Разработчик: Piranha Bytes
Описание
Вы уничтожили магический барьер и освободили заключённых Долины Рудников. Вырвавшиеся на свободу бывшие заключённые стали терроризировать окрестности города Хоринис. У городского ополчения слишком мало сил, чтобы бороться с преступниками за пределами города. Но самое страшное то, что начали ходить слухи о возвращении мифических драконов.
- Более 100 увлекательных миссий.
- Живая окружающая среда включающая более 500 различных персонажей (каждый из которых живёт своей жизнью).
- Игрок сам выбирает как будет развиваться история.
- Используйте в бою более 200 различных видов оружия и заклинаний.
- Продолжительность всех диалогов игры составляет более 12 часов.
- Включает официальное дополнение "Ночь Ворона".
Поддерживаемые языки: english, french, german, italian, spanish - spain, polish, russian
Системные требования
Windows
- ОС *: Windows XP/2000/ME/98/Vista/7/8/10
- Процессор: Intel Pentium III 700 MHz
- Оперативная память: 256 MB ОЗУ
- Видеокарта: 3D graphics card with 32 MB Ram
- DirectX: версии 8.1
- Место на диске: 5 GB
- Звуковая карта: DirectX compatible
Отзывы пользователей
Najlepsza część z serii GOTHIC.
This is old and there's a lot of hurdles to overcome before you're really able going to enjoy it (the controls and gfx to start with) but easily one of the best old-school open world RPG's ever. A game that really lets you explore. Recommended.
Once again the nameless hero saves the day.
Gothic 2 continues where the first game ended - and not just the story. Once again you get an immersive experience, a hair-raising athmosphere and dungeon crawling. And harpies still make your ears bleed - if not as much as in the first game.
great game, me gusta
this part was particularly interesting, especially the return to the Old World. Dragons in the early 2000s were something truly cool. Once again, thank you!
Much better than the first game in terms of rpg elements, worldbuilding, story, enemy variety and overall the map sizes which includes the expansion and with the remaster mod and d3d11 it made the game looks better like it was made in the 2010s. However combat felt like a side grade more than an improvement until you gone off to the very last chapter of the game because from the beginning its very annoying when you've played the first game and now suddenly you lost all those damage from strength+base weapon for rng heavy critical damage to deal maximum damage from your combined stats, which means you'll be very much dealing minimum dmg or zdps most of the time while you still have these same enemy that could one shot you have atleast 70% chance to deal their maximum damage until you gone off sacrificing stacking str for very much the rest into the 1H/2H skill. You still have the same issue from the previous game which are the clunky annoying animations, arrows disappearing before it hits an enemy and very buggy ai but fortunately now the orcs are actually able to climb ledges with no issues whatsoever.
It still baffled me that you cant carry over at the very least your skill progress from the first game and have the enemy scaled up and instead you ended up with the same protagonist who once massacred hordes of orcs and banished a chosen monster of an evil god is now suffering from malnutrition and dementia that he's incapable of dealing with the average enemy he fought from the mines before... But further into the game i could finally tolerate of having such weak protagonist since in the end with the great expansion weapon that deals aoe and low requirement spells are still very powerful and sometimes just broken like Fear that makes every bosses and hordes pretty much a cakewalk.
Despite all the issues my point still stands that its much better than the first game. I give it 8/10 because i don't need to mention again that these are very old game with numerous issues but i actually enjoyed it more than G1 and that's it.
Gothic 2 has rightfully earned its place as one of the best RPGs in history, standing out among other games in the genre. Is this the best part of the installment? Definitely not, but it still maintains a solid level of a good RPG. From the very first moments, as I stepped into the shoes of the nameless hero, I was drawn into the fascinating world of Khorinis, where the story, characters, and rich details create an unforgettable atmosphere.
However, Gothic 2 is not just about the story and the living world – it’s also a challenge. The combat system, while frustrating and unintuitive at first, provides a bit of satisfaction as you get the hang of it, but still feels pretty crappy overall. This aspect may discourage newcomers, especially those used to more accessible mechanics in newer games. Still, it’s worth giving the game a chance because the reward for patience is great.
With continuous support from fans who regularly create new mods, Gothic 2 continues to impress. Whether you're returning after many years or discovering this world for the first time, there's always something new to explore – though its roughness may not appeal to everyone.
still play all 3 every now and then. top trilogies ever.
What can you say about this great classic RPG which has not already been said ? It is just, one of the best games of its type ever made.
A fantastic game with a great world and really good exploration, superb music and sound effects. The atmosphere is superb, with a great story and good quests and interesting NPCs. The character progression and role playing is very good, however, the combat is a little janky at times and takes a while to get use to !
If you have never played it before and like RPGs give it a go. You will probably not be disappointed, and you may even think it is a brilliant game.
It is an amazing game considering it is about 20 years old. You may need to look at a few Steam guides to get it to run OK on modern hardware / software, but worth the effort.
I completed the game twice, but the balance in the game is broken. Definitely not for everybody to play.
It is game history just play t
Awesome!
This game was one of the best RPGs when it came out. Today, though, it's definitely obsolete. Controls (and combat in particular) are just too annoying
D3DX context ! Error ?
Use this guide to solve that issue
https://github.com/kirides/GD3D11#installation--usage
So, it took me 33.9 hrs to beat this game. First two hours felt like heaven, it also required no patches to run smoothly (unless you're a widescreen user), which is a nice little bonus compared to the first game.
But first chapter took 9.4 hrs to farm xp and grind these AWFUL wargs (they, however, became little nuisances since I've mastered 1h weapons later), and for some reason humanoid enemies like orcs, goblins, skeletons and bandits felt several times easier than abovementioned wargs and other "monster"-type hostiles, probably because you can parry them.
The soundtrack is perfect, just like the first game, maybe even better. Locations are alright, but I really hate the Khorinis and its stupid forests where apparently molerats, giant rats, bloodflies and elite orcs can peacefully coexist together for some reason. There were some scripted encounters where a pack of wolf attacked scavengers, but not much else.
Maybe it's just me, but game reuses assets in a weird manner. For an instance, shadowbeasts now drop lizard skin, lizards drop nothing, wargs drop snapper skins, snappers drop nothing, also I'm pretty sure that militia are just reskinned Old Camp guards, and mercs are New Camp thieves for some reason. Paladin armor looks quite cool, though. Characters from the first game that are present in sequel are still good, while newcomers lack any reason to enjoy them.
Factions are pretty clueless to me. Nothing important ever happens to them, maybe aside from some rather nice smith being imprisoned . They are quite distinguished by quests, available trainers, magic availability and armor.
Also, the sequel just feels harder, compared to the first one. There are less trainers and they are less effective, 90% of gathered loot are Rusty Swords and other useless dump that is not even worth selling. Aside from the large forest present on the first map, there are some caves, many of which are quite cool, but some are just not balanced properly (why is there a shadowbeast guarding a goblin cave? alas, that doesn't make sense...)
AI is pleasurable to fight against, but in large numbers it becomes dumb, as enemies begin to block each other or even push themselves from the ledge which is fun but is a subject to abuse. I kinda wish there were less enemies but they would be stronger.
Plot is pretty much the same as Gothic 1 The ship and available crew is probably one of the best game design choices ever, it's basically Mass Effect 2 before Mass Effect 2. Protagonist also just follows Xardas for some reason. What for? You're free, man. Just board the ship and get out!
Overall, it's a great, enjoyable sequel, but be ready to suffer and grind a little. It still clunky but at least the interface is more bearable now.
easily one of the best games ever made
It's not bad, janky and charming.
Gothic 2, released in 2002 by Piranha Bytes, is an exemplary sequel to the already masterpiece that was the first game. Gothic 2 in a way feels like an extension to Gothic with the same look and feel but a new, bigger world to explore and a new major world ending threat that the nameless hero must stop. Similar to Baldur’s Gate 2 and Fallout 2, Gothic 2 keeps the same core gameplay from the first one with little to no changes. This is not however a negative for the experience since the core gameplay was so satisfying and expertly crafted to begin with, thus, it is for the best that nothing was changed in that department. In this review I will only be covering the base game, not the expansion Night of The Raven. NOTR not only adds a new area with a new questline and characters, it also rebalances the difficulty and alters the progression system. The base game however, plays very closely to the first game in terms of difficulty and balancing.
This review will be split into the following categories: Story, leveling and progression, worldbuilding and factions, and combat.
Story:
The story of Gothic 2 picks up right where the first game leaves off. After the Nameless Hero kills the sleeper and destroys the barrier, Xardas uses his magic to revive him and bring him back to the tower. The Nameless Hero wakes up 2 weeks later with all of his strength and power drained. Due to this, you have to start from scratch again with no levels or equipment carried over from the first game. You are then sent down a path from Xardas to talk to the paladins and receive the Eye of Innos in order to stop the new threat that has emerged. Essentially, once the Seeker was banished, he called all of the evil forces to come and siege the land. This includes orcs, lizard men, and dragons. Now you must retrieve the Eye of Innos in order to talk to the dragons and find out who their master is, then destroy him. The story is pretty simple and straightforward but it works and gives you a clear goal to work towards. Since the meat of the game is all the side quests and factions you explore along the way, having a simple main plot is fine and doesn’t bring down the experience in my opinion.
Leveling and progression:
The leveling in Gothic is very tightly designed and probably the best part of these games. The player starts with the same base stats and as you level up you gain increased hit-points and learning points. The learning points (LP for short) can be spent with trainers to increase your strength, dexterity, mana, as well as weapon related and other useful skills. Increasing strength and dexterity allows you to equip better weapons and armor that require certain levels of one of the two stats exclusively. Meaning you want to focus on only one of these depending on your build. Increasing mana is very important for a mage type character because there is no mana regen and spells become very high cost by the late game. Then you have weapon skills which increasing them helps increase the chance to perform full damage with your weapon as well as improve the moveset of using that particular weapon type. The way damage is actually calculated is kind of confusing and I won’t be going over all of the details, but I will go over it a bit when I cover the combat. Returning back to the topic of progression, it is a very satisfying feeling going from low level to slowly progressing in power, which opens up more freedom to explore the world and go back to kick ass in fights that were too tough before. Experience is earned by killing enemies and completing quests, so it always feels worthwhile to kill any creatures or enemies in the wild, as well as seeking out as many side quests that you can find.
Worldbuilding and factions:
Gothic 2 takes place on a small, but densely packed island full of lush green forests, farmland, and a huge bustling city. The island is designed extraordinarily, fully utilizing every inch to add so much to the exploration. You’ll find all kinds of little rewards in nooks and crannies and various small caves. The player is given so much freedom to explore as well. The whole map is open to you from the start, but the game cleverly gates off certain areas by placing high level enemies around. A clever player that knows the game and the combat system well however, can get past most tough enemies even at level one, which is something the game rewards by allowing you to get some extra gear and xp early. The city of Khorinis is also a joy to explore. It’s split into 3 different sections with the criminals and laborers in the harbor, the middle market district, and the high class upper district. The city is full of people that go about their day with their own routines which was not common in most games at the time.
There are also several different factions that you can join such as the militia, paladins, thieves guild, fire mages, mercenaries, and dragon hunters. The player is limited to joining only one faction in the game, or in a few cases 2 if they are mutually inclusive like the militia and paladins. By joining a faction you are given access to their unique armor or clothing as well as their exclusive trainers. Due to the limited choice and the specific benefits of each faction, the player must choose wisely who to join based on their type of character build for that playthrough. The factions are all well integrated into the world and feel worthwhile to join with the exception being the thieves guild which has a rather short quest line and gets inevitably killed off early on in the story. They are also all (aside from the thieves guild) integrated in the story in a significant way.
Combat:
The combat in Gothic 2 is an interesting blend of player skill and character skill mechanics. By this I mean that the player’s knowledge of the mechanics and use of positioning and timed attacks make a huge difference in how well you perform in combat. However, the character’s overall stats and skill level also matters a ton as well. So, as you progress in the game, not only is your character improving over time as you level up, spend LP and get better gear, but also you as the player become more familiar with the combat mechanics and learn how to deal with each enemy type who have their own individual attacks, movement speed, attack range, and so on. This added complexity and interactivity to the combat makes the game very satisfying to master and also allows the player to take on much tougher enemies at lower level, and still stand a chance if they are good enough. The combat is not perfect however, the main problem I have with it is how the lock-on system works. When you engage in combat with someone, you have to center the camera on them and the game will auto lock on the target. It’s not a hard lock-on like some games, and can easily be broken if you aim the camera away. The problem however is that it can be a bit finicky trying to lock on the right target at times, especially when you're facing multiple enemies at once. Also, since you can’t actually hit an enemy if you're not locked on, you can end up just missing even if you're at point blank range. This fortunately can be helped a bit with mods. I played both Gothic 1 and 2 with the zGamePad mod on the steam workshop which not only adds full controller support, but also adds an improved lock on function. This allows you to enable a hard lock-on on an enemy that doesn’t break unless you switch targets. While I would still prefer to be able to attack more than one enemy at a time regardless of which one I'm locked on to, this feature at least makes the lock-on system more consistent and easier to use.
Great game
Steam workshop support keeping this GOAT playable forever!
It's as good as it was when I first played it, maybe even better because back then I was so small I couldn't even understand what the people were saying 😹😹
Best RPG I have ever played. Playing now for the 10th time or so in 2024. The world is so dense and creatively designed, that it feels a thousand times bigger than all these quantitiy-over-quality giant maps. I enjoyed Skyrim, loved the witcher, but nothing beats Gorhic 2. NOTHING! Yes. I recommend it to other players.
geile scheiße einfach
What a classic, if you havent played it you are missing out.
At this point it classifies as old school.
This is my absolute comfort game. 20 years ago we used our summer holidays to play it all day, make camp in our garden with the neighbour kids and talk about strategies until the late hours only to play it first thing in the morning again. Someday I will do my first playthrough as a mage. 10/10 game.
I hope this is the only game that historians find from this century, after we are gone.
One of the best oldschool RPGs, a contender to Morrowind.
good
Fantastic game, they don't do them like this no more nowadays
Peak game
One of the best hack-and-slash rpgs ever made, second only to Gothic 1.
It's brutal, unforgiving, and sometimes glitchy.
This game will absolutely allow you to go places you shouldn't - if you keep dying, maybe you shouldn't have gone that way...
Ignore all the sequels to Gothic 2, but buy and play Gothic 1 and 2.
insane game
aged well
nice story, best soundtrack, insane worldbuilding and characters
Best game ever!
best game ever
Первый раз в жизни пишу отзыв в стиме, настолько хочется поделиться опытом игры в готику 2 нв.
Проходил первую готику, люблю ее всем сердцем. Но тут и там все рассказывали, что готика 2 нв - это настоящая готика. Это лучшее, что они видели. Ожидания, соответственно, были высокие.
1. Атмосфера. В основном я имею ввиду цветокор. Мне нравится. Это все еще знакомое темное, но тут столько светлых и гармоничных цветов. На выходе из башни Ксардаса видим овечку, мирное существо! На контрасте с первой враждебной готикой это так удивляет.
2. Графика в целом тоже сильно улучшилась. Особенно деревья и растительность, прям мое почтение.
3. Музыка. Музыка стала...нормальной? Она не прям плохая, но это просто обычный качественный фон. В первой части тема старого лагеря запоминается навсегда. Тут же просто музыка, забуду ее через пару дней после прохождения.
А теперь о плохом.
1. Дополнение. Имеется ввиду ночь ворона. Оно не обязательное, вы можете его пропустить. Но если вы пропустите его, то в третьей главе вас будут убивать абсолютно все. Если вы не проходите дополнение, вы не получаете 7-8 уровней и доспехи. Я так запорол первое прохождение, пропустил дополнение и дальше не смог пройти. Пришлось начинать заново. Ну и дополнение сильно вырывает из нарратива. Вы появляетсь в новом месте с новой целью, новые цвета и музыка. А на основной сюжет пофиг. Зачем это нужно было? Я бы с радостью отказался от дополнения и получил бы меньше багов или возможность драться против двух целей одновременно. Ведь даже спустя 20 лет патчи на готику растягиваются на сотни строк, настолько много ошибок в игре до сих пор. Но нет, надо было делать больше контента.
2. В первой части боевка с одной целью была простительна. Здесь это уже откровенно злило. Решается свитками на вызов существ.
3. Баланс. Он странный. Его явно делали жестче в попыхах, поскольку дополнение НВ дало игроку много опыта и нужно было сделать оставшуюся игру жестче. Но по итогу переборщили. Баланс тут явно сложнее, чем в первой готике. И это НЕ комплимент, мне это не нравится.
Честно говоря, впечатления смешанные. Первая готика была неприветлива, но в целом ничего не требовала, кроме усидчивости. Здесь игра стала в 2-3 раза больше, но она словно разваливается под собственным весом. Мне очень нравилась первая часть, поскольку она была цельной и монолитной. В ней было немного контента, но тот что был, был срежессирован и здорово подавался. Здесь контента в 2-3 раза больше и в какой-то момент от него просто устаешь.
Понимаю, что это НЕ популярное мнение и меня скорее всего закидают. Но это честно, вот как я это ощутил. Возможно, я тупил в прохождении и поэтому оно получилось таким тяжелым. Возможно, через много лет я приду, сыграю за мага и пробегу игру гораздо быстрее и с кайфом. Но сейчас вот так.
Первая часть все равно мне нравится больше. Попробую третью
One of the best games ever
Masterpiece
Goticzek zawsze na propsie
It's eurojank Fable but with more player choice
Quickly becoming one of my favorite RPGs of all time
Does not work on Windows 11. There is a fix available on Github from a 3rd party but you have to have to run unverified executable to fix the game installation hoping it won't do anything else on your machine.
Bought pack of 3 Gothic games back in 2012 and after 12 years finally played one of them.
For first playthrough i recommend switching game to workshop beta version and subscribing to Gothic II Classic, mod removes Night of the Raven add-on which messes up balance and ruins story pacing by taking away focus from main quest early on. NotR is made for people who already completed game and returning for more content and higher difficulty.
Recommended workshop mods:
Gothic II Classic
Union - patch for Gothic 2
D3D11 Renderer Mod
Union Advanced Inventory
GRawInput (mouse fix)
Gothic 1 but bigger and they added women.
What do I even say. Though all the bugs and difficulty spikes. Through all the clunky controls and glitches. I think this is still the best goddamn RPG ever. Don't think about it. just buy it! It will elevate your expectations of gaming as a whole. You will never be the same.
Дополнительная информация
Разработчик | Piranha Bytes |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 29.10.2024 |
Metacritic | 79 |
Отзывы пользователей | 87% положительных (2066) |