Разработчик: Brainwashing games
Описание
Story:
"What happened to this city? Don’t take me wrong, it's never been a paradise but usually you could leave home without fear that someone will stab you right between the ribs. But not anymore. Do they all just forget to take the pills? No, that’s impossible. Maybe they refuse to take them? That’s even less likely. No matter what happened, sooner or later I will have to leave my apartment. Probably sooner, because I'm also running out of pills… What was that? Someone knocking? Where did I put those keys…"
Main features:
• Explore semi-randomly generated world!
• Choose different objectives for each playthrough!
• Complete objectives to unlock new characters!
• Scavenge for resources.
• Interact with other people in any way you want:
- Shoot them on sight? Go nuts.
- Talk to them and try to cooperate? Sure, but remember they don’t have to be friendly.
- Stay hidden and try to avoid them? Good idea! Who needs other people anyway?
• Sanity is for the weak! If you stop taking pills, you will lose sanity and world around will become… more interesting.
• Discover dark secrets behind all this madness!
Have fun and remember: take your pills every day!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP, Vista, 7, 8, 10
- Processor: Intel Pentium III 800 MHz
- Memory: 512 MB RAM
- Graphics: 1024 x 768 pixels or higher resolution
- Storage: 300 MB available space
Отзывы пользователей
Sent this email to Steam Support for them to ignore:
"Look, I'm not expecting you to refund me - I know it's way past due. But this game is busted and leaving it up on the storefront is disingenuous. The game files are either so broken or simply have not been created so that you cannot unlock more than 2 levels. Looking into the file, it looks like it's broken but the dev doesn't seem to care enough to pull the game, fix it or answer their emails. Please consider removing it so other people don't get duped."
Nothing gets unlocked when you unlock it. Shame, as the game has some interesting potential.
So much promise, so fun at first, until you beat it a few times and realize none of the unlocks work; starting character is all you get. I'm not 100% hating the game, and will change my downvote if this improves, but, judging by the forums I should have checked before buying, it's the same for everyone, and has been for some time.
Not really a review if I just mention that one, huge, gaming, glaring flaw, so I will say what I liked. It's a semirandom dark rpg where the map remains the same ,as far as I can tell, but the NPCs and items are different run to run. Is that guy over there going to attack, join you, or sell you stuff? You won;t know until you approach/get spotted. This has the promise to eat several hours of your time, if it can be made to work the way it is supposed to.,
This game is severely broken, both in mechanics and attempted story. Save your money, save your time, avoid this
The Glow initially holds a lot of promise and seems to be a fun game, and at first once I decided to stop complaining about the success curve it was... Until I realized it literally can't be completed.
There are several bugs in this game, ranging from annoying to entirely game breaking.
One bug, or perhaps simply poorly coded event, I encountered was the way in which the NPCs react to you. Being that the game relies on stealth elements, it makes sense that an NPC having a direct line of sight on you is grounds for some sort of event or encounter. However, there doesn't seem to be much thought put into how an NPC spots you. It seems if they happen to look anywhere near your general direction they will spot you, regardless of how far away you are or even if you are on the same row/column as they are.
Another thing I encountered that upset me was rooms that are obviously capable of being entered (I can tell because when I move my cursor over the spot it turns into the boot icon that lets me know the door can be opened) yet the player cannot go inside. One such area is the room where the survivor Eric spawns during playthroughs that aren't his. Eric is pacing around on the far left, while there is a door on the far right that leads into a room where you can see an item. Despite the game telling me I can enter the room, there is no way for me to get into it and get to the items inside.
The dialogue of the game, while not painfully unreadable, could have easily been fixed to seem more natural.
My biggest complaint however, and one that based on the reviews was addressed some time ago and has still not been fixed, is the complete lack of ability to save the game and resume it at a later date. I'm not referring to the inability to save while on a mission so you won't have to restart when you fail, (although in all honesty that would be a lovely feature) I am referring to when you successfully complete a mission and the game gives you the chance to return to the menu or continue playing. If you continue playing, you simply go on until you inevitibly run out of supplies (they do not regenerate) or you are killed by a stupidly overpowered eyeball because you, ya know, RAN OUT OF SUPPLIES. So continuing on the map is pointless.
Choosing to return to the menu of the game however, reveals that your progress was not saved and despite the fact you successfully completed the mission, it did not register and not only do you not have the unlocked character you were promised, but you do not have the collected Essence you may or may not have picked up while running from eyeballs and zombies. Because there is no way for the game to track your Essence or the fact you completed the missions, there is no way for you to then play the later missions which require the ones before them to be completed. It seems the only record of your completed missions are on your Steam profile, evidence of your triumph despite the games lack of any SAVE system.
Now that I have so thoroughly destroyed this game, I do have a few positive things to say in hopes that perhaps the developers will listen and cultivate them (Unlikely) or another party will somehow find this and make their own creation based on this system.
The scavenging system was very nice compared with the mechanics of Hunger and Sanity. While they both seemed to decrease at an uncomfortably fast rate, with some grit and careful rationing I was able to keep a majority of my party with full bellies and barely sane enough to be kept out of the looney bin.
The fact that Sanity had visible effects on the map was a nice touch as well, as it helped to provide me with more cues as to when I needed to take my medicine and to add some depth to the otherwise monotone landscapes.
I seemed to notice that Hunger also affected Sanity, and characters who were actively starving seemed to lose theirs faster than someone who wasn't worried that they would starve in the next few hours.
The Stamina that had affects in and outside of battle was another nice touch, as running on the overworld map decreased the Stamina that was available for me to use in battles. Therefore, I needed to be careful I wasn't running all willy-nilly through the city.
I haven't stumbled across many games in the style of The Glow on the engine used, (either RPG Maker VX Ace or XP based on controls, menus, and tilesets) and I also wish to tip my hat to the developers for that as well.
RECENT UPDATE HAS LEFT UNLOCKABLES UNLOCKABLE
I repeat, in this version, the unlockables do not unlock as they are supposed to. It treats everything as a failure. A recent update must have created the bug in the coding because I've seen playthroughs where it worked fine.
If anyone knows how to contact the developer that'd be great.
Although the atmosphere and the gameplay are incerdibly interesting, this game is bugged like a rotting corpse. The unlockables don't unlock and the game disables it's HUD every couple of events. Too bad, just a little more attention paid to it and it could be a hit.
There are so many bugs in here,it affect a lot of things for game !!!
This game is like a death simulator, You have to mostly collect items without being seen by
the enemies.
If you get seen, you eather get attacked or someone charcter will join your party..
or someone will force you to give your food to spare your life.
I have died many times while playing this game and its mostly addicting for sometime.
It now just sits there collecting dust in my library.
The game looks fun enough. It crashed at the end of the first mission the first time I played, I will try again later. The dev seems to check out bugs, which is a good thing. I enjoyed the bit i played.
I really like this game. It is, however, broken in a lot of ways. The dialogue and text sound, at times, as if they were written by someone who's first language wasn't english, ie. "Oh thank god! I thought I was goner!".
The textures sometimes fault, and if you try to skip the pre-conflict dialogue by clicking, sometimes it will freeze the game and render everything unclickable. Your character stands against no enemy models, just hovering hitpoints.
The game also occasionally just freezes. Sometimes you can still walk around but doors are unusable or things are unclickable. (NOTE: I believe the game is still being patched for bugs).
Another mechanic I don't understand is sometimes if you are caught trying to steal from humans, you enter battle with them...but they're zombies now. As opposed to being normal, talking people just before.
The game requires you to collect "Essences" to purchase extra trait points in game...however one of them seems entirely unaccessible. This could just be me being bad at the game, but I can't find a single way to get to it.
The game throws you into the muck with only a knife, and due to the random spawning you're sometimes immediately thrown up against a gang of up to 4 people, often with guns and armor. It is a cumbersome experience to set up your character, click through the opening dialogue, and have to loot your apartment, only to die instantly and have to do it all again.
There is also no map so it is extremely easy to get lost. Not sure if this is a flaw or just a function put in to emphasize the chaos and confusion.
That all being said, this is a charming and very engaging game. The pixel art is beautifully done, vibrant, bright, and spooky. The game mechanics are very well sketched out, despite the few minor flaws. The combat is quick to learn and either very rewarding, or very stressful (which is good, it's meant to be!). I sat down and played half of the game, then decided I enjoyed it so much I wanted it to last...however I went back to it not two hours later and completed it. It is UNBELIEVABLY satisfying to beat objectives. I still intend to play more of this game, because it's so exciting to discover all the little nooks and crannies and rooms and items. I fully recommend and really like this game. Please buy it and support the creators in (hopefully) future endeavors!!! <3
This game is a short and neat little semi-roguelike game with some pretty polished graphics and sound (though a bit repetative). I say semi-roguelike because the game shuffles tiles around, but the tiles themselves are the same, just moved around sometimes. The randomness can be unforgiving, especially due to the fact that one of the primary gameplay elements is stealthing around wandering enemies. Many times I would enter a room and be immediately spotted, often starting combat due to not wanting to lose my precious food. The enemies are also fairly repetative, with overworld sprites often indicating the type of encounter you will have, ie: if there's only one person and its one of the other possible playable characters, you can recruit them.
All in all, a pretty neat, short, punishing game. And I do love that this is not early access or anything like that.
Why do I not reccomend this? The game is extremely mechanics heavy, with no real narative or mystery to really move it along, but the mechanics are fairly boring, with not a lot of strategy in combat or while sneak-looting. The randomness doesn't really add a sense of freshness on every replay, but instead a rather large ammount of arbitraty success. I would die on a first combat encounter because the only loot I found was food and no better equipment. The next go-around I could find a revolver and ammo in the first container I looked in. There is no real curve of progression, since character traits are decided at the beggining of the game.
I also encountered several game breaking movement bugs that made me restart because I had gotten randomly frozen in place and could no longer move my character, resulting in being seen and dying or needing a straight restart.
This is barely a not reccomend, and mostly because of the bugs. I totally get that there will be bugs, but the ones that break the game just ruin the experience for me.
Edit//
I love the support from the developer wanting to fix the bugs. Its great to see people fixing stuff after it realeases. I'm gonna play some more and see if the game draws me a bit more
Дополнительная информация
Разработчик | Brainwashing games |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 25% положительных (12) |