Разработчик: Whalegun
Описание
Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!
Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency?
Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:
- Procedurally genereated levels!
- Challenging gameplay & Permanent death!
- Social corpse, loot your friends!
- Local co-op up to 4 players!
- Shields, armors and 40+ powerful weapons!
- Mutations granting unique abilities!
- Evolving enemies that loot your corpse!
- Avenge yourself and reclaim your gear!
Поддерживаемые языки: english, french, danish, polish, german, finnish, swedish, spanish - spain, simplified chinese, traditional chinese
Системные требования
Windows
- OS *: Windows XP+
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 512 MB Memory, ATI HD5650 or better.
- Storage: 1 GB available space
- Additional Notes: Game may run on lower specs, but cannot be guaranteed.
Mac
- OS: Mac OS X 10.7+
- Processor: 2 GHz
- Memory: 1 GB RAM
- Graphics: 512 MB Memory
- Storage: 1 GB available space
- Additional Notes: Game may run on lower specs, but cannot be guaranteed.
Отзывы пользователей
Fun little game where you find yourself on a different planet. Mission is simple - terminate everything that's moving. You travel from city to city choosing which path you wanna go. Goal is to get to opposite side of the map. Each place have various resources like weapons, health, ammo and utilities. Taking down aliens give you some mutagen points which can be used for various upgrades which are random generated but you can pick one from a few available at the moment. You can have two sets of weapon for each hand that can be swap depending on situation. Please note that there is no dodging are dashing system here so your character is likely to get hit anyway. Game is good suited for coop. Graphics welcome you with vivid colors. Sound and music is nice and fits well. Recommend mostly for coop, but can be played alone as well.
You travel to another planet and you kill the aliens. =)
you can upgrade your gears, etc.
UTOPIA 9 - A Volatile Vacation 8/10
Heisen
A small game at a small price that was fun for a few hours. Nothing jawbreaking but decent gunfights and weapons. Speedrunning the game was amusing. 6/10
*Fazla kişinin keşfetmemiş olduğu Action-Roguelike türünün keyifli oyunlarından.
*Single Player oynayış gayet keyifli. hatta güzel bir özelliği var
!!!Öldüğünüz noktadaki düşman sizin silahlarınızla gelişmiş bir mutant'a dönüşüyor.Yani ölürken elinizde iyi bir silah varsa farklı sonuclar oluşuyor:)Roguelike olduğuna göre oradan geçerken bikaç tık zorlaşma oluyor.
*F/P olarak indirimli yada indirimsiz olarak da alınabilir.
*Oyun yapay zekası bu ücrette bir oyuna için gayet güzel. (2016 model oyun olduğunu unutmayalım)
*Action RogueLike türünde farklı oyunlar arayışındaysanız değerlendirin.İyi oyunlar
I played this for like 10 minutes back in 2016 when it came out and it lurked in my backlog for a long time. I have been trying to play games from my backlog and decided to play this . Its basically a twin stick stick shooter with rouge like influences. I guess your vacation includes killing as many other as possible. It has the mechanic that whoever kills you gets your stuff and becomes that much stronger so in the next playthrough you have to kill them to get it back. Its got a fairly cool style and fun in small doses. Its a pity the developers never did a followup. In this genre it more relaxed then some but its sill challenging . Give it a try!
Definately one of those smaller scale fun indie games, I don't see this game as becoming a big blockbuster, but I do see it as a passion project and being enjoyable for what it is, which in my opinion, is quick, mindless fun with just enough replay value and interesting elements to keep you invested
Let me break things down with what makes this game (Will call it Utopia 9 for short just to make things easier) an interesting and quite funny game, as it does do some things that are expected/have been done before, but first up it doesn't do those things badly, and secondly, where the game does do different/new things are a tad weird, but in a good/inovative way
Let me just start by explaining the game itself
Utopia 9 is a rogue like twin stick shooter with a cartoony/almost Boarderlands-esque art style where you play as a human in the futue that's getting their vacation ruined by these weird freaky aliens, and you have to stop them with everything from literally your luggage breifcase as a melee weapon to the standard shotguns and smgs to crazy stuff like a chain taser or a shrapnel firing one handed shotgun. On top of that you basically buy gooey/splatoon esque (every powerup you pick at the beggining of the run leaves a pile of goo) drugs/enhancements that can give you bonus abilites/perks at the beggining of a run
As you can plainly see, this game just yells parody and passion project (which isn't a bad thing at all) to me, its silly elements and not being a serious game at all, with a more alien focus, kinda feels like a mash up of Zombies Ate My Neighbors, with the whole alien elements of Destroy All Humans (obviously, your the human here tho)
Now all these elements are fun, fine and dandy and are executed well. But what stuck out to me/what makes the game interesting and have a tad of its own "spices" if you will, is the following elements
Path-Picking-The game allows you to pick a route to go down every time you complete an area, but there's a bit of thinking as well as risks. One area may have explosives in the area and you can go down that route if you want to upgrade your "toys" or another rotue may have a focus on health pickups, but each of these routes may come with problems like melee focused enemies one route, and long range enemies the other route, so not only do you have to pick out which route based on risk, but also based on what you think you might need
Secondly is the way that dying in this game can affect your next run, and lets just say virtual vendettas are a thing for Utopia 9. Why? Let me explain
When you die, an alien nearby picks up all your stuff and also quite literally gets "roided up" and while you may obviously want revenge to go after your old stuff, it also won't be easy and can potentially compromise your run if you get tunnel vision, not to mention that your previous incarnations can "haunt" you during future runs and you may run into the 9th or 12th character you used. In short, you have to wonder if it's best to try and get your stuff back/get revenge, or keep away from these encounters and see how far you can go
This, is what makes Utopia 9 a weird game, but a good kind of werid, and I can definately reccomend this game, but I also see this game as potentially not being everyone's cup of tea with it's different approaches/executions to things, just be sure to keep these things in mind while browsing/reading about or considering buying the game
I wish I could recommend this, I really do, but I cannot. While a fun game it's extremely unforgiving - even for a roguelite, with basically no way to recover from even slight mistakes and, the nail in its coffin, extremely ardous to restart and with a progression based solely upon layers upon layers upon LAYERS of barely controllable RNG. Offered the wrong mutations? Shit outta luck. Don't get the good guns? Shit outta luckl. Combine this with ZERO progression (whoop de doo you unlock a different starting class if you finish the damn game) and, again, total random progression, and it ends up a game where dying for the nth time due to bad luck coupled with just one or two mistakes just frustrates you to no end. Cannot reccomend.
Excellent game, as pointed out elsewhere not given justice by the trailer! It's a classic "rogue like" - you can get to the end in less than 1 hour, but it will probably take you many attempts to become good enough to actually make it. It was around 10 hours total for me. (Your mileage may vary greatly depending on your skill.)
Along the way the game kept my interest by throwing new items in my way every so often; each one was sufficiently different and fun that I often gave up on a great loadout just to play around with the new item.
Also appreciated the learning curve: it's very easy to jump in, but the game still has depth - besides the significant item/weapon variety, there's also a leveling system and skill tree that can be built during each attempt (the available skills vary slightly for each attempt), and the combations of items and skills allow for different play styles (melee, sniper, explosives, shotguns...)
Credits from each attempt are permanent and can be used to buy upgrades that help a little (but you can only have one such upgrade active at a given time, so it's not like the more attempts you have the easier it'll get).
The visuals and sounds are whimsical and work well with the exaggerated cartoon violence.
It's called a twin stick shooter, but also works very well with mouse/keyboard - probably even better thanks to the added precision.
Highly recommended to fans of the genre (and anyone else who's at least curious).
This initially started at the bottom of my twin-stick 'to-get' list. Factors were a poor impression gotten from a more-narrative-than-informative trailer that seemed more interested in showing off a rather half-assed mixed media motion-comic than its gameplay, and vague 'samey' screenshots that seem to sell the vistas more than the main course. It had even put me off looking for lets play videos as a result.
Talk about false advertising....
So I finally got round to this little fucking gem which I now consider my favourite twin-stick dual-wieldable experience I've had since hotline miami. And even then I love it alot more in many ways. So it might just be my absolute favourite twin-stick experience EVER. Makes me regret even wasting my time with the 4-5 other more popular titles. Mainly due to the following aspects:
PROS:
1)The GUNPLAY PACING. UNGGGHH. SO FUCKING REFRESHING. Initial firefight on the landing (scrapyard) zone had my eyebrow raised throughout, uncertain if I was playing in a artificially slowed, slowmo ballet mode. By the time I had to switch hands to blind-fire from behind the benches at the welcome area while using my briefcase to shove the bench against the melee goons I. WAS. SOLD.
2)The tactical pacing! Yes, the players projectiles fire at a faster(normal?) velocity while the enemies seem to suffer a slowdown in theirs for the most part, and in typical arcadey fashion, all their attacks have some sort of wind-up sequence that adds to this intoxicating blend of almost too cheese and easy to predict vs. 'once you get too cocky/adventurous with the gunkata and unsuccessfully failing hard at john wicking due to a microsecond reaction delay, a handful of unforseen tactical parameters changing, and a face full of FAST shotgun pellets you'd find yourself falling onto the landing site once more in your sorry excuse for a tourist transport pod.'
2)Animations are simple, sometimes lazy, definitely clever. Always satisfying. Details like shields getting torn apart and caps getting shot off and faceplates shattering, to the barrels while terribly recycled are easy to gloss over because of the elegant integration with physics. The little things are what also help this shine.
3) Sound of a fleeing mutant getting shot in the back, letting out an adorable shriek, and splattering against the pavement never gets old. Gore, even though visually overdone, somehow doesn't feel overdone as a whole package, very... Artfully balanced. Maybe cause its nice to go all jackson pollock on the muties. Still processing why.
CONS:
1)The nemesis system feels more punishment than encouragement, with the mutie getting super jacked up and somehow spawning with only (1?) of the weapons he seemingly looted instead of 2? Either way on my 8th tourist, I figured it was pretty much the fault of the random generation not being very... Fair? In a game where every scarce healthpoint counts, having such a seemingly diverse and random variety and position of mobs from even the starting zone, felt a bit cheap. I had really simple cheese runs to dying within the first two levels due to (early?) grenadiers... their blast radius... Omfggg
2)Explosive destructibles. Initially, i felt the abundance of damaging props in the surroundings were a lazy attempt at filling the level, but once faced with a random assigned HUGE MOB, kiting them in and around the various destructibles helped thin out their ranks was indispensable to progressing. Sometimes tooo forced, feels like im at a tactical disadvantage for not utilising barrels, after all isnt this meant to reward mano-a-mutant marksmanship? Probably just me? (also.. Fully charged cooking glove and explosive barrels are a bit too imba? !)
2) mutations are sometimes too obviously useful (convert ammo to hp) and becomes a bit game breaking, no encouragement for experimentation and risk/reward play for me as I think dying at the final boss because of a 'telefrag' spawn kinda sucks ass! 55 minutes in, i dont think making myself 'stronger' with a spray matters all that much, if what im building towards in terms of loadout(which lets face it, IS the game), is never certain. Too many layers of such randomness did not encourage me to dial in on the tactics i enjoyed so much of as mentioned above, and since time-to-be-killed especially sucks to fun out of/does not encourage me to try out the vastly unique range of weapons.
I'm sad to have learnt that the devs will no longer be supporting the game for the forseeable future but I look forward to following their work.
Keep it up you two! I love your taste, and thanks for having made this.
Absolutely fantastic game, can't understand why it's not one of the most popular out there for playing with mates. Super fun on the couch together, and the gameplay is far deeper than you might initially think. The buffs are just fantastic, and the graphics and sound are top notch.
As for couch co-op experiences, for us this is up there with Dungeon Defenders 1. Very high praise in our opinion.
We've beaten this twice, playing through again --just as much fun. The game is balanced perfectly. 9.5/10 :)
It's a pretty good "roguelite" shooter in terms of design, gameplay and presentation.
It's a bit slower paced than most other shooters and enemy variety is based on equipment and enemy size.
Their behaviour does not vary at all, which isn't necessarily a bad thing.
The nemesis system implementation is kinda fun.
But I gotta mention the cons.
This game is seriously lacking content.
I'm gonna go through a list just to make the point clear:
- There seems to be only 1 unlockable character and not that different anyway.
- There's no difficulty selection.
- No music, just dark, dreary ambient sound in the background.
- I've already unlocked all perks, there's not that many and they don't change that much anyway.
- There's not a whole lot of mutations and again, they're not that exciting, but they do help quite a bit.
- While I like the selection of weapons, I just end up picking mostly the same stuff everytime and there's not that many.
- The game is almost completely linear and all 3 areas are corridors and tend to look the same.
[*]WHERE'S THE UNLOCKABLES?! This is probably its biggest sin. I feel done already. Just thinking about playing this again bores me.
An example on how dull this game ends up feeling:
Completing a run is just super unsatisfying. You beat a boss (it's no Isaac's mom) and then that's it.
A text box pops up and you're done... yay?
Remember how awesome and triumphant it felt to complete Binding of Isaac only to realize that there are many other ways to beat the game and with different bosses.
This game just falls flat on its face and farts in your face with its bare a$$ staring at you.
The gamepad controls are very strange. In this game you move fast if you aim in the direction you're moving, this makes sense for M+KB.
But the controls have clearly not been properly adjusted for gamepads.
You have to constantly be aiming with the right stick. Letting go off it just leaves the aim where you last had it instead of the left stick overriding the right stick if the right stick is in a neutral position so that you can move fast without having to aiming all the freaking time.
Navigating menus is a pain with the gamepad as well. The cursor just never goes where it should.
Do not pay full price for this. In fact, comparing this to Relic Hunters Zero (a totally free roguelike shooter) and the lack of content becomes really embarrasing. Go play that instead, it's a lot better.
Again, this really isn't bad, just kinda pointless as a roguelike for the price you pay.
Edit: Maybe Multiplayer is more enjoyment, but I doubt you'll play that for a longer time either.
This is a tricky one. On the one hand I quite enjoyed my 1 hour with it...on the other I also have no inclination to continue playing after 1 hour, so that's why this review has to be negative. I could even be "demanding" a refund now, but since the game isn't really bad, it would feel kind of shitty to do so. A demo would have been nice, however.
Alright, my experience: I was about to enter the last level of the game on my 2nd try when I lost about 40 health to a shot gunner in melee, despite shooting first (I'm Han Solo after all!), so that is when my glorious run sadly ended...and glorious it was. I had a shotgun, which almost one shots every enemy in close combat (2 shots for armor wearing guys) and a plasma pistol, which was mutated (more on that later) to be chargeable, which could penetrate several enemies in line. I also had a shield and a moderate amount of life left. Everything was going well, but eh...too bad.
Now to the premise of the game: It's a twin stick shooter with apparently a lot of different weapons (I found like 10 so far out of 50 or so in the game, though I wonder what else there could be...certainly enemies didn't have any other weapons, apart from some form of grenade launcher). In any case, you're rogue-liking your way through about 8 levels to beat the game, collect weapons, ammo, armor and health. You can carry 4 small weapons or 2 big ones at any given time and swap between them (dual wield or 1 big weapon). Ammo is scarce, health even more so. You kill enemies, collect their "essence" and thus gain mutations after a while. These are all randomly chosen, but you can pick 1 out of 3 each time and they can be mighty boons. So far so good.
But the game has its problems. For one it is very slow. This goes for movement and shooting. Hazarding a guess I'd say getting hit by enemy bullets if you're at least somewhat competent shouldn't really happen all that often after a few runs. So the question is where's the challenge...and there is none. As long as you have ammo and play a bit safe/know how to aim, you should beat the game or at least make it to the final boss. If you DO die, you will lose ALL your progress up to that point and the enemy who has killed you will pick up your stuff and "evolve" to become a mini-boss. You can then choose to advance to that mini-boss in your next run and try to kill him to get all your stuff back if you want to. WHY you would want to do that is a mystery to me, because unlike other enemies the mini-boss is actually really tough and will possibly cost you more health and ammo than your pickups are worth. There are also weapons in the game that sound great in theory but are horrible in the game. One example is the minigun, which has a really high rate of fire compared to other guns (dah), but only 200 ammo, which means you will have fun using that weapon for about 30 seconds before you can discard it again, because you will NEVER get enough ammo back to ever use it again. The single shot weapons are just way more ammo effective and deal almost as much damage if you know how to aim.
So, final verdict: Utopia 9 has some nice ideas and the game isn't terrible, but it's also not something you need to pick up imho. I got it during the summer sale for 4 bucks, so ok, a beer would provide me as much entertainment for just as long for the same price. Pass, unless deeply discounted and you're itching for a twin stick rogue-like (although playing this with controller seems rather moronic...)
Seriously, why isn't this game more popular ? It has a great visual style, a very good gameplay that has managed to strike a perfect balance between tactic and mindless slaughter, it has a lot of weapons, and since you can dual-wield every one-handed weapons, there's many, many combo to try !
I love the big splatters of pinkish blood, and the impact of weapons, whether melee, explosive, shotgun-like, laser-like or regulars feels very satisfying. You're not just hiting sprites in a videogame, you can really feel them exploding to bits ... it just feels great, i dunno.
And like i said, it's not a game of mindless slaughter ... entirely. As the game progresses, you have to get better and devellop strategies, either for trapping enemies in a choke hold or near explosive stuff, or to find the best combo of weapon that allows you to deal with every situation.
You're not just blasting mutated tourists, you're thinking, too. It's ... a smart kind of slaughter. If you just go in and blast everything, you will die fast. It's not the hardest isaac-like, but it's not easy.
Ah ! And there's this thing called Nemesises. Nemesiss. Nemeses. Nemesis plural. See when you die, the ex-tourist, now mutated psycho-monster who killed you, takes your stuff, and gets a MASSIVE boost of strenght and possibly, self-confidence, turning him into a ... Nemesis ! STAAAAAARS ! (it don't say Staaaaars. i'm just emotionnaly scarred by RE3)
And The next tourist you play is gonna have to deal with it. It's fun. It turns a game over into something fun. How many games managed to achieve that, huh ?
It's. a. good. Game !! It's smart, it's violent, sound design is great, it has local cool if you happen to have non-digital friends, it's just a good game ! Buy it ! And then publish a review here so it gets more sells because it fuckin deserve it !
Maybe it doesn't have enough mutations though ... (passives you get for leveling) Wish there was at least a dozen more ... I don't know, companions, satellites, this kind of thing. But it's a minor gripe really.
Thanks for reading. I'm french, doing my best with english. Hope it's alright.
This is a game with alot of potential that I feel was held back by design decisions.
In practice it's a rogue-lite twin-stick shooter. The idea is you start off weak and progress down a series of maps, with randomized points of interest along the way. You get little hints as to what you can expect to find down a certain path, so if you are in desperate need of armor you can keep your eye on the map and look for a path to get you to more armor.
This is great in setup and concept! But the actual gameplay is...lacking. Movement is very slow, weapons are very weak and borderline useless, and health and ammo pickups are unbelievably scarce. After beating the game once I played a couple more times and lost interest just due to how weak you constantly feel. Every run is super slow and you are always wishing you were stronger.
It's an OK game. I don't think its bad, but nor do I think it's good. There are better choices in the genre to play first, maybe check this one out if it's on sale.
Well well, this game is done really nicely but...
I know i sound like a noon and maybe u guys think i don't know how to play but trust me, the game gets very hard at early stage for someone who is totally new to this kinda of game.
If you like Binding of isaac, or Enter the Gungeon you will love it. Like i do :]
If you enjoy Gungeon, Nuclear Throne, or Binding of Isaac this hits many of the same bulletpoints but adds "Couch Co-op Friendly" to the mix, along with a unique inventory, and a mutation system that allows you to do downright stupid builds.
Control is smooth on both keyboard and gamepad, Weapons feel impactful and different, the ragdolling corpses ond debris add to the chaos as your wrench sends a foe skipping across the road splatting bits of him as he slams off of walls and dumpsters. A well placed grenade sends a gaggle of enemies haplessly twirling through the air showering drops soylent and gore. Its got a kitschy retro-futurist vibe going for it too which adds a further layer of absurdity to the action.
The weapon variety is strong, with even two weapons of the same class being totally different. A 4-slot weapon inventory system makes loadouts particularly interesting as you can dual wield any two 1-slot single handed weapons or just lug around 2 2-slot heavy weapons. Painting the alleyways and streets with twin powerfists is pretty hilarious, then again so is dropping a wall of lead with a flak pistol and doublebarreled revolver. You also have slots for different types of wearable armor and an active item slot for various thowable weapons. The item pool is just big enough for particular goodies to be rare, while small enough that nothing is chaff.
Mutations and Creams mix it up further and allow you to "build" a run and pursue synergies rather than reactively coping with whatever comes along. Like Nuclear throne, you are given three choices each level up, allowing you to add effects to weapon classes, gain passive/active abilities, or cause new kinds of stuff to drop. Creams are buffs you choose at the outset of runs to slant your hapless vacationeer into certain playstyles, each coming with a powerful buff, but also one or two fairly serious backdraws right out of the gate.
Co-op tends to be where other watershed games of this type typically end up wanting, here it's a primary focus.
The action while frantic,is much easier to read than its contemporaries, pickups are shared, chests give off more loot per player and it's fairly hard to lose track of your character amid all the explosions particles and gore.
Bought it at $6 while on sale. 100% worth it.
BIGGEST REASON YOU SHOULD TRY: The difficulty is SO PERFECTLY TUNED. Its only too hard when you're careless and only too easy if you're very lucky.
Second biggest pro: The game works without fault. From bugs to gameplay. Consistent and easy to use.
Third Biggest Pro: CO-OP that works!
I Spent 8 hours of SOLID fun before I finally had beaten every aspect of the game.
Not a single gripe other than they obviously have all their systems set up, yet there aren't more "mutations" and Weapons to use. That being said If they release any DLC (I would be surprised of they dont) it will be a DAY 1 purchase.
There is so much they can pull from this concept, I really hope they keep adding to the game and take it from being just being great to top 3 games of the year (for me)...
8.5/10
If you like twin-stick shooters: Buy it.
If you like Binding Of Isaac: Buy it.
If you like Enter the Gungeon: Buy it.
If you like a ridiculous pretense for mass slaughter: Buy it.
Great indie effort. Has the charm of Magicka, difficulty of Nuclear Throne, and graphic style in a class all by itself.
Nice game. I enjoyed this more than Forced Showdown and Enter the Gungeon. Not sure why, but it controls well and I like the mechanic where the enemy that kills you gets your old weapons and becomes a boss enemy. Give it a try for yourself, it's inexpensive and worth a play.
UTOPIA 9,
When I got this game, I had no expectations, no knowledge or anything about the game. I just dug right into it.
It's something special. I mean, it looks like many other games of the same genre. But this in particular has some unique rogue-like features to it, that I most certainly love.
The game itself is easy to learn, and quickly you will play it once or twice a day, just because you want to clear the place where you died.
I won't spoil anything, since I think you should learn for yourself.
I deffinetely recommend buying this.
This game really has a lot going for it. It features some stunning yet cute graphics and some very addictive gameplay.
It sort of reminds me of Captain Keen meets Diablo, only with ragdoll physics, sick weapons and some great sound effects. One minute you're shooting easy dudes with your pistol, the next you're hammering away at a mini-boss with some crazy laser cannon. Then you're out of ammo and have to beat it with your suitcase. There is also some interesting customisation options with the mutation system. Basically you're turning into an ammo-grabbing juggernaut.
Oh, and did I mention. It's very VERY challenging. You start out in a short intro-level and you think "I got this." But wait, because you don't. Somehow even with the most high-powered weapons and body armour these mutants always get me. That's why I like to stun them one by one, just to feel like I'm pawning them for a change.
If you didn't already, you will definitely want to buy this must-have gem of a game. If this is early access I can't even imagine what the full release will be like. I didn't beat it yet, but I'm sure gonna keep trying!
Игры похожие на UTOPIA 9 - A Volatile Vacation
Дополнительная информация
Разработчик | Whalegun |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 76% положительных (58) |