Разработчик: Orbiting Disco
Описание
It's the 24th century and the colonization of space is not going well. Hyperspace opened the door to the stars, but habitable worlds are few and far in between, overpopulation is still rampant, and our civilization's appetite for resources has only increased. For over a hundred years, the incredibly rich Dust Zone sated this endless appetite, jointly controlled by the United Earth Nations and the Zone Mining Cooperative. But humanity’s fighting chance only lasted for a short hundred years.
Now, it has gone dark. Freighters stopped arriving with supply hauls and humanity is facing an unprecedented crisis. It's up to the commander of UEN's finest fleet, to deploy into the Dust Zone, investigate, and solve the supply chain crisis before it spirals out of control. It's time to demonstrate strategic aptitude in a turn-based management mode. Then, head to the front lines and channel your inner commander in intense, real-time space battles.
Command an entire space fleet and survive in the most hostile environment known to man. Secure strategic nodes, harvest the Dust Zone's resources, and expand the fleet to confront the threat to humanity's survival.
Customize each individual ship using a detailed designer. Upgrade every vessel with newly researched hulls, modules, and of course, weapons. Every upgrade matters, not just on the ships themselves.
Complete side missions to unlock additional fleet stations and strategic options. These can provide one-of-a-kind bonuses in battles, from extra build queues to support powers - potentially turning the tide of the battle at hand or even the entire war.
Take command of a custom fleet in intense 4x real-time tactical battles, maneuvering them in a fully 3D combat space.
Employ complex, tactical maneuvers to gain the upper hand and defeat superior foes through cunning and strategic brilliance.
Summon reinforcements and support powers from adjacent sectors to influence the direction of the battle.
Never give up and keep the fight going in the Sector Assault mode to generate a fully randomized starmap, side missions, and enemies, for fresh challenges each time.
Use the robust campaign editor and mod.io integration to create and easily share new campaigns with fellow players and craft personalized challenges!
Поддерживаемые языки: english, german, simplified chinese, french
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows XP SP2+
- Processor: Intel i5
- Memory: 4 GB RAM
- Graphics: 512MB, DirectX9
- DirectX: Version 11
- Storage: 4 GB available space
- Requires a 64-bit processor and operating system
- OS *: Windows 7/8.1/10
- Processor: Intel i5
- Memory: 8 GB RAM
- Graphics: 2GB, DirectX11
- DirectX: Version 11
- Storage: 4 GB available space
Mac
Linux
Отзывы пользователей
love the sound of fleet warping in, you know its about to get heavy
Review under construction
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This game is a turn based 4x with realtime battles akin to Homeworld. (in some ways perhaps even better, in some ways worse)
Initially I was doubting to get the game because of some of the bad reviews, and the imho ugly ships of the UEN, but I actually like the game. I was also considering to refund it at 118 minutes because of it having a turn based strategic map, and because I wasn't very impressed with the prelude.
But because I refunded Sins of Solar Empire 2 and was left hungry for a good space strategy game, I decided to give it another shot. Instead of the prelude, I went straight to the Sector assault mode on 240 systems. I actually enjoyed that you are a smaller, weaker force that needs to avoid the bigger force and capture some of their ships to be able to thrive. I feel some of the reviews don't do it justice. Set a timer to 1 hour 50 minutes and try it for yourself. One review complains about the research system. I mean it unlocks new weapons, ships, modules and stations and station modules. What else do you want? 5% more damage or mining like in SoaSE?
The turns do bother me a bit, but it's acceptable because I like the battles and the idea of having a 4x Homeworld where I can have multiple fleets and decide what system to attack myself. RT4X would be better, but it is what it is.
The strategic/4x part is rather simple but I'd say sufficient, there are no planets with a population, diplomacy or anything like that, only stations. You just move between systems connected by wormholes and can build 1 of 4 different stations (mining, combat, manufacturing and science) in every sector in Sector assault and only some sectors in the campaign. Each station can have different modules depending on its type (refinery, research, power, combat abilities for adjacent systems).
To me the campaign in this game feels like the Homeworld 2 one, but with the difference that you do the movements to the next mission sector yourself on the turn based strategic map. The sector assault mode feels like a turn based and perhaps simplified version of Star wars Empire at War but without land combat.
It has these weird realtime reinforcements where u can construct ships from bases in neighbouring systems. it takes 1 turn to travel to a nearby system and 1 to 10 turns to create ships, yet during battles I can create ships in a few seconds and they jump in, but friendly and hostile fleets actually present in adjacent systems that would need only 1 turn to arrive, cannot come to aid. Also to not make this too OP, any ships that you have in surplus of the initial fleet get scrapped after the battle, which I guess makes me avoid using this for expensive ships.
Just like the opponent, I do not use the ship modules. Feels like cheating.
Positive:
- Homeworld like battles with 3D movement
- Ships have different armour on different sides, similar to RL tanks, which means turning and postitioning can make a big diffference. The rears being more vulnerable makes sense as that is where the engines are. The sides, I'm not sure, but it does make battles more interesting than in HW in that regard.
- Engage at maximum distance similar to Nexus The jupiter Incident for units with different range weapons. When the enemy comes closer units will even try to maintain distance by going backwards.
- There's a move backwards order
- Fully rotatable camera similar to HW.
- Fighter control and docking feels better than Soase, only HW and X-series do it better.
- Different "stances": balanced (default), agressive (more power to weapons), defensive (more power to engines and armour).
- Ability to issue attack order against specific targets during hold fire order, so units will attack only the specified targets and not do anything else after they've finished their assignment. (useful for not damaging ships you want to capture)
- Capturing ships of a stronger opponent and reverse engineering them to even the odds.
- Sector assault to me feels a bit like Galactic conquest from SW:EaW but turn based. In the 240 sector game I started it gives this same feeling of being under funded and much weaker than your opponent, spreading resources over different fronts, so you have to be very careful about your next move. Maybe that's what most 4x games do. But I did not quite have this feeling in e.g. Stellaris. There it was more like a single huge fleet.
Negative:
- Imho the main faction ships are ugly. Luckily you can capture the imo much cooler ships of the rival faction and reverse engineer them. It was a relief to find this out.
- No way of rotating units without movement. You cannot indicate facing when giving a move order. Iirc Star:Wars empire at war has this.
- No hold position order. The only way to avoid them constantly moving is by by setting hold fire and giving orders to attack a select few units (which as said before is really cool)
- No custom formations, only line formation, so if you select too many at once the larger ships spread out too much, making your fleet more vulnerable, meaning you have to you move only small groups to create your own formations, which I reckon might be one of the reasons people give bad reviews.
- UI for building ships is a bit annoying: need to select system, then if theres a fleet present, the fleet tab is first visible by default, so you need to click the station tab, then press create ship, then click on one from the list that appears, then select how many, then finally click build. So 6 clicks. Admitteldly the game has custom loadouts, so you can have many different ships, so some ways oteh games do it might nog be feasible. But still 6 clicks seems to much. I think most games do 3-4 clicks? The dev does realise this and wants to do something about it.
- Turn based: I'd prefer realtime, but I understand it is not easy to do it right. SW: EaW does it quite right, but lack e.g. the ability to have fleets arrive simultanously.
Conclusion:
To me it is fun enough to want to play it. I initially wasn't impressed with it, but after trying Sector Assault and now the actual campaign, I do like it. I think capturing D-Sec ships and operating fighters makes it fun. You might or might not like it too. I am really glad I decided to give it a second chance after being disappointed with SoaSE 2. I can understand why some people would not like it, but I feel it is a decent game. It has some UI & control annoyances and some rare bugs, but the battles are fun once you know what you're doing and accept the shortcomings in unit control I mentioned. Sector assault is also engaging enough imo.
Now for some tips /spoilers
I saw a youtuber severely struggle in the second campaign mission. Using some of the things I mentioned earlier made that mission actually much easier, I think the youtuber didn't know about ships turning. So here are a few tips:
SPOILERS BELOW
- The refinery you get in the first mission of the main campaign has a repair laser. Do not update the design to the current one as that doesn't have a repair laser. Just leave it as it is.
(I restarted the campaign after dicovering this and the next thing).
- You can construct more miners to stripmine the system faster and 2-4 APCs to capture all ships in the first mission. Hold fire and draw enemy fire with combat units.
- Don't rush
- Use the stances: Balanced, Agressive, Defensive for units depending if they are being targeted or not nad if they are fighting or moving. I only started using this much later.
- Most importantly use move backwards and face the enemy with your front armor as much as you can and send faster ships around and behind the enemy.
This way you can save all 4 Reykjavik cruisers and most other ships present. I think even all of them would be possible. Having 4 of these makes some of the next missions doable earlier on. You can also capture almost everything in almost every mission.
It's an enjoyable game that has some work to put in, I think it deserves a chance to make it.
Ok so I was initally hesitant about this game at first but now? I'm having a blast.
It's kind of like Homeworld in a way but practically no fleet limit, decent customization, and interesting designs. I had fun playing the campaigns.
Only a few things I would want. First maybe a larger campaign if possible. Second, more world building. Third, some additional functions like being able to split larger fleets (or make certain functions more notable). Fourth, making endgame resource gathering (using the resource generators) easier with more higher quality energy sources.
Keep up the good work, I hope to see future content from the game.
such a fun game very homeworld like good RTS 3d movement wide variety of ships with interchangeable weapons
The balance in this game sucks.
Couple of small annoyances.
1. The AI cheats hard, on all difficulties. It will always have more ships and more resources than you. This sucks.
2., You have the option of 1 faction in skirmish and every ship is under powered and over priced.
3. Resource management is terrible, the ships, which have a chance against the enemy, are tied behind a "luxury resource" which takes a long time to gather. The good ships also take a long time to produce.
Major problems.
There is no strategy here. As I said above all of the skirmish factions ships are terrible compared to the AI, you will loose a lot. The best strategy is to rush the "hyperspace" spawn and force the opponent to withdraw. The AI knows this, and with your terrible ships and poor resource gathering, the game almost screams at you to cheat.
I highly recommend to everyone to not purchase this game in it's current state.
A message to the Dev's:
There is hard and rewarding and then there is whatever you have implemented here. There are several game functions which make this game impossible to recommend. Chiefly the balance, the players ships need more health, need to hit harder and take and cost less to produce. The opposite is true for the enemy faction.
Whatever timer there exists on ships exiting hyperspace, loose it. There is no other word for this feature than dumb. I am not navigating 3d Space, because there isn't any point. I need to wait for sufficient forces to appear from hyperspace (even thought they all left at the same time); by the time my forces have arrived, so have the enemies and its just a numbers game at this point.
I like the grand strategy feature, it is a genuine improvement on the homeworld model. However....it's paired with frustration.
Дополнительная информация
Разработчик | Orbiting Disco |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 04.12.2024 |
Отзывы пользователей | 69% положительных (88) |