Разработчик: Volens Nolens Games
Описание
Остея - 2D Инди Пиксель Арт Платформер.
- Игра для всей семьи
- Завораживающая музыка
- Потрясающая графика
- Захватывающий геймплей
- Инновационный телепорт сквозь стены и время
- Опасные враги
- Хардкорные уровни
- Еще больше уровней в обновлении!
Поддерживаемые языки: english
Системные требования
Windows
- ОС *: Windows Vista
- Процессор: Intel Core 2 CPU
- Оперативная память: 1 GB ОЗУ
- Видеокарта: NVIDIA GT/s 4xx or Equivalent
- DirectX: версии 9.0
- Место на диске: 120 MB
Mac
- Процессор: Intel Core 2 CPU
- Оперативная память: 1 GB ОЗУ
- Видеокарта: NVIDIA GT/s 4xx or Equivalent
- Место на диске: 120 MB
Linux
- Процессор: Intel Core 2 CPU
- Оперативная память: 1 GB ОЗУ
- Видеокарта: NVIDIA GT/s 4xx or Equivalent
- Место на диске: 120 MB
Отзывы пользователей
It is quite boring
horrible game. bad level design, broken mechanics. sometimes jump and teleport works sometimes they don't
Short version
This game has multiple issues and few redeeming qualities. There is no dialogue or progression - the description suggests there's a story, but it is completely absent from the actual game.
Long version
This game is 40 repetitive levels and that's it: there's only one type of enemy, one environmental hazard, and one ability (two if you count double jump, I suppose), all of which are available from the first level and are never developed further.
The camera movements and teleport ability have obvious flaws that should have been fixed long before the game was released:
- On some levels you are required to drop a long way down the screen to grab a key, except - since the camera only moves when you land - you have no idea what you're jumping into and where is or is not safe to go.
- The areas in which the teleport ability is disabled are arbitrary and not demarked at all, as the little signs which are supposed to do this are in random places that often don't even connect to the area at all.
- The teleport is inconsistent even when it does work, moving you two, three, or four squares both horizontally and vertically.
I was personally drawn in by the hint in the store description that the character is 'trapped between worlds', as I thought that was a cool concept. However, after playing the game, this doesn't come up at all - mainly because nothing at all happens.
Summary
It took me 48 minutes to complete the entire game and I've just been sat here waiting for my last card drop so I can uninstall it and never think about it again. I bought this game with a 75% off voucher and I still feel like I've been scammed.
<3
Aight at best
Not being able to control the camera isn't great for some levels
You hopefully like the same 8-bit track on repeat
I am 32 years old.
My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old.
When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing.
Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side.
With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay.
After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like.
Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends.
Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together.
Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that.
Thank you.
As a solo project to learn how to create games it is functional. It's not enough to warrant playing for fun.
Osteya is yet another construction kit template copy+paste from serial shovelware pushers, Volens Nolens Games. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab.
This time it's a laughably bad, laughably primitive platformer made by copying and pasting a NW.js platformer template and pretending they made the whole game themselves, as usual. The platformer is extremely poor quality, single screen, terrible controls, awful graphics... it's just shovelware trash that's been dumped on Steam as a cash grab by morally defunct "developers".
Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music, you'll need to alt+tab out and stop the music using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using NW.js as a game engine. NW.js simply isn't suited to the job of game development, but is sometimes used by amateur/unskilled developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected.
Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards.
It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk.
Osteya has the laughable price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk.
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No menu!
No volume control!
No recommendation!
Doesn't have any menu to turn off that annoying music while getting the best out of it, which is the trading cards.
The game touches with its simplicity and pleasant graphic performance. She inspired me to start making games myself.
It's like one of those games that came pre-installed on your computer back in the 90s. But not one of the good ones.
There are other better reviews that coin that's good and what's wrong with Osteya, but eh, I'll still say something.
Pros :
Good controls
...that's about it
Neutral :
The music is forgettable
The sounds (such as when you stomp this game's goombas) feel limp but at least there's sound
The graphics are pretty alright but nothing to get hyped for
Cons :
No story
No control over the goDDAMN CAMERA
No closure after you beat the 40 levels, you just get in a room in the clouds where the music is the same and there's nothing to do but jump around. also there's majhong cubes I think ?
No transition when you finish a level
No effort in the game
No fun
I love platformers and this one is pretty okay but... why spend 8 bucks on 45 minutes of "eh." gameplay when you just buy something better ?
PS : the shifting ability is a little weird but it's because it's akwardly crafted that this game ironically got a little flavor.
A professional never blames his tools, so the old saying goes. Problem is that Osteya developed by mainly a single Russian developer known as MetalBear http://metalbearstudio.com/osteya.php is really unmasked to be Akim Kasabulatov https://www.linkedin.com/in/kasabulatov who used the 'Construct 2' game engine to create Osteya which prevented optimization, achievements etc. Instead it was decided to eventually remaster the game using Game Maker and present the remastered version in the near future as an update on Steam which everyone is still waiting for.
Strange thing is that it already has been remastered and for sale as Osteya: Adventures for well over a year as an app. So where is this future update Mr Developer? Where is the delivery on all the public statements you made way back in feb 2016 to your so called valued customers?
Make no mistake about it, this is an unfinished product. It was originally envisioned to have many more levels just as Osteya: adventures does, level editor and more. Problem is that this casual platformer finishes after level 40 and moves you to a cloud level which is a small preview as to what levels 41 onwards may have entailed if the product was ever finished.
The objective of the game is to simply miss the spikes (I hate spikes) and the various little critters that move back and forth and collect 4 keys based in each room to unlock the door and move onto the next level. While the casual feel to the game being basic in nature thanks to having unlimited lives and a super power which allows you to transport through walls by pressing shift is somewhat welcoming, after 2 hrs you will be finished with the game with nothing more to entertain you.
So in final let's look at what we have here. Osteya at normal price is $8.00. It is blatantly NOT finished for well over 2 years. The app version will cost you $1.50 and even the remastered version is only $4.00. Looks like Akim is more than just someone who produces empty promises. With all this in mind, while I enjoyed the game, I by no means can recommend it. Even the current sale of 50% is not enough justice.
Below is full game to settle your curiosity...
https://youtu.be/B500rmZ-PAg
I really enjoyed the game, but it's too short and too expensive. I just wish there were more levels.
Controls well, teleport mechanic allows for different sometimes much more efficient routes through levels. Its largely quite a solid platformer with a difficulty level I like, not too punishing but with the odd tricky spots.
That said, its very short, with quite a few levels being very similar to each other, and the teleportation isnt enough to make it stand out from being a very standard affair. (The sound also has some glitches where tracks play over each other, and the ending is just... odd.)
An hour of play in a very average platformer is simply nowhere near worth the nearly five pound entry fee. There are far better platformers for less money, and Id take a look at the £4 and under section of steam (Or even some free flash games.) before buying this.
If its on offer for a quid or so, grab a copy. Otherwise I cant recommend this.
The gameplay is cool, although there is no menu whatsoever!
The reason it got my thumbs down because it is supposed to drop cards, but actually it doesn't.
At the moment, if you visit the game's store page, it still says that it has cards but this isn't true.
3/10
Pros:
+Price--I only paid 60 cents for this game with a steam coupon. I only decided to purchase this game because it's such a small amount of money, and plus cards = more steam exp... ...
Cons:
- Music...The music consists of one short little tune that repeats over and over again ad infinitum. It's a sort of industrial, dark tune at that, which I do not believe fits the lighthearted graphics at all.
- Lack of graphic diversity...There are quite a few levels, but they all use the exact same models. Same enemies, same hanging chain thingy, same hanging moss, SAME COLOR (rusty orange) stone.
- No character customization...You have a single little guy you control, who is quite bland, but a little cute, that is minimal.
- Gameplay...You only get one mechanic--the ability to teleport, which for no given reason you're not allowed to use in certain parts of some levels.
This game is nothing new. There are tons of other platformers similar to this. The only thing it adds is a teleport that moves you around through walls. The problems are that the dificulty goes up and down at random, one level is very difficult and the next is nearly tutorial. The controls aren't very tight, you slip and slide all over and the teleport is very difficult to judge how far you will go and what it decides you bumped into or not. There aren't many leves, but that is fair for the price, but the issue is that nearly none of them are very fun. I just can't find myself enjoying this game.
Good 2d platformer get abit same and same again and the shift to tp through walls makes it so you do a level in a second which is pretty fun
I was disappointed, the price is extremely high at what is $7.99 for a maximum of 2 hours. I paid a little over $5 for this and I still feel ripped off. The background never changes and there is only one "enemy", it crawls in a straight line back and forth and it dies if you jump on its head. No unkillable enemies, enemies that chase you, anything to make it a little less boring. The backdrop also never changes but I didn't mind that much at all.
The real issue I have with the game though is the camera. It is perfectly fine for levels which fit fine on your screen, but my god when the levels get taller the scrolling is horrible. It seems like every vertical movement you make the camera adjusts, there were a good few levels where I couldn't even see the only hud there is, which lets you know if you can teleport or not. Also when you die and respawn the camera starts in the middle and quickly pans down to your character, so the first third of a second is spent without your camera focused on you. It is disorienting and made my experience very bad. Also the funniest part, there's a few areas where you have to drop from the top of the level to grab a key and when you hit the ground the camera doesn't pan all the way so you can't even see where you are landing. Absolute joke.
I didn't like the teleport ability that much, it was very difficult to control. It seems you can only teleport up and to the side, might just be a personal gripe but I thought it felt awkward to use and preferred the normal platforming when I could.
The normal controls were solid though, with normal movement I felt very in control of my character which is probably the only reason I completed all 40 levels.
I can't see justifying this purchase if the price is anything above $2.50, there simply isn't enough content to justify spending that much money. If you are really trying to beat the game quick you can have it done anywhere between 35 - 50 minutes if you are decent at platformers.
Дополнительная информация
Разработчик | Volens Nolens Games |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 30% положительных (23) |