Ninjahtic

Ninjahtic

3.5
Положительные
28.00₽
Steam Store

Разработчик: Blaze Epic

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Описание

Ninjahtic is an action/adventure platformer with elements of puzzle-solving and stealth. While it's progression is linear, the open-ended nature of every level requires exploration of an abandoned civilization located atop floating islands. Usage of the environment also plays a key role when solving puzzles and dispatching enemy robots throughout.

Features:
  • Open-ended levels with various platforming challenges
  • Skill-based puzzles and elements of stealth
  • Supports Xbox 360 controllers

Поддерживаемые языки: english, japanese

Системные требования

Windows

Minimum:
  • OS *: Windows XP / Vista / 7 / 8 / 10
  • Memory: 512 MB RAM
  • Graphics: 512 MB VRAM
  • Storage: 15 MB available space
  • Additional Notes: Recommended for use with Xbox One and Xbox 360 Controllers

Отзывы пользователей

Не рекомендую 18.03.2024 12:27
3 0

Ninjahtic is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere.

This one has a ninja theme (not that it matters, a pixel blob is a pixel blob), and involves a lot of precision platforming, wallclimbing and so on, but there's a bit of brawling too. It's a shame this relies on precision platforming because of the control and handling problems with the game. It's just another day in the shovelware section of Steam.

One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience.

From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.

A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.

There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision.

The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one.

The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game.

Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs.

A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers.

These technical defects push this game below acceptable standards for any modern PC game.

You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Ninjahtic has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for completing the first (tutorial) level, trivial to achieve, but less than 2 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch.

Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 2 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game.

That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards.

Ninjahtic is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.

Время в игре: 278 ч. Куплено в Steam
Рекомендую 06.11.2021 14:59
22 0

Fun little ninja platformer with plenty of wall jumping, sliding, and stealth kills. The art style is neat and the stages were plenty of fun. It's a bit short but it's also pretty cheap. The controls were a little frustrating from time to time but otherwise I ran into no problems and had a good time with this one. Simple fun!

Время в игре: 281 ч. Куплено в Steam
Рекомендую 08.08.2018 18:50
1 0

This game is very similar to many of Blaze's other games, but with a more open world style, and it takes a bit longer. The you-don't-if-you're-making-progress style of gameplay is slightly tedious because of frequent back tracking, but I like it. Although at one point there were so many split paths inside of split path that I had to write them all down on a piece of paper. The post-apocalyptic visuals were cool, and some fun bosses (except for the last one). I had to get out a key spammer for that last boss. I had a tactic where he charged and I ran back then turned around and hit him. A good enjoyable few hours.

P.S. on most of his other games I liked to play through them in about 2-3 days, but I took my time on this one (about 2 weeks) and I found it to be more fun and less frustrating.

Время в игре: 235 ч. Куплено в Steam
Рекомендую 20.03.2018 13:33
0 0

This is a very nice simple game with simple mechanics but with dynamic, for those who want to take a break from AAA 3D games, it may not be the prettiest but it's fun.

Время в игре: 21 ч. Куплено в Steam
Не рекомендую 14.06.2017 07:41
2 0

Tags: Platformer - Metroidvania
Additional Tags: Delete Local Content & Remove from Library

TLDR: Charm quickly wore off leaving me with an audiovisually poor, repetitive slog, through levels that I kept having to trial and error my way through. 8 bit parkour oriented.

Pros:
+Music is fairly relaxing, the loop in it does not grate too hard and sound effects are well done
+Xbox360 pad detected and working correctly. Game fullscreens correctly and can be played windowed
+Death is handled charitably where you just respawn at beginning of screen with respawned foes

Cons
+I got stuck about 3 minutes in, the game wanted me to jump using a trampoline style mushroom and then somehow reach a higher level platform than what I could.
+Controls can take some getting used to. They feel tight and responsive but seem like they will have a mind on their own and you will sometimes slide down walls when you thought you were trying to go up or vice versa, you will grab ledges without trying or pushing anything extra for it. Its just a little bit off.
+Game looked very samey from what I saw, just rearranged platforms here and there but it looked like I was going through the same screen over and over again

Neutral/Meh
+Animation quality and sprite quality did not impress
+Overall level design of platforms
+No exposition or story to speak of. You get dumped in a game start jumping on platforms and beat on guys for no reason

Points harvested from other reviews:
-No Map does sound like a pain in a game with branching paths

Conclusion: While someone with limited option could definitely fall back on this and play it through. Personally, I found it to be a little bit too bland and too much of a chore to warrant investing time into it and would rather just declutter my library by having it gone and instead play An Imp! A Fiend? from the same dev for similar mechanics but with a more intriguing plot

Время в игре: 324 ч. Куплено в Steam
Рекомендую 09.11.2016 21:10
1 0

Over all review:
https://www.youtube.com/watch?v=s8dK71r3XGg&t=217s

Oh my god! Its wall jump, screen based tomb raider!
Lol, seriously, its not tomb raider, but if you squint and try to forget that the game description calls "ninja" a guy, you could convince yourself that you're playing a tomb raider de-make. and I'm not even being disingenuous; before I read the description, i seriously thought that the main character was a woman, with the tomb raider comparisons, metroidvania ish gameplay, and character with long flowy hair.

Just to recap, we've had ronin, dag, imp/fiend and now some guy who literally goes by the name "ninja", and ninja is an archaeologist, with there being so much cross over in the world of feudal wars and ancient grave robbery. The story starts out in some ancient Mayan refuge that's been taken over by red robots and security drones, and your job is to get some treasures from the site. But after venturing around, you'll find that the treasures are actually keys for opening locked doors, and then the key hunting puzzles are on.

The metroidvania elements make a return, but ninja isn't ronin or impfiend by any means. There's no double jumps or air dashing in this game, instead the jumping is like mario meets later megaman. So theres wall jump and slide, but you can jump higher and faster if you're moving faster.

The game is still solid, and i like the art style of this one.. its another screen based wall jump platformer, but its trying to be more action adventure than wall glider simulator. Once again it is impressive, if frustrating, but i have 3 Major gripes about the game, none of which are game breaking, but something the developer might want to keep in mind at any rate.

(1) DO NOT PUT TWO SCREENS IN THE SAME AREA THAT ARE NEARLY IDENTICAL!!! Identical screens/areas back to back can be used in horror games to instill a feeling of fear or confusion (and later on,the similar room area can be used as a point of navigation). and a series of repeated screens from a long forgotten part of the game can be used to bring the character back and hint that your character is going back in order to discover some secret. BUT IN THIS GAME near the end of the last level, i kept getting turned around because 2 of the "forks in the road" looked incredibly similar, and since i had completed both dead ends on one fork, i was now neglecting the other.

Once again there's no map, but the game locks you out of completed areas and levels aren't a confusing mish mash like they were in "... pixelated fist", so it doesn't really need one, it just requires the player to think, which is actually a welcome change of pace, as long as trick identical screens dont turn you around

(2)KEY CARD FRACTALLING IS ANNOYING! I'm grateful that this is mostly left up to near the end game, once, but making a HUGE journey through the level to get other keys just so you can get another key to the main puzzle is really easy to get wrong. Done right it can feel like a quest within a quest, or a stand out in the adventure. here there's really nothing telling you that this is what you're doing and it FEELS long and arduous to do so (EVEN IF ITS NOT). SO by the end of the pathway that i was following it feels like a slap in the face as my reward is a key card to another door that gives me... a key card. either make the fractal journey a test of the some new skill that we HAVEN'T BEEN USING or make it feel special to the player in some other way like a new means of getting around or the reward can be a fun freebee level or SOMETHING. The way it's done here feels like i was just getting key cards for one other key card. AND I'M NOT TALKING ABOUT THE MID GAME WHERE THE PUZZLE IS FINDING WHAT DOOR TO GO THROUGH FIRST, that specific section is well done and its just the right length accounting for distance and "key card layers". And the night level, getting the card FOR THE DAY SECTION is in itself a good example of this, so why fractal within the night level to get keys for keys sake? ITS RETARDED!

(3) DON'T CHANGE THE RULES OF THE GAME FOR THE FINAL BOSS FIGHT. the final boss can only be attacked for .5 seconds right after it attacks, and for the FIRST TIME IN THE ENTIRE GAME: GOOMBA STOMPING IT DOES 0 DAMAGE. through the game, your opponents don't have a rhythm of attack and counter, and head stomping always works. So getting used to this for a very hard to get to level was its own pain in the neck.

I would like to suggest a final cut scene where ninja is going back home with the alien tech, given the nature of the subsequent games.

Still is it good, yes, it is. but i cant help but feel that blaze epic is falling into bad habits. If all of his games had been one form or another of the first samurai jazz; that is, a top down hack and slash game like a cross between the legend of Zelda and kingsfield, i'd have been worried then too. I'm begging to think that blaze is losing faith in his ability to design new games, not only from the atmosphere of each game fluctuating between feeling immersive and feeling like a pretty background picture but seriously some of the platforming tropes and puzzles are starting to feel very familiar... and as I've played all 3 ninjahtic games already, i can say (with certainty) that feeling isn't going to go away.

Время в игре: 382 ч. Куплено в Steam
Рекомендую 07.07.2016 09:27
1 0

Beated under 4hrs.
A tiny little platformer, suited for anyone who wants some quick fun / challenges without getting into it too much.

Pros:
+Tight controls
+Good room designs, fair challenging

Cons:
-No map system, no indication for items you've already got, which makes back tracking somewhat painful (yes, there IS back tracking in this game, not much though)
-Wall running may not work sometimes

Время в игре: 217 ч. Куплено в Steam
Рекомендую 09.05.2016 12:01
0 0

This game is quite fun, I have not played all that much of it yet, but for something rather simple, but challenging, it is great! Also, SUPPORTS XBOX 360 controllers! Bonus for me!

Время в игре: 398 ч. Куплено в Steam
Рекомендую 04.05.2016 05:47
1 0

played to the end, so it's good...but it's not great. worth it for the price, nice game to run through if you want a quick somewhat challenging retro style action platformer with adventure elements. i used to rent a couple of NES games every weekend and ploy through them - this really reminded me of that, which is cool. And this game is cheaper than a rental, which is essentially what it is - not exactly short, but not worth more than a couple days, and no replay value unless you want to speedrun the whole thing.

good albeit simple gameplay mechanics (jump/slash). the big specialty here is the parkour-style grabbing ledges, wall-jumping/sliding, and running up walls a little. despite the platforming strengths, the challenge is more timing-based - enemies and turrets that can quickly insta-kill you. luckily you have infinite lives and only have to restart whatever screen you are on (there is no scrolling in this game at all). but it seems like if the platforming was the best part, why not get more tricky with the ... platforms? there are no moving platforms.

also the presentation is very lackluster. this goes beyond NES retro. It feels like a freeware DOS game - you return instantly to the start screen after finishing the game - not even credits!

pixel art is good, and there is decent variety for the length of the game, but some areas can become quickly confusing since their screens start to get real familiar looking. the gating is done by key cards and switches - problem is there doesn't seem to be a way to know which ones you've gotten other than remembering, so you can do a lot of backtracking, and with the screen art having no distinctive visual cues, it can get a little frustrating.

pros:
- parkour platforming
- good challenge, and ramps up throughout
- pixel art
- good bang for the buck

cons:
- lackluster presentation
- gets repetitive
- confusing maps/repetitive level art
- enemies sometimes feel random, too easy for enemies to kill you in a cheap manner
- i can't see any replay value here

verdict: definitely buy this if you like pixel art, retro (simple) gameplay, challenge, and don't care much about presentation, length, or replay value. It's cheap and enjoyable, but not going to stick out as one of your favorite games.

Время в игре: 203 ч. Куплено в Steam
Рекомендую 26.03.2016 20:01
0 0

Ninjahtic is a nice little game, where nothing is perfect but everything is generally quite good, so in the end the game is fun.
The visuals are 8bit retro, the music is good but nothing spectacular, and the platforming is usually challenging but neither unfair nor so tough that I'd consider stopping - with the notable exception of the end boss fight, which was uncharacteristically silly.
The controls are tight enough at the beginning, and work well mostly throughout, although there are a few situations where they could respond faster. All this results in a game that you keep coming back to until the end.

Recommended.

Время в игре: 279 ч. Куплено в Steam
Рекомендую 23.03.2016 01:48
0 0

It's rather decent. You do get what you paid for. Although, the newest title in the series is definitely more polished.

Время в игре: 20 ч. Куплено в Steam
Рекомендую 10.03.2016 21:40
0 0

P. fun game. Nice controls, simple yet fun mechanics. Fighting enemies can be boring, as they take multiple hits but are stunned when hit, so you're just standing there and mashing the same button until they die.

My major issue with this game is how there's no map or idea as to where you should go next. Several times I've gone in one direction, dying again and again, only to be rewarded with a door that can't be unlocked until I get the keycard from a different direction, but with five other possible directions to go, it's just a bunch of guessing. On top of that, the screens are so similar that they blend together and it can be hard to remember if the way you're going is a way you've already been.

Overall, It's worth the low price
3.5/5

Время в игре: 100 ч. Куплено в Steam
Рекомендую 03.01.2016 23:07
0 0

The controls feel fairly unresponsive, the music is repetitive as hell, and the movement and combat - the central tenets of these retro platformer style games - just feel off, like they don't quite flow as eloquently as, say, the movement in Super Meat Boy.

So why is this review positive, then?

In spite of these glaring issues, for some strange reason I found myself very much having an enjoyable time with this game. The open feel of the Metroidvania world is very endearing indeed, and the world is rather endearing and easy to get lost in, and I find that the mystery behind the lost civilization is more than enough motivation to keep going even in the more frustrating levels.
The second aspect of this game that was incredibly enjoyable was the level design. Though it seems bare-bones and simplistic initially, very soon you realize that the arrangement of the admittedly very generic obstacles leads to a very interesting almost puzzle solving aspect of the game, one which surprisingly never begins to feel even a little bit repetitive.

Overall, I would have to tell anyone looking for a precise platforming experience with tight controls and an innovative (or even very enjoyable) combat system to find a different game to play. But for anyone looking for an intriguing experience to get lost in and some interesting puzzles to solve, this game is a must have.

Время в игре: 168 ч. Куплено в Steam
Рекомендую 02.01.2016 02:09
1 0

Charming parkour-based, Pixelated Platformer


Pros

:
-Really nice mechanics when it comes to running, walljumping, etc.
-Has Controller support
-Art style
-Varied levels and places


Cons

:
-Movement CAN get a bit buggy with a controller (I've only tried on the 360 so I'm not sure about others)
-Can be a bit frustrating having to restart an area/level only because you were hit once.

Opinionated Improvements

:
-Implement a health system
-In game map of areas
-Character customization
-More music
-Inventory, Crafting.

Overall, It's a really nice game. You get used to it really quickly, and once you have, It's really fluent in the manner of how quickly you finish a level.

8/10

Время в игре: 74 ч. Куплено в Steam
Рекомендую 15.10.2015 22:41
0 0

Got this game super cheap but still don't enjoy it. I'm giving a good review becuase it is good for the price but it has some pretty glaring problems that annoy me in any game. If this is one of your first games made i say its a good start, but these are things i generally hate in any game.

1. its a jumping game and the jump mechanic is crap. Its not a hard fixed jump length but this game is constantly trying to force you to a fix amount in a given direction. its like you always have to jump atleast 6 feet to the right.

2. The wall grab/run mechanic is crap. Its like i have a magnet sometimes and then other times i'm spiderman running up the wall. also dropping off a ledge on the right wants to push you 5 feet to the left. Which is odd since i'm not jumping off said ledge.

3. You have predefined screens were everything resest each time you die. So you have a good deal of screens that you have to wait, stand still, etc until you can acctually move. Gets annoying when your dying several times on a level to not just beable to just go. nothing fun about starting over and standing still becuase the map is designed so i stand there. If i wanted to do that i could just hit the pause button.

4. Your non-linear map design is good but constantly being given multiple directions to go and then finding out the 2nd direction you went is still not the right direction, gets old. Maybe i'm missing something but i see no direction in which direction i should be picking.

5. The keys that open doors are not always made clear. Or maybe i'm dumb and i'm not getting it/ seeing what item is needed to open a given door. Maybe make the doors bigger and colored different instead of a barely visible image spray painted on a wall.

For the haters, not saying games to hard rather it has some generally annoying features to it.

Время в игре: 180 ч. Куплено в Steam
Рекомендую 12.10.2015 21:10
4 0

This game is absolutely fantastic! The tight and sometimes difficult platforming can make for a very fun and rewarding experience. The music is great, it's very calming and makes the games atmosphere even better. I got this game on sale for $0.69, that was an absolute steal. I highly recommend this game!

Время в игре: 280 ч. Куплено в Steam
Рекомендую 14.07.2015 06:37
1 0

Clunky controls, but really enjoyable gameplay and platforming. Combat is pretty decent and the soundtrack is great. Also, the puzzles are actually pretty clever.

Время в игре: 20 ч. Куплено в Steam
Рекомендую 07.07.2015 21:48
2 0

Maybe I'm just bad at this game, but It seems like the controls could use improvement. Left/right movement is with a/d but attack is on x, and with the spacebar needed for jumping, this leads to an incredibly awkward hand position. It's also a naturally challenging game. You can die in one hit, and enemies take multiple hits to destroy if you can't jump on them. Your character also has a little lag when you land from a jump, which takes some time to get used to and stops your momentum. I didn't get very far into the game, but I would recommend it to anyone who wants the challenge.

Время в игре: 6 ч. Куплено в Steam
Рекомендую 07.07.2015 18:44
9 1

Ninjahtic, is very simple, but extremely fun platformer. The controls do feel kinda clunky at times, but it's not game breaking. Also the game does get very difficult quite fast, so if you want a challenge this game is for you.

Время в игре: 52 ч. Куплено в Steam
Рекомендую 07.07.2015 01:47
8 1

Fun, simple platformer. Wallclimbs, jumps, big ups, flip kicks. Not enough flippy-flips, guess we still need to go get Shadow. Movement feels tight, enemies act as classic platformer obstacles, music is a little repetitive (but not bad in and of itself). Infinite Tatsumaki mandatory to get around? Ok.

Время в игре: 34 ч. Куплено в Steam

Дополнительная информация

Разработчик Blaze Epic
Платформы Windows
Ограничение возраста Нет
Дата релиза 22.01.2025
Отзывы пользователей 80% положительных (45)

Отзывы пользователей

80%
36 положительных и 9 отрицательных отзывов
Обновлено: 21.01.2025 06:31

Жанры

Action Indie Adventure

Особенности

Single-player Steam Achievements Steam Trading Cards Partial Controller Support Steam Cloud Family Sharing