Разработчик: Ishtar Games
Описание
Ключевые Особенности
- Следите за благополучием вашей группы: Они могут умереть от Голода, Усталости, Болезни, Ранений и Депрессии, а также и от нехватки воды.
- Отношения между персонажами развиваются! Они могут спорить, становиться друзьями и даже влюбляться.
- Изучайте и Создавайте, чтобы усовершенствовать ваш лагерь.
- Глубокая механика RPG скрывается внутри игры: эффективность каждого действия зависит от навыков персонажа, отношений и состояния персонажа.
- Исследование: 100 разведываемых локаций на карте, каждая со своими наградами… или ловушками!
- Случайные элементы: карта, предметы, диалоги, навыки и характеристики ваших персонажей меняются для каждой новой игры.
- Особые встречи в джунглях, в которых ваш выбор, определяет дальнейшее развитие событий.
- Легко играть, но сложно выжить!
Поддерживаемые языки: english, french, spanish - spain, german, russian
Системные требования
Windows
- ОС *: Microsoft® Windows® XP SP3
- Процессор: 2 GHz
- Оперативная память: 512 MB ОЗУ
- DirectX: версии 9.0c
- Место на диске: 700 MB
- Дополнительно: 1280x720 minimal screen resolution
Mac
- ОС: MacOS X 10.6
- Процессор: 2 GHz
- Оперативная память: 512 MB ОЗУ
- Место на диске: 700 MB
- Дополнительно: 1280x720 minimal screen resolution
Отзывы пользователей
I can wholeheartedly recommend this game! I used to play it way back on Origin, but the game is so good that there's not a single trace of regret buying it twice to support the developers! 10/10 would buy again
This is hard (maybe?) and the gameplay is clumsy, but it's pretty okay. Probably would be better on mobile.
tl;dr: Weak recommendation. Get it on sale.
This game is highly RNG reliant. Early game is very difficult due to lack of resources and tools. You have to explore the island and hope that you get good loot. Late game is trivialized because there is no longer any resource crunch, assuming that you have enough survivors to fish and cook.
I'm still giving a thumbs up because exploring the island is still somewhat fun, and the clash of personalities between the survivors is at least somewhat interesting.
I'm more neutral about the game than anything else; the game isn't BAD, but I wouldn't really say it's GOOD either. I still enjoyed it and still plan to put a few more hours into it, but only passively.
- Several stations deteriorate when they don't need to. Research, crafting and scavenging stations, for example, only deteriorate for the sake of making things harder on you than they already are and make very little sense otherwise. They also deteriorate rapidly, which makes it incredibly difficult to keep station quality at a minimum when the maximum resources you're able to gain per day BARELY go above what you're forced to use.
- And FOOD deteriorates stupidly fast. You get a lot of food at the beginning of the game and hunger is not much of a concern until a few days in, but you're still forced to use your food ASAP before it rots, which means you end up essentially wasting food items that give a minimum of 20 food points on someone who only needs 10-12 to bring their hunger back down to zero.
- The monster attack mechanic makes no sense. If searching a backpack on an unlocked square of the island requires the scavenging skill then why do I have to pick the character with the highest STEALTH skill for better odds at avoiding a monster attack? And whether I'm attacked or not I can still loot the backpack regardless. This interaction should rely on how high or low the required skill number is and THAT is what should determine how much you're able to loot. There should be no monster attack at all.
- Survival is a realism dependent genre, but realism is pretty hit or miss with this game. You should be able to scavenge wood, fruit, stones and medicinal plants while exploring the jungle. -- You should be able to craft spears for fishing and hunting instead of having to wait for the fishing rod and hunting bow to get researched and then subsequently crafted, both which take several days and resources to do (this is in bad combination with how quickly food deteriorates, forcing you to use it before it rots, as well as how little resources you get when you have to use most of it just to keep your stations at a minimum so things go faster). -- You should be able to recover fatigue points every night and the shelter should allow you to recover more fatigue points. It makes no sense that they don't sleep at night.
Overall, like I said, I don't think it's a good game or bad game. I think it's an okay game which provides an alright amount of challenge, strategy and fun, but it's not a game I see playing very much of in the long run because of how atrociously balanced and unrealistic everything is. If you decide to buy it be prepared to lose and readjust your strategy constantly.
I am ONLY recommending this because I think the developers are improving and I want to support growth, not hinder it.
Really fun game, if you're into simulation with a bit of a storyline. I admit that the routine gets a little more tedious around the halfway point, but it's not such a long game that it really decreases playability. It was a little annoying when random events brought the affection between characters down, but it also added a nice unpredictability, so I'm divided about that. All in all, good mechanics, really nice visuals, and adequate writing!
I played this game in windowed mode while 'working' on a project with others remotely. The depression, the needless drama, the over-the-top anything-to-survive, backstabbing... it was all very on point.
Also the game was good
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Дополнительная информация
Разработчик | Ishtar Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 72% положительных (165) |