Разработчик: Team Clockworks
Описание
“I am forced into speech because men of science have refused to follow my advice without knowing why.” H.P. Lovecraft
Fight against the elements and explore ancient lands and antarctic landscapes, find your way through dark caves and unravel procedural mazes while trying to survive in a realtime 3D action adventure in search of undiscovered fossils and zones unexplored by man.
Pick and use well the items you carry on, such as food cans, wood logs, batteries, dynamite, strange things… You never know when you'll need them!
Choose if you battle againt monsters or if you become another shadow in this sci-fi labyrinth of psychological horror.
Поддерживаемые языки: english, french, german, spanish - spain, russian, polish
Системные требования
Windows
- OS *: 64-Bit Windows 7 Service Pack 1, or Windows 8
- Processor: 2 GHz Dual-Core 64-bit CPU
- Memory: 4000 MB RAM
- Graphics: Directx11 Compatible
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 9000 MB available space
- Sound Card: Directsound
- OS *: 64-Bit Windows 7 Service Pack 1, or Windows 8
- Processor: Processor Quad-core Intel or faster
- Memory: 6000 MB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series or higher
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 9000 MB available space
- Sound Card: Directsound
Отзывы пользователей
Ok I have played the game and love it mountains of madness is my favorite Eldritch story at first
I was playing the game and the way mountains of madness was like a open world game interested me then I got into the game and was making my way though the frozen abyss and it was awesome in a Eldritch way very in depth and like a rpg in a way but also very much reminded me of The Thing the movie the game has some errors small ones but if you want more people to be interested in the game take more screen shots that show off the games abyssal depth and Eldritch alien intrigue of worlds of frost.
As much as I wanted to enjoy this game more, with the amount of effort the devs clearly put into the setting and design of the world, it's just lacking in every department. Atmosphere, scares, gameplay...even the ability to even finish the game are all sorely missing from the experience; and seeing as the last update was years ago at this point, it seems safe to say that it will remain this way.
Could've been better with further effort, but ultimately, in the words of my parents: I'm not mad, just disappointed.
Fucking garbage! Unfinished buggy, and completely broken. Even if it were finished it would still be unplayable state, this is one of the failures that gives early access a bad name!
Now this game is in early access, so it is still being worked on, and I hope they refine this game to a playable status. I love H.P. Lovecraft and I wanted to try this game. The graphics are decent and lighting is really good, but animations are dreadful. Dialogue from characters sounds like someone trying to imitate a russian and english accent on the same time whilst recording through a cheap microphone. I found the gameplay extremely offputting to the point where I couldn't go on. But I really want this game to get better and playable. I want this to be perfected, but at its current state I cannot reccomend it.
Terrible! Pls, u really have to trust in ALL negative reviews! The game is awful!
Animation, 3D models and faces - all is a bull***t!
I'm a huge H. P. Lovecraft fan and love to get into anything related to his world. I'm sorry but this game is terrible. The graphics are sub-standard but I could get past that if the story were engaging. Admittedly, I'm only about an hour in, but the story is extremely vague, not in the good, Lovecraftian way. Madness!
The voice actors are fairly inept and are made worse by trying to create some sort of unique 20's French gangster accent and failing, mostly while reciting very awkward and confusing dialogue. The quotes from Lovecraft are left for you to read as they fly by. Madness!
The figure skins are nostalgic and harken back to Doom II days, although I don't think it's intentional. The map is filled with arbitrary boundaries that don't match the landscape at all and much of the non-snow constructions have no mass at all and can be walked through at will. That's the madness!
Much of the time, you are wandering aimlessly, wondering why you keep hoping to find some shred of interest in this awful mistake of a game. I think this is the true genius of it! The longer you wander...the more fragile and thin your desperate mind becomes...as the insipidness of the graphics and terrain and animation wear you down and down...you realize you've truly reached: THE MOUNTAINS OF MADNESS!
Oh, the sound effects and music are pretty good. Unless my twitchy brain was making them up.
I hate writing a negative review for a game I so much wanted to play (and to like), but it is simply unplayable.
Here is a record of my 17 minutes with this game:
1. Boot it up.
2. Go to Settings
3. Go to Video
4. Resolution is set to 1440x900 on my 1080p monitor?
5. Click to change resolution
6. Game locks up computer
7. CTRL+ALT+DELETE
8. Wait 30-40 seconds for Task Manager to come up
9. Hard kill program
10. Repeat steps 1-9 three more times.
11. Give up and try and select New Game.
12. FOV is so jacked I have a migraine after about four minutes.
13. Repeat steps 1-6, resolution box finally drops, allowing selection.
14. Select 1920x1080
15. Select New Game again and there is a weird border around the screen but FOV still ****ed
16. Quit game and apply for refund.
This game may be good, but I'll never know. This is one of the worst problems with allowing EA games on Steam, IMO. Are you getting an absolute unplayable mess, or something that's more fleshed out and in the beta test stage. Obviously EA games have the Early Access tag, but I wish there were a little more curation done in terms of what they would allow (or rather, what state a game would need to be in) to consider it EA.
I mean, supporting a game in beta development is one thing. Supporting what seems more like a proof of concept is another. Thank Gaben for refunds.
(I know I went on a rant there, but yeah...)
At this stage it most certainly is not a "solid enough game". Most direction in game is done by dialogue and appearing text boxes, and while in some games this may function, the grammar, pronunciation, and spelling of said text is so laughably bad that the player has no idea what is going on most of the time! As stated in earlier reviews, survival is maintained throughout by occasionally standing near fires, but for some bizarre reason, eating a can of beans immediately saves the player from hypothermia. I can't investigate Lake's camp because after a ride in an invisible plane, I glitched through a mound of snow. Also, the player at times needs items like dynamite in order to progress in the game, but there is no way back on occasion (for some reason) and no way to tell in advance that these things will be needed, forcing the player to restart their game. Items (and planes) tend to appear and disappear when the game is reloaded, and characters like a guy looking exactly like the lead singer from Sabaton (makes sense, considering the voice acting sounds like a Swedish ESL class) will follow the player randomly on occasion, along with various dogs.
All in all, I think this game would be a lot better with some clearer objective instructions and intelligible dialogue.
This game is unworkable junk. After wandering around camp for a few minutes, the view starts to flicker and then I fall through the ice, the screen locks up and the game crashes, everytime.
Unfortunately, I have to change my review at this point. I usually like to cut a game in EA some slack, but I was under the impression that this game was very early into its development. Apparently, it isn't, and the current state seems to be quite advanced in the view of the developers, and I just don't think that that is a fair assessment.
Here are my issues:
- The game performs horribly. I am aware that optimization doesn't usually happen until the very late stages of development, and it might improve the performance, but right now, it runs terribly on a system that can run many current or very recent triple A-titles (Division, Witcher 3, GTAV, Hitman etc.) at medium to high settings. Motion blur, horrible framerate.
- The voice-acting is terrible, and if this is more than a placeholder, is a big minus, as atmosphere is so important in HPL-games IMO, and this ruins any immersion.
- Load times
- Invisible walls that kept me from climbing even slight inclines, which felt odd.
- Floating objects. If you look at, say, a can of beans on a shipping box, it floats.
- Weird textures... the tents look like some silvery river surface. I guess they're supposed to look wet and frozen, but it just looks like some weird T1000-thingy. Same for a hut close to the starting area, which looks like the ghost of a hut, very unfinished.
- Lack of explanation for things
- I am not sure, but I read that the later game will involve quite a lot of fighting, which to me, kills the immersion. Yes, there was a bit of action in MOM (the novella), but it should be only a small aspect, where story, setting and atmosphere should be the focus.
- Weird animations
- Save game bug...where saving won't work, and puts you back to the start when you try to load. According to the devs, this is only on the first map, but there are reports of it bugging out later too.
I am sorry, but if this is considered close to being ready for release, it really deserves a downrating, especially at the current prize... I don't mind big problems in an EA game if I know it's the very early stages, but 18 EUR to get into EA for a game that has severe performance issues and other bugs just isn't ok.
I will keep an eye on this, and hope it can get improved a lot, as in another half a year or year of changes to the performance, layout, voice acting, mechanics, UI etc. If it does perform better eventually, I might change my review, but right now, this just isn't worth the money they ask for, and if a game based on such an atmospheric story is turned into a shooter or combat-focused game, I, as a longtime-HPL-fan, will stay away for good.
I have a GTX 960 graphics card.
If you have this or worse - you have no chance of playing this game in its current state. The frame rate issue made it unplayable.
I really enjoy the story this game is based off of - So, I look forward to trying it again in the future.
I don't believe this game was ready for early access.
I don't typically write reviews, and certainly don't bother with actually writing negative ones, but man is this a special case. With the sheer amount of garbage that is classsified under Early Access, saying a game is too early even for Early Access feels pretty damning and yet perfect for At The Mountains Of Madness. There's a lot of jumbled thoughts to put together, so let's break it down into points.
-The actual performance is terrible, sitting at about 22 frames on average. However, when I loaded my game after dying in the middle of talking to an NPC, the game dropped to a stubborn, stable 5 frames for no discernible reason. Turning down the graphics had no effect on the frame rate either time, just made the game look even worse. Of course, this is something that could be fixed in Early Access via optimization, but it leaves the initial impression that the developers have no idea how to go about doing that.
-The voice acting is worse than abysmal. Likely recorded by the devlopers and their friends, all of the spoken dialogue sounds like non-english speakers phonetically reading dialogue off a paper. This could be placeholder dialogue again, but based on the budget it seems unlikely that the developers will be able to replace it with different voice actors more familiar with english. Perhaps it would have been better to record it in the native language with subtitles?
-The gameplay is pretty awful and bland so far. There's no explanation of the health, or what the white flashing that kills you is supposed to mean. I thought it was freezing to death, since you can collect firewood and start fires, but eating a can of beans made it stop so who knows. Once you collect the plot mandatory flashlight and walking stick and get into the main gameplay, you're dumped in a dark, hideous looking ice cave. You need to find a fossil (which was just floating in mid air) and a hammer to extract it (from the air I guess?). This seems like the majority of the entire game, going into increasingly larger caves to find these fossils. It looks like there's eventually combat, but I can't imagine it being much fun at these stuttering frame rates.
-The developers themselves. While this isn't immediately tied to the quality of the game, with Early Access the developers become much more important for determing whether the game will be able to improve. These developers seem a bit over enthusiastic for what was apparently originally a school project, claiming above that they're confident they already have a solid game here. Furthermore, I was banned from the game's forum for pointing out that deleting threads (or creating a Trash section to dump them in) with criticism is a pitiful, cowardly tactic that is frequently employed by indie developers on Steam who can't face criticism of their pet project/money laundering scheme. That's one thing that immediately removes any positivity or leniency for a developer, and the same is true here.
-It's not fun. Ultimately this is the big problem that it boils down to. There was never an enjoyable moment in what I played, never a time when I went "Huh, that's neat." This felt a lot like many of the free Unreal Engine and Unity engine messes that I've tried, cobbled together from a pile of assets without any real design philosophy or concern for coherence. It's a real shame, because I'm always looking forward to a good game based on Lovecraft's works, rather than just inspired by them. But At The Mountains of Madness isn't one of them, and likely won't be for a year or more, or perhaps never. Save your money, wait for The Sinking City for a quality H.P. Lovecraft game.
It's bad, and it likely won't get better without being a mostly different game from what's here. I'm refunding this, and I suggest you stay far away too.
Here's my first and last time with it: https://www.youtube.com/watch?v=q0QuJLp8QHY
Horrible está en un estado que no es Early siquiera, dentro de unos meses/años lo mismo merece la pena, pero ahora está demasiado verde.
This is an Early Access game, I understand that, that's why I will give this a good review. I also undersant, though, that if you game doesn't run (I doubt even the devs can 'play') you probably shouldn't release it as a playable EA. IA IA CTHULHU FHTAGN
“Most of the main goals of this small team have been met and we are confident that at this point, after being playing the latest version every day for several hours over a year ago, we already have a solid enough game."
Really, developers? I am fully aware that this is an Early Access title, but don't lie about its current state (unless this is truly what you consider a "solid enough game"). As a result, I'm unable to give you any proper feedback on the game itself, because the loading times are endless and the framerate is way too low. There's definitely potential in the idea, so don't waste it just to get some quick cash... followed by a bundle of negative reviews and refund requests. That's gonna make it difficult to sell when you DO have a completed game.
If you're serious about this title, patch it up properly or pull it from Steam until it's stable enough for Early Access.
I have not written a negative review before, so I dont want to sound like a dbag. I hope I will be able to change this review in the next 14 days, or I will have to return it. This game is unplayable. The cutscenes are godawful, the framerate is godawful, and the voice acting is god awful. The one positive I have for this game is that it has great graphics when it comes to the environment. I know its early access, but the game needs to be at least playable. Please devs, fix this quick. I need a good Lovecratian game, and this isnt cutting it.
poorly made. Options are pretty much not changable. Wierd flashy graphics. The frame rates sinks below 20 even with my GTX960.
Please fix these problems first before I start recommending the game!
At this stage the game is unplayable for the frame rate issues alone, but coupled with a host of other problems and you're best waiting a while before spending your money. This game doesn't need polishing; it needs to be functional first.
Here are some of the issues I encountered:
During my play through my character would progress to Chapter 4 in the story, take a few steps out of a cabin, and suddenly be in Chapter 2 again. Save files won't load, movement controls for keyboard are slow and tank-like, and the flashlight you find barely lights up a wall let alone portions of a hallway. Cut scenes are poorly rendered and make no sense, dialogue boxes won't disappear from the screen unless you reboot the game repeatedly, and several people I streamed this for on twitch complained of motion sickness from the piss poor frame rate. After CHapter 4 the frame rate got so bad my game went into the menu screen and froze.
The list goes on, but if you want to find out more read the discussion forums before committing your cash to this one. Make sure to check the discussion sub forums for feedback too because they are deleting posts and banning people giving negative feedback. I want to see a great HP Lovecraft game as much as the next fan, but trust me when I say it's better to wait and make sure the project can overcome the current crop of issues.
https://www.youtube.com/watch?v=NFyif6M_P-o
the framerate is really bad but hey its in early access. im sure the game will get better and be more polished as we go along. overall great concept. Lovecraft video games are pretty rare so i cant wait for the finished product.
Let the dev's work on this for another 6 months from the time of this review before you buy.
-Extremely long load times.
-Laughably bad voice narration. If you put on headphones, the narrator (I assume the dev) sounds like he's at his desk with a cheap microphone.
-Frame rate dips into the 20's.
-Unfinished animations.
I'm a fan as much as the next Lovecraftian but this EA game needs more time to get polished. You can tell the developers have a respect for Lovecraft's art as they use the first lines from the opening of At The Mountains of Madness in the introduction to this game. Hopefully it turns out to be a good lovecraftian game as we don't have enough of them. Pass for now.
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Дополнительная информация
Разработчик | Team Clockworks |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 17% положительных (23) |