Разработчик: Studio Namaapa
Описание
Check the spin-off sequel 🌴🌊
About the Game
A mysterious letter invites you to Nusakana island, an island south of the continent, promising to tell you of your past. Taking advantage of your vacation allowance and thirst for an adventure, you decided to visit the island, unknowing what will you find there. A simple vacation? An answer to your mysterious past? Or something more precious? You decide yourself in Nusakana.Nusakana is an open-world JRPG, focusing on player's freedom of approach and decision while time is deciding and chasing everything, rather than a straight, linear and guided gameplay and storyline often found in JRPGs. With a cast of over 30 characters and 20 recruitable maiden party members, experience the bustling Nusakana island with its inhabitant, Discover its secret within its lush forest and tranquil waters. But beware of the danger lurking beyond its beauty!
- Experience the Exotic Locale of Nusakana - The untainted nature-friendly life of Nusakanans will indigenously welcome you. They even struggle to learn outsiders' language (English?) to welcome you in. But surely their native language (Indonesian?) will pique your interest as well.
- Explore and Survive - The island, though beautiful, holds many enticing secrets with the promise of riches, but beware of the dangers they hold! Plan your adventure with the proper logistics, for hunger and insomnia can ruin your adventure before it even begins.
- Dynamic World and Time Progression - People and wild beasts all over the island will react differently based on the time and weather.
- Relationship and Dating sim - Interact with 19 recruitable party members and date with them to learn their secrets and unlock their potential!
- Complex Turn Based Battle System - Inspired by classic JRPG turn-based battles, mix and match your party according to the enemies you face!
- Gather and Craft - Rich in natural resources and exotic vegetation, it is said you can craft anything with what you find in Nusakana. Gather raw resources and craft items to help you on your adventure.
- Trade and Mercantile - Get rich by selling Nusakana's commodities and handicrafts to the traveling merchant who comes from overseas.
- Fishing - Fishing in Nusakana is not just a minigame, it's one of the core gameplay mechanics! Experience semi-realistic fishing, and learn the environment and fish characteristics to increase your success in catching a giant, legendary fish!
- Beautiful Soundtrack - Traverse Nusakana with a multi-cultural Jazz and Bossa Nova inspired soundtrack to accompany you!
- Over 20 hours of playtime - Immerse yourself in the island of Nusakana and enjoy timeless adventures!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP/Vista/7/8/10
- Processor: Intel Core2 Duo 2.0 Ghz
- Memory: 1 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 9.0
- Storage: 650 MB available space
- Memory: 8 GB RAM
- DirectX: Version 9.0
- Storage: 650 MB available space
Отзывы пользователей
Feels quite bare-bones, I got bored very quickly, plot, dialogue and characters feel generic. I feel it was overly repetitive for me but some people may like that.
A lovely chill little game in an original setting. It gives me a mix of a pacific islander and south-east asian feeling. Everything fits well together inside a comfy package. The only thing i'd say is annoying is that some systems aren't well explained - still unsure why mood of some my companions lowers for example.
Anyways - recommend this game. Buy it and go FEMBOY FISHING* on a lovely island.
*femboys not included. There is one in Ciel Fledge though lmao
Very fun game!
At first, I was a bit overwhelmed by all there is to do, but you get into the routine quickly! Lots of people, things, crafting, fighting-and thankfully a nice in game Encyclopedia to keep track of it all.
I will admit that SOME quests can be a bit confusing and unfortunately there aren't a lot of guides online to help with it. But with time I figured out what was needed or where to go.
Lots of good ideas, lots of detail, and overall great game!
Nusakana starts off with you getting an mysterious invitation to a tropical island that’s said to be rich in mana (although magic is forbidden) for a year-long vacation. Upon arrival, you can explore the island and participate in activities including fishing, trading, and dating the locals.
Game Preview.
https://www.youtube.com/watch?v=ppaW4J488cw
Nusakana makes for a nice little island getaway of a game. It has strengths and weaknesses, and all in all I'd say the pros outweigh the cons.
What's good?
- Open world to explore at your own pace
- Eighteen ladies to recruit, each with their own story that progresses as you befriend them
- Ambush or avoid the local wildlife
- Characters full of personality
- Day/night cycle and weather patterns
- Survivalist mechanics including hunger and sleep deprivation
- Multiple game modes that affect mechanics and difficulty
- Handy in-game encyclopedia that adds information as you discover it
What are the problems?
- Game gets easier instead of more challenging as you progress
- Main plot is poorly paced with underwhelming resolution
- Learning weapon skills is mindlessly repetitive
- Loads of Engrish (aside from when it's meant to be poorly spoken in dialogue)
- Fishing at sea is easy to glitch into softlocking
[*]Fishing gameplay lacks depth and challenge
Basically, the idea is you've come to a remote tropical island because someone sent you a letter saying they could reveal to you your mysterious past (you were raised in foster care and never knew your parents). Starting as a dumb tourist, you learn to live on the island and slowly become a familiar and admired fixture in the native community. You forage and hunt for food and crafting materials, get paid for fulfilling requests posted across four request boards, camp in the wilderness, and meet and befriend girls ranging from little kids to mature women.
You can have up to three ladies accompanying you at any given time--one fights beside you in battle and the other two provide support effects unique to each character. You can equip them with accessories, and eventually power up their swimsuits/armor to your preferred specifications. They also automatically learn certain weapon skills that you unlock for yourself.
The game is at it's hardest when you're just starting out, with basically no money, no decent equipment, and wildlife that can tear you a new one. Then, once you figure out how to make a bunch of money, the game's difficulty evaporates.
All in all, when you play this game, you play it to explore the island, soak in the atmosphere, and get to know the girls, all at whatever pace you feel. Don't worry too much about the main excuse plot or being heavily challenged and play the game like it's a big playground for adventure.
I tried to get into this game, but just couldn't. it's actually a decently designed RPG Maker game. I can tell a lot of work was put into it, but it has too many flaws for me to ignore.
Issues:
- Too many typos. Yes, I'm aware that the native people in the story have a language barrier, but that's not what I'm referring to.
- Subpar dialogue: clichés and boring.
- A decent story premise, but it doesn't reach its full potential.
- Confusing and tedious character recruiting. It takes so long to travel anywhere in the game, but recruiting the characters has the player going all over the place just to get a tiny bit of information for the quest.
- No walkthrough provided. If one's RPG is so convoluted that the player can't figure things out without looking it up every other quest, then a walkthrough should be provided. Just look at the percentage of people who've actually finished this game and one can see why.
- Weapon & gear scarcity.
- Character can get stuck in a few places, so if the player didn't save recently ... ¯\_(ツ)_/¯
[*] Don't even get me started on the lack of diversity.
Sorry, I can't recommend this game unless you have far more patience than I do.
Nusakana is an entirely non-linear and pretty much open world RPG with an insanely good bossa nova-ish soundtrack, made completely with custom assets and with tons of content & replay value, all in an extremely ambitious RPG Maker project that looks nothing like you'd expect out of a RPG Maker game. In this game, our silent protagonist finds himself in the exotic island of Nusakana for a year long vacation, where he connects with the peculiar culture of its inhabitants, encounters all kinds of bizarre creatures and beings and discovers the mysteries of the island with the help of a load of different cute fish girls.
Gameplay: Nusakana can be very unforgiving and slow paced at first, at least on the classic difficulty (aka the "way the game is meant to be experienced" difficulty). The game is built almost completely around time management, and its importance is made very obvious at the very beginning of the game where you must decide on whether you want to explore the island (which is overwhelming enough at first and then becomes even larger once new time-gated areas open up), take part in time-consuming events scattered around or build up money to keep yourself supplied with items and stronger equipment (the weapon system where you have unique skills for the different weapon categories is really cool in particular) through hunting, fishing and gathering quests. The enemies in the harder but more rewarding hunting quests can be brutal, and as such, require preparation (you'll definitely want to find some partners as soon as possible) and also some consideration as you'll end up losing time and/or resources as you search for the right creature only to end up being vastly underpowered. The turn-based combat system is very quick and fun to go through, especially once you get two or three partners with all sorts of unique abilities, passive or active, to make combat even more varied. The animated portraits of your character and your primary party member during battles is a really nice touch too and makes them a bit more lively and fun to look at (just look at the way Kat sits on your head or Mica stands on your shoulders!). The protagonist doesn't start with any skills until relatively later on, and as such, combat isn't very engaging at the start especially due to the aforementioned difficulty. There's also a fishing mini-game that is integral for certain quests and events, but you can ignore it elsewhere if you don't find it fun, like me.
Eventually the time management becomes less harsh once you find optional skills for your partners that lets them control weather (allowing you to take on weather-specific events freely and with ease, unlike a certain quest early on involving a thunderstorm) and you won't need to take on hunting quests after amassing enough money, letting you enjoy a bit more freedom. About the time limit of one year of in-game time, you don't have to worry about it at all, as you have tons of time to relax and enjoy the game as much as you want. For reference, I finished the game with three or so months of in-game time after 70 hours of gameplay, and it will surely take you way more than that in multiple playthroughs to see all content and/or get all achievements.
Story/writing: Being a completely non-linear game, the story also follows the same kind of logic and is mostly left for the player to piece together except for the final stretch/climax. While it all seems simple at first, the stakes are significantly raised later on as the mysteries surrounding the island are uncovered and everything goes into a much deeper direction than you'd expect. Character-wise, the writing for the 19 or so potential party members (or more appropriately, friends) is spectacular. No matter how generic and archetypal they might seem initially, it's impossible to not like any of them once you get to know them better through their events or quests. Some of their interactions with the protagonist feel very personal too and after enough time spent together you can even pick your favorite girl to marry, each one with their unique epilogue scenes. The different characters all have optional events you can find where they interact with each other in all manners of ways, giving some extra depth to them.
Music: Combining jazz and bossa nova, the soundtrack is absolutely phenomenal and of extremely high quality, solidifying the tropical and exotic feel the game wants to convey.
Technicalities: There are some technical negatives to be found, some of them existing only thanks to the RPG Maker engine itself as far as I know. Summing them up: The game's native resolution is too low, forcing huge letterboxes on all sides in fullscreen; Similarly, screenshots taken are of very low quality and resolution and the game might crash when taking a screenshot in fullscreen; There are more typos than you'd expect and some weirdly flowing dialog at times (some of it is endearing though) but I feel like most of them got fixed throughout the years as past reviews make it seem like they were much worse. All in all, I'd say none of those issues are serious or *too* annoying, and it's worth sitting through them even if it takes some patience. I also want to point out that an issue that caused tons of lag in certain areas like the sea fishing zones seemingly got fixed since the last time I played, which is really nice.
In conclusion, Nusakana is a stellar experience and a true hidden gem that deserves love from anyone who enjoys unique (J)RPGs, interesting settings or cute girls in spades or any possible combination of those. Definitely get it, even if not on sale, as this game is absolutely worth your time and money. If you can get past the initial slow and harsh pace, this game will become an experience that will stick with you.
Nusakana is a very relaxing game.
There are a lot to do, not just fight monsters. Fish, craft, forage, learn martial arts and 3 weapons fighting style knife, sword, gun or go solve the main story quest. Never a dull moment.
I don´t understand why I have achievements that very few people have. This game is not soo hard in normal mode.
Truly desperately *deserves* a better english translation, yet is probably one of the best character driven relationship and romance games available, doubly so at such a price point. WIth so much love and art poured into this game it remains as a criminal act that it has remained as underlooked and underappreciated as it is. for people like me who are degenerates with no life it has a *stellar* amount of waifus ranging from older sister types to danger bait (that lead to endings with them when they're older). it takes patience and having to sometimes decipher a bit of the translation work, but is an incredibly fun game that if nothing else deserves to have a place as one of the best displays of what can be created on rpg maker, just as games can be made on unity that have love in them, so can this.
Hoo boy, my first time writing a review, so bear with me if I make mistakes here and there.
For an RPG Maker game, I'd say this game is a hidden treasure of us Indonesians.
I can't force you to play this, though my comment may sway you to evetually buy the game.....yeah, I'll sway you if I can!
Is the game hard? .....In my view, no. For casuals, the game might be a little bit hard at first, although if you stayed and played longer, you could say that the game isn't actually hard at all. It's just a matter of discovery and curiosity to play and unveil the secret of Nusakana.
The game isn't exactly full of level grinding, though you do NEED to grind at a point. You will rely more to your Equipment, which need to be crafted. What's needed? Your curiosity and dedication. Can't get 'em strong stuff if ya won't bother searching for it.
The story? I admit it's kind of bland at first, but don't worry. The game eventually shaped the story in a way, so if you have the effort to continue the story, (YES, you have to search for the story YOURSELF!) you can see the bigger picture what's happening. Trust me, you will not regret it.
The graphic? Well, it's a nice one. I hear that most of the graphics are hand-drawn by the developers. Definitely different from your usual RPG. Some might not like the cartoony-feeling from the game, but then what? Not your problem, right?
The music? Boy, it's my first time to hear this genre called 'Bossa Nova', but I'm immediately hooked with the theme. Fits the game perfectly, if I may say.
The characters? Uniquely designed. From a little, not yet legal loli to a supposedly-young-but-old lady, they're all perfect! They all have their own personalities, so you won't get bored while exploring Nusakana. Did I mention that you can interact with 19 party members? (all of 'em are girls!) Although the method used to raise their affection to you is very similar to Harvest Moon, I'd say I'm okay with it.
The experience? You think I want to waste my life with this game if it's actually a bad game? My playtime is not something to just shrug off for an RPG Maker game, folks.
It is a mistake if you won't play the game with this price. A BIG MISTAKE.
Okay then, I'm off to search for more harem from this game ( ͡° ͜ʖ ͡°)
FISH WAIFUS, HERE I COME!
Definitely 9/10. Why not 10? Well, everyone should improve, right?
Auria is best gurl, no?
I'm amazed this is an RPG-maker game. The devs did an amazing job. The locale really shines and gives a sense of a coherency. There are somewhat frequent translation errors, and the game requires an independent mind. For all the cute, relaxing atmosphere, I can confidently say Dark Souls is a good analogue in terms of how much the player is expected to figure out. The difficulty is, on normal settings, fairly forgiving. There is a permadeath hardcore mode, and a no-pressure story mode.
This game features....
-A solid and well-developed exploration feature, with a convincingly designed artificial environment and map
-A story
-19 possible recruit-able characters. In addition to the player character, there are three open party slots.
-4 weapon categories the player can switch out and train to master
-A polished version of the standard RPG-maker battle system with improved art, non-static party member portraits, and dynamic weather and backgrounds. The character also holds the weapon you've equipped. (something far too few non 3D RPGs take the time to do)
-Lore you can read if you so desire(but it's not required in the slightest)
-Pixel art
-time management with a two-year deadline
-rescources to gather, and things to craft
-affordable cost
I will try to update this review as I get further into the game.
Shameless self-promoion(character recruitment guide): http://steamcommunity.com/sharedfiles/filedetails/?id=1081436257
Nusakana is really a great game. In fact it's one of my favourite games on steam.
It was a very fun and relaxing experience for me. I felt like I was having a vacation on Nusakana Island, too. What makes this game special is the general feeling it provides. I liked this island flair very much. Plus the fact you can date 20 different girls while solving the islands mystery. It comes with unique art work and a great soundtrack, too.
I also recommend this game because the developer is still doing updates and really cares about their game. So if you like oldschool rpgs buy it, and support a good developer. They deserve it, really.
Nusakana seems to have a little bit of everything - there's combat, crafting, romance, exploration, loads of quests etc. It's not perfect, not by a long shot, but the devs really seem to have put their heart into this game - they even made battle animations for god's sake! Amidst the horde of asset flipping, minimal devs Nusakana really stands out, simply for how ambitious and hardworking the devs have been.
It's an openworld rpg with a fairly slow pace, but lots to do and discover.
For every good point, there is a downside however.
For example, the open world. On the plus side it gives you lots to see and do - on the downside, the map is woefully inadequate. I spent about three in-game days wandering around the forest, panicking that I would run out of food before I found civilisation again. There are also important locations I didn't discover for ages because I just didn't walk at the right spot on the edge of the screen.
The english translation is also rather bare-bones, even for characters who should speak the player's language. (Again, the devs have gone the extra mile - creating a pidgin language for the islanders to speak, but it's not quite as effective for english speakers, as all the text is somewhat broken. It is comprehensible for the most part, but there were certain quests where I was unsure exactly what I had to do due to the translation.)
I've also encountered a few bugs - such as the game crashing, or character sprites disappearing, or quest triggers not working quite right. If you save often, and in multiple slots, it shouldn't be too much of a problem. Given the size of the game, it seems understandable (it's not quite at Skyrim levels of glitchyness).
For the price, there's an almost absurd amount of replayabilty, and given all the effort the devs have put in I would have happily paid a bit more.
As has been stated, this game is an excellent example of what skilled designers can do with RPG Maker. This game is of excellent quality, potentially rivaling a number of big-name-studio RPGs.
You control a character who is visiting the island nation of Nusakana for one year.
Aside from that, the story depends on what you choose to do. There are quests that can be carried out, people to befriend (and perhaps even a girl to fall for), monsters to fight, items to cook or forge, and huge mysteries to solve.
The various systems are streamlined for ease of use:
- Such as the cooking/forging system, there is no need to be anxious, as the game is beyond generous with giving you items. Very little item-farming is needed, if at all.
- The battle system is designed to be quick and simple (very rarely will a battle last more than a few turns, one way or another), and the leveling up curve is surprisingly gentle.
Much of the hero's stats will be based on his equipment, so there's very little level-grinding at that (which is a very good plus for an RPG).
- The story is nicely paced, and has to be discovered by you.
One can potentially go through an entire playthrough and learn nothing about the story or the cast.
But for those willing to work at it and uncover the secrets of Nusakana, they'll find an interesting story, one that can be somewhat shaped by the player.
Yes, your choices will have an effect on the game's story as you go. Your choices in dialouge and choices in quests will have consequences, good or bad.
Sometimes, even the most minor dialouge choice can change how the story goes.
Even losing (or winning) certain battles can affect the story.
- It's rare to find a Game Over moment in Nusakana, but they are there (especially if the "Extreme" difficulty setting is chosen).
Of note, the "Extreme" difficulty plays like Hardcore mode in Minecraft (i.e. if your character hits HP 0, the game is permanently over. You start the entire playthrough over from the beginning. Truly a challenge only for the true masters of RPGs.)
The various difficulties are there for whichever kind of playthrough the player may wish, such as "Easy" mode for a player that just wants to relax, or "Extreme" for the player that wants a challenge, and earn a view of a few secret plot points.
- Even the fishing system is made to be streamlined and easy. This is important, as fishing mini-games have often been a sore subject with gamers.
However, in Nusakana, they went out of their way to make the fishing as smooth as they could.
The fish will react to certain baits, and will almost always go out of their way to bite the lure when you cast your line. It's fairly easy to land many fish in a short time.
In addition, various NPCs will sell certain fish, thus easing the fishing even more.
As for comparisons to other games:
- If you want a nice RPG that doesn't try to slap you in the face, then you'll like this game.
- If you use RPG Maker and want to make a game, you owe it to yourself and your players to buy this game and take lessons from it. Because this is how it should be done.
[*]And finally, if you're a fan of Harvest Moon (Story of Seasons), and especially the Rune Factory games, then this game will definitely appeal to you.
In short, if this game cost $20, it'd still be a good buy.
But at it's price of $9, you'd have to utterly hate RPGs in general to pass on this. For $9, I'd say go for it, and try it.
Needless to say, I highly recommend this game.
So, it has been a few months since I finished Nusakana. This is probably the first game to which I can't give an unbiased review, but I will try.
TLDR: Nusakana is the most character-driven life sim I have ever played. For those interested in the genre, I can't recommend it enough, but you will have to put in an investment.
Nusakana has many English/grammar errors, usually not enough to make sentences hard to understand, but enough that you sometimes have to guess the level of emotion with which something was said. It has several technical faults and a few broken collisions, and the combat, fishing and harvesting are generally uninteresting. It is also at the top of my 'list of favorite games', surpassing the others I had considered nearly-perfect by such a wide margin that I can't use a number system to score it.
As a general rule, I have avoided life sim games because the gameplay is uninteresting, and the characters are seldom 'real' enough to hold my interest. I'm not sure what made me pick up Nusakana, except I had the feeling there was heart to it. My expectations coming into it were that I would find it relaxing and hopefully the characters would feel real enough that I would enjoy it. Instead I found myself busily scrambling around the island with new friends, trying frantically to keep pace with all the various story-related quests that kept showing up. All of these quests feel integrated into Nusakana's world, instead of being merely RPG-style fetch quests with no purpose behind them or story-reward for completing them. After a few months the flood of things to do slowed down and I was able to find the relaxing pace I had been expecting, but there were still very few days without some special event to make it a unique day in my mind.
Character interaction is the big draw here, though. While many of the characters seemed to start as clichés (perhaps because I’ve seen all the clichés so many times), by the end of the game they formed the best supporting cast I've ever seen - and I've played Chrono Trigger, Fire Emblem (all of them, both good and cringe-y), Kingdom Hearts and Katawa Shoujo. You won't get as much interaction from any individual as you might in, say, a branching visual novel - think 2,000 words per person as opposed to 30,000 per person - and the interactions won't be as explosive, either. Think spending a day picking peaches as opposed to discovering your modified microwave is a time machine. But the characters start feeling more real as the game goes on, and the world feels more real as your interactions with it change. This is the only game I've played where I can say I was genuinely interested in every one of the 30+ characters by the end of it.
I will note that I had to give it a decent amount of time before it started to mean anything to me. My general thoughts while playing went like this:
0->25 hours: Hmm, this is OK. Better than I was expecting, anyway.
25->45 hours: I wonder if places like this still exist.
45->60 hours: I think I'd like to live here.
60->90 hours: It's weird to say that a game can affect you as a person because of how cringy that can sound, but this game did exactly that.
In closing:
--Technical score: 7/10. A good effort and no significant bugs, but lots of grammar issues and a few graphical ones as well.
--Story score: 9/10. Actually quite good, even if it gets confusing at the end. Everything gets explained, but you may need to hear it more than once. Things I had ignored because I thought it was hand-wavy game logic turned out to actually be key points.
--Gameplay score: 8/10. If you're looking for something relaxing, this works well. And if you're a completionist, be warned that I had to use about six pages of notebook paper for all the lists I created of things to do next, in what order, and how to go about it. You will enjoy it more if you play it without a guide, which isn't hard because no guide currently exists. =)
--My personal score: 13/10, and I actually mean that. I only had two perfect games before (neither of which are on Steam), so I don't use the word lightly, but 'perfect' games just can't compete with this.
"If you like fish so much, why don't you MARRY THEM?!"
"Maybe I will!"
-----
This is, if not the weirdest game on Steam, then certainly in the running.
Go to Indonesia, unravel an ancient mystery, learn Silat, and date fish. All in a nostalgic pastel color pallette with soothing music playing in the background.
Nusakana is like the gonzo lovechild of Harvest Moon and Legend of the River King, and despite English not being its original language, it is clearly a labor of love. In fact, the production values are so high that I think it would have been a cult classic if it had released back in the days of the SNES. As is, it commando-crawls at top speed out of steam's RPG Maker ghetto, punching komodo dragons in the face the whole way.
If you're willing to play something a bit different, then there's a ton of content in here. Day/night cycle, days of the week, quest boards and faction loyalty, RPG combat, fishing, crafting, language-learning, and dating, and a plotline that runs deeper than I would have expected. Somehow, rather than turning into an unharmonious kludge, all these elements work together, producing a play experience that is both relaxing and satisfying.
If you liked Harvest Moon, I'd say this is a solid $15 game. If you like to explore weird avenues of game design, or just the weirder stuff steam has to offer, I'd impulse-buy this on 50% sale.
If nothing I've said above even remotely appeals, then steer clear. This strangeness is probably not for you.
Nusakana is an intriguing and genuinely kooky RPG title that focuses more on simulation than combat. You assume the role of a fisherman who visits a remote island on vacation, and his time spent there is entirely decided by you. Whether it's romancing the mysterious sirens of the island or devoting time to unravelling hidden secrets, Nusakana is scored with anime style characters and a seemingly endless lounge jingle. I bought it on discount and would recommend the game purely on that condition.
Pros: a unique environment, some wonderfully weird characters, a curious twist on simulation ideas.
Cons: combat lacks depth and purpose, some grammatical errors, not exactly challenging.
Here are my review points:
-Nusakana have legit nuance, from the originality,
the artwork, and the Bossanovas (this is the strongest point why
I bought it), and of course Indonesia Vibe inside of it, really love the local content.
-The Developer seems to really care about Nusakan bugs and problems, and
they fixed it up after several hours of my report post about getting error with the last version,
two thumbs up for your hard work, I as the user feel very glad for it.
-The artwork I think, I will really enjoy it if the characters
especially the girls looked different (especially their eyes and nose,
I think almost all of them looked same for me, I know the visual style
using JRPG style, but would love to have new experience in Nusakana
with very different looks, the elders and older women looked very young).
But that just my opinion, everyone have their own taste.
Greeting from Nusakana.
Pretty fun game, combat is a bit unbalanced since a lot of mobs just 1shot you out of nowhere, the english is very broken and feels awkward to read (sometimes atleast). AND your waifus don't act like waifus after you waifu'd them for the waifu archivement...waifu.
Other than that a pretty neat game which will hopefully develope further as time goes by.
I was really excited about this game, and I'm a little upset to be giving this a bad review.
First off, it reminds me a little of Pokemon and a bit of harvest moon, so that is a double win. But, it just wasn't doing it for me.
The concept, visual art and music in this game is fine and dandy, but the English is broken (or just the way it is phrased, seems off or weird to a native speaker) and just breaks the immersion for me.
A big part in gaming for me is the plot, storyline, and character development. So if I am unable to gauge how the character is even feeling from what is being said, then that's a problem.
It's probably just me though. I'm sure fans from other parts of the world who aren't particular about grammar will enjoy this.
Дополнительная информация
Разработчик | Studio Namaapa |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 88% положительных (42) |