Evochron Legacy SE

Evochron Legacy SE

4.0
Очень положительные
880.00₽
Steam Store

Разработчик: StarWraith 3D Games LLC

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Описание

Evochron Legacy SE is an advanced freeform 'open world' space flight simulation focused on combat, trade, exploration, and survival gameplay with pilot controlled spacecraft management. Engage in an ongoing large scale battle between human factions as a civilian mercenary or confront an alien threat at designated war zones for intense battles and access to powerful military hardware. Or focus on more peaceful activities. Choose from a myriad of objectives and options including buying, trading, spying, racing, escorting, rescuing, delivering, answering distress calls, mining, exploring, clearing asteroids, hiring crew members, building stations, and designing your ship for the role you want to play.

Evochron Legacy SE features long distance travel using space folding point-to-point jump drives and offers many objectives at quickly accessible local waypoints to maximize time efficiency. This 'get-to-the-point' approach to gameplay also extends to menus and ship systems where you control and select options directly from the cockpit with minimal menu layers. You are in control of your ship virtually all of the time in space, including player controlled combat and planetary descents. Manage difficulty, challenge, and risk by choosing where to fly and accept contracts for set pay or formulate your own objectives to get paid to do what you want on your own terms.

Since Evochron Legacy is not a story or character based game, you are not limited by plot requirements or pre-selected character roles. So you can change the course of gameplay and your role in the game's universe at just about any point free from the confines of character limitations or required narrative plot points. Your decisions and actions define your role in the game and establish your reputation, wealth, progress, and ranking. The emphasis is on real-time tactical gameplay strategy and flight simulation for both combat and non-combat objectives.

Your ability to successfully survive dangerous scenarios in space, develop trade strategies, evade detection, harvest resources, efficiently explore, configure ships, and transport items can be just as important as your skill in combat. Set in a vast explorable and seamless style universe, Evochron Legacy SE offers a high level of open freeform gameplay with many diverse objectives and paths to choose from.

  • FEATURES:

Advanced Space Flight Simulation Focused Gameplay

  • Evochron is a tightly focused technical flight 'space-sim' with options and gameplay specifically geared toward that objective. The game focuses on what flying and managing a spacecraft through sparsely populated systems in a large region of the galaxy as a lone-wolf pilot might be like in the future. Evochron's focus is on the elements of piloting a spacecraft and the complexities, challenges, and rewards that go along with it while exploring and utilizing a vast 'seamless' style universe.

    Extensive Space Combat Systems and Options

  • In conjunction with the space flight sim focus is combat. Evochron is also largely a space combat simulator, so much of its gameplay focuses on that objective as well. The player is in control of combat related aspects such as heat management, shield array management, energy management, weapon selection spanning three classes, automatic and manual aiming factors, stealth devices, 2D and 3D radar modes, full three rotation axis and three direction axis Newtonian style physics, detailed instrumentation (including six velocity gauges, flight path markers, compass, and pitch ladder), multiple counter measure options, subsystem targeting, target specification scanning, and selecting detailed ship design configurations.

  • Evochron's combat systems have been designed to provide the player with diverse control, weapon, energy, and countermeasure options while the game's display systems have been designed to convey a maximum amount of important information with extreme efficiency within the confines of the pilot's field of view.

    Freeform Gameplay Directed by the Player

  • Evochron is a sandbox game, so in almost every facet of gameplay, the choice is up to you. The game's intended design is one of a space combat flight simulation first with many individual smaller activities to perform as part of an overall freeform sandbox structure. The game gives you a framework from which you can develop your own sequence of events based on your choices, performance, interests, and abilities. Your decisions and abilities define your role in the game and establish your reputation, wealth, progress, and ranking.

    Diverse Gameplay Options

  • Within the primary space flight simulation framework are numerous gameplay options and activities available to the player. These include racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring (shipwrecks, data drives, discovering new uncharted systems, etc), asteroid clearing, solar equipment cleaning, emergency distress call response, equipment crafting, weapon crafting, crew management, station/city building, and ship designing. There are many ways to make money and advance in the game within the main context of space flight simulation.

    Make Gameplay Decisions Based on Advanced Information Systems

  • Formulate trade, mining, exploration, or combat plans in advance of performing the actions of that plan. The news console provides information on quadrant-wide events related to commodity price fluctuations, territory shifts, economic/technology level changes, building operations, and station attack events. For trade, you can tell where the high demand pricing is at before making the decision to travel to that location to take advantage of it. For economic level changes, you can tell where an area may offer higher tech equipment or weapons in advance, then make the decision to travel there to explore for those items. For territory shifts, you can observe when your allied faction is losing ground and needs help to defend their space against the opposing faction. You can then travel there to help defend your faction's interests and even help rebuild their station/city resources if needed.

  • These systems offer an information network designed to keep you informed of the dynamic changing conditions within the game's universe, giving you the data you'll need to make gameplay decisions in real time with the changing events and conditions around you.

    Starting Role and Simulation Options

  • When creating a profile, you can select which faction you will be allied with in single player and which initial role you want your ship to be optimized for. The role you select also establishes your starting location, what ship you get, and how many credits you're initially given. You can choose which elements you want the game to simulate changes for. Available options for game simulation are commodity, economic/technology, and territory conditions.

    New Quest Menu and Options

  • New 'quest' menu system lets the player select and activate a single player quest on demand. Players are no longer bound to one quest at a time, they can manage multiple quests in one menu interface and choose when/where to activate them. They can also continue from where they leave off in each individual quest. The new quest system is designed to operate entirely on its own without any contract-based dependencies to offer many new and unique options. Support for branching structures lets a quest designer include both losing and a winning paths.

    Advanced Seamless Style Universe Structure

  • A vast universe that lets you fly virtually anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and star system to star system without cut scene or loading screen interruptions. Explore a consistently interconnected universe.

    Expanded Interactive Training

  • Expanded interactive training mode with selectable stages to provide the necessary basics for flying your ship, managing its systems, docking/landing, building, and surviving in combat.

    Unified Save Game Architecture and Offline Support

  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, credits, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer. No required online account or login dependencies allows you to play the game entirely offline and keeps your progress stored locally on your own computer for offline access.

    Simplified Faction and Location Based Cooperative Multiplayer

  • A new two faction system provides a consistent territory and reputation structure across the entire Evochron quadrant. Players choose the faction they will be allied with, either the Alliance (ALC) or Federation (FDN), in single player when they start a new profile. The new faction system also lets players select either faction temporarily when they join a multiplayer game. Faction selection establishes which systems will be friendly to the player and which ones are hostile. Players can join together with the same faction to team up or join opposing factions for PvP battles and competition. Territory control is now exclusive to ship destruction, requiring changes to a faction's presence in order to alter a territory control value in a region.

  • Join forces with other players in multiplayer to complete more challenging activities that can offer higher pay. To link with other players, simply travel to the same sector and have one player accept a contract at a local station or city and then other players can optionally link in to the same contract. Cooperative multiplayer objectives can pay all linked players.

    New Single Player Fleet Command System

  • You can now order individual ships in your fleet to form up, attack hostiles, attack your target specifically, mine asteroids, or reload and refuel. A new 'Fleet Status' option lets you view the damage levels of each ship in your fleet while the new 'Fleet Orders' option lets you view the order each ship is currently following.

    Ship-to-Ship Options

  • Direct ship-to-ship trading lets you negotiate trade deals with AI pilots in single player or other human players in multiplayer. You can trade any items in your cargo bay for an agreed price. And in multiplayer, you can also exchange fuel pods, send a race challenge, connect as a gun turret operator, and even arrange short term contracts from the trade console.

    New Build and Deploy System

  • A new build system features a dedicated console menu with a piece-by-piece module construction setup to let players select the shape and placement configuration of the stations they build. Players can also now construct city buildings on the surface of planets as well as stations in open space. Station/city modules require metal ore to build from that the player must acquire by either mining or purchasing. Individual station/city modules provide unique functions and benefits including shielding other nearby modules, powering other nearby modules, protecting other nearby modules, expanding inventory/economic conditions, and providing new places to dock for buying, selling, crafting, and storing. New weapon turrets provide a way to build automated defenses for stations and cities. All station/city modules are now destructible, so the available trade, docking, and storage conditions of the game's universe can change dramatically over time. In multiplayer, player built module structures are stored with the server so other players can have access to the new stations/cities and trade routes you create. Deploy options also use the same build menu and require metal ore to be constructed.

    New Economy and Market Systems

  • Market prices are no longer limited to slight random variation and can change significantly over time based on simulated supply/demand activities and actions taken by the player. Both pricing markets and overall economic conditions are divided into 500X500 sector regions and can be tracked via a news console and economy quadrant map. Continually delivering the same commodity to a location can result in dramatically lowering its value while draining a region of a commodity can result in increasing its value. Specialized industries still apply to effect local commodity prices and building certain station structures can also effect the local economic conditions.

    Three Installable Weapon Classes

  • Three weapon classes - beam weapons, particle cannons, and secondary missiles/equipment. Beam weapons move at the speed of light and do not require target leading. They are most effective against shields, but mostly reflect off of ship hulls. Particle cannons fire high energy projectiles at high speed. They can be effective against both shields and ship hulls, but require leading a target for intercepting. Missiles are mounted to secondary hardpoints and vary in speed, agility, and yield.

    New Equipment Technologies

  • New equipment items include a repair beam, target scanner, and several secret items that can only be obtained by building in the engineering lab. The new ship module component option can also expand the capabilities of the player's ship without consuming an equipment hardpoint. Such options include shield, thruster, energy, ECM, and heat management improvements.

    New Exploration Options

  • Shipwrecks scattered throughout the game's universe can often provide valuable items and/or information within in their wreckage. Data drives can be found in open space and on the surface of planets which can contain historical information, clues, and even build templates for equipment items.

    Engineering Lab

  • Engineering labs can fabricate equipment items from raw materials. Templates for building items can be obtained from other AI controlled ships or from lost data drives that can be found through exploration. Several new commodities have been added to accommodate the new crafting options available in the engineering lab. New commodities include memory chips, batteries, energy emitters, mirrors, radio components, particle accelerators, and lenses.

    Expanded Shipyard and Design Options

  • Shipyards let you design and customize your ship for the role you want to play. Optimize your ship for defense, exploration, combat, racing, or transporting... the choice is yours. You can also position and scale each component to give your ship a unique appearance. Save your designs with the template system to rebuild it later. Store ships and cargo in hangars you can access at trade stations. Expanded design options include the ability to include twice as many cargo bays, new hull material types, adjustable armor thickness, weapon energy resistors, and specialized modules.

    Newtonian Style Flight Model

  • Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3 axis rotation and 3 axis direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields. Physics systems also take into account mass (including additions for cargo), thrust, and vector calculations.

    Interactive and Functional Universe

  • Realistic environment interaction far beyond the genre's typical 'background wallpaper' or 'view only' approaches. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility. When you see a planet come into view, it's an object you can access and land on, rather than just being a wallpaper image or a giant 'space mine' that destroys you if you dare get to close. And reachable objects in the game's universe are also available without interrupting cut scene transitions or separate 'sharded' modes within the game's universe. While in their spacecraft, players remain in the same consistent universe whether they are on a planet, in a nebula cloud, in a gas giant, near a star, in an asteroid cave, or in open space. This means players can chase each other or be chased by AI ships consistently when going from open space to a planet and vice versa in the game's universe.

    Quick Navigation and Inventory Management Access

  • Quick one-key access to navigation, building, inventory management, and ship-to-ship trading. No 'walking' requirements to delay buying and selling options or other gameplay activities. You control all system travel and inventory decisions right from the cockpit or directly linked hangar/lobby menus. All option/menu transitions are direct without cut scenes or required unrelated gameplay modes.

    New Music by Rich Douglas

  • The dynamic music system (with music by Rich Douglas) features all new songs composed specifically for the game. Music changes with the level of hostility from soft ambient to high intensity action.

    Diverse Flight Control Systems and Options

  • Supports keyboard, mouse, gamepad, and joystick flight control with dedicated modes designed for each input system. Evochron's Global Control System (GCS) aims to provide consistent control behavior regardless of the input device being used by adapting signals from the selected device to a unified flight control architecture. Evochron's flight control system also supports up to 10 simultaneous control devices for more advanced HOTAS, rudder, and control panel capabilities. Use the control device(s) you prefer to play the game.

    Broad Compatibility and Adjustable Performance

  • Evochron Legacy supports a wide range of system configurations. The game has been designed to incorporate impressive special effects and detail levels using minimal resources and low system requirements. Adjustable detail settings and special effect options allow the player to optimize performance and/or image quality for the performance level of their system. The game will generally run well on any low to high performance gaming systems built within the last decade or so.

    Track IR Support for 3D Head Tracking

  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.
  • Поддерживаемые языки: english

    Системные требования

    Windows

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: 2.2 GHz AMD/Intel
    • Memory: 4 GB RAM
    • Graphics: 2 GB OpenGL Compatible*
    • Storage: 2 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: * Dedicated video memory exclusively, shared memory is not supported.
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3.4 GHz or faster multi-core AMD/Intel
    • Memory: 4 GB RAM
    • Graphics: 3 GB or more Vulkan Compatible*
    • Storage: 4 GB available space
    • Sound Card: Windows Compatible
    • Additional Notes: * Vulkan required for experimental VR mode.

    Отзывы пользователей

    Рекомендую 20.01.2025 14:38
    2 0

    Absolutely brilliant. Everything works . Amazing game , amazing music . It’s certainly a full plate to deal with. Once you get the hang of it you won’t let it go.. I was hooked from the the first game Arvoch Conflict. back in 2008. This is on another level. The after sales service is the best I’ve experienced on Steam

    Время в игре: 199 ч. Куплено в Steam
    Рекомендую 24.12.2024 02:46
    1 0

    Excellent space sandbox. A little rough around the edges, but a ton of content, and has an openness about it that you don't find in other games. Excellent flight model as well, for those of us who prefer true newtonian.

    Время в игре: 3989 ч. Куплено в Steam
    Рекомендую 08.12.2024 17:32
    1 0

    I have played this game for hours on Android. It is a better space flight simulation compared to X4 or Elite and is actually easy to understand and control

    Время в игре: 65 ч. Куплено в Steam
    Не рекомендую 23.11.2024 19:33
    0 0

    Couldn't install. It has a virus in it.

    Threat name: Win32:BogEnt [Susp]
    Severity: 2
    Threat type: Malware
    File name: EvochronLegacySE.exe
    File path: /Volumes/SSD/SteamLibrary/steamapps/downloading/398170/EvochronLegacySE.exe
    Process: /Applications/Parallels Desktop.app/Contents/MacOS/Parallels VM.app/Contents/MacOS/prl_vm_app
    Detected by: Auto-Protect
    Status: Threat blocked

    Время в игре: 5 ч. Куплено в Steam
    Рекомендую 14.11.2024 14:21
    1 0

    A great space sim!

    Время в игре: 778 ч. Куплено в Steam
    Рекомендую 10.11.2024 07:24
    1 0

    A beautiful space sim. The Newtonian physics of space flight in this game is a different take on space flight than most space sims I've played.

    Время в игре: 33363 ч. Куплено в Steam
    Не рекомендую 13.09.2024 02:53
    2 0

    Try to demo first, don't spend all of your refundable time in the tutorial like I did, to find out you hate the game.

    I literally spent hours and hours on this tutorial and got in to combat with the drones and found out I suck at this type of flying and combat and it really ruined my bad.

    You can't turn off camera shake, so when you are getting pelted your view shakes all over the place making it impossible to hit the ship you are targeting.

    I love space games, might try it some more, but so far I am not having any fun at all, and feel like I wasted my day.

    Время в игре: 821 ч. Куплено в Steam
    Рекомендую 08.09.2024 20:40
    2 0

    good

    Время в игре: 558 ч. Куплено в Steam
    Не рекомендую 02.09.2024 04:59
    6 6

    It felt like a newtonian physics space game based on the description, but it's just DCS in space. Why does a vacuum have drag?

    Время в игре: 29 ч. Куплено в Steam
    Рекомендую 05.08.2024 22:06
    19 0

    EvoChron Legacy Steam Review.

    First off I would have to say, I've found this game pretty addictive, racking up about 50 Hours in my first week. Not nearly enough to be an expert, but enough for a reasonably informed review.

    Richard Douglas'score is excellent and I have downloaded it and just put it on in the background with some screenshots when I am chilling out. It's really that good.

    Evochron is just amazing value for it's small file size, it competes well with much larger and more expensive offerings, like X4 quite well IMHO. I can confidently say Technical support is excellent. While I had no troubles getting the game to work on my tower; I ran into some difficulty with my laptop. Turned out that there as a small error being generated between my updated Razor Mouse Driver, and an old config file. A problem that this app was sensitive too. Anyhow it ultimately was not caused by the game, but The developer was very prompt and helpful in helping me track down the bug.

    The Default Start is to begin as a Mercenary Pilot, Which I think is a left over from the games last iteration as Evochron Mercenary. As Flying and Navigating systems has some learning curve, I would suggest starting as a Miner/Trader, it will give you and opportunity to learn the controls, without being Harassed by Enemies. My current start is as an Independent, and as such I have not been attacked at all; so if your looking for a little more action you might pick Federation or Alliance; I don't think it will make any difference besides who attacks you.

    Evochron employs more keybindings than any other game I have ever played and thats a good few. Nearly every Key has a bind, and while most are just the key, a few are Alt Keyed. This is not a huge problem there is a map online that you can download and personalize; The problem is a fair number of keys can get you in a little trouble, M-Mouse Look if accidentally pressed will cut out your ability to control your spacecraft without knowing why, fortunately I found a thread addressing this problem. Obviously your going to want rebind some of these keys to a Shift or Alt, as a safety measure. I think a Gaming mouse is a huge help here too, as I personally bound my Primary Weapons to a side button on my Razor Mouse, and my left mouse button to select target in gun-site, Just a personal choice. Anyhow I think your going to want to get in a few hours flying, before your finalize your key binds.

    The Skyscapes are beautiful and the Stations and ships well executed if you love space games, you wont be bored. At the very start mining is your very best way to make money, but it soon enough will become a little tedious, so you'll want to do some trading; which while normally not nearly as profitable will get you out of the back yard. Teach you the Plotting, Hyperspace system, and allow you to check out other systems and again the game art, which very good. Landing Dirtside is a challenge the first time or two, but if you come in slow about 500Mps and follow your beacons, you'll be acing that in no time.

    Evochron is not the product of a large studio, but of one Dev. So sometimes you might have to work around a small glitch. I was running from Talison to Sapphire for the 20th time; when the pathing bugged and I kept crashing into the gateway and crashing the app. On the 4th Try I just hand flew the ship to a position directly in front of the mouth of the gate and took it through and went autopilot from there without further trouble. 10 hours Later and probably as many runs to Sapphire and have not seen the bug again. Anyhow any Indie project is going to have its needles in the haystack, but overall Evochron Legacy is more that worth them. As a long time X4 Player who just got sick to death of playing savior of the Universe and that games buggy AI; Legacy fits me like a glove, it truly is the sandbox X4 claims to be and as I am happiest in game flying about in a single seater with no one to answer to but myself. If that sounds good to you too, try this game. It does have a demo, and I'm sure you'll buy it in no time.

    Время в игре: 3587 ч. Куплено в Steam

    Дополнительная информация

    Разработчик StarWraith 3D Games LLC
    Платформы Windows
    Ограничение возраста Нет
    Дата релиза 22.01.2025
    Отзывы пользователей 82% положительных (314)

    Отзывы пользователей

    82%
    259 положительных и 55 отрицательных отзывов
    Обновлено: 21.01.2025 14:35

    Жанры

    Indie Simulation

    Особенности

    Single-player Multi-player PvP Online PvP LAN PvP Co-op Online Co-op LAN Co-op Steam Achievements Steam Trading Cards Steam Cloud Family Sharing