Wick

Wick

4.0
Очень положительные
89.00₽
Steam Store

Разработчик: Hellbent Games

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Описание

Will you survive the night?

Wick is a survival horror game where ghost stories are brought to life. Explore a local legend about the long lost children in the woods who can still be seen-- but only by those who dare to enter alone by candlelight.

Deep in the darkness you sense you are not alone. But will you live to tell the story? Navigate the darkness by candlelight but be sure to keep track of the candles you find.

You'll need to stay in the light to keep your fear at bay-- and there is plenty to be scared of. You'll soon discover you're not alone. Come face to face with a variety of enemies then learn what it takes to evade each one, or die trying.

FEATURES

-First person exploration and action

-Candlelight mechanic requires you to constantly seek new candles to stay in the light and keep fear at bay

-Multiple enemies require unique strategies to evade

-Mysterious story pieced together through in-game collectibles

Поддерживаемые языки: english, french, spanish - spain, russian

Системные требования

Windows

Minimum:
  • OS *: Windows XP
  • Processor: 2.0 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible
Recommended:
  • OS *: Windows 7
  • Processor: 2.8 GHz Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible

Mac

Minimum:
  • OS: 10.6.6
  • Processor: 2.5 Ghz Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 2600 / NVidia Geforce 8800
  • Storage: 1 GB available space
Recommended:
  • OS: 10.9.5
  • Processor: 2.7 Ghz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 6770M 512MB
  • Storage: 2 GB available space

Отзывы пользователей

Рекомендую 20.11.2024 04:45
0 0

Spectacular game. quite frightening. love the characters

Время в игре: 782 ч. Куплено в Steam
Рекомендую 31.10.2024 21:59
0 0

Very difficult, a bit unfair at times, but terrifying and so satisfying to complete.

Время в игре: 306 ч. Куплено в Steam
Рекомендую 19.10.2024 22:04
2 0

Day 19 of the October Horror Reviews: Wick

Let's try something different for this review.

It's a cold, bitter night. Encouraged by friends to take part in a local ritual, you're told the tragic, heart-wrenching tale of a family who lost everything - five children and two parents, seemingly gone and long perished after a mysterious fire. You listen, but only halfheartedly. While you doubt the legitimacy of their tale, you also feel the pangs of anxiety as the leaves tear under your feet, owls calmly hooting across a network of trees. You're not prepared for this, no teenager wants to be in the woods late at night. It feels outright stupid to be out here.

Ushered by manipulative stares, mischievous smirks and the promise that you'll never have them think you a chicken again, you take your only bastion of comfort through the night from your friend's hand - a single, wax candle. The texture is unpleasant, and as you steady your grip, you give them one final look as they close the creaking wooden gate behind you. You let out one breath, an anxious sigh as you listen to their giggles and jokes while they walk away, leaving you in the vacuous, potent darkness.

Quiet night. But the silence feels like a double-edged knife, callously pressing against your chest. You can hear the beating of your own heart, the hastening of your breathing, and without waiting any longer, you draw a match from your pocket and set it alight. For a split second, you could swear you see the shadows dancing *away* from the flame. As if they're terrified of the light. You quickly light your candle, your only ally through what will certainly be the longest night of your life. The purity of the flame burns through the feral dark, and as you take your first steps further into these woods alone, you note a glistening from a distance. Something's twinkling. Multiple things, actually. You note their directions, you've never witnessed anything like it, something that glistens with such certainty in the cloak of night.

As you approach the first sparkling object, you could swear you feel a presence. The trees feel as though they're closing in on you, watching you. Your pace increases, you want the night to be over, more foliage breaks and rips under your feet and finally, you set your eyes on what was sparkling. Another candle. It's then that you notice that your hand has been crawling further down the candle you already had, it seemingly burns much faster than anticipated, and in a hurried desperation, you reach for the new one as your ears twitch at the sound of rustling in the trees above.

Just in time, you pick it up, light it, hold it close and throw your gaze from side to side, up above, and you can't see anything - you let out a sigh of relief. Never again will you give into peer pressure, especially not when a black silhouette drops from the trees, as if materialising out of nothing. It lands, and raises its head - a child. Wearing a mask that smiles eerily at you. His uniform, despite him climbing trees and his moving about the woods, appears pristine, but you can't recognise the logo. Does it matter?

He stares, and you stare back. Cocking his head, he doesn't speak, but instead utters a singular, guttural growl. You can't speak. You can't say anything, instead: Your foot pivots, and just as your body begins to move on its own, rushing away, you feel him charging at you. That's no ordinary child.

Wick is a horror game that has been out a good few years, now. It feels like a bit of an evolution on the Slender formula with the FNAF timer, as instead of facing off against one enemy, you face off against a few, and their spawn conditions vary based upon your position in the map, what you're currently doing, if you have a candle lit, etc.

The game punishes you for lazing around, the game punishes you for thinking you can simply run from every encounter, the game punishes you for not thinking outside the box. These kids aren't trapped animals lashing out, you're the mouse trapped in the cage with the snake that is the composite of each child, and while you can't escape, you simply have to survive. Every hour introduces a new threat, or upgrades the existing threats. Every hour also brings new collectables.

Okay, the game hides the imperfect graphics behind a layer of darkness, and the sounds don't always come out so clearly, but there's a lot of love that's been invested into this game, and it's easily one you can play for hours. The difficulty spike feels fairly natural, and it's not an easy game (at least, not for me). I think you can take a lot from this game, and while it's not super scary, the little jumps here and there still startle me.

It's cheap, easy to get into, but difficult to master. Definitely worth a try. 7.8/10

Время в игре: 257 ч. Куплено в Steam
Рекомендую 15.10.2024 21:03
1 0

Like other reviews have said, great slender-esque game that still stands the test of time from that era.

Good jumpscares, simple map to wrap your head around, long enough levels to feel the pressure to survive each hour/level and the killer ghost's mechanics are all fun enough to deal with and not be too annoyed.

Pro Tip: If you get that ghost who pops up all around you, just don't move and look up, he won't kill you and will go away after he's done crunching on some T-bone steaks while you're looking up.

Время в игре: 100 ч. Куплено в Steam
Рекомендую 24.09.2024 20:32
0 0

10 / 10 , i love this game

Время в игре: 134 ч. Куплено в Steam
Рекомендую 14.11.2021 16:46
2 1

Very good game. A bit different to the usual indie horror where you're cast into a dark forest and have to survive. In other games like this in the vein of slender, you need to collect a set of mcguffins to progress. Wick's skillfully dodges this annoying pixel-hunt aspect of these games and instead focuses on pure survival. You just have to last the night.

The game is split into a series of 'levels' for each hour of the night, but in essence these levels are all the same, you're in the same area each time, only the threats you face escalate as each level goes on. This is actually a pro as it allows you to get more familiar with the environment, as that pre-knowledge is essential if you're to survive the final hour.

There's a good 2.5 hours of gameplay in this and honestly even at the end I will still finding unique scares (I was not expecting THAT to happen at the well I can tell you that). And probably an hour of that was on the final level, as in that one the forest throws everything at you.

And I won't elaborate on what the everything is, suffice to say is that what is lurking there is truly terrifying. All you have to defend yourself, or at least lower the velocity at which the forest comes after you, is a set of 6 matches each hour and some candles scattered over the forest. You can't just sit still as eventually your candle supply where you are will go out (you can't carry more than one candle at a time as they're pretty big), and instead you have to stumble about in the dark, guided by the periodic flashes of light in the distant gloom that indicate the presence of a candle in order to provide another moment of respite.
There's also some added collectibles scattered each level about which actually do add to the lore and atmosphere and are a nice little addition to come across.
Highly recommended for horror aficionados.

Время в игре: 159 ч. Куплено в Steam
Не рекомендую 31.01.2021 00:53
4 0

Interesting but, "Tom" has a chance to kill you regardless if you look at him or not. Probably the most frustrating horror game I have ever played.

Время в игре: 631 ч. Куплено в Steam
Рекомендую 25.01.2021 20:01
2 0

It is a really good game, but sometimes I would stop even though I was holding w; and also when the first ghost saw me, I randomly couldn't move and then I died. Again, it's a good game but be aware of this glitch.

Время в игре: 18 ч. Куплено в Steam
Не рекомендую 01.11.2020 07:46
7 0

This game starts off strong, The premise is fairly simple, you are innawoods with a candle as your light source. The objective is to survive until 6 am, starting from midnight every hour that passes constitutes a "level". Each level introduces a new "ghost" with their own mechanic on how to deal with avoiding them, the core mechanic of this is actually quite interesting and later levels become different combinations of different ghosts.

My issue with this game is how repetitive it becomes, once you grow accustomed to the ghosts, it's just a matter of reacting correctly whenever it "spawns". What actually makes it worse is that it becomes very RNG heavy, certain ghosts require you to avoid going in a general direction, sometimes they spawn in bad places. As your candle dies out you need to find one of the various fresh ones scattered throughout. If a ghost suddenly spawns between you and the candle, get fucked. If a ghost spawns as you're going through the long animation of lighting a new candle, get fucked. If you have no light source, ghosts "spawn" more often. You will sometimes die without there being a single thing you could do about it, just because you were unlucky. The fear easily wears off when you get used to the formula and it just becomes annoying to get through instead.

Время в игре: 136 ч. Куплено в Steam
Рекомендую 25.02.2020 05:27
7 0

Don't think... run


Wick is a game, I realize, that I'm not very good at. That could be for a few reasons.
First of all, it reminds me primarily of one of Yahtzee's reviews, specifically the review of Five Nights at Freddy's, a game I have yet to try. In that review, Yahtzee says that it "does its job too well." I find myself reluctant to continue playing Wick, simply because it enjoys its status as jumpscare simulator. I prefer my horror to be more slow burn or psychological, but Wick is content to just be in your face, all the time.

I also realize I'm not very good at it when I die for the fifth time to the creepy little girl in the bunny pyjamas. Your goal is to run around a lot and look for candles, as candles help to ward off the creepy kids who are stalking you through the forest. Unfortunately this is also the game's greatest weakness.

The game assumes you will want to run around the forest picking up candles and just surviving. However, the little collectibles you can pick up hardly seem worth playing the game for. The game's story is just a skeleton, propped up by nothing more than the impetus to "survive the night". Now, you may be after different things from your games, but there needs to be something more of a narrative or gameplay hook than "pick up candles and collectibles that serve no apparent function" for me. As far as my research into the game has taken me, there are several more hours and several more kids that start to make the game harder and harder, and with the game already being stressful and difficult enough for me, paralyzed at once by overwhelming lack of motivation, direction and more than a little fear, I find it hard to want to continue playing. However, I shall resolve to try and beat this hour of 1am, then perhaps I shall jump ship to another game. From additional research I've done, Five Nights at Freddy's avoids this problem with an elaborate backstory constructed behind the scenes, and a lot of reading between the lines to do. Wick, I feel, didn't do this nearly as well as I've heard Five Nights did it.

But I do still recommend this game, just to a very specific audience. You will love this game if you are happy to hurl yourself into a difficult scare-fest - it's like being on a really, really scary ghost train that was allowed off of its tracks, for just a little while. So, it's a rather tentative recommendation, but I can respect the work that has gone into this game and the ideas behind it - I just wish the story were more compelling and the gameplay more strategic than "walk around, pick up candle, run from goddamn scary children, stop running, walk around, pick up candle...". If there had been dynamic weather systems that you had to protect your precious flame from or a deeper, more complex world to explore, this game would have been an easy recommendation. But as it stands - good for jumpscare fans, not for many others.

Время в игре: 124 ч. Куплено в Steam
Рекомендую 19.01.2020 13:21
2 0

This is a decently spooky little game. It does rely more heavily on jump scares than it does atmosphere though, so if jump scares aren't your thing, you may want to avoid it. I recommend this game on sale.

I'm still working on beating this game as the RNG pertaining to the mob spawns has been very unkind. There isn't a lot of technique involved or much direction. You just have to get lucky enough to find the items and survive every hour.

It's incredibly hard to see even with gamma turned all the way up and many of the achievements are buggy. This game is also rumored to eat your computer alive if you don't use the VSYNC option(yikes).

Is this a fun game? Sure for about an hour. Then a lot of the horror/fear wears off as you get more familiar with the map and mechanics. Instead of being afraid while running from the monsters, you end up being irritated because they keep spawning on top of you and one-shotting you.

Some of them can be avoided. There is one who snores and you can listen for that to avoid. And another who leaves if you just stare at the ground. But the others are a real pain in the arse.

I prefer my games to be skill-based rather than luck/RNG-based as I'm a very unlucky person. So this is more of a sideways thumb since aside from all this, it really isn't a bad game.

Время в игре: 83 ч. Куплено в Steam
Рекомендую 21.05.2019 17:12
5 0

A really good "survive the night" horror game. The enchanting graphics as well as the sound effects and the partly driving soundtrack create a dense atmosphere. The level of difficulty tends from easy to very challenging. Armed only with a candle you have to explore a dark area in several nights and find different objects. The area itself always remains the same, but you always get different tasks. In addition, the level of difficulty will increase every night.

The supernatural you have to run from is becoming more and more common and comes in different variations. Because here you'll not only meet one opponent who will make your life hell, but several and sometimes at the same time. Each of these enemies is unique and has special abilities and characteristics, so you can immediately tell who killed you... or not. The appearance of the opponents doesn't follow a special pattern. There are at most hotspots and triggers that make your life easier as soon as you can recognize them. Items such as candles are also randomly distributed. Special random events in the area will also surprise you. So no game run will be exactly the same as the previous one.

But it's not just about running away from an opponent. Candles consume themselves, the probability that you will become a victim increases when you run around in the dark. You'll also need matches to light candles, or you can use a candle with another candle. Your escape will be made more difficult by an invisible endurance bar... running around senselessly won't extend your life.

So, what do you think, do you want to go out and play a game of life and death?

Время в игре: 558 ч. Куплено в Steam
Рекомендую 27.04.2018 04:27
6 0

Huh, you know, I forgot about this game and to make a review for it, so here... and ah, here's my playlist for it: https://www.youtube.com/watch?v=6K1B5kCILbo&list=PLXbc-BwqTyionWntPuy2aV1ZfAIy3aj5W

Here's the typed up version, and no, I didn't play the free DLC because I generally didn't want to go through the process of replaying the game for these items to unlock said DLC mode. Oh, and of course there'll be spoilers for the main game.

-The story is pretty much like hearing one of those ritual creepypastas. The protagonist is peer-pressured into performing a ritual involving creepy demon children, and that's about it. There's apparently a whole history of these children that you can discover more of as you unlock secrets by finding hidden items and playing the DLC.

-The gameplay, looking back at it, would fall into the FNAF category because it includes different characters with different mechanics, and has roughly five parts to survive. With this said, at least it was enjoyable when it didn't become repetitive. In most cases, repetition only maximizes from dying over and over, and it was honestly pretty simple if you understood what each character did. Not to say it wasn't stressful nor scary, but once you learn the mechanics, they aren't all that big and bad as the game makes them out to be. As for the rest of the gameplay, there's candles that allow you to be attacked less frequently provided they're lit, and it wasn't too bad and used properly.

-The audio was well done, I cannot lie about that. With most people voice acting arrogant teens who dare the weaker ones, they served their purpose well: they made me wanna punch them square in the face and tell them to quit being dicks.

-I'm a cartoonist, so I appreciate the game's unique art style between the environment and most certainly the enemies.

Wick is a game I'd give a good go for, especially if I had the patience to find all the hidden items to unlock the free DLC. With a well-crafted environment and audio to boot, I would suggest to give the main game a shot if you're into a FNAF-esc gameplay style. Thank ya for readin', and I hope you're having a great day!

Время в игре: 55 ч. Куплено в Steam
Рекомендую 29.10.2017 03:10
13 1

Pros:
- a good example of a successful Slender clone
- builds tension well and scares
- the story is decent
- has a nice creepy atmosphere
Cons:
- it's short and repetetive

Время в игре: 67 ч. Куплено в Steam
Рекомендую 18.06.2017 05:40
8 0

If you love horror and you don't care much for an in depth story, this game is great. I was hoping for more of a story, which it had, but not more than there's some spoopy ghosts, look out for them. However, I CONSTANTLY had goosebumps while playing this game and a constant adrenaline rush. If you're into that, you won't regret playing this.

Время в игре: 85 ч. Куплено в Steam
Рекомендую 24.06.2016 02:12
4 0

What is wrong with ghost kids these days?

Okay real review time:

In my brief time playing (I like to take these games reeaaall slloooww) I've seen some pretty impressive graphics, heard some awesome music, and saw some pretty neat and genuinely spooky characters. I got jumpscared pretty good too.

It's like five nights at freddies: Survive until 6am, only you're not getting paid and it's ghost kids and not murderous animatronics after you.

Buy this game.

Время в игре: 50 ч. Куплено в Steam
Рекомендую 02.06.2016 13:11
69 0

I don’t think that anyone would play Slender if it came out today. The craze of indie micro-budget chasing simulators has grown stale, the market too saturated for even quality titles to stand out. Despite my distaste for Slender‘s lack of gameplay and YouTube-bait scares, I can appreciate it for being a fun little title made by fans with more enthusiasm than game design experience.

It spawned a genre, but Slender‘s style lacks legs. You can debate about the respective spookiness of whichever specter or boogyman is chasing you through this week’s forest/abandoned park/haunted house. As far as gameplay goes, it’s not terribly hard to replicate “walk around and hunt for items while being spooked.” Improving on this formula is simple, as any interaction and/or variety is new.

Wick is Hellbent game’s most recent attempt to evolve the genre. Normally, I wouldn’t have interest in such a title. There are countless new Slender permutation every year, and I can’t go through them all for sake of my time and sanity. They tend to be games I play when I have absolutely nothing else to do, and fall to the farthest back burner on my to-do list.

Still, I’m nothing if not a hopeful, cheery gamer, and every once in awhile one of these titles catches my eye. For reason’s I can’t quite pinpoint, the Steam page for Wick proved such an occasion. Maybe it was the slightly more cartoonish art style? Hell, it’s likely that I was just overcome with holiday cheer/dead time boredom. Whatever the reasons may be, I decided to go into Wick without the usual cynicism I have for Slender-likes. Yes, the Slender clone is a tired genre, but I can’t exactly hold that over every similar title’s head forever, can I? At some point, shooters had to stop being considered all Doom clones.

Wick goes for a minimalist approach to direction. Dropping into the game, you play a nameless blindfolded teen being led to the area where you will play a game called “Wick”. It’s a permutation of the teenage game where friends go into the woods, leave a friend behind with only a single light source, and retrieve them in the morning. Presumably, spooks of some kind or another occur in the interim. I refer to this as a “plot device” game, since no person I know has ever felt the need to willingly get lost in the woods and fuck with ghosts. Maybe people were more desperate for entertainment before the invention of the computer.

Of course, just standing there and waiting for the morning would make for a boring game. Your only light source at the start is a set of matches, but candles spread throughout the forest serve as more lasting illumination. Light can be transferred from candle to candle, and distant candles can be seen as sparkling dots on the horizon. It isn’t terribly hard to keep yourself perpetually lit, so it serves more as a trail to keep you on track to interesting landmarks than a real restriction. Personally, I kind of like this. Resource management definitely has a place in horror, but the more narrative style of Wick lends itself well to this less stressful approach.

Running out of light is suitably dangerous and spooky, spawning all sorts of terrible noises and making you a target for the various fiends. That’s not to say that you are perfectly safe in the light. Certain triggers will cause more persistent enemies to spawn, which must be fled from to survive. As the night goes on, different enemies will pursue you, each with their visual style and method of assault. The variety it offers is refreshing, and while we don’t see anything truly revolutionary, it’s enough to require you to mix up your play style and learn through trial and error.

The meat of the game comes from discovering a large assortment of collectibles. Notes, documents, and items all serve to flesh out the game world through little snippets of story. The notes are generally drawings, and serve as hints/instructions while also building some spooky tension. Items are all suitably unsettling, and come with a little snippet of audio narration to further up the creepiness factor. The documents stand out as the most unique part of the package, and add a dual layer to the narrative. A series of police interviews with the group of friends that left you in the woods allude to the fact that something went wrong during tonight’s game of Wick. It reveals that there’s something special about your experience, and this isn’t just something that all the other kids have done and inexplicably got through just fine. It colors the events of the game in a more questionable light, and what you see might not be what actually is happening.

Alas, that’s all there is to talk about with Wick. It’s a scavenger hunt Slender clone with more variety and legs. Sure, it innovates, but all that can be said about the title is still doable in just a couple paragraphs. It’s an inherent weakness to the genre, and one that prevents me from really getting fully into it. Some visual bugs and awkward spawns will take you out of the experience. The jump scares are also a bit too frequent, with almost every turn or new location prompting some kind of screaming child or demonic arm to dart out. It’s too rapid-fire, which makes the roughness of the seams more glaring.

Still, none of the bugs ruined the experience for me. What is there is good, delivering scares in a unique environment. I had fun figuring out how to survive, and really enjoyed piecing the story together.

It’s the perfect example of an average game that I find enjoyable. This isn’t a big budget title pulled down into mediocrity by a clipped production cycle or inexplicable design choices. This is a small game that does a single thing pretty well. People that like this kind of thing will like Wick. If you absolutely adore Slender, you’ll find Wick to be a familiar experience with some innovations. It’s an indie game total worth checking out, I do recommend.

Время в игре: 1559 ч. Куплено в Steam
Рекомендую 23.05.2016 16:20
7 0

This game is so immersive: the sounds and voice are creepy and well performed and the design of the characters and the forest are beautifully done. The gameplay is fluid and simple. The IA of the enemies is pretty good and challenging. The story is intriguing and well constructed (especially with "No way out")
Definiltely one of my favourite horror games! Thumbs up to Hellbent Games!

Время в игре: 835 ч. Куплено в Steam
Рекомендую 23.05.2016 13:03
8 21

Wick short review (Don't worry I will play more of no way out)

What I think: I really loved the game. It was better then most horror games out there and it needs more attention. Wick had me on my toes figuring out and trying to avoid the enemies. Let me explain more here!

Story: The game had a good background story once you attempt to dig deep enough. The story at the moment is you play as a young teenager (Sam) who is taken to the woods by his friends and left there until he has survived the game Wick. You must avoid the enemies as much as possible and not get caught. The "ending" to the game will shock you to the core! It has an amazing background story and the evidence you find in the game really helps you figure out a lot of details. The events are also helpful to figure out the game. And the new DLC got us way deeper into figuring it all out.

Gameplay: In this game it is styled to be a normal first person horror survival. You must walk around the entire map in order to avoid the enemies and collect items. Once the enemy has found you, you have no choice but to run away. Every enemy has its own special abilities that you must firgure out how to avoid. The game is smooth and nice and I thought the gameplay wasn't original but it was made much better then any other horror game.

Art: The art is really good (except for me I had to lower the graphics). The enviroment was creepy and dull and that was one of the reasons why I really loved the game. The enemies are really well designed and they don't look bad at all. However if you brighten up the gamma the game doesn't look good. Keep the gamma low for the best gameplay!

Music and sounds: OMG the atmosphere has to be one of the best things in the game. The sudden footsteps behind you. The noises of the background and the sudden tense music that can really give you goosebumps. Every noise you heard was unsettling and unwelcome. The music for the game was great. The Chase themes are well made and it suited the enemy. The music itself was nicely made but there is only one theme... Hope they release the free soundtrack.

Pros and cons
Pros
- Enemies were fair and balanced
- Ambience and music
- Artstyle
- Player death animations (YES)
- The hour are not to long compared to FnaF
- Unsettling game events
- Wonderful lore
- Free DLC
Cons
- Game is to short
- OMG WHERE THE HELL ARE THE CANDLES!
- Cheap jumpscares when exploring (Troll)

Either way the game was worth the money so if you are a huge horror fan then play this now! You won't regret it!

Время в игре: 489 ч. Куплено в Steam
Рекомендую 22.05.2016 05:12
10 0

Wick is exactly what Slender should've been. An intersting game with collectibles all while avoiding an urban legend/creepypasta. The story and background lore is fantastic, and the characters are pretty diverse and well made. Each one looks crazy as hell and has it's own unique way to avoid it. The game helps you find other candles and continue the night all while not being too obtrusive and clunky on the screen.

As it's own solo urban legend it actually sounds like a really intersting attraction that could be pulled off as well. I will admit there are a few times that had me kind of raging cuz of some cheap deaths, but some of them were also my fault. The game is very fair and you can generally get around the enemies easily if you know what you're doing. That doesn't mean you're safe though.

If you're looking for a fantastic horror game to play with good lore, and fun mechanics I highly recommend Wick. The easter eggs, and jokes in the DLC alone make it worth it. If you decide to play I hope you enjoy it as much as I have.

Время в игре: 1083 ч. Куплено в Steam
Рекомендую 13.05.2016 22:15
18 1

Okay, so I'm new to ' Wick' and so far this game, man! Deserves an 9/10!! I've discovered somethings I've never seen on this game such as when i got on the bus there were noises like someone beating the bus with a stick or something and it nearly freaked me out because i didn't know who or what it was. But, it's a very awesome horror indie game and can't wait until i complete it! xD Oh and * Cough, cough* Expect some fan art from me.

Время в игре: 263 ч. Куплено в Steam
Рекомендую 18.01.2016 18:21
43 6

This game blew me away.

I was several months late discovering this. I saw quite a few YouTubers playing it, and finished a whole gameplay in one day. I was estatic, especially at the end. I was legit freaking out, and excited. I wanted to know more, and I defintely wanted the game for myself.

PROS-

-Amazing story. It's still confusing, with not all the pieces put together, but it's unique. I love games that leave you with so many questions at the end. I'm excited to contribute my theories and ideas to this community, and I hope this community thrives.

-Graphics! My my, one of my favorite things about this game. I studied how the trees moved, the fog moved, the hand motions the player made. They're all amazing! The fog can be a bit buggy, and the trees can look funny, but there is NOTHING that makes it unenjoyable. Everything looks real, and clean, and fantastic. There are a few things out there, such as vines that aren't 3D, but they still have shadow to them, which makes it almost unnoticable. My favorite part, however, is how your hand moves in front of the candle to shield it from wind, how the candle flame flickers and moves, and how smooth the animations are. Everything is fantastic, like I said before. Good job. I hope you people keep making games!

-Game in general! Now, I love a good scare. This game really did deliver; I knew the popups were coming but they got me every time! Talk about embarrassing. Wandering around in the forest at night has always been a fear of mine, and the fog topped it off. The forest idea wasn't very original, there are lots of horror games taking place in the forest. But that's no big deal, I personally love forest-based games. The candle idea was very interesting, too. I love how you move around and pick up candles, and they run out as time goes on. I know some people think of Wick as a Slender and FNAF mix, with the pages, and the "survive each hour/night" mechanic. But really, this game is so unique and beautiful that I don't mind at all. It's not exactly like any other game, and that's perfect.
Really, though... The scare factor isn't everything. To me, what makes a good game is story, especially a horror game. This game has a great story, hard to piece together, but still fun nonetheless. So really, GREAT job!

CONS

-Do I dare put something as silly as this here? THE FENCE. What are you talking about, what fence? The one you are dropped off at in the beginning. Looking at it, you could climb over it if you were desperate enough. But look! Barbed wire, and there's also the possiblity of electrical, shocking wire. I know a lot of people are picky with their games, and something like a short fence would really set someone off. Not me! That fence barely bothers me, and I put this in the CONS just to alert anyone about such a factor. But something as simple as a climbable fence will NOT take away the thrill of the game.

-Few bugs. I've encountered several, from Tim doing some funky little dance-run in front of me, to Lillian teleporting me on the wrong hours. I'm not sure if the teleportation thing is a glitch, or if it's meant to happen, going back on the first hour, but it doesn't bother me. What happened was only me getting up to the 3rd hour, and then going back to find Tim's blade in the first. I was teleported and heard Lillian's giggles, but it wasn't that much of a problem. And actually, Tim doing that little dance was just plain funny! I'd pay to see that again.

Alright, I could waste your time and think of more PROS and CONS to put, but I won't. You can decide if this game is for you. It was for me; I watched an entire gameplay and still bought it to play it for myself! Definetly recommended, although this game may not be for some.

Graphics are great, story is great, models are great, and little kids are freaky!

I hope my review was helpful, though it may not be perfect.

9.1/10

Время в игре: 351 ч. Куплено в Steam
Рекомендую 30.12.2015 00:50
16 6

Picture this: a haunted, gated patch of forest where the bodies of some children were mysteriously never found after their house burned down (think I have that right...maybe not)...pretty good setup for a ghost story, huh?

Now, there's a game called Wick that daring teenagers play involving one of the teens getting blindfolded and led into this same patch of forest, with nothing more than a handful of matches and some randomly placed candles to light his/her way. The idea being to survive the night alone!!

Cryptic drawings and relics from the past (3 for each hour of the night, midnight through 5:00 AM) vaguely hint at the strange goings-on of what really happened to the missing children and of the semblance of the ghosts that you'll encounter in your quest for survival.

Great, mist-enshrouded graphics with exceptional use of lighting and sound make Wick a truly unique and harrowing experience. It may be short but that only makes it that much more accessible for a future run or two anytime you feel like trekking through some woods without having to worry about that 'Slender' guy catching you : }

Время в игре: 179 ч. Куплено в Steam
Рекомендую 27.12.2015 04:51
40 2

Update : And...finished!

Phew. On top of being a scary game, it was hard too!

The core strategy is to learn the way the kids behave. I know that sounds obvious, but this game is much more than just a simple jump-scare walk em up. Despite the fact the gameplay mechanics are simple, they are simple in the good way. You have limited mechanics, but you need to master those mechanics to survive the children's increasingly complex attacks.

Tips [WARNING! : SPOILERISH]

1. The kid you can't look at (Tom, I think) can be avoided by looking at the sky or the ground. That's what I did the first time, because I knew I wasn't supposed to look at him. It worked! This technique works for the crazy attack when he clones and surrounds you too. This works great...except when you are being tag teamed by one of the other kids, and you need to keep moving. If that's the case, you need to be brave! and just keep moving that mouse to look away from him until he decides to check on his time share and stops spooking you.

2. I think keeping a candle lit makes the night go by faster. I'm not sure. I was using a timer (it helped me keep sane when I was waiting for the night to just end!) and I found that the night seemed to go faster if I was regularly keeping a candle lit. I'm not sure though, so don't worry on that tip too much.

3. Pay attention to those sound cues. They let you know the approximate direction where a kid is coming from and what kind of attack you can expect.

4. When you get the map (you find it in the evidence you get from the...2nd night I believe), take a picture of it with your cell camera. You then have a map of the forest you can refer to. Really helpful when you're trying to find all the artifacts. That's how I found them all!

5. Artifacts are found at landmarks. That's much appreciated. If they were just scattered around the map, that would have been trying. But, just check out the major landmarks (or around them) and you will find all the artifacts.

6. The ending I'm talking about below is...well...just use tip #5.

To the Developers :

The hint system is helpful. I would just add some more hints along the lines of what I included in my tips above. This is a good game, but, imo, the kind of short game that you want to push through in 2 or 3 days, while the scares are still fresh, and you're still invested in the story. Especially when a player keeps dying on the same night. It's good to be challenged, but challenge can turn to frustration and then just moving on unsatisfied. I would give a really juicy hint to a player if they have died around 5...maybe 7 times on the same night.

Conclusion :

I won't spoil the ending, but let's just say that I really like the way the game ended. I think the ending is in keeping with the trend that is occurring in the best examples of our entertainment media. For certain we encounter many things during this life that are horrible and terrifying, but there is always a deeper truth to uncover if we just look hard enough, and that truth always reveals there is more to the terrible parts of life than just the terror. There is the truth of being a person.

This was a surprising little game! Genuinely scary, but not grotesque or repellent in the type of scares it elicits. The game seems simple, but there is a deceptive amount of depth to it. The game had only 1 tiny bug that I found (a candle fell through the bus so I couldn't get to it). The frame rate held solid the whole game despite the fact I only have a 512 mb graphics card. The graphics are good, especially the lighting. The sound work is very good, essential to a scary game, and I became as alert as a squirrel listening for an owl. And, most important to me personally, the story is eerie and interesting. I still am not totally sure what happened, but I think I'll put the final pieces together in my head over the next little while.

If you think you'll like a spooky, well-made little game with a good story, grab a match and light Wick!

====

Original Review

This is a fun, creepy game. I voted for the game on Steam Greenlight, and am not disappointed! First, you should be aware that the game is not easy. I thought it was going to be a lot like Slender, but it has deeper gameplay than that. You need to learn the behavioral patterns of the children to be able to successfully avoid them (tip : pay attention to the clues nailed to trees with the eerie drawings on them). I thought the game would be boring with only one environment to explore, but the game makes good use of the small amount of real estate by throwing in regular surprises (new children to avoid, plenty of spooky easter eggs, new sound cues to be aware of, etc.) I think the game is priced well for the content. As I said, in my original comment on the Steam Greenlight, I am happy that there is a story to unlock. It helps to keep me invested in the game and will help push me forward to the end. I'll update when I finish the game. [And : I think the actor for Lee Everett from Walking Dead did one of the voiceovers for the pieces of evidence. At least, it sounds a lot like him!]

Время в игре: 313 ч. Куплено в Steam
Не рекомендую 17.12.2015 16:06
161 13

(THIS IS A REVIEW IN PROGRESS) - Updated 12/21/2015

WIck is yet another first person horror game that drops some doomed individual out in the middle of nowhere and expects them to survive the night while collecting various objects. In Wick's case, you play some poor fool as your "friends" leave you in the middle of the woods to survive until 6:00AM while uncovering various clues to the story behind the children haunting the woods with nothing but the flickering light of a candle to guide and protect you.

Personally, I am not a fan of what I have played so far. There are way too many jumpscares for starters. Every other step seems to lead into a child flashing on the screen for a second or two and gets old fast, as do all the monsters in the game. Never found myself scared because of how frequently they deliver everything. There is no moment to just take everything in and get sucked into the atmosphere. Instead, I just find myself getting annoyed by the frequency of the monster attacks.

Gameplay is also very basic for Wick. You find clues to uncover more of the story, try to stay alive by finding candles to light with your limited matches, and avoid the various monsters lurking in the shadows. Each night adds new monsters with various ways to murder your face. To protect yourself you need to constantly move and find new candles to light. You can transfer light from candle to candle to save your matches and you can find candles themselves by looking for their shine in the distance. Nothing really to write home about with the gameplay. They could make the shine from the candles happen more frequently and for longer. Find it way too easy to lose track of them with all the children spawning in every direction. Gets especially hard on later hours.

It's also very easy to die by either getting sucked into an animation from 40 yards away or by getting teleported directly into an instadeath when you are trying to find a candle. I'll just assume I'm just being terrible at the game, but I thought it worth mentioning all the same. Still, it really does feel like the difficulty spikes to an insane degree very fast. I've managed to get to 4AM at the time of writing and it just keeps at it with the odd difficulty spikes. You'll probably get the hang of it eventually. However, it doesn't make it anymore fun.

This is a game that tries to be a hybrid of FNAF and Slender and I don't know how well it does that. Overall, I can't honestly say anyone should buy it. You might find some cheap terror if you spend brief moments playing, but nothing worth writing home about. By the time you get a good grasp of the gameplay, everything becomes tedious and loses any and all traces of it being scary. Not currently my cup of tea.

[UPDATE 12/21/2015]

I have currently spent around 8 hours with the game in total at this point and wanted to post an update for those curious. The game's difficulty is still very unrelenting. Some people might enjoy it. I have no idea. Personally, I find it ramps up way too much and way too quick. Whatever horror elements or atmpshere you could take from the game are ruined by having to mechanically learn the patterns of each individual child in order to avoid dying. Hear something snoring? Better either run or drop your candle. See the kids spawn at your feet? Better look at the ground and not move. Screen get a red blur? Better make sure the little girl in the bunny suit doesn't kill you. I found myself more worried about patterns than learning about the story and letting the atmosphere sink in. I have yet to either bother trying to find collectibles for 4AM onward, because the game is just so chaotic. Perhaps the game isn't for me. I'm a big horror fan, but this game just doesn't set right with me.

Current Rating

6/10
Average.

Some gameplay if you care
https://www.youtube.com/watch?v=LwysbmQ-_p4


[UPDATE]
Also found a hilariously frequent glitch that happens on the bus. If the child spawns on the outside and you view it from the door, it can't kill you and the game's clock won't progess the night. Fun.


Pro
- Music is decently done.
- Visually appealing
- Might Be scary to some players.


Con

- Not very fun
- Way too easy to get insta-killed
- Way too easy to get turned around
- Children/Monsters are not scary, nor do they look scary
- Way too many jump scares
- Cheap enemies: Spwaning at feet while walking and instantly dying or teleporting you mid candle pick-up

Время в игре: 476 ч. Куплено в Steam

Дополнительная информация

Разработчик Hellbent Games
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 23.01.2025
Отзывы пользователей 84% положительных (194)

Отзывы пользователей

84%
162 положительных и 32 отрицательных отзывов
Обновлено: 20.01.2025 10:04

Жанры

Action Indie Adventure

Особенности

Single-player Steam Achievements Full controller support Steam Trading Cards Captions available Steam Cloud Remote Play on TV Family Sharing