I will glady update this review once that happens!
Edit: I realized that the support was for anolder version of the flight stick and I had the newer one. After much assistance from a community member (thanks Atlas) I was finally able to get it working and learned a bit more about controls than I ever really thought I would. I do hope development will continue forward as this game has great potential.
Very Good so far .. its a bit similar to Eve: Valkyrie in the sense that for single player, only simple modes are supported. However the single player scramble missions are more immersive than Eve: Valk as there is more wingman "chatter". The graphics style is not as high quality and the style isnt quite to my taste but it is close enough and the feelings you get when blowing up enemy ships is great.
I cant wait for the single player campaign though .. I hope that gets finished soon. I recommend it at least for the experience (and if you dont want to or cant buy Eve: Valkyrie, this is currently the next best thing), but it also shows a lot of promise for future implementations.
After two weeks owning the Vive and kind of getting tired of the better known games i finally found a game that's really a classic game and not some "go there, do this, pick up this, bring it there" tutorial.
This definitely has a nice 90s space sim feel to it.
Really nice, especially since i'm not into learning a plethora of controls.
The immersion is great, scaling is good, the vive gives it a nice helmet feel by itself.
Just flying around looking out of the side window and seeing one of the larger ships pass by feels awesome.
No problems with motion sickness so far, and positioning of the head is correct on my setup.
It's definitely work in progress, some glitches.
The spacecrafts turn to fast for my taste, shields are missing.
But there's definitely already a lot of content in there, more than in some of the higher priced titles.
I hope it goes a little more to the simulation side, considering the aerodynamics and the whole setting up your ship thing. Choosing weapons, managing shields etc. would be nice.
But the devs seems to be on the right track.
So far i prefer this a lot over the usually mentioned VR titles. 12€ well spent.
Hopefully this game gains some attention.
Im writing this review after the latest recent update 0.57 and its definitly getting in a good shape now. A crosshair was added for the menus and many bugs were fixed. Of course its still in a very early state, but it gets frequent updates. And it has huge potential.
The game itself is an arcade Sci-fi shooter which mostly concentrates on Action. It can cause nausea but its awesome to feel like your in space, and the sense of scale is very good! the Planets are gigantic and the scenery has some great variety so you wont get bored to soon. Graphics would need some more polish but keep in mind that this is a one-man game, give him credit for that.
In conclusion if you need a quick fix for space shooting in VR, this is a good game to start.
Pro tip for oculus users: Launch through Steam VR interface. (Top right VR icon in steam.)
Got VR? Want to go on exciting missions as a space fighter pilot? Want to immerse yourself in a fantastically rendered, battle hardened universe, where you are a member of a topflight squad? Then this game is for you!
This may be indie, but the immersion and the gameplay are top notch! Works great with my H.O.T.A.S and I got totally lost in the CDF Database, looking through all the ships and space stations. Clearly a lot of thought and love has gone into the lore and backstory for this game.
The dev is approachable and is open to feedback and suggestions from the community. I’m having fun with the game and eagerly awaiting updates - I can see myself losing many hours in the CDF universe as it moves towards a full release title.
Be warned Pilot! Combat is challenging! o7
Игры похожие на CDF Starfighter VR
Дополнительная информация
Разработчик | MadAboutGamesStudios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 62% положительных (77) |