Dungeons and Robots

Dungeons and Robots

2.0
В основном отрицательные
205.00₽
Steam Store

Разработчик: Glow Games Studio

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Описание

Dungeons & Robots is an Online Action Shooter RPG, where players team up to battle various enemies, collect resources and dominate territories. Features include, fast-paced combat; elaborate crafting and inventory system; customizable characters, weapons, armour, powers and  skills; procedurally generated environments and items; solo missions, 1-4 player co-op, and guilds. Explore these futuristic dungeons to fight, conquer and dominate.

Current Features:

  • 1-4 Multiplayer - Find your posse, explore massive dungeons, complete missions and lay claim to your territory.
  • Procedurally Generated Levels - Force you to stay alert and hope your team has your back.
  • Randomly Generated Equipment - Allows you to select a variety of items that best matches your play style and efficiently upgrades your character.
  • Environment - Navigate monster infested dungeons and caverns to kill the enemy and collect valuable crystals.
  • Customization - Modular approach allows you to customize your Character, Armour and Weapons.
  • Guild - Join a Guild to upgrade your character quicker, conquer and control your territory, and compete agains other Guilds.
  • Crafting - Collect crystals and craft "Legendary" items to upgrade your character and create a powerful robot.
  • Weapons - Protect your comrades and obliterate your enemies with 7 awesome Weapon catagories.
  • Enemies - Battle a variety of aggressive enemies and encounter epic boss battles in fast paced action.
  • Single Player - Explore the environments, collect crystals, engage in fierce battles and upgrade your character.

Features in Development:
  • Levels and Maps- 2 massive additional dungeons.
  • Additional Content - Characters, Weapons, Armours and Enemies.
  • Modes - PVP mode, 1 vs.1, 4 vs. 4, and Free Arena.
  • Trading - Auction House.
  • Select Additional Features - Full Controller Support, enhanced player communication and paring, and optimized networking functionality.

Story - Background:
  • Planet Earth, the once beautiful blue globe and thriving civilization, is now nothing more than a wasteland. Unable to sustain any form of life, the population is destitute of a habitation, and struggling to survive. With no where to run, their only option is a distant space colony, Planet TSI-5, where darkness is tangible and the unknown permeates the air.

    Upon their arrival, the colonists survey this foreign territory and stumble upon mineral in crystal form. After further examination it becomes evident this is no ordinary crystal. Much time is spent studying and experimenting with this mineral, and eventually the composition of the crystals is decoded, revealing the incredible powers imbued within them. The researchers continue to explore the most effective methods of extracting various energies from these crystals and their many applications.

    They name it Pure Crystal, a rather simple name for something retaining powers never witnessed before by the human race; the power of opening portals to parallel universes.

    It becomes obvious that Pure Crystal is the key to survival, and a resource worthy waging war over. The colonist engineer a clan of powerful robots whose task is to hunt the nearby planets for large deposits of Pure Crystal. After an exhaustive search, a planet is discovered with an abundance of Pure Crystal deposits. However, the residents of that planet are well prepared to defend against invaders who want to plunder their valuable mineral. You are one of the robots, and are now tasked to secure and deliver this Pure Crystal back to TSI-5.

    Make a Guild, fight a war, and bring it home. it is the sole purpose of your creation.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 / 8 / 8.1 / 10
  • Processor: x86-compatible 1.7 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible ,NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Mac

Minimum:
  • OS: Mac OS X 10.10, 10.11
  • Processor: Intel Core 2 Duo, 2.0GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible 3D graphics card with at least 512MB of addressable memory (ATI Radeon x1600 or NVIDIA equivalent)
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Linux

Minimum:
  • OS: Ubuntu 14.04
  • Processor: x86-compatible 1.7 GHz or faster processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.0 compatible ,NVIDIA® GeForce® 7800 GT or ATI Radeon™ X1950 Pro or better
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Отзывы пользователей

Не рекомендую 18.01.2022 05:02
0 0

I suspect most won't want to put up with the bugs in an unfinished product.

It had really good potential. But even coop works and have played it for a week straight with a relative.

The issue will never be resolved so it won't get any better unfortunately.

Время в игре: 753 ч. Куплено в Steam
Не рекомендую 08.07.2021 02:20
9 0

First off, I bought this on a 90% off sale, and i still feel i didnt get my moneys worth.
There is a lot of potential here - unfortunately, it seems the developers have given up on this one, since the last update was in June 2018.

This is a fairly standard twin-stick shooter. You can customize your bot with better gear, upgrade some bonus stats, etc.
But again, this has been ABANDONED.

Время в игре: 34 ч. Куплено в Steam
Рекомендую 17.06.2021 06:26
0 1

As I only play offline (my preference), luckily the game allows it, or I wouldn't have bought it.
I liked it, got it on sale, money well spent.
Though I must say I always use Cheat Engine to get everything in games (part of my enjoyment is finding), so my experience was totally easy and not typical.

Время в игре: 20 ч. Куплено в Steam
Не рекомендую 29.05.2021 21:35
9 1

Early access title which sorta worked around 2016, fast forward afew years & the stats ingame are borked, along with the steam stats. Abandoned ware! Don't waste your time, effort or money on this shoddy indie cash grab title.

Время в игре: 343 ч. Куплено в Steam
Не рекомендую 08.11.2020 07:46
5 0

This might be fun if you had some friends to play with and the difficulty/rewards changed, but in solo play, I lost more to "Walked into lava because you can't tell where the edge of the screen is and you can't climb back up" than I did to any enemies, and the reward system felt from the beginning like I was in for a long grind. For $0.89, it was a better investment than a candy bar, but not by a lot.

Время в игре: 27 ч. Куплено в Steam
Не рекомендую 03.11.2020 00:14
6 0

Got this game because it was on sale for 89 cents knowing it was a dead in the water project. After playing for a couple hours with the lack of any tutorial or real ability to challenge yourself in the game i decided it wasn't even worth the meager 89 cents. The difficulty setting for offline solo missions have no bearing on making the game more or less challenging and the enemies are uninteresting. its basically a walk around and hold the mouse button kind of game.

Время в игре: 145 ч. Куплено в Steam
Не рекомендую 10.06.2020 02:41
24 1

Game hasn't been updated since June '18, another abandoned game that had potential.

Время в игре: 38 ч. Куплено в Steam
Не рекомендую 29.04.2020 06:07
46 0

DO NOT PURCHASE THIS GAME. It has not been touched by the devs in over 2 years and is completely broken at this point. After-mission rewards cannot be claimed, and even then the mission objectives will break more than half of the time so you are incapable of completing the mission. This game will never leave Early Access and more than likely will never be made playable again.

Время в игре: 100 ч. Куплено в Steam
Не рекомендую 25.08.2019 06:00
7 0

Dungeons & Robots is one of thousands of projects that came to be during the Greenlight era on Steam. It started relatively well with a semi-active developer who have shown that he really cared about the game. At one point, in June 2018, the project development seem to have halted after the latest patch. The developer who works on this project stopped giving updates and ended up "disappearing" only to appears again in another game's forum as part of the team. Was he hired under a none-competition contract? Has he just jumped ship? At least on Steam, no details were given about it. Still, the result is that this game seems to clearly be abandoned which is why I don't recommend this game to anyone.
In the current state, the game is still in its prototype phase. Quite a few bugs and glitches are found in it. The game still lack any kind of story/lore/insensitive to drive the player in understanding what he or she is doing and why? The "quest" system is as primitive as "reach the end of this randomly generated dungeon."

Время в игре: 138 ч. Куплено в Steam
Рекомендую 26.05.2018 13:19
4 0

I have a true love and hate relationship with this game. On one side, I love the concept of the game. Customize your robot and its weapons and fullfill short quests. Either alone or with your friends/guildmembers/strangers.
On the other side this game totally screws things up. Half the time the game doesn't load a dungeon properly so I can't begin playing it. And when the dungeon has been loaded and I finish it, the game just can't round it up properly so I've played the dungeon for naught and the came crashes.
The game doesn't seem to be able to work with some of its basic principles: it won't remember my skill point allocation so I have to re-allocate them everytime I finish a mission or have restarted the game.
I can't seem to upgrade gear eventhough I meet the requirements for it. One time the game let me upgrade an item, but it crashed when I said it had to upgrade it. When I restarted the game, no upgrade was processed and the item I could upgrade I now can't upgrade.
Playing offline with my character is impossible. I keep seeing I have some lvl 40 character with the dev's name but it won't load the character. I can run around though as a sort off ghost. Online is basically the offline version. Sure, you have multiplayer parties and guilds. All fine, but I've never seen any multiplayer party in progress or seen any other player in the chat eventhough I repeatedly ask if other players are online.
A new server has been made and the dev says not all went well with character switch. But the funny thing is, when I make a new profile with the same name that I used, I start from scratch, yet my statistics seem to be intact.

I know this game is in early access (for over two years now) and that says enough. It really shouldn't be called anyhing but early access. I have the feeling this is just one dev trying his best to make a game. So eventhough my list off negative things about this game largely outshines my list off positive things I will keep it on my pc and do what I've done several times before... Leave it alone for now and hope the dev will make a working version that hopefully will live up to the games huge potential.

Small tip to the dev: make a new video. The current video on the store page is from an old version and doesn't represent the current version.

Время в игре: 1107 ч. Куплено в Steam
Не рекомендую 15.08.2017 19:31
3 0

The devs, after having a long term hiatus with the game, have finally come out with some form of a mega patch. I was really excited the moment I read the comment to see thinking that lots of the games issues have changed. Sadly, this is not the case.

Before you go "well this game is early access" there is a point where a game has bugs, and a point where the bugs prevent you from enjoying the game.

First of all.... The servers won't load multiplayer games, so I don't even know if my previous robots are playable. I just get an indefinite loading screen when trying the online play. This is something disappointing because I did enjoy the little bits of content the game had. It's disappointing that the robot I made cannot be played currently.

Objects on the ground still sometimes float over your walking surface. I don't know if it is intentional, as most of them are eyeballs. It seems out of place because I can walk right through them, just like some of the props I see in the game. It really takes away from the otherwise unseen art style of the ARPG genre, which usually consists of very grim color palettes.

One of the biggest issues I have with this game is the fact you can walk off the edge of a map. Sometimes it's the literal edge where there is a physical cliff that you can walk off. Some of them are obvious others are not. If you walk off them, sometimes you can get back into the gameworld but sometimes you cannot. If you're unfortunate, you have to end your run early, preventing you from obtaining any potential rewards. This can be really frustrating if you just fall off the game world. I am not talking about the cliffs that kill your character either. I am talking about the ones that keep you alive when you walk off them, either accidentally or intentionally.

Some of the tips are not really tips. "Upgrade your weapons for more damage" is not really a tip. That is sort of commonplace for RPG's and some ARPG's. People familiar with the genres (like myself) are well aware of what upgrades are for. Tips like that feel more like handholding, rather than something useful. A better tip would be to tell me where I can upgrade my weapons, as the new hub map is a little large and confusing (more on that later).

I do not recommend playing this game with sound. The sound of weapons are generic and not sounding like they deal much damage. Not to mention some of the enemies do not have sound. This I don't find to be much of a problem though, as more ARPG's I play (because of their own nature are often grindy) with no sound. I would say listen to some of your music. I cannot speak for the game's music because I keep all the sound muted. If there is music, I have yet to hear some in all of this game's recent playtime I have.

Some of the weapons aren't what the name's suggest. The starting weapon is a "minigun" but has a very low rate of fire. This is contradictive to the real life counterpart. I am not saying video games are "unrealistic" or "need to be more realistic." What I am saying though is some weapons names' need a quick name change. Change "minigun" to "heavy machine gun/HMG." I don't know about any of you guys, but I don't know of a minigun that fires roughly 5 rounds per second (which is way slower than most modern assault rifles). I would be much happier knowing that this weapon is not a minigun, otherwise I fear for the weapons status in this game. I don't want to have a "double barrel" shotgun that fires fully auto, as that would not make very much sense.

The dash button is cool and all, but your overall unupgraded mobility is really slow (it's still really slow when upgraded; because to my knowledge, the maximum is +10% movement speed, with some marginal upgrades coming from armor I am not aware of the cap[movement speed maximum], but as far as I know, you still move very slow). Especially when you have to do backtracking because you missed an objective that was not very clear to find. I think if your robot has not been in combat for say, 5-15 seconds that you should get a speed increase. Somewhere between 20%-40%. That way you can find your next objective much easier. It woud also help fix this games tendancy to backtrack to locations (back when I played this game I recalled doing a lot of backtracking).

I really dislike how skills in this game lack impact. The first skill you get slightly increases your rate of fire. It should be more impactful than a roughly 20% increase to your rate of fire. It does not even make a sound when you use it. That is just sad. Even any ole out of place royalty free or stock sound would make that better. I don't care if it's a clown honking it's horn, just make a sound for your skills. It's things like that which cross a very thin line between "early access" and "not ready for early access."

The duel wielding of weapons are lackluster. Because some of the weapons don't feel very impactful, they don't feel better when shooting both of them. The ole addage of "2 is better than 1" does not apply here. Especially when the fire rate is synchronised with each other. Each weapon fires at the same time. Regardless of the type. Weapons with slower fire rates just fire on other times weapons shoot (so if a weapon has a fire rate of 10/second and another fires at 5/second, the slower firing weapon will sync up to every 2nd round fired from the faster firing weapon). The way to fix this it to make firing intermediate, or in other words, staggered from each other. It would give the illusion (if you're using the same weapon in both slots) that you double your rate of fire. That would be way better than just seeing to bullets fly across my screen in a parallel fashion.

I really do not like the half second delay it takes for your weapons to fire. That just makes the game clunkier than it needs to be and I am pretty sure that it's an easy fix. I also do not like how there is no animation for you to "ready your weapon." They just instantly pop up after about a half second delay and starts shooting.

Upgrades in this game are very cookie cutter. Very small percentage based bonus to general stats. This could be fixed by say something like, instead of having +2% weapon damage per skill level, it could be +5/10% damage for rapid fire weapons (like the "minigun"). This would allow you to specialize in certain areas and almost create a whole new tier system, based on your armor design. It would be like adding a subclass into the game.

The lockon mechanic is a great idea, just not fully realized as a component to the game yet. It forces you to attack the target that is only locked on, not allowing you to hit another target, even if it is beside it. If there was a button on your keyboad that you could press to allow you to lockon to the nearest target, that would be interesting. It would allow for some interesting mechanics for boss fights or fighting enemies (tough or weak) by themselves.

I felt compelled to let people know of the games flaws first. All games have them, but some people shoehorn them at the end, so people can make games sound better. I disagree with that method, but alas, I digress.

Despite everything mentioned above, I still think this game has potential. I think if the development team considers some of the things in my review the game would be much easier for me to recommend. Now, onto the stuff I enjoy in this game.

I really like the art style in this game. It is unlike every ARPG I have ever seen. I've played my fair share of them. The bright and colorful lights is something enjoyable to see for this otherwise grim and dark genre.

I like the addition of the hub world. It's nicer to look at instead of menus.

In the game's current state, it is hard to recommend, so I won't. I really want to though. I hope the devs continue to refine this game, as the potential of this game exceeds the sky in its current state.

Continuing review in comment section

Время в игре: 313 ч. Куплено в Steam
Не рекомендую 01.07.2017 18:33
8 0

Abandonware.

As many have said, this game had potential. But it needs work.. Lots.


Edit: 10/16/17

The game still sucks, nothing has been fixed or added. The bullets magically disappaer into the SHORT distance. Skills are boring and there is all of 3 robot types to pick from. Trully abandoned.

My entire guild i was playing with has gone inactive or quite altogether.

Время в игре: 204 ч. Куплено в Steam
Рекомендую 04.10.2016 01:13
13 1

WARNING: Game is an MMO. An always online MMO. It's not mentioned as a requirement for this game and should be noted for those interested. Game works on Vista, so that is a plus for older computer users.

I like this game quite a bit. It's an action RPG with guns. You can use special abilities based on what you equip like dashing for a short burst or an extra shield and like most ARPGs, it is centered around collecting loot. Animations are smooth, gunfire is great and the monsters are the right level of difficult where you can't facetank the enemies by sitting still or running straight at targets. Keep in mind I've only played two levels so a player may be able to make a Godlike mech during the process.

The game plays like WarFrame, where the player plays random missions with a primary goal and a secondary goal. There is an arena mode call Survival as well as Player Vs Player for those interested. I haven't tried them since I don't have a reliable internet connection.

The only thing I thought was annoying was the sound of the crystals being destroyed. They make a loud ringing sound that don't reflect the type of ballistic being used and the sound should one lould ding and an echo of glass shattering.

Altogether, great game so far but ruined by being an always online MMO. That is why I'm still recommending it even though I'm going to request a refund. I already have 7 games on Steam I can't play anymore because of them being Online-only games so not again, at least, not going to pay for an online only game again. Get it if you plan on playing the crap out of it with not intentions on playing it again years down the line.

Время в игре: 15 ч. Куплено в Steam
Рекомендую 01.10.2016 07:50
16 2

Dungeons & Robots is a hidden gem.

Gameplay-wise, it's a lot of fun. You get to make your own set of robots from various parts that you loot or craft and you can swap between them during missions. Loot is abundant and you can mix 'n match weapons. You even get to loot equippable skills.

Crafting feels satisfying, especially when you get a good roll, as items are totally random, and you can recycle the ones you don't want.

Co-op is where the game truly shines and you are actually rewarded for teaming up. There are also skills to support your teammates : healing, shields, etc.

Graphics are pleasing and are reminiscent of the late Darkspore. There isn't a huge variety of scenery or monsters, but since levels are randomly generated, it keeps things fresh. The explosions and various particle effects are well done.

The music feels a bit too quiet for this type of game, but it's good. The sound effects serve their purpose, nothing too fancy here.

Many of the issues mentioned in the previous reviews have since been fixed. The devs are very close to their community and listen to suggestions and bug reports. I've reported bugs that got fixed within a few hours.

All in all, it is a great pastime, especially for the price tag. The co-op is fun and bullets fly everywhere.

I recommend this game !

Время в игре: 747 ч. Куплено в Steam
Не рекомендую 03.05.2016 19:49
25 2

I want to start this off by saying that the game is promising. It's a nice concept and the base for all the really good stuff is already there. When or if this game comes further along, I'll likely change my review. I intentionally played the game for under 2 hour so I would have the ability to refund it later if I did not think it was going to go anywhere.

PROS:
-Aesthetics:
It looks fucking great. Honestly, it does. The low poly style goes really nice with robots, although I can't say the same for some of the enemies.

-Customization:
Building your robot with different parts, although currently limited is actually really fun, and there are some pretty cool characters you can make. The game does let you have 5 different equipment set ups, that you're able to swap through in the menu and at a little pad near the start of each level.

-Ability to refund skill points
Skill points can be refunded for no cost any time. This is really great, as you can mess around and see which stats you think work the best for you.

CONS:
That's about it for what's good. For the rest of what I say, I wouldn't take it as why the game is bad, but rather what would make the game better. The only real reason I'm not playing more of this game right now is due to its clear lack of content and extremely repetitive "missions".

-Repetitive "Missions":
I'm going to chalk this one up to the game still being fairly new. Currently there are only two modes, PvP and Explore. I have not been able to play PvP yet, as basically no one plays this game (got to about rank 50 world after 1.5 hours). Explore is really misleading, because it's not exploration at all. You just walk through a very linear cave system filled with enemies, and you're offered two goals. The main goal is always the same, although they give them different names, you're basically just going up to objectives and pressing F. Once you've pressed F on enough different objectives, you head to the boss and leave. You can go to the boss before hand, but you won't get any loot if you haven't completed at least one objective. The sub objectives are really well done, they're basically just a small randomized goal. Collect X amount of X crafting materials, crit X number of times or don't change your loadout during the mission. These accomplish their goal pretty well, and offer an extra chance at loot when completed.

-Artificial difficulty:
The game never actually becomes more challenging. Just harder to do the same exact thing you were doing. More enemies with higher stats. It gets to the point where you'll just be swarmed and killed in the same spot over and over again unless you press the 'escape' button and select the suicide command, which teleports you to some spot back on the map. There's more to this swarming issue, but I'll bring that back up in a bit. I don't mind the enemies getting more stats, it makes sense because I do much more damage when I get better gear. But making boss fights and side rooms with loot just swarm with enemies is really annoying. They will block you in, stunlock you and just kill you over and over again. In harder levels, it's better to just ignore all the enemies and run past everything while completing the objectives. You don't get anything for killing them anyways, except 1 random crafting material sometimes. With the game being called an action rpg you would think fighting would be the main focus. If combat in a combat centered game become something you'd rather just avoid altogether, then there is very little reason to keep playing.

-Basic attacks cost power:
This really got me upset, and I put up with it because I wanted to get a better feel for the game before I wrote a review. There is a power system in the game, which is basically the equivalent of a mana bar in any rpg. Your skills use power, but their cooldowns are so long (and for a good reason, they're mostly pretty strong) that it's basically negligible. Because of this, you're left to just shoot your left and right guns most of the game, which is what is shown in all the trailers so I expected as much. The issue is that your basic attacks cost power. I can't tell if this was supposed to be something you were supposed to "strategically work around" or learn how to manage, but it basically just leaves you kiting enemies for half the time you're in the dungeon since you're literally unable to do anything but walk around. Usually in mmos, when you were out of mana or your skills are on cooldown, you'd use basic attacks for filler. In this game, since your skills are on a super long cooldown, your basic attacks are basically your spells and there's nothing you can even do for filler except run away until it's back up. I suppose this wouldn't be an issue if power regenerated quickly, but even with the regeneration stat almost maxed out and multiple pieces of regeneration gear you run into really long down times on certain weapons. It doesn't add to any sort of difficulty or level of skill, it's just frustrating.
I'm not a game developer myself, so I can't really say what they should do instead, but I have a pretty good idea. I'll include it at the end.

-Skills are bland:
I don't mean your active abilities, these skills are what you use your skill points on when you level up. They are the equivalent of your stats or attributes in other games. It was obvious at first look, there wasn't a ton of thought behind this. Like I said earlier, I'm not a game developer so I can't say what they should do instead. Usually when I play an rpg one of the most fun things is min maxing and creating cool builds. These skills offer very little in that aspect and its pretty obvious what you want to put points into, which leads to everyone ending up with basically the same stats. Tanks will probably differ from DPS, but within each category everyone will basically be the exact same.

BUGS:
The unintentional cons of early access games. I expected a few of these.

Can't jump, but can get on different Z-levels? What?:
So remember when I said that there is more to getting swarmed than just dying a lot? Well yeah, the enemies will just push you onto themselves or terrain and move you vertically up off the map. It's impossible to move some of the time and you can't shoot them at all since you're on a separate Z-level, but since the enemies can hit you and they will kill you in the same spot until your use the suicide option to reset your position. This also assists players in completely ignoring fights all together. If you get trapped only by a few, you can get yourself pushed on top of terrain and then just bypass large groups of enemies to grab objectives and leave the mission with very little risk. This needs to be fixed.

Honestly this is the only bug I really even noticed, but it was a pretty big deal. Otherwise, this game seems to be pretty polished in that aspect.

SUGGESTIONS:
I'll say it again: I'm not a game developer myself, so I can't really say what they should do instead. But I'm going to anyways.

Power? How about overheating:
The power mechanic is frustrating and sucks. It'd be easier to and a lot more fun to just change it to an overheat system. The support abilities' power costs are virtually nonexistent, and it's not like they should have any when they already have really long cool downs. As far as basic attacks consuming power, it just looks as though the developers wanted to make sure people couldn't just spray their guns forever. Which makes sense, that'd make the game kinda easy. An overheat mechanic would take out the massive amount of downtime where players have to kite for 20 - 30 seconds at a time while waiting for a decent amount of power to regenerate. Managing your weapons heat levels is also a lot more fun (in a challenging sense).

Option to disable robot voices:
This is just my opinion, but they're really annoying.

I can't believe I wrote all that.
Good game, has lots of potential.

Время в игре: 99 ч. Куплено в Steam
Не рекомендую 02.03.2016 03:50
7 0

Although it's getting frequent updates, it's becoming more and more impossible to play the game. Monsters are getting tougher with each update which is all fine and well, but 350 damage weapons that consume massive amounts of energy deal a tenth of that to monsters who have several thousand hit points. It's not even possible to kill things anymore without being in a group but there aren't enough people playing to group up. While I felt this game had a bit of potential, they're making things worse with the updates instead of fixing the issues at hand and while they're fixing bugs, that doesn't account for much when you can't play the game bug free anyways.

- Weapons: they're terribly balanced. Some are just outright useless (Laser, Flamethrower) with the minigun being easily the best. It has almost as much damage per hit as the other weapons, is the most cost effective on Energy VS. DPS, and with the highest attack speed by far it's easily the highest DPS. there are also only 5 weapon types in the game at the moment, and one of them is pure support and the only possible substitute over miniguns so variety is slim.

- Frames: The light frames are poorly balanced as of now having little to no purpose on being in the game aside from your starter frame. They accel in neither tanking ability nor energy, and their default skill is useless compared to some others.

The medic has roughly the same hp/armor values and significantly higher energy allowing you to sustain damage longer along with a skill that full restores hp/energy to yourself and nearby allies letting them outshine light mechs who can only invuln for a bit until hit/hitting something or the 10 seconds are up.

Heavy mechs are definitely the tankiest but with how negligable armor feels right now and the inability to put their high weight limit to the task since there really isn't anything extremely heavy in the game.. they feel slightly underwhelming compared to medic frames, all the more so considering their slow speed causes them to take significantly longer on completing missions and often getting left behind. Heavier weapons with much higher values and the armor actually giving a significant decrease to damage taken would allow them to shine a bit more and giving them a higher regen value would also help so fingers crossed they actually give them a good purpose.

Stats - Health and armor can help slightly but with how hard mobs hit you'll want to be putting most of your effort into dodging, regeneration rates are the same across all frames and hp is so low that past a certain point it becomes nearly negligable. Energy regen being a flat 20 (28 with full upgrades to it from levels) also leaves no room for thought. That leaves you with mobility and energy values, and since energy is basically your amunition it easily takes priority to ensure you've enough sustained damage to kill things efficiently. Mobility is your best tool for survival so that does take some priority but any of the mechs can move around well enough to dodge most things without focusing too heavily on it (and with a high enough mobility it can actually be detrimental to your survivability causing you to run into things you can normally walk straight around) It further enhances the singular aspect of the game where you just want as much energy as possible with enough hp to take a couple hits in order to sustain your damage.

Время в игре: 594 ч. Куплено в Steam
Не рекомендую 01.03.2016 06:39
6 0

This, just isn't fun the way they have it set up now. I've spent more time running around aimlessly around large and largely unpopulated maps, with absolutely no idea where I'm supposed to go, than I've spent actually doing something enjoyable in the game.

There's just, a whole lot of really basic elements you'd expect to have in a game that just aren't there, and alot of what is there is giving me that wtf look. Basic things like seperate audio controls for sound and music, or the ability to turn the music off. Server disconnects that kick to menu with all progress lost, even in solo play.

Sure, it's a first day release into EA. They might fix things, I hope they do fix things. I still can't review what isn't there.

I would say for those looking to test a new game and real supporters of the EA idea it's worth looking into. For anyone who wanted a new game to play who're willing to deal with incomplete features, wishlist and wait. It's just not there yet.

The more recent update addressed some of my concerns and complaints tabled above, namely the adition of a map feature. It's crude in its presentation but effective. Still needs some more work to flip that thumb around though.

Время в игре: 341 ч. Куплено в Steam
Не рекомендую 01.03.2016 01:37
9 1

Not trying to be mean here, however this game is more of an alpha than a beta and certainly not ready for early access. If this is their beta, then this game is the equivalent of a game design student project. Definitely not worth the $8 I paid.

The music it starts off with is nice. To be fair I didn't have it crash on me. But the gameplay is uninspired. The level art direction is ugly. It's running down linear narrow paths. It looks like you're a robot transported to a 90's version of a hell level. Why are there robots in hell?

The gameplay is stiff and awkward. It's also slow.

The best thing this game has going for it is the sound design, and whoever modeled the robots. They look cool, and they sound cool. They don't move all that well. The control scheme is plain awkward and stiff. The combat is boring and uninspired.

It's cool if this game was made by students still going to school. I'd be proud of it, but i'd never try and sell it other than a concept to get a job at a real studio.

Kudos to them for trying, but this is beyond embarrassing if you're asking people for money to play this.

Время в игре: 17 ч. Куплено в Steam
Не рекомендую 29.02.2016 22:13
24 0

This game is a waste of time.

The game is great visually, but that's about it. Procedurally generated levels have no clear sign of where to go while a countdown timer ticks down as you hopelessly try to achieve your objective. I see a lot of potential, but when I first loaded the game and was welcomed with a black screen and music, I was a little concerned. I understand it's Early Access, but at least get me to the start screen. I had to trick the game into working by messing with my screen resolution.

The devs seem to be quick to respond to issues which is appreciated. This looks like it could be really fun, especially for the price!

Время в игре: 129 ч. Куплено в Steam
Не рекомендую 29.02.2016 20:16
49 4

Ok, I am really tired of these "early access" games that can't run properly. First of all, I had to reboot my pc, to run this game, because It showed me strange error (really I saw this one first time in my life) which told me that game can not run in 1920x1080 60hz.

When I did it, the game asked me to enter my nickname, and no login or password, maybe it use my Steam account to log on.

Instead of main menu, this game showed me tutorial, the shortest tutorial I've ever seen, then after that, I saw character menu, where I could upgrade my character, craft something, switch options, e.t.c. Actually I bought this game because I thought this would be like Diablo + Sci-fi or something like that. So when I saw the character menu, I was like "Yeah, that what I actually thought!". But then, I tried to set my graphics to high level, because in-game font was looking kinda "distorted", and the only graphical options that I found instead of Resolution was "unity-like-preset-options" fast>fastest>beatiful>fantastic, and ABSOLUTELY ANY confirmation of each option provided CRASH of that game. But after restart, I notice that in-game SOUND IS TURNED OFF, And there is no way to run it again! But graphical settings were saved!

After I ran the solo-match, and.. yes this is session-like game, where you can join to room with others players, for co-op missions. So I started the game, and I promise you, that graphics will burn your eyes, ground is distorted and glowing, your character can run on any obstacles, you can even fall(!) from a great height! Come on! Even PoE is more careful with that!

Procedurally generation levels are pointless, because every location is same as where you were 5 seconds ago. And there is only one type of dungeon, I think.

And there is Timer in top-right corner of the screen, I am not entirely sure what that means, But I think this is game over countdown or something. That Timer even in solo-missions, I just don't...

I want to say that this game contains:

First-time running issues
Sound problems
Poor Graphic settings
This game could crash in any moment.
In-game bugs like you can run on obstacles.
Poor Level Design

Maybe there are much more problems, but I can't stand more than 20 minutes in this game.

P.S. And I guess you will not be able to play this game without internet connection.

P.P.S. Also - refund.

Время в игре: 13 ч. Куплено в Steam

Дополнительная информация

Разработчик Glow Games Studio
Платформы Windows, Mac, Linux
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 37% положительных (97)

Отзывы пользователей

37%
36 положительных и 61 отрицательных отзывов
Обновлено: 20.01.2025 12:09

Жанры

Action RPG Indie

Особенности

Single-player Multi-player PvP Online PvP Co-op Online Co-op Cross-Platform Multiplayer Steam Achievements Partial Controller Support Steam Leaderboards Family Sharing