Разработчик: Very Simple Idea Studios
Описание
So what is this?
Much like the title says, the game has its roots in the "idle" genre and indeed it was such when it first started out. But it has evolved into so much more that, in the current incarnation, I can proudly say it's a full-fledged civilization builder.
Idle Civilization offers depth and complexity that most idle games do not. Yes, you will see big numbers, yes, you will only go upwards and rarely downward, yes you will have a prestige system and other classic elements, but you will have so much more to manage and entertain yourself with than in your average game in the genre.
Alright, so what should we look forward to?
- over 30 buildings
- over 60 researches
- 6 deities to worship with unique powers
- a randomized map full of towns and villages to conquer on each colony
- ruins to explore in search of ancient magical fragments
- mighty heroes to send on epic adventures to gain loot and glory
- unique wonders of the world
- diplomacy and cultural events
- random events
- lots of achievements
- a compelling colony system
- offline progress
- and more... (there's always more and more)
So what this game isn't
This game isn't something like Sid Meier's Civilization. This is a management game where you oversee your civilization from various panels and buttons and sliders and commands. Well I guess you can see that from the screenshots and videos but it doesn't hurt to state it again.
And who are you?
I'm a fledgling developer from Romania, working on this project mostly alone (with help from a dear writer friend for the lore, game newspaper and quest texts/direction) and hoping to bring you something that you will enjoy for hours upon hours. Others have!
Wait, others have already enjoyed this?
Yes, I've been working on this game since early 2015 and the game started out as a browser game and it's currently enjoyed over 500,000 plays. You can still play it on Kongregate but the Steam version will have features, wonders, areas and generally content that the web version will not have going forward. I feel the game has matured enough so that it can be considered a full (albeit small) indie game that deserves a PC release. If you feel the same way, please vote for it. If you don't like it, please let me know what exactly you would like to see or what bothers you.
I'm always available for inquiries through the discussion thread or through email at [email protected]
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Microsoft Windows XP/Vista/7/8 (32 bit or 64 bit)
- Processor: 2.33GHz or faster x86-compatible processor, or Intel Atom™ 1.6GHz or faster processor for netbook class devices
- Memory: 512 MB RAM
- Graphics: DirectX® 9 Compatible Graphics Card
- Storage: 100 MB available space
Отзывы пользователей
Abandoned game, don't waste your money on it.
It has been abandoned, with bugs that are not fixed and certain achievements unavailable to be obtained. Long abandoned.
Do not buy it unless you just like collecting games in your library, but I enjoyed it while it lasted (the game has changed greatly since I've played it long, long ago. It was still being updated, with promising ideas, but even as I replay it now, I've encountered a few bugs in the first 10-20 minutes of a new save).
Game resolution bug, opens in small window and in order to click on anything you have to click far below where it is on screen. Cannot change the resolution even if you make it in the game -_-
The game is broken. I don't mean a little buggy, I mean broken. The devs haven't said a word for more than 3 years. Do NOT buy this. It's not worth a penny more to the devs. I have reported it as abandoned and so should everyone that comes across this.
Very first time I reloaded after a save, loads of my villagers were missing so my production was way down from where it should have been.
Game is dead, not under active development for many years.
8 hours played. Just not willing to put any more time into the game to find that the save does not leave off from when I exited the game and it will never be fixed.
Reluctant to leave bad reviews. So I seldom do. If I don't have anything good to say I just tend to shut up, but in this case just trying to warn people away from a buggy/broken game.
Basics of game play, you want to restart from exactly where you left off, right? Well, you can't!
One of those click-bait games that looks like it would be perfect for you cell phone. Start with two villagers, end with an empire. Have them gather wood, stone, and food. Then build and build. If they seem to be slacking, crack the whip by clicking on the resource button and they will produce more. Do research to make them work faster. Send villagers out to find resources and special items. Have cultural events. Build monuments to your greatness.
conclusion
mindless mobile civ simulator that should be cheap and should be easy.
I wouldn’t mind that much that this game is abandoned or incomplete (even though it’s a pity, because there was potential) but compared to the fact that one of the most important core mechanics and in-game upgrading system that is based around the whole idea - it’s even in the freaking title: idle - does not work, it’s unacceptable and makes the game unplayable, at least in the way that it was actually intended and supposed to.
ABANDONED!!!!!, no updates since 2016.
Some things don't work right and parts of the game may not work at all. Different people experience different issues. Some things that should don't work when you're offline, making the game even worse to play as you have to constantly baby sit it.
Fun when you first play it. New game feel.
13 hours later I was bored as hell.
It's way too grindy. It's extremely repetitive. And it's broken.
Eventually, you conquer everything and you get to start from scratch again with a few points for the next reset, and so forth. Over and over and over. It's the exact same game every time with just a few more resources each time.
Your goal: to build wonders. Therefore you must conquer all settlements (set amount each time) and the 3 ruins. Each ruin gives you 1 fragment. 1st wonder 4 fragments, pick the wrong one, you're screwed. Next wonder 16 fragments and so forth. I picked the wrong one. Every reset your hero starts at level 1, I never got my hero past level 3 after 7 resets. and you can only send him out every 10 minutes. Level 1, expect your hero to mostly fail. Exploration reset doesn't work when you're offline, making the game even more tedious. Also your Keep troops don't level when you're offline. I got 2 of them once to level 1 from the 13 hours I played the game. They also reset their levels when you reset, even if you retain them.
Finally you learn to only build Templars & Markmans and only worship the god of war (of the 6 gods) if you want to get anywhere.
At least there are no micro-transactions to get in the way.
Overall the game is uninspiring (frankly, utterly boring).
The game has promise but has been abandoned.
The problems that I have may not be the ones that prevent the game from being fun for other people but for me are enough to give a thumbs down from me.
First problem is no manual, and no way to correct a mistake.
The game is a simple clicker type game but after spending many hours playing you can click wrong once and loose hours of work. While this is not the main issue, the problem is you do not know you are making a mistake till you do it, and no way to know ahead till you make it.
The other issue is because it scales production you end up with bugs where your production should cost one level but you end up paying another. To fix it you have to exit the game and restart the game to clear the memory and reset the formula. This happens each time, so you only get the "fix" one time as soon as you change screens it reverts to the broken formula.
End result the more I played the more the bugs/issues drained the fun from the game.
Its fun for a few hours, just long enough to not be able to refund, But not fun long enough to pay for, as there are plenty of free games of this type that you can play.
I was hoping since it was not free play it would not have the free play issues.
Dev took the cash earned in 2016 and left the building. Fairly lackluster idle-game, absolutely not worth the price.
It has the basis of what could be a good game, but it was abandoned long before it could ever reach that point.
Don't buy, it's not going to leave early access any time soon.
Has not been updated in almost a year. Abandonware. And they expect money for it. There are better free games with fewer game-breaking bugs.
Don't buy it
This game has been abandoned and at earliest since 2015.
Buy if you want to waste money. Totally abandoned.
UPDATE TO REVIEW:
As of Friday, August 11 2017.....
I looked at the Dev thread....
Oh yeah still dead. A dead game and I recommend never buying thesr games from the same company. I am gonna try to motion for a refund, I think they manipulate and exploit the rules to make refunds technically unable to do.
I will fight for a refund.
I tried, I really really tried, 300 hours I tried, This game just isn't worth playing, there is no end game, you conquor the war game in less than 3 hours of gameplay, and than your just upgrading things in a increasingly rediculous prestige system, the menuing sucks, and the game just doesnt flow, its clunky.
I tried man but honestly, 1/10 I wouldn't recommend this game to anyone. Sorry, Not fun while it lasted, and I am happy to never play it another minute
Is it a Clicker game? Is it a Strategy game? You decide.
This is easily one of the best clickers I've ever played, and that's due largely to the fact that it adequately disguises the clicker elements in a deep set of strategic rules that always empower the player.
I've played over a thousand hours of Clicker Heroes, which I still play to this day, and I've found I'm a pretty big fan of clicker games, as I enjoy the playstyle of making small changes to effect big developments.
This game doesn't let me down on that front. It was a bit overwhelming at first, as I wasn't completely clear on how things related to each other. A couple of hours later, I was playing like a pro and already dreaming up strategies to get further and further.
Play a little, idle a lot, idle a little, play a lot.
One of the nicest things about Idle Civilizations is that it doesn't leave you idling for hours, waiting for things to do. If you want to setup a good idle build, you can do that, but you can also sit at the computer and do quests, raids, exploration, or just plain development, while you wait for resources to build.
This is perhaps one of the best things about the game, is that it can feel completely like a strategy game if you want it to, or a clicker idle game if that's what you'd prefer.
Either way, this game is definitely worth the very generously low asking price.
A must buy for clicker fans
What is Idle Civilization?
Idle Civilization is an idle game that - ironically - can keep you busy.
Whereas in most idle games you have only one resource you mainly spend, and then one reset resource, here you have five main resources, one complementary resource and one reset resource. The game simulates a colony, a settlement in the middle of rich grasslands, with forests and mines abundant. You use food mainly to receive more population (more on this later). Wood and Stone are used to build basic buildings, Metal and Gold are used for more advanced buildings. Sadly each building uses only up to two different resources - more depth would have been good here, even if it wouldn't change the gameplay much. The sixth resource is faith which has no real use beyond a certain income and can't be traded. More on faith later.
I feel like the game is explained best by the order it unlocks its things, so let me try to give an overview here.
At the beginning you have a settlement with two people - I assume they are one male and one female, and please don't make the incest jokes then as I will also assume that the population mainly comes from people immigrating, not from them having thousands of genrations of children.
Starting out:
So you have those two people, but no resources and no research. Thankfully the tutorial tells you what to do: You click ten times to gather food (if you go for all ingame achievements you will need to click on each of the three collectible items 10,000 times in total, while in reality you would need less than 200 clicks in total there for the entire game). After you got the ten food, you can do your first research, after which your people can be freely assigned to any resource you know - food, wood and stone at the beginning. So you should assign them to wood, build a hut, assign them to food to get more population. Now with six population, you distribute them equally, so you have an income of all resources. After about one minute you can build a building that generates food, wood or stone. Of course, you choose wood. After another minute or so, you build the first stone building. You keep on building more then, and when you have three or four you go for the next higher tier which takes like ten times the resources but generates a lot more as well. So you get more income, can build more huts and population.
Exploration:
So far, so standard. Now you can research writing, which enables you to do pretty much everything. It is a prerequisite to metal working, but also enables a random event system with only few bad events. I am not sure if exploration is unlocked now or was already from the start. On exploration you send up to half of your current population to explore the neighborhood. They are either sent on a 20 second exploration with no risk, or later on a 40 second exploration with some risk of dying (you will need drafted but not specialized soldiers for that, more on this later). Each exploration gives you the chance to see a strange event. NEVER click on no here - the strange events always have a positive outcome, and one of the first gives you even a permanent bonus that includes higher birth rates (which further down the road translates into a higher max population but for now only saves some food and time), a 50 percent production bonus, and much more.
Metal and Coins, Reset:
You unlock metal now which unlocks coins. This for now allows you to do further research. At some point you will have 10 colony points (125 civilization points) and you will want to reset the game, but not before having gotten religion. More info below. Invest the few points so you always start with writing, have higher income, By now you will think you never get to 100 colony points, but this is not true - things will soon explode.
After the reset, things go a bit faster, you get back to the point where you were before, including unlocking religion. Things go slightly faster now, and eventually you can unlock wages which don't really do much now - the first few colonies take a while to set up.
Wages will increase your income. Simple as that. You pay a percentage of coins produced, but the gain is so high that you make more money up to a high extent, essentially multiplying all income. When you have enough resources to build the highest coin production building, you are in for that treat, if not before.
Other activities:
You will have access to religion which allows you to choose one of six deitys, each with five spells that charge over time and need faith to do so - the production will soon be enough to fill all up constantly. Depending on your playstyle each deity has its advantages, but the war deity is especially helpful when you set out to conquer the entire world for the first time. After that, you will have enough colony points to invest into a 100 colony points perk that reduces food costs for new population extremely, so you can always keep on drafting. For that reason, you will also invest some into the perk that drafts more people at once and the one that increases birthrates. At the end, I think Chrysantema is good to choose as she provides a bonus to colony points and free research etc. for the next colony. In fact, if you choose her for your very first colony and use all her abilities ten times (at least the three that stack), the second colony will get you greatly further in the game. But combined with the 100 colony points thing she is even better. The thing is just, you need all six gods for all ingame achievements, so you will want to do them in the early colonies to choose those later that you want to use.
Anyway, eventualy you also unlock a tavern - possibly by choosing the perk - and can have a free hero thanks to the permanent bonus from the strange sighting. The hero is sent on adventures which makes him gain experience - needed to unlock more adventures - and find valuable items, at least in the sense that they grant extra bonuses. Selling them for a small glory price is not recommended, unless you already have one of the item or you are about to reset. The hero can't die, but he can fail the mission - resulting in him just wasting time. In roughly 2 of 3 cases he will succeed and grant a small bonus to your colony then.
You unlock the keep later where you can get Covinari. Those are freelancers like the hero, but give a permanent bonus and malus to the colony. I prefer the 10 percent more production but 10 percent higher food costs for population. They level up over time and can unlock extra bonuses for your colony, including their main bonus - but not malus - being multiplied.
Culture increases your happiness by using - but not spending - part of your civilization score to host festivals, which in turn raises production and later birth rates.
The military finally lets you draft soldiers and specialize them. Unspecialized soldiers are gained by drafting or by losing specialized soldiers - a very beneficial system that makes sure you only lost resources but not population. You can conquer other cities - at the beginning you want to conquer the tier 1 cities, but after a few colonies you can have a military big enough to start with the best cities already and conquer everything. Specialized soldiers come in melee and ranged, where usually ranged deals the damage and melee tanks. You will want to only recruit the highest available tier, as the others just do less but cost less resources.
There is a marketplace which I think is unlocked by a perk and lets you trade resources 50:1, but with some buildings this gets down to 1:1. This is pretty useful to create more buildings, which you should always do before resetting. Each building gives civilization points, and I think so also does each population.
Unfortunately, my place runs out here. The game is played with the mouse, keyboard shortcuts exist, and I recommend it to any idle game fan!
Really fun game. Bought during steam sale, and thought id try it out and its actually a more advanced clicker game (more idle) than clicking. But you have to buy upgrades and manage your people. Its good for the price :)
More under read more.
Even though it's in EA and not f2p, this is still pretty good for how it is. It's slow at first, but it starts to stack up over time. It's not like the other ones, i.e. Tap Heroes, Clicker Heroes, or Sakura Clicker, it's more like Adventure Capitalist where you sit and gradually upgrade your mineral per second. I recommend this to those who want something to check on every now and then, or play while watching a TV show or binge watching YouTube.
Edit: The music also sounds like old school Runescape, that's just my opinion.
Edit 2: With the update that fixed minor things, it seemed to have gotten a bit better. I, honestly, enjoy the new wage system. Just be careful, if you type in "100", it'll get rid of all your coins per second.
Edit 3: After playing over a hundred hours, I can honestly say this is the best clicker/idle game I've played, it's really quite enjoyable. It's not too clicky or too grindy, you can even restart every 30 minutes if you gain enough culture points (One Civilization Point per 125 Culture) in a short amount of time.
If you like casual titles such as AdVenture Capitalist or Clicker Heros, but may want a little more complexity, than Idle Civilization is certainly worth checking out. Its one of those games. I generally feel guilty for enjoying some of those mindless clicker-fest titles where there is no end-goal, and nothing changes from day 1, except numbers getting larger. With that being said, I do like them, and the idea of having more complexity and slightly different stages of strategy sounds really good. This is what Idle Civilization is trying to do.
Pros:
+Idle clicker game that is trying to raise the bar for this relatively new genre
+Its cheap
+Has a welcome layer of complexity not found in other games like this
+Addictive, like all the others
Cons:
-Some menus need work. Why not have all the options (or buttons) on the same screen? No need to scroll, and have giant buttons (plus the scroll is not linked to middle mouse button). Or at least give the user the option to have everything on the same screen. Its Early Access, so this is acceptable at this point, I suppose.
-Like other idle clickers, it doesn't matter what new options do when they open up - JUST CLICK THEM. There is little strategy in early to mid game here.
-I believe it has to be open to earn you stuff. I don't think back-calculates time after you open it up a day later (like AdVenture Capitalist, etc.). This is fine, I guess, its just slightly different.
Yeah totally worth it for me. But that comes with the caveat that you like idle clicker games. If you are not sure, just download AdVenture Capitalist (its free and on Steam), and if you find time flying away, then look at this title.
If, like me, you're the sort of jerk that gets sucked in by idle clickers, Idle Civilization is worth checking out. It's a different take on the genre, while employing essentially all of the same old mechanics. It also introduces a few new ones.
However, it is still an idle clicker. You're running a land by clicking on stuff to make numbers get bigger. Build more houses (by clicking on buttons) to get more people. Assign those people to gathering various resources. Use those resources to build more stuff.
I'm a little undecided on the graphics, but there *is* a somewhat charming early-90s / late 80s style to them.
I look forward to further development on this game and feel it was worth the five bucks for what is already there -- again, if you're the kind of jerk who likes idle clickers... like me.
If you like games like travian, tribalwars, imperia-online etc. but the idea of other people crushing your town when you were asleep or needed a week for work/study frustrated you. Or finding that you have nothing to do for a hour while resources are gathering.Well idle civilization is the anwser for you my friend!
Build things, let it run in the background for a few hours, then build some more. After making some progress you will be able to attack other NPC towns, go on an adventure with a hero - in other words actually play without just waiting.
Дополнительная информация
Разработчик | Very Simple Idea Studios |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 46% положительных (127) |