Разработчик: The Game Bakers
Описание
Пробейся на свободу в невероятно динамичном дуал-стик шутере c боями на мечах, мгновенно реагирующем на действия игрока!
Дизайн боссов — Такаси Окадзаки. Оригинальный саундтрек от Carpenter Brut, Danger, The Toxic Avenger, Lorn, Scattle, Waveshaper, Kn1ght!
Поддерживаемые языки: english, french, italian, german, spanish - spain, japanese, portuguese - brazil, russian, simplified chinese, polish, korean
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7, 8, 10
- Процессор: Intel Core i3 / AMD Phenom II X4
- Оперативная память: 4 GB ОЗУ
- Видеокарта: GeForce GTX 650 / AMD R7 250 (1GB VRAM min) (for 720p 60FPS)
- Место на диске: 5 GB
- Дополнительно: Controller
- 64-разрядные процессор и операционная система
Mac
Linux
Отзывы пользователей
This game is a dopamine and adrenaline rush like you would not believe, with probably one of the best soundtracks in gaming IMO.
Really fun game I enjoy it and its very exciting and challenging.
My favourite video game of all time, the best game-play that video games has to offer 10/10 Masterpiece.
I initially bought for the soundtrack tbh, but everything about it is just done right. from the artwork of every level, the bullethells, the slashing and fast pace parrying, dodging all are done so well. great story and characters with some really good beats that are gonna stay in your playlist for long. the game mechanics are simple yet creativity in using those simple mechanics in unique ways is just insane. best 3 $ i ever spent
Such a great boss rush with a fantastic soundtrack!
such a good game, until it isnt, dont fight the optional "final" boss, its just not worth it
Super fun game, banging soundtrack and really cool characters, bit of a hidden gem.
Putting dash on RELEASE of a button is unforgivable for a game of this speed. Imagine playing Sekiro except the parry is on release instead of press. The game also teaches you that you can dash while charging up your melee, but this is not true for the first split second of a melee. Also when charging BOTH dash and melee, the order you press the buttons matter. Pressing dash first works more reliably than melee first. If your'e going to make a game this tight in terms of timing, get your inputs in order first.
Really really fun and satisfying,
A masterclass in bosses design and gameplay, strong No More Heroes vibe,
The walking sections are important for both story and pacing, altho I dont understand why you cant skip them in later playthroughs
I may only have 8 hours on this game, but that's because I originally purchased it for PS4, and proceeded to dump around 30 or 40 hours in to that version, before willingly buying it again on PC down the road.
Furi is a masterpiece of hybridization. No trash mobs anywhere in sight, this game is short story, art, boss, repeat. Frenetic combat with a great parry system and bullet-hell mechanics that create a game where if you play well enough, you will carve through fields of enemy attacks as if they weren't there, and slap down the smug boss launching them at you.
Multiple difficulty and game modes, an absolute banger of a soundtrack, and a cyberpunk/anime infused infused art style smeared with neon and pastels, this game deserved way more hype than it got, Furi is absolutely glorious.
The game is a boss rush, but the bosses are too easy, the story is very strange and uninteresting, the main companion character is incredibly annoying, and there are pointless walking sections between each level that just wastes time (you literally press A to automatically walk to the next level and wait for two minutes while a man in a purple bunny suit says mildly plot-adjacent stuff). I beat the game in 2h44m, definitely not worth £15.
This game is a masterclass
Very cool game. Controls are a bit weird. The music is awesome.
Awesome fast game. Really cool fighting system, MUSIC IS OH MY GOD IT IS SO AWESOME OMG, everything here is perfect. I like this game.
Great Music
THIS GAME IS SO MUCH FUN!
No, seriously. I try to avoid games like these because I have an IMMENSE skill issue. But I couldn't stop playing this!
The characters look so cool and are all unique! The fights feel so dynamic and intense! AND THE MUSIC SLAPS!
I would still recommend this game even if you are someone who doesn't like boss rush or difficult games in general!
It's good, very good. Boss rush with bullet hell slash hack and slash combat. Without elaboration the walking sections are integral to the experience.
I have made the weakest boss in the game my whole personality.
UNDERRATED BANGER OF A GAME!
you come for the OST and stay for the gameplay
If you're into Bullet Hells you should play this.
If you're into fighting games you should play this.
If you're into souls-likes you should play this.
You should play this.
Found the soundtrack first. Brought me to the game. Fell in love a second time
dogshit final bosses stop after you kill the beat,
developers are hacks
I hated this when I first played it but I gave it another chance and it is kinda awesome. Its not quite what I expected but tbh it was never gonna live up to the hype the trailer built up. Once I got to the angel fight I was super into it. The sections between fights are excruciatingly slow but... they do end so...
Don't fight the controls and appreciate the rhythm and the you'll appreciate this game.
fantastic character design, great soundtrack, they were kinda cooking with the worldbuilding, not the biggest fan of the rabbit guy doing exposition but its ok. i appreciate how tightly focused it is on just providing Good Ass Boss Fights. i also really liked the artstyle and graphics in general. the story is solid.
unfortunately the combat, which is supposed to be the main element, isnt as tight as id like it to be. sound design is the main culprit...it's really not as punchy and bassy as it needs to be, it goes way too much in the wooshy laser direction, so you don't really feel the physicality of your hits. sounds sit too low in the mix, as well, compared to the music. game feel in general could be improved...could do with more frequent screen freezes and screen shakes. honestly just look at Sekiro, but that said, as a whole, I really like the way combat is designed. regenerating life bars once you take one of the enemy's leads to interesting back and forth, the mix of shooting and close range is well done, and all bosses have something interesting going on. so while it could feel better, it plays great, in practice.
There are moments here I liked, but the lows definitely outweigh the highs. Good music, some satisfying bosses like The Hand and The Edge.
Beyond that, a lot of the boss fight designs were super lame IMO. As soon as I fought The Line I had a bad feeling this game was gonna go way too far into STG territory, and I was right!! Especially The Star boss in the Rebellion ending is just ridiculous, it's definitely one of the worst bosses. In no small part due to it being fully an STG boss.
The better bosses tended to be the ones that were primarily melee focused, since melee is the one thing this game does well. Honestly, the game probably should have cut all the STG mechanics, they never really quite feel right here, and this only gets more apparent late game, with bosses like The Beat.
Overall it's not a horrible game, but there are way better out there in the genre of parry focused combat (Sekiro being the obvious one).
Beat it with 6 hours of gameplay.
The game is good, the controls are solid, music is nice, graphics are ok.
I finished the game and even beat the secret Boss, but can I really recommend it? Maybe only to the most masochist player of the action game genre.
Putting on a YES I RECOMMEND would be the same as I say I recommend Hollow Knight, but if Hollow Knight entire game was just the Colosseum of Fools segment.
It's good. It's not worth the time (for a normal person).
Cool game, although it was kind of weird when The Voice looked directly at the screen and told me to kill myself during one of the walking segments.
Amazing walking simulator with some really cool fights in between the walks
Just kind of boring
If you are into boss fights - this is definitely for you!
Music: 10 / 10
Gameplay: 10 / 10
Boss design: 9 / 10 (I hate bullet hell phase on the sniper girl)
My fav boss: Edge
Furi has one of the most responsive and satisfying combat systems I have every played. Each boss has its own unique visual and fighting style, which keeps the game fresh and engaging. Beating each boss felt extremely rewarding, as a mastery of each bosses combat style is necessary to beat it.
Furi's art style and voice acting were also highlights. But above all, the quality of the soundtrack is akin to that of Hotline Miami, its just that good.
A game that should only take 4-6 hours to beat (my first run was just around 4 hours), Furi is an easy game to recommend.
8.5/10
The game is frustrating at times, but it's very satisfying by the end.
(spoilers) POV me after beating the game /spoiler yay i did it! huh? whats one more fight? *presses* DEAR GOD WHA-
Not fun for me
good game but the combat is unfair. The timings are unpredictable
Buy on sale, because these bosses will fill your heart with FURI. Be carefull to not destroy your controller.
5 out of 5. Perfect gameplay. Perfect music. Perfect story. Visuals aren't gorgeous but that isn't the point, the point is clarification. A modern indie masterpiece. An absolute must play.
Good
if you're a CBT connoisseur, then this game is perfect for you
Didn't like it. It's a bunch of twitch gaming with so many lights and flashes and distractions that I can't see what I'm doing.
Maybe a short game with decent replayability but the design, sountrack and story are on point. 10/10 would buy again.
Furi Is badass. Great Soundtrack. Smooth Flowing combat, fast paced fun.
Furi has one of the tightest combat systems I've ever played in a game, and achieves this by sticking you in front of roughly 10 or so boss fights and that's it. There's no generic enemy encounters, sidequests, or minigames. You're trying to break free and the Jailers are all that stand in your way. Furi is perhaps a bit unforgiving because of this. Each boss is very difficult and exhausting, but the mastery of each fight was a heck of an experience. Each of the Jailers are super memorable and I enjoyed fighting almost all of them. On top of that, Furi has a top tier soundtrack and a simple, but effective story and cast of characters. One of the best examples on how indie gaming allow developers to hyperfocus in on what makes their game amazing.
I enjoyed it quite a lot back in the day (prob in 2017 or something), having replayed it I see it pretty differently.
First, the combat has (except for one boss) mandatory bullet hell sections akin to Touhou that I do not care for. I disliked the bosses that were primarily focused on ranged attacks as the difficulty is measured by how many bullets there are on the screen, which overwhelms me. It doesn't test my skills in a way I'd like it to, like reflexes, timing and moves memorisation and intuition.
I found the melee sections a lot more enjoyable, but it was too basic. Instead of memorising attack patterns, you simply need to press the parry button the moment you see a flash indicating the start of an attack. It's as if every time someone attacks in an action game, they yell "WATCH OUT IM GONNA ATTACK NOW HERE'S THE TIMING". I don't feel a sense of satisfaction after being spoon fed what I should do. The bosses also often ran away from me when I tried to melee them, as if they were saying "Stop, this is the bullet hell phase", which annoyed me.
And I realise these preferences are primarily gained from me playing games with more deliberate combat like Dark Souls. Sekiro feels like Furi's melee combat made "better", although I know this is a cheap thing to say since Furi came out in 2016 while Sekiro in 2019. You can accelerate the rhythm of the fight by attacking back, it has more of an emphasis on memorising patterns and the bosses are more challenging.
Overall, I'd say it's a fine short action game (I clocked in at 2,5 hours). My criticism purely comes from my sensibilities that have changed overtime, I acknowledge that this is a game someone can deeply love, like I used to back in the day. If you're looking for an entry in "difficult" games, then I'd say it's a good game to grab on sale.
Fun and short game, each level is a bit difference well if you love bullet hell give it a chance.
pensé que habían furrys pero buen juego
A very fun and challenging game
loved this game so much, that i bought it on pc just to play. very strange but also thankful it was free for ps plus all those years ago. this game is amazing, birthed my loved that eventually came... sekiro.
Great game, great soundtrack
10/10 Music, gameplay and style.
If you are a true gamer, get this game. It's fun, fast-paced, epic as hell and has some of the most awesome and swagger character designs and music in any video game ever. Who knew neon lights make things even more badass?
Дополнительная информация
Разработчик | The Game Bakers |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.11.2024 |
Metacritic | 76 |
Отзывы пользователей | 93% положительных (5955) |