Разработчик: Fire Face Corporation
Описание
Key Features
- Collect: More than 30 different tapes and distorted versions to explore.
- Listen: Distinctive soundtrack that changes along with each tape that is warped.
- Search: Find items within the tapes to help you continue on your journey.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7 64bit
- Processor: 2 ghz
- Memory: 2 GB RAM
- Graphics: nVidia GeForce GTX 275 series or higher
- Storage: 400 MB available space
- OS *: Windows 7 64bit
- Processor: 2 ghz
- Memory: 4 GB RAM
- Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
- Storage: 400 MB available space
Отзывы пользователей
tv static the game
This game took me about 90 minutes to complete.
And yet I'm gonna keep it in my library right now because oh boy this is good.
There's a quaint little story, some really good but intuitive puzzles and some of the best little 3D environments that like the game says, I almost don't want to leave.
It feels serene, peaceful, and while a lot of people will knock the twelve dollar price tag for the time played, I think this one this little gem has a lot of polish.
The tape mechanic is delightful and I wish it was expanded further but what it has is extremely good. The puzzles got me stumped here and there but for the most part I was able to figure them out pretty quickly. Your mileage may vary, but I think this one's a good time.
There's only one problem with the game and that's that it runs on an uncapped framerate
First off i want to say if its on sale for less than a £1 then pick it up as the visuals are quite nice and the story is kind of interesting but don't buy it for full price or even 50% off.
The main reason i have for this decision is how short the game is, as well as the annoying controls and transition animations there are which when you need to back track about 7 doors and you forget the way, you can easily spend about 10 mins just on the animations.
The story is mostly bland with some interesting points.
A final point i would say is, its a nice relaxing game which is quick to download and to play if you buy it during the summer or winter sale with a pile of other larger games and play this while they download in the background.
An excellent puzzle game that will tease your brain to the very limit in a fun way.
The visual designs are so retro-ish but great and the old school feel will stick with you after several minutes.
Gameplay not so difficult, more like moderate. You just have to focus on the details and think out of the box. Because everything is not as it seems in this game. And your patience will surely be tested the most.
Less is more.
b(^_^)d
The art is very pretty and the glitchy visuals are interesting, but the level design is confusing and it's easy to get lost. It's hard to stay interested, since the gameplay offers very little in return to completing the "puzzles". I've tried to play this game at least three times over the years, but every time I gave up after 30-something minutes because it's so frustrating.
This was very hard to get into. Despite the cute artsy indie look, you are left to wander seemingly meaningless rooms constantly and coming back to them repetitively because the map system is not instinctive at all. Puzzles are either too easy or you don't even get what you are supposed to look for. It's a bit sad that the game did not reach its full potential.
trippy and scenic. should take like 1-2 hours, this is a good one to just run through in one sitting. mysterious and simple, yet appealing little puzzle game
Good game. It's just like read good sci-fi novel.
Small Radios Big Televisions is an extremely short and pretty easy puzzle game/walking-simulator-without-walking.
Almost all gameplay involves moving between rooms on a 2D plane, with some easy and repetitive puzzles throughout. The graphics have a uniquely rough style and the ambient music is relaxing, which matches the feel and slow pace of the game.
The story only makes a little sense, even at the ending, but it's vague and quirky nature (some might argue pretentious at times) will be familiar to anyone who plays indie games.
A couple of criticisms I have are regarding the settings being extremely limited, and the very short length of the game. The game started in windowed mode in a lower resolution than my monitor, but this can be changed in the sparse options menu. However, I was able to beat it in just under 2 hours, and the short length and very simple gameplay are less than even most walking simulators. The current full price is $11.99 and I'd say a fairer amount would be less than half that, so wait for a sale.
If you like artistic adventure games with an indie feel and are OK with easy difficulty and very short length, I'd say Small Radios Big Televisions is worth playing if you can get it for a good price.
I've purchased this game on an amazing sale for 2-3 euros and it's definitely been more than worth it. It's mostly a point and click puzzle game with a great almost minimalist / lo-fi design and an amazing electronic soundtrack.
You explore old abandoned facilities in search of cassette tapes which give you gems to open more doors and explore further. It is often hinted that something happened to Earth (or whatever planet this is set on). The water and air used to be clean and you have a constant feeling that you're the only person left alive. The game hints greatly at the story and some dystopian future but leaves just enough mystique that you can keep guessing about the reality of everything. The paintings, markings and graffiti on walls tell the story and often help with solving puzzles so always check those, especially if you love the storytelling.
SPOILER warning from here on : The cassette tapes aren't just cassette tapes. It's some futuristic mind-body technology called TD-525 and it seems to transport you into moments recorded from the past. In these mental spaces you are able to enjoy nature and the world as it was. Whatever dark thing happened (ecological disaster, nuclear war etc.) this technology was designed as a means to escape the reality and deal with any abberant emotions left from the trauma. Exploring the third factory was the most interesting from the story perspective because the tapes were a government program and there are graffiti on the walls of the old testing facilities that say "This tape won't end." , "What tape am I in?" , "There is no solution." which likely says alot about how some tried to fight against the establishment of the new world order. The third factory starts out with reception like spaces that was designed as information point, it also has private rooms where TD-525 trips were monitored and tested. Then things become a little scary because it also seems the subjects lived there as there are bunk bed spaces...and huge ovens with open flames.
The ending is definitely interesting and my interpretation is that the TD-525 technology ultimately transports one's consciousness into a virtual/mental world where one can live life forever away from the irreversible damage and tragedy that has been caused to our planet (the specifics about what happened can only be imagined for oneself). Maybe those ovens were to burn the bodies after the transition was completed. When you really think about it and analyze the game is probably very dark in theme (death,destruction,trauma) but it's nothing like that when played. It's quite interesting and has a very serene atmosphere because part of it is also hope. I especially recommend getting it on sale, full price may be a bit high for a game that you can finish in a few hours. A strong 9 to a light 10 on this game.
Small Radios Big Televisions works like this. Each level is shaped like a different geometric shape, and each side has a bunch of doors. The player must enter these doors to find a bunch of rooms, cog and key puzzles, all in the hopes of unlocking more sides to the geometric building. To move to the next level, the player must uncover all sides of the geometric shape. Each level has a unique gimmick, and all use tapes as a main gameplay feature. You find them in many places during the game, and when you use one, you will be transported to a small "pocket dimension". There is also a way to alter these "pocket dimensions", which acts as a nice little puzzle mechanic.
The artstyle is nice, clean and I'm a sucker for factory-like aesthetics. The music is psychedelic, and it's a nice way to spend your time.
The problem stems from a bunch of different problems I had.
First, the nitpicky side of me noticed how you can almost never get a proper volume setting that doesn't make the music sound too loud or quiet. Indoor areas are really quiet, but the outdoors can blast my eardrums.
Second, the game is VERY short. Within only a bit over half an hour, I had already beaten two of the game's five factories.
Third (and most important), as nice as the game is presented, it's VERY difficult to nagivate. You are given a map, but when the game is almost entirely side view 2.5D and the map is top-down 2D, the feature might as well not even be there. Important gameplay elements aren't even visible on it either, so it's practically useless.
The overabundance of doors and lack of any dignificant landmarks (aside from being able to close dead-end rooms' doors) makes navigation to the next location a huge hassle, and it's not all that exciting.
The game is good if you want an artsy puzzler and you like getting lost within room after room. It's not if you don't like getting frustrated by samey puzzles and generally don't care much for artistic games.
If you do plan on getting this, get it on sale. 12€ is a bit much for a game that can probably be beaten in under two hours.
Strange puzzle game, I didn't quite understood what devs were going to say with this piece. It has good music and interesting visuals and also gives pretty good vibe (especially when you are high on weed). I enjoyed it even though I didn't understand it completely. Also, puzzles sometimes are annoying. Still, it was nice experience. Otherworldy I would call it. So thumbs up!
A bizzare little atmospheric puzzle game. It feels like Adult Swim's style through-and-through, so if that appeals to you, then you will like this game's style. Some of the puzzles are a little too obtuse, but there were only one or two places where I needed to look up a guide, so you might not have any issues.
Extremely bizarre game.
The overall environment looks good, but my problem is that I didn't really understand the story and the camera is pretty annoying to control in the tape worlds.
Game was pretty boring though.
this game was AMAZING and i rate it a 9/10
this game only has a 2 issues:
1. the only screen resolution setting was 1280x720
2. there is no reminder if you forget what button does what
other than that i say this game is worth playing
Get it on sale, it's a mildly interesting point and click. The one FP section is arduously slow, but mercifully short, as is the whole game. The mystery that you are trying to solve isn't really clear or ever really answered, but it is an easy way to get 100% completion on a game for your achievements.
This is a weird game to review for me because I have such mixed feelings about it. Playing the game itself was quite fun. I loved the haunting atmosphere and the more I played the more invested I got with the narrative. I loved the subtle storytelling and there was one particular point in the story that really hit me and made me question everything I had been doing so far, and it really impressed me. The art style was very charming, and I quite enjoyed the puzzles as well.
But the drawbacks for this game are to big to ignore, and overall they hindered my experience. I love these sort of games, the weird, atmospheric, artsy games that make you question yourself and the game itself. And this game does it very well. However, for the price it is crimminally short. I finished it well under two hours and that was even after I spent a good few minute stuck on one particular puzzle. The game isn't buggy, but I finished it in a little over an hour and I wasn't able to justify that price for the enjoyment I had for it, so I ended up refunding the game anyways. If you think this is a game you would be interested in, I strongly encourage you to check it out, but only at a major discount. I'd suggest waiting until its on sale, somewhere around or under two dollars. I greatly enjoyed my time with this one, but the price you pay for such a short experience was extremely difficult for me to swallow. However, despite that, I still really enjoyed this game and hope more people check this game out and enjoy it as well.
'Small Radios Big Televisions' is gorgeous! The artsy name pulled me in and I enjoyed every minute with it. SRBT is about getting into virtual reality with tapes you find in abandoned industrial buildings. I found every design decision in the game quite clever and well executed. You have a body-less movement that only focuses on doors in the industrial complex. The hidden tapes there have their very own worlds and a unique music piece that can be revisited up to three times in a changed, distorted mood. The mixture of lowpoly, retro-wave and polished, clean modern design get so well together. A masterpiece of game art where the designer really got mad with shaders and effects!
Hesitant recommendation. Like many smallish indie games, this is one that I would like a lot more if the serving size was bigger.
I liked the visuals and the soundtrack, but there's not much meat. The areas are small, and the game is very short overall. It took me 2 hours of leisurely playing to get 100%, and there's really not much replay value beyond replaying a chapter to get a missed item or leaving the music on in the background if you didn't buy the soundtrack.
It's difficult to discuss a game's length [in storefront reviews] without also discussing its price. I wouldn't expect or insist that the price be dropped, but I must admit that the price is one of the major reasons why I was expecting more content.
That aside, there's some inconsistent execution within the gameplay. The majority of the game is basic point-and-click. Click on a door to go to another room. Click on a tape to put it in the tape player. Click on a key to get the key. Then there are parts where you're supposed to click and drag, but it's not particularly obvious. There are parts where you're moving along "on rails" and it's difficult to point the camera where you want it to go. There is one specific segment where you gain the ability to move around in first person with WASD. Each area contains ladders or stairs that would theoretically allow a human to get to any necessarily-accessible spot you can see, but there is no human model walking around in your view, so when you get to a particular area in which you have to move a platform up and down in order to "access" a completely unlocked door, it's hard to understand why you can't just go through the door. If my tape player is always with me, why can't I take my tapes with me to the next area? Why can I finish levels with extra unused keys left over?
Again, I LIKE this game, I just want the gameplay to make more sense and I want there to be more content.
Tundra / 10
If you expect an interesting experience in terms of gameplay, this game is NOT for you. Puzzles are uncreative and there's no outside-the-box thinking as far as I got into the game (4th factory).
Weirdly, this feels a lot like a VR game, even though it's not VR compatible. I felt like the whole game was an excuse for the devs to play around with visual/sound aesthetics and tried to fit them into a puzzle game somehow, when the best option was to explore another genre.
It might be an interesting visual/sound experience for some, but I was not impressed :/
I have to admit, im disappointed. I saw a preview of this on youtube and it looked quite promising. What I didn´t know was that in this video (about half an hour long) I saw about half of the game, not a small portion, and the complexety of said levels would not increase throughout the rest of the game.
Calling this game a "puzzle game" is wrong. There are almost no real puzzles. The "virtual realities", the main selling point of the game, are just small polygon-like enviroments where you have nothing to do besides from picking up a key (if there is one). They look nice, yeah, but they´re extremely underdeveloped gameplay-wise. I mean, there are countless ideas you could put into this theme, like rewinding the tape to get back to an earlier stage, or actually interacting with the world (I know you can move the trees around a bit, but it doesnt do anything).
I finished the game with all achievements in less than two hours, and will now refund it because im not willing to pay 10 bucks for meaningless clicking around, with zero thinking required. I´m sorry, but an interesting concept doesn´t automatically make a good game.
Sorry if there is any misspelling, I´m not a native english speaker.
See written review below or watch it here: https://youtu.be/Um0qRIeW74o
TL;DR: SKIP TO CONCLUSION!
Small Radios Big Televisions is a very short puzzle adventure game where you find cassette tapes containing worlds to explore.
I wanted to play this game in hopes of enjoying some good puzzles and exploration. You need to find cassette tapes, and each of these tapes has a different world on it. You also distort the tapes to affect the areas on them in order to find the items you need to progress.The gameplay is mostly solving puzzles to progress, with only a small amount of exploration.
I feel a bit misled by the game description and I had expected more in the way of exploration. When I heard the description say “boundless virtual worlds” I wanted more than just being stuck moving on rails, and panning the camera around to click on the same item every single time. I think they could have made the worlds better if they had some puzzles inside the tapes, had some sort of collectibles that give more insight into the story, or just made them larger areas to explore.
Pros:
- finding cassette tapes to visit worlds that you'll need to solve puzzles is an interesting concept
- the regular puzzle levels look good, and the environments inside the tapes often looked quite bizarre, but others looked decent with their minimalist art style (however, the intentional static and distortion effects may be a nuisance to some)
- puzzles throughout the game are very straightforward, and not very challenging (this may be a con for some)
- game the controls are fine and easy to use with almost all the interaction being done with the mouse
- the small amount of story is fine (there are a few dialog bits during cutscenes, and thankfully the voice in the trailer is not in the game)
- most of the sound effects were good; the music is fine, but it doesn’t really stand out as being good or bad
Cons:
- you can’t walk around in these worlds, and the only item you ever find is the same, so if you want good or immersive exploration, you won't be satisfied here - there are 3 versions of 18 different worlds, but most of them are pretty small areas (the game’s trailer shows some larger looking areas like the coast that I was eager to explore, only to realize you can’t even move around and actually explore the way you would want to)
- you don’t get full control of the camera, and it takes away from any potential immersion that the world may have had
- lack of camera control is incredibly frustrating; when you try to pan the camera around, the game would often seize control of it causing the view to snap back to the direction the game wants you to look (I almost refunded this game because of it)
- short for the price (the game took me about 1.5-2 hours to complete the first time, but you can easily finish the game in half of that if you rush through it and know exactly what to do)
- puzzles throughout the game are very straightforward, and not very challenging (this may be a pro for some)
- (nitpick) mouse cursor is not locked to the game screen, and people with multiple monitors will find it annoying to accidentally tab out of the game as they try to control the camera
[*](nitpick) the audio during the cutscenes is a little irritating since the communications are made to sound broken up and full of static
Conclusion:
I like the ideas behind the game, but I am not at all impressed by the execution of it. The puzzles were the highlight of the game, and I still liked them, even though they weren’t that challenging. However, the frustrating camera angles, the lack of character movement while ‘exploring’ the areas, short playtime, and unsatisfying exploration took its toll. Small Radios Big Televisions just fell short for me. It just feels like wasted potential, and I think they could have done a lot more with it.
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This is a game I eyed off when it was on the coming soon pile, it sounded interesting and it's not overly expensive
VISUAL
Look I love the art style and the sureal nature of everthing it's nice and nead with no tearing, though some parts of it can be frustrating trying to find things it's addictive and compeling
SOUND
This is the real leading edge of this game the sound and overal feel of the music is almost a Tubular Bells moment
PUZZlES
So this is primary a puzzle game, find a tape, find a gem in a sureal landscape. It's mostly cut and dry but it's the moving from room to room, messing with a tape to get a new landscape that gives this a real "HA" moment when you solve the puzzle.
CONCLUSION
If you like a little light puzzleing to solve this is a nice 2 maybe 3 hours to solve if you can wrap your head around it. The sountrack is rocking and very zen. What I would have liked is more puzzles and more levels.
You can buy for sure, without the soundtrack your selling yourself short, but it is small and you will finish it licksplit, I would wait for sales to pick it up chep
Buy if you must otherwise put it on the wish list and wait for sales
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Дополнительная информация
Разработчик | Fire Face Corporation |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Metacritic | 67 |
Отзывы пользователей | 77% положительных (65) |