Разработчик: Stijn Van Coillie
Описание
Quatros Origins является блок головоломка игра, которая возвращается в старые добрые времена классических аркадных игр, которые легко играть, но трудно овладеть!
Цель игры заключается в тетромино и пентомино блоков манипулировать и разместить их стратегически, чтобы иметь по крайней мере полный горизонтальной линией. На первый взгляд это выглядит как 2D игра, но с каждого блока, который вы разместите, платформа будет превратить девяносто градусов, давая вам четыре игровых полей. Но каждый кусок влияние на всех сторон!
Особенности и режимы
- НОРМАЛЬНЫЙ Режим
- СЛОЖНЫЙ Режим
- РЕЙД Режим
- ФИКСИРОВАТЬ Режим
- Локальный мультиплеер, до четырех игроков
- ТАБЛИЦА ЛИДЕРОВ и ДОСТИЖЕНИЯ
- (S)NES контроллер, клавиатура и XBox контроллер поддержка.
- отображение клавиатуры
- Задержка и повторять варианты
Поддерживаемые языки: english, german, spanish - spain, dutch, japanese, russian, simplified chinese, french, portuguese - brazil, portuguese - portugal
Системные требования
Windows
- ОС *: Windows XP+, 7 SP1+, 8, 10
- Процессор: Intel Core i3 or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4000 or better
- DirectX: версии 11
- Место на диске: 66 MB
Mac
- ОС: Mac OS X 10.6+
- Процессор: Intel Core i3 or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4000 or better
- Место на диске: 70 MB
Linux
- ОС: Ubuntu 10.10+, SteamOS+
- Процессор: Intel Core i3 or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: Intel HD 4000 or better
- Место на диске: 75 MB
Отзывы пользователей
Hard and charm.
Very fun take on the Tetris genre. You really need to plan ~4 steps ahead of you want to make the most of the pieces you're given. It's a bit hard playing this after Tetris Effect though, as the blocks stick as soon as they land here and Tetris gives you a little bit more wiggle room to make last-second changes.
Twists and bends your mind from traditional Tetris-like game play but certainly has a unique appeal to it.
It looks trippy at first, but once you get into it you realize it's just tetris with swapping back and forth between two boards (a 180 degree rotation is just mirroring). The game is a bit more forgiving than tetris because if you block yourself off on one board you can still clear the blocked lines on the other board, and it's a bit trickier to plan ahead because the boards keep swapping around, but it's really not as much of a brand new game experience as it claims to be.
Also, Fixed mode doesn't preview your blocks properly.
I don't understand the benefit of the strange new parts, but the game is as addictive as Tetris. It comes with a clean, fresh design and also the music is catchy somehow.
For me, especially for the split screen mode, it's definitely a buy recommendation.
the game is very nice, a "new challenge" for tetris lovers, is like play 4 tetris at same time.
the minimalist look and colors are very good.
my impression for this game is that is very slow, the time it takes to the screen turn around take so long and became alot boring!
what i miss in this game:
- more options that increase the speed of the game.
- infinity ( http://harddrop.com/wiki/Infinity )
- reward for tspin and all other piece spins
- ghost piece
- hold piece
- a 3d isometric mini map from your game would be very nice and fun
don't be deceived by the trailer (or maybe only I got it wrong)
it's not TETRIS in 3D
you neither build castle walls, nor play on different dimensions
it's just a variant in which the whole thing gets spun, so the level interlocks
with what you just planted there before it turned
(which can also help you not mess up your game too fast)
therefore you can plan ahead if you remember the pattern of the side view, meaning it has
so much potential, but:
doesn't have things like T-Spin
maybe it's me, but I just had a session of 27 minutes
and it became interesting from lvl 16 on,
before that it was just really taking way too long .. felt rather dull, if not boring even
been playing Tetris since the release of Nintendo Game Boy
this has so far been one of the rather dissapointing variants, shifting from the original Tetris
maybe I'll try multiplayer the next time, or see if I can now skip ahead and play from lvl 10 or 15 on
so let's (lemme?) give this a yes -for- now
although I'd not give almost 4€ for this I guess... (got it on sale)
This is a neutral review (neither 'YES' nor 'NO'). It's a game for Tetris enthusiasts only. If you're one, than thats for you. If you're not I would recommend a different indie/puzzle/casual game as the twist mechanism does not improve much on the original Tetris experience.
Just saw that this game was on sale after it was greenlite awhile ago. Bought it downloaded and played a few games. Got to say make even a experienced tetris player like me scramble and try to figure where to place blocks. I love this game already if you havent played yet I would highly consider buying.
Pros:
- The music
- The block design & variety, don't know if the shapes are proper random but there are at least more than Tetris & that was nice & annoying because I wasn't expecting to need to make space for a + symbol.
- Line explosion graphics are satisfying as is getting the | block on the side where you've set a channel for it.
- I will probably assist my spatial thinking if I can get my head around remembering 4 board layouts at once.
Cons:
- I never realised how awkward keyboard only menus were until this.
- The pieces auto-lock when they touch another one, so you can't do the just-in-time slide across the board that produces many heart stopping saves in Tetris. It basically renders the top 4-6 lines of the board useless in the later stages as the piece will drop in & you have basically zero time to adjust.
- The pacing in the early levels is very slow due to essentially playing 4 games of Tetris at once, for the first 5 minutes of my first game it felt like the most boring game I'd played in a while; that goes away by level 6 or so of your first game when the speed of gameplay heats up & you know what to expect for future games, but I feel it needs addressing.
- White background with a slightly shinier white grid is an odd choice. The grid is hard to see when you need to make some fast channel decisions & bright white is annoying for long periods. It doesn't need to be dazzlingly colourful experience in the background like I guess Neon Drive or even Lumines, but...something to not blind me when games run 15+ minutes.
- 'Fixate' the game mode where you can't rotate the pieces feels like something you could do in other games of this type, but wouldn't.
- I do hope we get a 'Piece Hold' function, seems like it'd provide some good strategy.
Дополнительная информация
Разработчик | Stijn Van Coillie |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.01.2025 |
Отзывы пользователей | 80% положительных (10) |