Разработчик: Flying Robot Studios
Описание
The first level of this game is based upon the Battle of Westerplatte, the first battle of WW2. Made in collaboration with the Museum of Westerplatte to derive inspiration from the actual event and design the level based on the actual maps from the period. Though this is not a chronological account of the battle, the gameplay and the tactics are heavily inspired by the proceedings of the historical battle and its challenges are designed to remember the defenders of Westerplatte.
Battle of Westerplatte was unique in many ways, and this game will try to reflect on that. Players can expect that they will be outnumbered, and outgunned, but not out of tactics. Also, expect enemies with brains, they will react to your strategies and apply counter-strategies to break down your defenses. All you have is a handful of soldiers to stand in their way.
Feature List:
- Roguelite level with procedurally generated creeps and bosses
- Position your soldiers anywhere, use cover tactics, some of the areas are more exposed than the others
- Equip/Add health and Upgrade/Downgrade your soldiers during battle
- Build fortifications, lay mines to slow down or kill enemies
- Reactive enemy AI, changes strategies based upon your movement
- Overwhelming bosses like Battleship Schleswig-Holstein, Stuka dive bombers, snipers
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 8
- Memory: 4 GB RAM
- Storage: 300 MB available space
Отзывы пользователей
The game was abandoned.
I read negative reviews and unfortunately did not believed the game could be that bad, but I was wrong - what a steaming pile of early access this is:
- interface will take tons of work to make it usable,
- micromanagement based on points just makes the game tedious,
- there is no planning nor strategy elements,
- I can hear the same "taking fire" sample over and over again, but there is no indication which soldier is actually under fire,
- soldiers just die even when there is noone around to shoot them at this moment,
- shooting through the walls is quite common,
- shelling kills everyone in range, even if they had cover from the point of impact,
- I put guy with LMG next to the wall, so he could shood every enemy that will cross the gate... unfortunately he died without firing single bullet, because he was staring at the wall and I can't (or don't know how to) point him in right direction,
- interface often treats click on soldiers icons as selecting soldier that is close to the bottom of the screen, which in game depending on reflex actions is not a good sign,
- I gave guy machine gun, so, of course, he shot two friendlies that were in front of him
I could go on, but just like this game, it would be pointless
Pretty good game, should add a beach invasion. That would be pretty sick
Really fun and kind of easy to play.
+
Lovely graphics and visuals very charming
-
Badly executed game mechanics, heavy micromanagement needed, you have to look at all soldiers to refill ammo constantly and also to give medikits, there is quickseleections at the bottom for soldiers but you cant drop the medikit or ammo there.
Speed: The game is superfast, it could have been a very tactical game if you could adjust the speed. Hopefully it will be added in a future release.
Annoying music that turns downthe atmosphere
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Still I think it can be enjoyable to those people that like this highspeed game since the graphics are fun, if you are into shootemúps (even though I am I cant really say its enjoyable hehe)
Not a bad game, has some potential, but I can't recommend it at the moment.
Nieźle
I think this game has possibilities, but requires better unit AI or the ability to target enemies
Tags: Tower Defense
Additional Tags: Delete Local Content & Remove from Library
Note: Early Access - Might be worth another look when it release
TLDR: Eternal Early Access. Wants to act like a freeform tower defense with relocatable towers. But comes across as a stif poorly designed and half broken RTS instead.
Outstanding Issues:
-Game does not obey conventional control schemes (e.g. no mousewheel for camera zoom, boxed selection not working)
-Artificial Intelligence is poor. Only foes within a very specific radius will engage
-Game quickly becomes micromanagement hell as each unit has individual health and ammo bars that need to be catered to, along with unit repositioning and compensating for lack of AI
-Not a lot of strategy to adopt. Hard to use terrain and buildings as cover since they are mostly just boxed squares of unwalkable terrain with art placed on them, all thats left is bunching up dudes together near a bottleneck. Units dont really have experience, special abilities, dont radio or work as groups or adopt stances. Sigh.
-Incompetent/Revisionist historical slants
Pros:
+Good audio direction with the ambiant music
+The engine itself looks somewhat tablety, but half decent for what it is, offering some real resolution support
+The UI is not too overloaded and I feel like I could have experimented and learnt everything about it if the game was fun
Pros -
- Great soundtracks.
- Easy controls.
- Great visuals.
- Replayability.
- Fun strategic challenges.
- Hard levels which make you have to get to know how the game works in order to win (even know the game is fairly straight forward)
- Very small learning curve, you can pretty much jump straight in and have a lot of fun.
- Oh and the most important thing of all... CHEAP.
My cons lean mostly towards configuration and development issues, l'm sure once the game has had some more patches these can be easily fixed.
Cons -
- Sometimes certain abilities wont work, eg replinishing your soliders ammo, half the time you will need to send him away from his squad/outside a bunker to heal or replenish ammo as the game has a hard time knowing what solider your're selecting when in close quaters with other units and either will use the ability on the wrong soldier or just wont do anything at all until you select the solider you want to use and send him away from other units so you can properly select him to use a ability etc.
- Sometimes enemys will shoot your soliders through walls/rocks and your troops cant fire back.
- General diffuculty/lack of consistency when controling large squads/individal units to move long distances across the map. (Will sometimes just unselect the units so you have to go back and move them small spaces at a time.)
- In it's current form the game only has 3 levels as far as l know which will take you a maximum of 30 minutes to 2hrs to complete.
I could go on about very minor fixable problems but l dont see the point, this game is SO much fun and 100% worth the money. Even if you can only get 1-2 hrs out of it in its current stage, (l hope developers will be adding more levels soon! :) ) it's totally worth buying to support the developers and the general replayabilty of the game.
The game is cheap cheap cheap and is one of those games you can play for an hour or two then go play your primary game like CSGO or pubg. Just one of those cheap mini games that is a tun of fun. l have a feeling a LOT more people will start hearing about this game as it gets developed because even in it's early stages l can see it has a lot of potensial.
Дополнительная информация
Разработчик | Flying Robot Studios |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 33% положительных (9) |