Разработчик: David Capello
Описание
Features
- Compose sprites using layers & frames as separated concepts
- Create images in RGBA or Indexed color modes
- Open/Save GIF animations, sequence of PNG files, etc.
- A timeline where you can copy/move layers, frames, or specific images
- Animation tools: Real-time animation preview, onion skinning, tag frames
- Pixel art tools: shading, pixel perfect strokes, RotSprite rotation, tiled mode, filled contour
- Export/import sprite sheets
- A command line interface to automate conversion and sprite sheets generation
- Updates for the whole v1.x series up to v1.9.
Поддерживаемые языки: english, french, italian, german, korean, russian, simplified chinese, spanish - latin america, arabic, dutch, japanese, portuguese - portugal, turkish, afrikaans
Системные требования
Windows
- OS *: Windows 8, 10, 11
- Memory: 128 MB RAM
- Storage: 80 MB available space
Mac
- OS: Mac OS X 10.9
- Memory: 128 MB RAM
- Storage: 80 MB available space
Linux
- OS: Ubuntu 18.04 64-bit
- Memory: 128 MB RAM
- Storage: 80 MB available space
Отзывы пользователей
Aseprite is the absolute best software for pixel art it has all the tools and features to make the best pixel art ever and goes on sale on holiday times like Easter or any steam sale and if you cant afford it you can download LibreSprite which IS ASEPRITE because aseprite used to be free and open-source so thats the older version basically but just get aseprite and you can do anything pixel art related
allows for high level artwork at a low level brain state
great image tool
actually incredible software for pixel art of legitimately any kind, really. how it handles colors / palettes is probably my favorite element of it; indexing is so much easier to comprehend with this thing. the animation workflow within it is also just incredibly smooth, i dig it a lot personally. super professional for a product within its price range, i absolutely do not getting this!!
Wow... This is such an awesome Software for creating 2d Sprites! The UI looks awesome and it has lots of features, probably many that I haven't discovered yet as well.
10/10 Would Recommend
It's a really good platform but it is a bit hard to use with my drawing tablet. It took some time to get used to it but I highly recommend getting it if you need a pixel art program in general!
After using this for about 1000 hours, I have finally realized that you can customize the hotkeys to switch between different tools.
What a game changer.
I'm terrible at art, but this tool makes life so much easier for doing pixel art! It could stop now and still keep on selling great, but still the developer is adding more and more, some of it is just fantastic and game changing for certain thing. The latest update as of 01/2025 makes working on UI elements like 9 sect blocks so easy and you can preview them before exporting to engine.
Good product that works perfectly while doing exactly as advertised. Want something more from it? The modding community's got you. Bonus points for being beginner friendly :]
This is really amazing! I'm not really good at pixel art or anything but this is a really good software and i would definetely recommend it to anyone wondering :D
Really easy to use, user friendly, hotkey are fucking amazing, the importing of pallets is so useful. I would recommend this to anyone wanting to do pixel art or for someone like me who is creating Pixel art for my Terraria mod. Easily a great one time purchase
Super simple for someone who doesn't make sprites and super useful to someone who makes sprites professionally
this art software... so sigma!!!!
10/10 Pixel Art program great for still images and animation. I would be dead-in-the-water without this amazing tool. I have 440+ hours using Aseprite and have made countless animations and sprites for various projects. I will be using Aseprite for years to come.
NOTE: Make sure you LEARN the program before getting ahead of yourself. It is easy to accidentally mess up an entire project with simple avoidable mistakes. YouTube tutorials will do for the basic understanding, a google search can get some answers too. A simple mistake I made when animating across 100+ frames is accidentally selecting the "layer itself" which applied to ALL of the sprites on that layer, instead of the layer for that single frame, I now know to click twice on that layer if I wish to move a sprite on a single layer only. It took a while to fix what I messed up.
Can't draw for shit. But man this thing runs blazing fast and I think it has all the tools a pixel artist would want. I honestly would not know. I managed to draw all the sprites for my little project on here and it was super simple enough to make and edit art.
Absolutely unbeatable for pixel art and indexed-color workflows.
I switched to Aseprite from Photoshop as a lot of Photoshop seems to actively fight against you when you're working on pixel-art. So far, I have not been disappointed... in fact quite the opposite. I've accumulated nearly 90 hours in less than a month, so I would definitely say I've gotten my value for money out of this already.
The great
+ Color palette management is amazing; The ability to save palettes, extract them from an image, various downsampling and dithering algorithms. You can even edit the palette on an indexed image and see the changes on the canvas in real-time. Absolutely unbeatable when you're experimenting with color.
+ All the tools you need are there, with settings specifically for pixel work; Pixel-perfect option for the brush tool, fully customizable dynamics for your graphics tablet, an extremely easy-to-use Bezier line tool, not to mention the shading mode for the brush that makes shading a no-mess experience; That shade tool is something I now miss when I'm in Photoshop.
+ Flexible exporting; Not only various formats, but all the options are there for creating sprite sheets of various formats. Between the use of layers, tags and the various layout options during export there are not many sprite layouts that Aseprite will not be able to handle.
+ And if something is missing, you can just build it; The scripting API is LUA-based with a good chunk of examples to start from. I was able to create a new export option in under an hour that packed up my document into separate back and front sprites and export them all simultaneously. The ability to keybind your scripts means that you can create a whole series of one-button tools if you need to.
+ And if something is missing from the API, the whole thing is open-source.
+ Dozens of tutorials, and pretty ease to use in general; The official documentation is pretty thin, but there's a plethora of third-party tutorial content covering both the basics and the more advanced concepts. You can be up to speed and running with the whole interface with only a few hours invested. I recommed AdamCYounis on YouTube in particular.
The Charming
= The whole interface is in pixel art... It's really cute and keeps you in the mindset. The font can be a bit hit-or-miss, but it's not a deal-breaker.
The Not-so-great
- When you run Aseprite through Steam, it counts as a "Game". If I pick up my Steam Deck while I have Aseprite open, the Steam DRM force-closes Aseprite on my PC... thankfully there are recovery saves so no work is ultimately lost, but it's extremely frustrating to have to either close Aseprite when I want a break, or go through the rigmarole of recovering crash data if I haven't been diligent with hitting CTRL-S.
Note: You can run Aseprite and another game at once on the same machine at least... so you don't have to quit out of Aseprite to preview your work.
- The app can slow down noticeably on larger canvases. I was working on building a color palette and kept pulling in reference images and expanding the canvas. At about the 1-2 megapixel point I could start to feel everything chugging a little... Not something you'll usually run into though as the vast bulk of pixel work is going to be 1080p or less. If you're designing extremely large, untiled backgrounds that may become an issue though.
- The official documentation isn't stellar, particularly for the scripting API. There's a lot of methods that aren't documented, and the ones that are often lack detailed parameter info outside of a single example. Your best bet for learning anything is probably Google rather than the official docs.
I'm not really an artist, only really using this to create simple sprites for my game, but it's got some really nice features. Definitely worth buying.
great tool for pixelart.
very easy to use.
sensible defaults. fair price.
nice style.
*skillset sold separately
not much to say! really clean and high quality pixel editing art software. best I've seen for sure. highly reccomend
Best pixel art program!
Super intuitive and extremely capable software. Also actively getting updated!
a really useful and incredible art program. 19.99 can seem steep to some people but with what you can accomplish with it I say its worth it
What is this crypto mining game? I used it nine hours a day, and it gave me real money. Game is good, but I haven't played it much, so I might give it an hour or two to be sure. Souls-like gamers are strongly encouraged to play this game because of its tremendous replayability.
deadass, buy this if you wish to make sprites, i've used this for more than a year and i can't get over how well it works and how great it runs, making sprites has never been so easy and fun!
Professional quality & unlike most professional quality tools it doesn't cost $1000/year
Great piece of software. Easy to learn with all the features you need to make great pixel art.
It is rad, the vibe, and THE Penultimate pixel art software. It taught me how to animate and such, very fun when you lock into the right vibe.
it is a very good animations software with pixels its sooooo good you have to buy this if your in to animating
Good pixel art program, lots of useful features. I'm not a terribly experienced or even good artist so take this with a grain of salt, but it has pretty much anything you'd need for creating decent pixel art. Definitely an upgrade from something like the built-in spriting function from Gamemaker, which is what I used before.
Currently Aseprite can't handle mice with high polling rates (8000Hz or 4000Hz). I had to compile about 10 versions of Aseprite to find the issue, but it was introduced in version v1.3.8.
v1.3.8 added a fix for tablets and stylus devices which sets the cursor position each time your stylus gets moved. This was done to make it work when streaming with OBS.
The issue with the way it got implemented is that it now gets executed 8000 or 4000 each second depending on your mouse polling rate. The code can't keep up and then significantly reduces the cursor speed (about 2x slower).
The workaround for this now is to toggle the following option off:
Edit -> Preferences -> Tablet -> Windows 8/10 Pointer API (Windows Ink) -> Unselect "Set cursor position from stylus location"
No acheivments.. thankyou... as much as i suck at using aseprite, it is deffinatly the go to pixel art software to use and will reccomend this to anyone who ask how they get started.
this is THE pixel art platform, i do wish you could import images as a background layer to trace over them because that would really help me practice anatomy but other than that. mastapiece
Best pixel art program there is for drawing and animating whether it is for yourself or for games.
Gameplay is really good but the story is kinda bad tbh
I'm currently using this for an art challenge. I love the UI, it fits the pixel theme perfectly.
I will need to find some tutorials for this app, but I definitely plan to stick with it after the art challenge is over!
Aseprite is quite good.
It's got everything you would really want for pixel art, the tiling tools are great. It makes making pixel art fun.
All the controls are intuitive, choosing to follow a similar layout to Photoshop instead of reinventing the wheel, which I really appreciate because it makes it easy to pick up.
Well worth the price.
best software for 2d pixel art for its money. Easy to operate like export/ import and overall use is simple
its pretty good for pixel art, it isnt for photo editing, the trailers say it all
Simply the best software for pixel art creations. I am yet to learn a lot about Aseprite. even though I have more than 150 hours on it, I mostly make pixel art for independent games, I still need to learn how to animate things and create tilesets and so on (looks at my unfinished courses in udemy). This software is great for beginners too.
i make sprites for a pt mod and i have spent way too long on it but its fun to use 5 stars
This is the best pixel art software out there. If you're finding a pixel art software for animation or game development, then you should definitely buy this.
While I don't really use it professionally, or really much at all, I can say that this is a phenomenal pixel art engine and I would definitely recommend it.
Yeah, it's a nice tool. There are things that could be better, such as a sort of toolbox interaction similar to one found in GIMP. But as an overall tool, it is good and worth it.
The price isn't excessive seeing as one can make cash using it, but if you are sitting on the fence, get it from sale instead.
Very easy to use and has cool addons. I have had a lot of fun using this program. 11/10
its literally everything you need in a pixel art sofrware, and since it allows extensions, anything else it doesnt have can be modded in
I don't really understand the story of this game, but it's still pretty fun. Has a lot of colors. 10/10 would recommend.
It's by far the best pixel art software I have ever used or found. I don't think it's features are matched by any others, and it works very smoothly.
Very easy to use if you know how to use other programs like Photoshop, and even if you don't its still easy. The tools you have access to are perfect for what you need, and if you need more you can literally go online and download some. Worth the money (buy it on sale though).
Even someone without artistic background like me could use this app to create a simple art and animation
the go-to software for any and all pixel art. i would easily recommend this for anyone looking to make pixel art, be it just illustrations or video game sprites.
while it's not the hardest to jump straight into, take some time to learn all the tools it offers before trying to make something.
save yourself some headache.
This is easily the best program for pixel art, with every feature being extremely polished and fine tuned specifically for pixel art whether it be as sprites for a game or just art in general.
If you're an aspiring artist who wishes to learn pixel art then I'd 140% recommend Aseprite, especially for it's price.
Look, if you're interested in pursuing pixel art, are making a video game, or just need a decent image editor, this program is top tier. I even use it to mess with PNG's over GIMP or Photoshop because it loads up fast and the UI is clean.
What this program offers is tools to match any set of needs: layers and animation cels allow you to create clean animations, free zooming makes pixel art very easy to do, "tile mode" allows you to design spritesheets and game stages in record time, and stuff like "limit palette" and "outline" really save you a lot of tedious work when making sprites.
Whether you're a beginner learning pixel art or a longtime artist looking to do more of it, this is your software. Shortcuts are handy and the tools benefit you for both game development and actual artistic pixel art. That, and $15 for a program this good is a steal.
Дополнительная информация
Разработчик | David Capello |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 99% положительных (9136) |