Разработчик: VR Nerds
Описание
Lucid Trips is a VR experience which takes places in planetary dream worlds. You explore an artistically designed surrounding with a completely new concept, defining and navigating your avatar in a distinctive way, using hand motion controllers. You float and fly as a bodyless consciousness with two ghost-like arms.
[ Windows MR headsets & Index controllers are NOT supported atm !! Rift & Vive only]
Current content
● Unique locomotion - No teleport nor room scale
● Immersive feeling of weightlessness and flying (Jetpack like)
● Tutorial & 20 challenges & exploration
● Physically based climbing locomotion
● One planetary game world to explore (more will come)
● Asynchronous multiplayer (Hide, leave trace, seek...)
● An artwork from DAIM to discover
● Power-Ups for super fast flights
● Speed flight user challenge (Arcade)
Near future content
● More stuff to play around with
● Swimming locomotion
● Singleplayer quests
● Artworks from artist like Low Bros, Neo Rauch, Gero Doll...
Far future content (probably not within Early Access)
● More planets
● Different game modes
Press:
Ben Lang from Road to VR:
“The Fearless Creativity of ‘Lucid Trips’ is Exactly What VR Needs to Thrive”
Joe Durbin from Upload VR
“Lucid Trips’ Provides The Most Freedom I’ve Ever Felt In VR”
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Warning:
1.) Lucid Trips is based on an experimental locomotion concept which can cause discomfort for some people. There is a comfort level which you can turn up and down by clicking right and left on the touchpad. 7 is maximum comfort with max particles in your view and vignette reaction. If you use Rift please steer to either site and press the thumb button to change the comfort level. Max recommended playtime for beginners 15 min.
2.) Since this is a 'sitting experience' Steam VR will fade out the Chaperone automatically after some seconds.Please be aware of this when playing standing.
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v.06
Known bugs:
When creating challenges for other players this mode still has some bugs. Hiding gems sometimes won’t work properly. (f.e. No gems in Inventory, no “place here” area projected)
If you haven’t recentered yourself with pressing and holding the menu button the game menu sometimes shows up with a wrong orientation to you. Please always recenter first.
Slightly decreased performance when using Oculus Rift & Touch via Steam compared to HTC Vive.
Some physic bugs/anomalies.
Occasionally crashes in SteamVR menu if Vive camera is activated.
The Chaperone disappears when using Vive with a sitting or standing experience. We show a warning every time you recenter so you remember and make sure you avoid hurting yourself or your hardware. (This is not a bug)
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: i5 4690 @ 3,5 Ghz
- Memory: 8 GB RAM
- Graphics: GTX 970
- Storage: 1 GB available space
- VR Support: SteamVR
- Graphics: GTX 970
Отзывы пользователей
This is still my favorite VR environment. The low-poly world is full of beautiful shapes and colors. Such a great feeling of freedom as you glide through the world. Playing and making challenges is fun but I usually prefer to just fly around and soak it all in.
This game is a BLAST! pure fun! Spend some time to get decent at moving around. smoke a bowl and have a GREAT expierence! This game is a must buy.
10/10 This is a fantastically freeing experience. Feels like you are flying like a superhero. Very relaxing as well, when you are in exploration mode. This is one of those games that you can replay again and again because you can fly and float and climb and crawl and launch yourself all over the planet. Nice ambient soundtrack also. Love finding the super power up bubbles for that jet speed boost. I imagine that this would be very therapeutic for someone wheelchair bound that is able to sit in an armless chair in order to play. Bottom line, a really cool and trippy game worth every dime of eight bucks.
Not for me, this game was a huge disappointment after how much the vive subreddit hyped this game. It just isnt interesting for me, the locomotion system is kind of cool i guess but feels gimiky fast. The point of the game seems to be just learning how to move using the locomotion system and exploring the trippy scenery, while collecting random stuff that feels like it doesnt matter.
I've only just played this for maybe 20 minutes but it's awesome! Totally worth the $4 (on sale). I'm pretty skeptical about VR games because the genre is in its infancy and so developers sometimes charge waaaay too much money for what amounts to a short experience.
If you're on the fence like I was, drop $4 on this! That's the price of a beer. Come on guys, if you've already spent this much on a VR setup you owe yourself experiences like this.
What hooked me was the speed of the "rollercoasters". It was exciting, almost "terrifying" but not quite. Exhilirating is the right word. I'm on the sensitive side for VR nausea but it hasn't triggered any in me at all. I feel sick when turning and there's not much turning but you do fly forward really fast. The feeling you get from this game is what I imagine it would be like on your first day discovering your powers of flight as Superman.
Now, it's possible that there's not much game left after the arcade mode (I'm only on level 5) but if this was all there was to it, it's still easily worth $4! A cup of coffee is like $1.75 these days. Plus, if I'm wrong, you can get your money back if you play less than 2 hrs on Steam so really, just try it out and thank me later :)
So simple games like this prove how fun VR can be with just a little imagination. This is a seated experience. This game is not for people who easily get nauseous in VR. Please don't rate the game down if you get nauseous, because I can tell you it's a you problem and not a game problem.
The game is basically a hands only race to to the gem while you have to pop bubbles along the way. If that's sound confusing and trippy then you just need to play this game. It's actually quite a rush to get to the gem as quickly as possible. There are times where you'll quickly fly/glide in the air and other times where you need to crawl and grab on to anything to propel yourself forward.
Maintaining momentum is the key to climbing the top of the leaderboards. Luckily, you can easily retry if you lose all momentum and it's one of those games where the races are so fun that you actually want to retry versus it feeling like a chore.
Sale Price Rating ($3.99 USD) 8/10 yeah get on this sale price asap
Wow! What a trip (brought to you by VR without the support of our regular sponsors: Jack & Daniels)
This game gave a new VR experience I've not seen in a VR game before (kind of like playing a side scrolling game all your life, then being exposed to the PS1 Jumping Flash game; yes, I'm old!). Now I'm certainly no VR expert, I'm just relating the joy of experiencing something new.
I almost felt like Spider-Man when learning to crawl, almost felt like Superman when pushing off the ground then flying, and finally felt like Bill & Ted by saying "Whoah!' when doing both of these things.
Am I gushing over this game? Yes, because it gave me a sense of child-like wonder at my older age, but all is not happy in la-la-land:
- Crawling can be fun once you learn how to. Half the time when crawling, I'm pushing myself into the sky. Confusing controls at times (or at least my implementation of them).
- Going from the tutorial to the first level (?) , is almost an exercise in frustration. I don't know how to get halfway through the bubbles before I'm all out of jet juice and crashing in the virtual pacific ocean. Another training level with some building upon what I learned in the tutorial would be a benefit to myself. I found myself going into the free roam world just so I feel like I got something accomplished.
I can't thank you enough for the feeling of joy this game gave me, but would thank you for some more gradual 'ramping up levels'.
I really wanted to like this game, but I just can't. The tracking is awful, you can't turn around if you soar off an edge because it throws your tracking off. You get a limited ability to fly, and when you do use it it'd not very accurate. Hands stick through the ground some times, there's nothing really to do other than collect gems. I understand why it is cheap now, I really don't understand why it has so many positive reviews. I won't be playing it again...
A very unique and original concept. As a developer myself, it was well worth it just to see how "iron man" thrusters felt in VR. As it is Early Access, I cannot give the full experience a proper review, but I can say that this has a lot of potential. I hope the developer makes good use of this potential.
So far, I love the idea and concept but as others have said, I would enjoy a first person mode a bit better. Other than that, it delivers a unique locomotion method in a stylish way, and provides an interesting experience that is ethereal and otherworldly, a definite plus for any VR game.
TL;DR I think this is kinda meh, but you may still want to try it out yourself. Read on for the full review.
Well, I have played a bit of this and I think I can form an opinion. First things first... what the fuck is this game anyway?
You have a disembodied pair of arms and a pinkish blob that might represent a head...or a heart... or something. You're apparently on some low-gravity world with some gems hidden around, and some glowing lights that you can touch/absorb... oh and you have thrusters in your hands that you can use to rocket up higher.
Is there a point? Well, I think the point is to explore, grab the gems and store them (and maybe put them somewhere else?) and the rest is just you gliding around the world like Rocky the Flying Squirrel or something. I don't know what else to say about this.
Things I Like:
- at times, gliding is kinda liberating/cool.
- you can use your arms to slap the ground and launch yourself up high
- when you run out of rocket power you can at least continue to glide instead of falling back to the ground
Things I didn't like
- Your "arms" are about 1-2 feet in front of you so it's more like you're standing behind acting like a puppet master.
- There's not enough rocket power to get up really high.
- There's not a whole lot of documentation to tell you how things work. The tutorial explains the basics only.
[*] All locomotion is arm based, but if you're sitting on the floor, it can be a pain to do the "launch into the air" move without banging the controllers on the floor.
Basically, the controls are simple (fly/glide or crawl around with your arms) but still awkward and kinda annoying. The "find the hidden gems" game mechanic doesn't really make me excited to keep playing. Maybe if each gem did something unique or added to my power somehow...
I can't give this a thumbs down because it's not really a bad game, but I can't really give this a thumbs up because it's not really a great game either. I got it for a bit more than $5 and I feel like that's a bit much given the content, but I haven't tried the "challenges" the game has, just the exploration.
It's kinda neat and it might even be fun for a while, but I don't know if this is going to be something I come back to time and again or if it just stays in the "eh, maybe later" category. I'm marking it thumbs up but it's really a Meh. Get it in a bundle or on sale and maybe you'll enjoy it more than I have so far.
Ever wanted to be a puppet master to a ball of mist with hand-legs that stands 4 feet in front of you? If yes this game is for you,
The video shows the actual gameplay, it's not a fly on the wall view for recordings of yourself from behind, you're the camera so it's essentially a third person game... odd choice for VR and there's no method to change perspective.
The environments and audio are nice and the actual locomotion is interesting, however the lack of first person ruins the immersion for me.
Please note: I participated in the alpha/beta for this software. I have since purchased the commercial (Early Access) version on which I am basing my current review.
I'm playing this with a Vive; my PC specs are as follows: AMD FX-8350 @ 4.2GHz, 16GB DDR3, Strix GTX 1080, 250GB SSD, 750W PSU.
Lucid Trips is a very interesting program, one that I would hesitate to call a "game" for a number of reasons. To me, it is more of a low-gravity sandbox world where you can go anywhere you like, and there are numerous secret crannies to find and explore. Some game elements are included such as the ability to collect gems and certain types of powerups and abilities, but mostly, the game encourages you to lose yourself in the ethereal sights and sounds this world provides. Some limited direction is given to you before you're unleashed on the gameworld, and by and large, you're expected to kind of hammer out your own direction.
Certain clues are subtly rendered in the game, which largely consist of flashes of light or floating confetti. These clues help you zero in on certain places and items that may or may not be of interest you. As stated before, the entire world has very low gravity, and as such everything has a wonderfully floaty feel. The controls are intuitive, if a bit finiky at times, and before long, you'll find yourself soaring through the air and scrubbing along the ground, marvelling at the alien vistas before you.
The graphics are simple, subdued, and surreal. Motes fly through the air, adding a sense of atmosphere, and the nicely rendered grass is reactive to your avatar's touch, and is super relaxing to crawl through or simply watch swaying in the ethereal winds. In the distance, hills, mountains, and impossible floating rock formations wait patiently for you to figure out how to get to them, and exotic trees, mysterious caves, and enchanting vistas are dotted across the trippy, synethesia-inspired landscape.
The sounds are spacy, echoey affairs, making the place you inhabit seem somehow cavernous and private. There osn't music per-se, just an ambient, haunting howl that somehow reminds me of what voices must sound like in-utero. The result is an experience that is rather alien in feel, but very easy to lose oneself in. Each quiet surprise begs the player to find the next, and hours can easily melt away while playing this game.
As far as VR experiences go, this game is one of those unique, early experiences that help to prove VR is far from a gimmick, and can open us up to not only new horizons and experiences, but entirely new worlds as well.
For anyone looking for a quieter, more serene ride, this experience will be right up their alley. One of the best ways you can spend $8.
Beautiful game. Very different. I liked it on many levels. You should definitely try this out for the price. The feeling of jumping and soaring is wonderful.
I saw somewhere to kneel on a pillow when playing, definitely do this.
Some things that could be better:
- Walking is impossible
- Crossing your arms to fall quickly is not intuitiv, is too awkward, and interferes with other things you are trying to do with your arms.
One of the best VR games I've ever played. Flight control is PERFECT, so much fun! Hope to see stronger rockets, longer rocket duration, challenges, or creatures. A combat/survival mode would be really great, as well as a sandbox/roam mode where you don't have to worry about combat and could enable/disable certain creatures. I was looking for sharks the first time I fell in the water!
I love this game, really hope it keeps improving. Has enormous potential, a selection of modes with different features/objectives/etc would be AMAZING!
Interesting method of locomotion. You propel yourself along the ground by pushing off with your hands, then fly around with your arms out like a bird. I thought it would make me motion sick because I'm sensitive to that kinda stuff, but it barely bothered me. Pretty neat concept with a lot of promise.
Only played a small amount of time but my god this game is amazing. This is what a VR game should be and a fantastic demonstration of VR capability. Locomotion 'uses VR' rather than teleport and/or pushing a button to move forward. Basically, when you bought your HMD, this is the sort of game you were expecting :D Well done to the guys who made this.
I've [also] been waiting for this game to come out, and based on what I've played and seen, it's really nice.
Obviously not finished, but it would be good to invest now in case they amp up price or something.
I'd like to see more of this game--of course. Actual Multiplayer, multiple planets, permanent upgrades . . . maybe encounters with creatures? All of that sounds good.
But yeah, it's a neat little buy at the moment. Hopefully, they'll continue to update it, and it'll be worth the price.
While the content seems a little thin at this point with only a single planet to explore, there's plenty of replayability in this gem thanks to user generated challenges. The dev has stated that there will be additional play spaces in the future, and I'm eagerly waiting for them already. The flight mechanic in this game is absolutely wonderful and captivating. This is one of the best games I've expereinced yet with VR.
I've been waiting for this game to release in Early Access for months, and I must say, I was not disappointed! The locomotion system is extremely unique and didn't cause me any discomfort. The world was beautiful, but it could be more detailed.
There were a lot of times when I wasn't moving very much and I wasn't on the ground. I don't really like that the boost runs out after a while because I was floating around a lot.
Also, I kept trying to kind of lower my head or bend my knees (i was standing) and I expected my hands to lower a few inches along with my shoulders. It was a little immersion breaking when they didn't, so maybe consider having the hands adjust their height along with the headset when moving up and down.
Also, turning was clunky. There should be an option to hold down a button to only walk on the ground because now whenever you try to push yourself just a little you push yourself off the ground.
And maybe there was a way to do this and I just missed it, but can you grab hold of trees and such? Like climbing? Or can you only push yourself around? Because if you can't grab stuff, it doesn't make sense for the little hands to have fingers.
All in all, a great game! Very interesting take on locomotion and much more immersive than teleporting (although really, anything is more realistic than teleportation). I would defintely play a adventure or exploration open-world game that utilized this mechanic. Very great job!
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Дополнительная информация
Разработчик | VR Nerds |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 22.01.2025 |
Отзывы пользователей | 86% положительных (64) |