Разработчик: Cleverweek
Описание
Hitting something means death.
There are blue colored zones, (grow zones) each letting you grow a fixed number of times (displayed inside the zone) by a certain percentage.
And then there are green colored zones, (gates) which will only let you through if you are of a certain size. (displayed inside the gate)
So growing up has its advantages and disadvantages.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP
- Processor: SSE2 instruction set support
- Memory: 128 MB RAM
- DirectX: Version 9.0
- Storage: 500 MB available space
- OS *: Windows 7 or later
- Processor: Intel Pentium 4 (Prescott) or later
- Memory: 256 MB RAM
- DirectX: Version 10
- Storage: 500 MB available space
Mac
- OS: OSX 10.7 Lion
- Memory: 128 MB RAM
- Storage: 500 MB available space
- OS: OSX 10.8 Mountain Lion or later
- Memory: 256 MB RAM
- Storage: 500 MB available space
Linux
- OS: Ubuntu 12.04, Any SteamOS
- Memory: 128 MB RAM
- Storage: 500 MB available space
- OS: Ubuntu 12.04 or later, Any SteamOS
- Memory: 256 MB RAM
- Storage: 500 MB available space
Отзывы пользователей
This is a collection of interesting ideas that ultimately add up to a disappointing experience due to uneven level design and an obscure scoring system. The basic don't-touch-the-walls gameplay works well, although with a very sharp difficulty curve on the first two levels. The game says it supports lower resolution monitors, but the level designs basically unplayable at those smaller sizes due to the need to navigate gaps that are a tiny fraction of the screen size.
Each pack of 10 levels gives you a score (generally ~4-7 points) per level upon completion, where it seems 4=ok, 5=good, 6=great and 7=flawless. However, you need 60 points to unlock the next level pack -- that is, you need 10x6 (great) to average A/- proficiency on every level. Getting stuck on mastering even one level (4) can entirely lock you out of the next pack unless you collect a batch of 7s to overcome it. I notice that at present only 3% of players actually made it to the next level pack.
Another problem is that the level designs often require a balance of speed and growth -- most, but not all available grown combined with as much speed is possible. However, the algorithm for the optimal combination is not evident. If you get a "5" on a level, should you get bigger and go a little slower, or should you try for a bit smaller and faster? It isn't clear, so the player must repeat a level many times with slight variations on strategy, hoping that the final score will increase on one of the completions. Failing to achieve a goal is frustrating enough -- not knowing the goal at all is maddening.
Yeah, make a game with terrible controls and tight levels with a time based scoring system, that makes sense.
4/10
ITS SHIT DONT BUY IT
I gave up at 2nd level.
The game won't even launch! (Linux related problem?)
Complete Shit
I got this game 85% off, so I was like 'hey it's 60¢ why not get it?' Worst sixty cents I ever spent. The controls are fairly straight forward, but the walls extend like 5 pixels out so thesensing sucks. You can't even get close to the wall without losing. the soundtrack resets whenever you die, so you just here the same beat starting over consecutively. There aren't any instructions, so by the time you get to the third or fourth level you have no idea what all these symbols and markings mean. The only way to find out is to ram into them and then most likely die. Bottom line, don't buy it.
A mildly infurating game of mouse dexterity and percision. Not one I would reccomend or buy outside of getting it bundled with a bunch of other puzzles.
Игры похожие на The Growth Journey
Дополнительная информация
Разработчик | Cleverweek |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 0% положительных (8) |