Holodance

Holodance

4.0
Очень положительные
435.00₽
Steam Store

Разработчик: narayana games UG

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Описание

Holodance was the first VR rhythm game shown to the public, mid 2015, and released into Early Access as one of the first two VR rhythm games April 5, 2016. Since then, it has evolved from "Dancing with Dragons" with only a few songs specifically produced for the game in its environmentalism themed Story Mode (WIP, see Early Access), to also letting you play your local music library as well as any of the 60,000 ranked maps for osu! for more than 12,000 songs in Holodance Free Mode:



Play in 20 diverse environments, ranging from a tropical beach or underwater environment with dolphins and whales, to trippy abstract tunnels or asteroid fields:



Whether you follow our friendly dragons down the rabbit hole of a potential dystopic future, and get to fistbump Pritvitej along the way (WIP, preview), or prefer challenging yourself with high-intensity beatmaps in a Zero Distraction environment and get a nice workout while you're at it - Holodance has you covered. The game even lets you catch those orbs with your head - and if you already have Vive trackers, you can catch them with your feet, too, Kung Fu style:



What is Holodance? Holo obviously was inspired by Holodeck, so imagine "dancing in the Holodeck". Of course, "dancing" just means tuning into the rhythm and freely moving with the music. There are orbs arriving perfectly in sync with the music that you need to catch, and curves you need to follow. But no, we're not gonna tell you how to move because we consider dancing really a free expressive movement of rhythm and joy.

Credits

While there are currently only four people working on the game full-time, it is actually an international collaboration with talents from across the globe. For the full credits, check out our Press Kit.

Mixed Reality, Vive Trackers, Streamer Mode

Holodance has full support for Mixed Reality, using the regular SteamVR quadrant view, MixCast (which requires a subscription but has the nice benefit of doing compositing in-game), and also native LIV integration.

Vive Trackers are not required to play Holodance but if you have two and attach them to your feet, you can catch orbs with your feet. Up to 7 Vive Trackers (3 recommended) are support by the Holodance Avatar system which lets you breathe life into various forms, from Animé characters to sci-fi soldiers. The Avatar system ties into Streamer Mode, which is designed to let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.

For Arcades and Parties / Demos

We have built-in several features into Holodance to make it work well in demo / party / arcade scenarios. If you enjoy doing demos, or run an arcade, make sure to talk to us.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 980
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • VR Support: SteamVR or Oculus PC
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i7
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 2070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Mac

Minimum:
    Recommended:

      Linux

      Minimum:
        Recommended:

          Отзывы пользователей

          Рекомендую 17.06.2023 17:28
          0 0

          Coming from Audioshield which I still really like this game is amazing. I can still use my own music and the maps are PHENOMENAL! I've only been playing free mode and less than 10 songs but I know it'll be taking the top spot over Audioshield, which I'll still play for a less active session. GREAT game and can't recommend it enough.

          Время в игре: 60 ч. Куплено в Steam
          Рекомендую 21.11.2022 08:17
          0 0

          - The game beat saber wishes it was. Native support for osu! tracks and LIV, and the ability to use more than just your hands for catching notes. Not to mention, mods if you so fancy. Best general VR rhythm game I've played so far. I'll be coming back for more. Highly recommended.

          Время в игре: 62 ч. Куплено в Steam
          Не рекомендую 11.02.2022 05:55
          0 0

          The user interface needs work. I do not like having to click on an option 5 times in rapid succession for it to register that I clicked it. Also the main menu is a little overwhelming with all the lights, sounds, and options. As a beginning player, keep the more advanced options hidden away until I have accrued enough points to unlock it. And maybe add a tutorial? like how to navigate the menu, and how to play a song. I went into the first song with no idea what I was supposed to do with certain things, like the spiral. I was honestly too confused to have fun, which sucks because this game does look fun.

          Время в игре: 6 ч. Куплено в Steam
          Рекомендую 05.10.2021 18:05
          0 0

          Very enjoyable, nice bright colours, happy music which reminds me of Amiga-days, good work out and hand-eye coordination which also requires you to move your feet, arch your legs and change the stance quite a lot. I enjoy it more than Beat Saber both in graphics and movements. Excellent for taking a break from the seated mouse and keyboard position and getting some much needed alternative muscle movements. Heartbeat around 100 which is not too much and also not too much perspiration. Price is well worth it, I absolutely recommend.

          Время в игре: 139 ч. Куплено в Steam
          Рекомендую 13.01.2021 01:27
          2 0

          Exactly what I was looking for! I have been scouring all the VR dancing and rythm games looking for something similar to IIDX or Stepmania. This game lets you download ranked osu! files in game and play them immediately. You can download osu! and get unranked files for that, and the next time you start Holodance those songs will be added. If the backgrounds could play videos and custom images it would be perfect.

          Время в игре: 82 ч. Куплено в Steam
          Не рекомендую 29.12.2020 02:26
          5 0

          I can appreciate it for being one of the original VR dance/rhythm games, but it does not hold up to today when you have much better options.

          You have two options in the game, the original story mode, which is basically where dragons throw colored balls at you. The dragons are really pretty, but it all seems a bit random and out of place and I never really felt like I was "dancing".

          The second option is a free mode, in which they don't seem to have any songs of their own (the UI is also a confusing mess to navigate). It's more all player made maps, which means you might find something you like if you dig far enough but there seems to be no ranking, so you will have no idea if the map you pick is actually *good* or not.

          Even with some of the expert and expert + maps I played, I didn't really get that dance feeling like you do in something like Audio Trip, Beat Saber, or Synth Riders, unfortunately.

          I appreciate the fact that apparently it supports LIV mixed reality and foot trackers, but unfortunately I could get neither working with this particular game. The avatar in LIV would work, but then after a few seconds of being in the game it would be obscured by black screen. Holodance also could not pick up my foot trackers despite giving them roles in the Steam VR settings.

          Время в игре: 43 ч. Куплено в Steam
          Не рекомендую 29.11.2020 06:30
          6 0

          After seeing some gameplay videos on Youtube, I really wanted to like this game. But after playing Beat Saber for about 2 years and just getting into Synth Riders, I could not find this game enjoyable.

          This game probably could have done without the story mode, but it is an interesting idea and it was created before free play mode, which is the only thing that can remotely make anyone want to keep playing is if they like or have played osu.

          Pros:
          Has access to the osu library. Many many songs to choose from. You may like this game a lot if you play osu.
          The game has part of a story mode and I found the dragons charming.
          Plenty of environments that are nice to look at.
          Different ways to play, catching orbs, slashing orbs, shooting drones.
          Lots of options in the menus to customize your gameplay.

          Cons:
          Practically no tutorial. There is a box to read on the main menu, but it tells you almost nothing about the game.
          In all gameplay modes all of the notes can be hit with both hand interchangeably. Makes for dull gameplay.
          Lots of options in the menu to the point it was hard to navigate through them.
          It appears that you cannot fail songs.
          The story mode is unfinished. I found the very 1st level not beginner friendly at all. There is no difficulty to choose from in story mode, only in free play mode. There is an option to unlock later story mode levels automatically, and maybe it is just that this option is broken. I wanted to see if the story got more serious over time, so I picked this environment with burning trees. It seems like only the first 3 areas in the story actually have songs. Although somehow I got a song from the 11th area playing with the menu still open. It started fairly busy, but the notes weren't spaced out much and then later on only would have the occasional 2 notes at a time and was rather boring. Likely an unfinished song and not supposed to be there. This later environments wouldn't deload unless I quit the game. Very buggy. Maybe this only happened because I didn't play through the entire story and skipped ahead, but even so if the developer gives and option to unlock later level to skip ahead, it needs to be tested to make sure the game isn't breaking when it is used.

          Understanding that this game was the 1st VR rhythm game, it tries. But Beat Saber and Synth Riders do a much better job and if you want this because it has a shooting mode, get Pistol Whip instead. Only get this if you really like osu or have children who like dragons. You have to high five and fistbump the dragon to continue, it's kind of cute.

          Время в игре: 110 ч. Куплено в Steam
          Не рекомендую 12.07.2020 11:52
          5 0

          This game is a mess of multiple unpolished features.
          There are multiple gameplay elements that you can find from other VR rhythm games, but that doesn't matter when there aren't any beatmaps to use those properly.
          Slapping huge pile of features on top of the osu! beatmaps results in a jerky and flowless gameplay.

          Maybe there is a way to setup the game so that gameplay is flowing and fun, but the UI is one of the jankiest I've ever seen.
          I don't know why would anybody want the whole user interface rotate at full field of view when switch to different panel.
          Sometimes the menu panels just randomly popup on top of each other, so you can't select anything.

          UPDATE: interface rotation animation can now be disabled from the comfort settings and random menu glitches have been fixed in version 1.3.3.

          From starting the game and start of the first song can take about 5 to 10 minutes of fiddling with the settings and navigating different menus.

          Holodance would be a much better game if the developer focused only on few features and provided an easy way to make beatmaps with a good flow.

          Maybe that will happen in the future, but currently I can't recommend this game.


          P.S. What's up with the campaign mode? Why there are dragons??

          Время в игре: 880 ч. Куплено в Steam
          Рекомендую 30.07.2019 21:44
          74 3

          At 71 years old I'm quite certain most other players of this VR game are considerably younger than I am. I just started playing it yesterday. I've logged in 2.2 hours of play so far, gathered 10,200,000 points, and am enjoying it a lot. I exercise close to 3 hours a day, and this game will now add a bit more to that. Primarily arm exercise of course, but arms need exercise too.

          This game is different in that you are not just hitting targets flying at you, you have to use your brain too. You need to quickly determine what type of target is coming and where you need to hit it, and then move your arm in the correct direction to capture that orb and get the points for it. Plus you have very little time to make these determinations.

          Very much recommended for couch potatoes to help keep them from making permanent double indentations in the couch cushions.

          The more I use it, I'm sure the more I will understand. It's pretty user friendly though after you play a few songs. I'm still trying to find out if statistics can be saved for more than one person. Probably not, but it would be a nice feature.
          I've only been playing in the Free section so far, and primarily just racking up points in order to open up all the playing areas as soon as possible.
          Up till now I've been playing mostly AudioShield, Space Pirate Trainer, and PowerBeats. Along with them, I’m sure this game will soon become one of my favorites.

          Update -- today is August 2 and when I completed playing Holodance last night I had accumulated 40 million points. It's a bit addictive for me because I'm pretty competitive. I'm not concerned about competing with others, but I do compete with myself. At first I thought a million or two points a day would be OK, but now I don't feel like I'm done until I hit another 10 million point level in a day. Perhaps I'll even understand what "osu" means eventually.

          I do have a suggestion of how to get better and better with this game. Play a level of difficulty above what you are comfortable with. Don't play the easy levels just because you can win there without much effort. Maybe that will make you feel good, but that's all it will do. If you play above your present skill level, you will push yourself harder. Try not to let it bother you that your point levels are lower than when you are playing a less difficult level. Who cares? You will be getting more skilled at it at in a shorter period of time. Play for a couple of days at a harder level and then check and see how much easier you can raise your score on the easier level version.

          I'm so impressed with Jashan, the developer of this game. I presented him with several questions and a number of problems I was having while playing the game over the last week, and he answered back on every one of them. And he did so much quicker than I would ever have expected. I was starting to feel a bit guilty by being such a pest with all my questions, but then started to feel like I was actually participating in the further improvement/development of this game by pointing out these problems.

          Время в игре: 130 ч. Куплено в Steam
          Рекомендую 24.12.2018 03:11
          4 0

          I've tried a few of the popular VR rhythm games: Beat Saber, McOsu, Airtone, and Holodance

          Music selection


          Holodance and McOsu support osu! beatmaps, and Beat Saber has its own unofficial library of songs (requires a mod).
          Only McOsu does not include any songs, and only Airtone does not support custom songs.
          With Holodance, I usually used the ability to select a random song within a difficulty range.

          Gameplay


          With custom songs, Holodance provides three ways of hitting notes:

          1. Touching the osu!-style circles with a controller. For perfect "timing," the controller needs to be exactly the right distance from the wall, and there's haptic feedback to help with that.
          McOsu's interface is similar, except it will snap the controller to exactly the right distance from the wall, making your timing perfect.
          Holodance also has smaller circles than osu!/McOsu, which doesn't seem to make them any harder to hit.

          Airtone also has a similar system, except that notes are restricted to a circle around where your head was at the start of the song. Airtone's notes need to be hit, grabbed, or held, so timing actually matters.

          2. Touching a blaster bolt with a lightsaber. For perfect timing, the bolt needs to be at the right place.
          This is pretty similar to Beat Saber, but Beat Saber notes have a much bigger hitbox, and require you to cut in a specific direction. In addition, Beat Saber calculates scores based on swing angle and position, rather than timing accuracy.

          3. Shooting a circle with a laser. For perfect timing, the shot needs to hit right when the approach circle indicates.
          This is pretty similar to playing osu! in the Steam desktop view, but with much tighter timing windows (osu! 300's feel like misses here).

          Note readability


          Holodance's notes are generally visible in all the dark environments because all the notes are light. In some of the light environments in story mode, the notes can be harder to see. In mode 3 (see above), some beatmaps have notes that "jump" from one place to another. In mode 1 (see above), sliders can be missing part of their outline where they have a sharp turn.
          Holodance allows you to hit notes with your head, which is normally useless, but for notes already headed to your face, you don't need to block your vision to hit it.

          Beat Saber's cut directions are pretty cool, but in Expert/Expert+ maps, some of the notes are hidden behind other notes, so you can't read the arrow until way later.

          Airtone's notes are pretty readable because they are arranged around a cylindrical tunnel that ends at your head, so the notes move out from the center of the screen and don't overlap.

          McOsu's notes are translucent, so no problem there.

          Other issues


          Only Holodance has given me performance issues (Vive, GeForce GTX 1080 Ti). Some of the free mode environments triple my frame time (~5.5 ms with the "zero distraction" environment) on default settings, but work fine if supersampling is turned down from 8x to 4x.

          All games that support custom songs had issues with the song loading:
          Holodance fails to load some songs, and also some songs are shown with incorrect information if multiple osu! sources are enabled. Clicking the song sometimes causes the information to change just before it plays. Replaying a song sometimes causes the song to be silent for a few seconds and then fade in.
          Beat Saber mods are broken by updates, which can be prevented by using a beta channel. Also, different mods often draw buttons on top of other buttons.
          McOsu has some glitches using the osu! metadata cache and is also pretty slow to start without it.

          Время в игре: 782 ч. Куплено в Steam
          Не рекомендую 07.08.2018 23:21
          8 0

          A bit disappointed with the game. It has a lot of jank where I thought it would be perfect. First off, the menus are confusing as all hell. Maybe a bit of handholding would have been better. Game kept crashing in one segment and was really laggy too until I managed to get in game and change settings.

          But there's a lot of issues in the rhythm aspect that's off too so let me get started on that.

          The story involves you catching orbs thrown by dragons at you. The problem is for the most part its awkward holding your hand out and waiting for orbs to hit your fist. It doesn't feel like a rhythm game and it doesn't really feel like dancing either. I can see it has moments of brilliance but for the most part you hold your hand out and slowly tilt it up or down to catch orbs. There is no LEFT or RIGHT hand distinction here, though sometimes its clear you need to have two separate catching places. You can hold both hands out to make a bigger single catching area which helps a lot because you can easily miss orbs if you're a few inches off. Which makes it even more awkward. Somehow I think this being the first VR rhythm game becomes more apparent as Beat Saber probably saw this game and decided they'll remove what doesn't work and come up with a better version.

          Why do I say that? Because in Beat Saber some stupid dragon doesn't talk to you for like 2 minutes before and after every song. (Find the skip button ASAP.) The dragon also flies around and sends notes from many different angles which wouldn't have been too much of a problem if they were so much more easier to spot. But busy environments underwater and blue orbs are what you get.

          What're more, as you touch the orbs they make a pop animation which blocks your view of the rest of the orbs. I think the best way to put it is that the game does a pretty poor job of communicating where the next orbs are. Seems like the developer really wanted to shoe-in the whole move your head in VR of this game.

          Of course since these orbs are coming straight to your eyeline, they block what's behind them. Making sure you don't see where the next orb is coming from exactly. Wether or not its coming behind the orb or maybe ANGLED differently and moving to the sides of the incoming one. Yep, orbs are shot in different angles and may approach you from the far right BUT hit your far left. All the while some orbs are coming straight down at you with no weird angle.

          Did you read that right? Who thought that was a good idea?

          This game was supposed to be simple. Rhythm game in VR. Just have a note highway coming to you NOT AT EYE LEVEL so you can see into the horizon and prepare. Don't change the angle of approach. Don't make me have to look around and miss orbs just cause I had to keep my eye on my left to hit orbs while you launch from the right.

          I mean I can take all the jank but at least get the rhythm game right.

          Anyway, the game also supports OSU songs and there's literally 12 thousand songs available you can browse. There's sadly no curation so if you've never played OSU or don't recognize the songs good luck finding one you like because they literally throw 13k songs to choose from most in Japanese words. There's a bit of downloading too. I mean, dunno why it takes so long with a Fiber connection, but if you decide to pick an OSU song the whole download procedure and caching takes about 3 minutes. So get used to staring at the environment.

          Playing OSU well, you better know how to play it first of all cause the game won't teach you. There's orbs, there's sliders, there's doubles and returns or whatever the heck they're called. I'm not an expert but I can recognize what to do. It's still awkward though. The "touch area" is huge and also flat. Hence if your hand is not stretched out far enough especially in the corner you're not catching anything on OSU. That and it just feels awkward to play with what seems like absolutely NO MISSED NOTE AUDIO. Like, you dunno if you're doing it right or not when playing OSU.

          Finally think about sliding your hand on a slider that feels like air. You'd normally be touching a screen and dragging. Here you're doing the wax on and wax off on thin air.

          I hate to give it a bad review given the devs seem really nice and have managed so many features but I guess I'll end my review by saying you should get it if you're an OSU fan but stay away if you think this is similar in polish to Beat Saber.

          Время в игре: 54 ч. Куплено в Steam
          Рекомендую 24.06.2018 00:26
          5 0

          I don't have much time into this game, but after trying Beat Saber recently, my wife and I wanted something different. That game was really well done too however we wanted a more "dance" game not so much drums. As soon as we played our first song we knew this was the game we were looking for. The variety and MASSIVE library of songs it has makes it well worth the $20. I was a bit leary of the early access but reading into how much time and effort the Dev/s put into updating and polishing the game. Not only is the game a decent workout, it is also extremely fun listening to your favorite songs and artists. It is also really neat how the backgrounds and visuals look. It makes it that more immersive. All this and we haven't even tried the "story mode" I give this a 10/10.

          Время в игре: 271 ч. Куплено в Steam
          Рекомендую 25.03.2018 15:08
          22 0

          The good:



          • Automatic mapping. It's fantastic! It worked really well with everything I threw at at, and the layout of notes doesn't feel random. It's still quite a new feature, but it's seriously promising.
          • This game has the largest manually-mapped library out there, at over 15,000 individual songs! Each song has between 1-10 difficulties, and they're all perfectly on-beat. This is largely due to osu! support, an insanely popular pancake rhythm game. It leans towards Japanese culture, but there's plenty of western music too!
          • Different playstyles! Jashan, the developer, is working on a few completely different ways to play the game. You'll find something to love.
          • The developer. Jashan is a fantastic, responsive developer who is clearly passionate about this game. You can easily chat directly with him through the game's Discord, or Twitter. Got a problem, or some feedback? Send it directly to him. Seems silly to praise, but it's critical to listen to feedback this early in VR.
          • Environments! There are many different areas in which you can play, and some of them even have interesting tweaks on gameplay that make the game more hectic or active.
          • Customisability. I have never played a game in VR that does this to the degree that Holodance does. Everything is adjustable, and whilst it's overwhelming to start with, it's something you appreciate once you've got it set up the way you like it.


          The bad:



          • Visual style. This is certainly subjective, however it's my belief that the game could use some love and care on the design side of things. This feedback is more aimed at the colour scheme and general feel of the game more than the designed environments. To support the sheer level of options that you have here, the menus can feel a bit labyrinthian. They blend into eachother, and it can take a short while to find the setting you're looking for.
          • [*]Physical freedom. Again, a personal complaint. You have to be quite precise with your movements, and the plane in which you catch the orbs is thin. I feel like I can only really move during breaks, which takes me out of it a little. This precision however means that it it's quite easy to "learn" maps, so practicing one song several times actually feels like progression. Something that other VR rhythm games fail to deliver on.


          Feedback for the developer:


          Jashan, you're a shining beacon in the world of VR developers. You listen to feedback, and act on it quickly. Somehow, even with such a small market right now, you're managing to do all of this and still be productive. It is crystal clear how much you care about this game. Please, continue polishing and improving this game. I want to see this become something amazing. If it means compromising, I hope you do it in a way that still preserves the spirit of what this game was at day one.


          All in all:


          I highly recommend giving this game an open-minded chance. Go in with the expectation to spend some time perfecting it for your own personal experience. You'll be pleasantly surprised at how much depth this title has! The osu! library is flawlessly integrated and gives you many filters to use to find songs that fit your playstyle. You'll certainly find something you love to do in this game.
          If you played this game back when it first came out, play it again. It's vastly different now, and whilst the single player campaign is on hold, the free mode is just phenomenal.

          There's no such thing as off-beat mapping in this game.

          Время в игре: 910 ч. Куплено в Steam
          Рекомендую 04.01.2018 12:13
          5 0

          I just got my vive for christmas and wow, this game alone makes it totally worthwhile. So far, I have also tried BoxVR, Soundboxing and Audioshield but they all force me to use specific controllers to catch the orbs, and that is something that I find extremely limiting and annoying. Holodance on the other hand gives me the freedom to move and dance the way I like as long as I catch the orbs somehow. The others also don't let me catch the orbs with my head, which is a lot of fun especially in the easy maps of their story mode and even has its own achievement. And I just tried Holodance with my two vive trackers and catching orbs with my feet is a welcome variation even though I don't see myself trying this with the harder maps in their osu mode.

          There are a two things that I noticed that they really need to change in this game:

          1. In Story Mode, the first song in the first level is much more difficult than the first track in level 2. In fact, the first track in level 2 seems like a perfect intro because it starts really easy and then gradually gets more difficult until the end of the song. That kind of progression would be a much better introduction to new players. I was really surprised they messed this part up after seeing how well thought out the rest of their story mode was.

          2. The game has so many useful settings but it took me some time to find them. How should I know I need to press and hold the menu button to get into pause or the settings? How should I know I need to point at the lists and touch the touchpad and slowly move it up or down to scroll conveniently in the lists instead of the weird paging buttons or the scrollbar? This really needs a tutorial instead of letting players randomly stumble into those features after playing for hours.

          Some things I found that I think really stand out:

          The two modes the game has are so different it almost feels like getting two games in one. You even enter two different areas. Story mode with the dragons lets you play actual instrument tracks from the songs and you can really feel the music was created for the game. I hope they will add more content like that over time.

          We have a really large play area and the game makes you use it in a really nice way, even if currently only in one level: The third level of story mode. The grid in front of you where you need to catch the orbs slowly moves around so you have to follow it to not miss anything but this is slow enough that you can still do your moves. It's also fun to watch the dragons dance in front of you and move around you and makes catching the orbs coming from different directions quite challenging but not unfair.

          Psychedelic mode! I never switched it off since I found it. That bullet time effect and the strobes and colors add so much to the game because it is all controlled by how well you play. Wow, just wow!

          The music library in free mode is huge, and all the beatmaps I played so far were really good quality. This is where I found Soundboxing the worst in comparison because the challenges I played there so far were all just chaotic. BoxVR seems to do well with some songs but I also had some in the harder levels where it was very obvious that to them, the workout is more important than the rhythm. Not my cup of tea. Audioshield looks nice but the forced left/right catch-thing combined with the orbs coming out of rhythm and generally quite chaotic was just not fun at all.

          Holodance also lets you unlock environments and the environments I have seen so far were gorgeous and also quite varied, so I can pick environments depending on the mood I'm in which is really cool.

          There are still some other games I want to try but at the moment, Holodance is my favorite by far and whenever I think of trying another game I end up playing Holodance instead, especially after the underwhelming experiences with BoxVR, Soundboxing and Audioshield.

          Время в игре: 975 ч. Куплено в Steam
          Не рекомендую 08.11.2017 21:08
          9 1

          Many people may want this for the OSU support. That's fine. However, I think that part has been a bit too focused in on.

          1) It is a bit hard to find a song easily. From what I saw, there isn't any thumbnails to distinguish. While some might say that I should just remember, when you have a massive OSU library it isn't easy to remember every title to every song. I should have a way to visually find the music I want and quickly.

          2) The graphics are not on par. The menus, the environments, and the models look low quality. I know that a music game shouldn't solely be based off of the graphical quality of the game but subjectively the game's art could use a lot of work. I was hesitant to buy it based off that but others had said it would be different in-game or that I was looking at older art. I have to disagree. Not to mention, I had graphical glitches in the story mode in the first scene. That's a great way to leave a bad impression.

          3)There should be a seperate mode instead of just being able to turn off sliders and spinners. I shouldn't have to feel as though I'm at a disadvantage in scoring due to a preference in how I want to play the game.

          I'm not saying this doesn't have potential. Clearly a lot of work went into it but I'm going to hold off keeping the game, personally.

          Время в игре: 33 ч. Куплено в Steam
          Рекомендую 27.08.2017 20:24
          2 0

          Experienced on the Oculus Rift and Windows Mixed Reality



          You can view my review & gameplay here: https://youtu.be/4Xdz-LjMi2c

          This is one of the OG VR music rhythm games. It has a dev who has been very active in supporting and updating the game. Unfortunately, the long and short of it is that this game has been surpassed and left in the dust by newer, superior VR music rhythm games like Beat Saber, Audica, Synth Riders, and Audio Trip. I could actually list a lot more games that are better, but those would be the top tier ones in my opinion.

          Hoiodance may have been good back in 2016 when it first came out, but it's just severely lacking now. It has two main modes: the story mode and the free mode. The story mode really isn't worth discussing as it has a very lackluster in-game soundtrack and the gameplay is rather shallow.

          The free mode is something which will definitely appeal to some. It has a lot of customization options as well as OSU support. There is a gameplay mode which tracks OSU gameplay (although it seems to be easier). There's also a mode which is cutting blocks with your light saber ... it's much worse than Beat Saber though. There's another one where you can shoot targets to the beat ... it's much worse than Audica. You can play any of your supported songs, including MP3 and WMA, among others. However, I found the automatic beatmapping of your songs to be subpar compared to other VR music rhythm games.

          I also ran into some bugs even though the game is now out of Early Access. The dev has fixed my issues in the past and has always been responsive. However, I can't ignore that I'm still running into bugs even out of Early Access. The game crashed on me three times during my recent gameplay and wouldn't read one of my songs (46 & 2).

          Rate 5/10. I think this may appeal to some so I'm giving a neutral recommendation. However, it doesn't appeal to me. I have much better VR music rhythm games in my Steam library and It's not even a close call. I can't think of one thing that this game does well compared to the competition.

          Время в игре: 256 ч. Куплено в Steam
          Рекомендую 04.07.2017 14:46
          50 1

          I tried them all out: Audioshield, Soundboxing, Holodance, Beats Fever and Airtone.

          I directly need to say Audioshield was the worst of them.

          1. Airtone (most expensive, great look and gameplay, limited songs) Highly recommended!
          2. Holodance (really really great, nearby nr. 1 and by far nr. 2) Highly recommended!
          x (Soundboxing - can not recommand at this time as it is very buggy, uploading beatmaps does not work and virtual keyboard does not work for Oculus users)
          3. Beats Fever
          4. Audioshield

          Audioshield: it did not feel like a rhythm game at all and it had only a few sound-stages. The gameplay was not in sync with the music as the algorithm does not do that well. Every game with predefined beatmaps is far superior. You Tube integration does not help. Gameplay feels often chaotic and shallow.

          Soundboxing: Gameplay felt more serious as in Audioshield. It has user made beatmaps and a youtube integration. You can easily create beatmaps to your own favorite songs and share them. It has 12 different show-stages. -- Can not be recommanded atm as uploading beatmaps does not work and the virtual keyboard does not work for Oculus users --

          Beats Fever: Good looking environments, 40 songs with predefined beatmaps. Songs are a bit generic, gameplay is okay but does not feel that organic. A bit chaotic at times.

          Holodance: with Osu! integration, great looking, fun gameplay, definitely one of the best. Through Osu integration nearby infinite gameplay. Highly recommended!

          Airtone: Best rhythm game out there, if you can life with Japanese pop. It has the best rhythm gameplay of all of them: you have to punch/slap the notes, just holding the stick in the direction is not enough; your punches/slaps make a sound when you hit so you hear the rhythm you are beating (not just a short vibration), the presentation is very beautiful, every song has three difficult levels, all in all very fun and addictive. 25 Tracks included. Highly recommended!

          Время в игре: 155 ч. Куплено в Steam
          Рекомендую 15.01.2017 16:19
          6 4

          Oh - my - god. I just played this game (Oculus Rift with Touch Controllers in a 2.0 x 1.8m large space) for two hours in total and I love it. This is the program everybody was talking about when we said that computer players in future will be muscular fitness monsters because of VR. I downloaded several songs from OSO like Funky Town and ABC by the Jackson Five, fired this program up and had lots of fun moving violently until I ended up as a sweaty meatball. Since I had not finished the (tutorial) story mode yet, I do not understand the meaning of each orb type coming at me, but I just kept hitting them and tried to maximize my score.
          I will see whether this game will convince me to regularly do some sports, but I feel that it is one of the most fun activity to burn calories.

          Время в игре: 396 ч. Куплено в Steam
          Рекомендую 02.01.2017 08:49
          11 0

          This review is based upon the state of the game in Early Access as of Jan 1, 2017.

          Not a traditional rhythm game, this game has a very limited selection of built in tracks, and plays primarily music from other sources. The sources are OSU files and the game does contain a link to a 3rd party website where you must obtain them for yourself. This game doesn't play your music library as its key selling point is accurate beat maps to the music.
          Thus you need the OSU files to be able to play anything beyond what's offered.

          It says it has a story mode, but as of right now it's just some static levels with some decently modeled dragons.

          Game progression is weak, making you play the same level 3-4 times in a row to different instruments to progress.
          Think of it like this, imagine that to unlock the next songs in Rock Band you had to play the same track as Guitar, Bass, Vocals and Drums in a row before you could play more.

          So that being said, what does this game offer? It has a free play mode that is solely designed to use with aforementioned OSU files. That is the real meat of this game, it's a VR representation of a Rhythm game interface that you can load 3rd party files into.

          I purchased this title for 9.99 and for using it as a VR OSU player so far it seems pretty cool.
          However, if I had paid 20 for this I'd be upset as I'd expect to have a decent amount of tracks to play included and not need 3rd party files for my gameplay past 30 minutes.

          I'm not against that as a game method, if you check my profile you'll see I have beat hazard and audiosurf. However, the store page for those games is very open about what they are.

          IF you are purchasing this on its episodic merits and story mode I'd suggest not purchasing the title, voice acting is ok, not great, and gameplay progression isn't fun.

          This is an early access title, something that I usually don't purchase after seeing too many games get dropped by developers as they wish to move on to something else. I've only ever made 3 exceptions, Minecraft, Subnautica, and this game currently.

          I like it as an OSU player and for that I feel it's worth $10 but I can't recommend it at a higher price than that as it is right now.

          Don't buy this if you are looking for a better working audio shield as it is not a beat generator, don't buy this if you are looking for VR Project Diva with a lot of great included music to start.

          Do buy this if you want to play primarily Japanese and electronic music and are willing to go to third party sites to get OSU files.

          If you go in knowing what you are purchasing I think you'll probably be a happy customer.

          Время в игре: 110 ч. Куплено в Steam
          Рекомендую 24.06.2016 17:06
          9 0

          Quite a satisfying rhythm game. Compared to Audioshield it doesn't allow you to load up your own music, but the advantage of this is that the orbs can be perfectly synchronised to whichever instrument you are playing, which feels extremely satisfying! The positioning of the orbs also feels a lot better than Audioshield, to the point where I felt like I was playing an instrument and dancing rather than just flailing my arms about randomly like I was in Audioshield. The game also doesn't care which hand (or head!) you use for which orb, which is for the best IMO as you can just concentrate on enjoying the music :-)

          The game isn't finished yet, and I'm very much looking forward to the rest of the tracks. Here's hoping for some Symphonic Power Metal (probably not, but I can dream) :-p

          Plus bonus points for fistbumping a dragon!

          Время в игре: 153 ч. Куплено в Steam

          Дополнительная информация

          Разработчик narayana games UG
          Платформы Windows
          Ограничение возраста Нет
          Дата релиза 22.01.2025
          Отзывы пользователей 87% положительных (164)

          Отзывы пользователей

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          143 положительных и 21 отрицательных отзывов
          Обновлено: 15.01.2025 10:44

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