Разработчик: Nodbrim Interactive
Описание
Digital Deluxe Edition
Deluxe
- DIgital Artbook
- Soundtrack
- The Game
About the Game
Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.Story
Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.
Features
- Deep tactical turn-based gameplay with medieval mechs
- Explore a vast randomized map with random encounters and surprises.
- Construct your battle suits with modular attachments.
- Find collectable cards that fit your play style
- Fight it out against other players in the battle arenas
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista/7/8/10 (32 or 64 bit)
- Processor: Intel Core 2 Duo or AMD equivalent
- Memory: 2 GB RAM
- Graphics: 512 MB VRAM
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: DirectX compatible sound card
- OS *: Windows 7/8/10 (64 bit)
- Processor: Intel i5 series or AMD equivalent
- Memory: 2 GB RAM
- Graphics: 1 GB VRAM
- DirectX: Version 10
- Storage: 2 GB available space
- Sound Card: DirectX compatible sound card
Отзывы пользователей
Rating: ★☆☆☆☆
I had high hopes for Acaratus, but unfortunately, my experience with the game has been nothing short of a nightmare. The potential for an engaging turn-based strategy game was there, but the constant crashes and technical issues have completely overshadowed any positive aspects.
hidden gem. give it a chance as a fan of TBS. Perhaps on sale if you feel a little bit like a coward ;-)
This game is perpetual winter...Freezes all the time.....If this was the answer to a stable entertaining turned based combat, strategy....Sorry wrong answer...Thought it was my computer....it's not....Disappointing....
The game seems like it could be interesting, but the resolution can't be adjusted to my screen size, and half the video options don't work. There aren't any achievements either since support seems to have stopped in early 2017.
Wasted potential. Acaratus has very stale combat, mech customization that offers little variety, and story cut scenes that would benefit with added voice acting.
First of all, whatever you do, don't quit out during a combat. You'll permanently glitch the game's audio into blaring out intermittent white noise so that it sounds like you're under attack by a group of machine guns.
And yes, I do mean permanently glitch, as in I have not found a way to fix it yet. I've set the game's audio to mute in the meantime, but all this means is that the white noise machine guns have died down to the point where I don't hear them if my headphones aren't on my head.
Also, after triggering the glitch, playing non-game audio (such as youtube) without restarting your computer lets you get about ten seconds of listenable audio and then the white noise kicks in.
So basically, if you quite out during battle, be prepared to restart your computer.
Yeah.
Anyway, this is a weird but vaguely satisfying tactical rpg. It plays like a very simplified Front Mission had sex with the Path Of Exile node tree, and the plot is sort of dumb from the jump (you play as a slave-seller who decides to overthrow the peaceful, stable empire that tried to persecute you for having illegal weapons technology, and then like every NPC you talk to calls you a great savior for doing this), and the game balance is basically hoard-your-wealth-and-then-spend-it-on-having-more-units, but it makes some interesting design decisions and feels pretty fresh, so if you crave novelty in your gaming experience, this may not be a bad pick.
I wouldn't recommend it at full price unless you're VERY sure that this is the kind of thing you want, but if you're already hooked on the idea of medieval mechs, you're probably not going to be wasting your money if you do buy full price.
UPDATE: the second boss has a melee attack that, if it hits you and kills a unit, crashes the game and reverts your progress. This isn't an intermittent crash. It happens every time. Might be the strongest boss move I've ever seen in a game.
SECOND UPDATE: sometimes your own melee attacks, if they hit and kill, crash the game and revert your progress. This IS an intermittent bug, but because melee is the most efficient route for damage-dealing, most of your attacks will be melee unless you know about this bug and deliberately build a squad that is very range-focused. Even then, you'll be playing sub-optimally to get around a glitch that shouldn't be there in the first place.
I can't recommend a game that is so bugged and busted that it periodically wipes your progress or corrupts your whole computer's audio because you took a common action, so I'm changing this to a thumbs down.
Fun Mech tactics game with lots of customization. It takes awhile to get used to the logistics but very tactical and enjoyable once you do. Similar to Front Mission (but nothing is as good as FM).
This game has some serious bugs no jokes.. I tried it one year later to check if they fixed them and it stuck in the first mission wtf ... Its the same unplayable buggy enviroment as one year ago.. cant refound it but also cant suggest it to anyone .. damn bro
Recommended when on sale and only if you are a fan of tactical combat and unit / mech customization.
TL:DR: Buggy and unpolished, but mech customization and combat can be fun at times. But being forced to access story chapters out of order, buggy dialogue, randomly self-attacking mechs, and the inclusion of locked locations that you can't reach because there are no keys available is a bit annoying and may be a deal breaker for many. Some other issues include broken fly over text on damage showing up as jumbled characters and not having color options for mech parts or selected color not showing up when selected.
BUGS: I have experienced 4 crashes so far, each time when entering a new act and right when I entered the last boss fight...which resulted in me having to go back through a few hours of fights...again.
CUSTOMIZATION: It is fun to build your mech with options depending on the core you use. Some weird issues I have ran into is that not all portions have color options and some of the components that do, don't show up. I don’t know if this is just me or what.
COMBAT: Combat is fun for the most part, but there are some glitchy bits in the game like not being able to select your unit to move even though it has actions left or not being able to use cards when you should. Some of the items and attacks do strange things. For instance, I had a catapult unit with a shield that granted multiple attacks on hit, but I hit the enemy then my unit spun 180 degrees and just slaughtered my team for whatever reason.
STORY/DIALOGUE: Story is meh, it's not that interesting and there are points of long winded nonsensical exposition which amounts to nothing important 9 times out of 10. There are also some strange bugs where dialogue options appear under the wrong character. For instance, one-point Adina asks Jun a question, but the text appears under Jun and Jun responds to her own questions...it's weird. There are also a lot of grammatical errors.
MAP: I'm not 100% sure if the world map is randomly generated but I ran into multiple instances in which I was forced to take story portions out of order because they were locked which adds a weird dynamic of covering later story elements then getting the missed info like 2-3 chapters later. Also found numerous occasions after exploring the entirety of the map and not gaining any keys to unlock specific areas, nor even finding the last area for my 6th mech. I've explored every location in every act and only have 5 mechs at this point.
CARDS: Cards that you collect early on are decent, but by Act II if you take the command cards on level up you will likely never need purchased cards. Interesting mechanic but doesn't seem fully fleshed out.
Very disppointing. Dated graphics, poorly implemented dialog system, simplistic combat, over simplified world map. The main reason I didn't get very far in the game is that it was just too dull.
Light turn based gamne.
My first recommandation was positive, as the publisher promised some neeed changes. We are now one year later and nothing has been done during the last 6 months. It's a cheap light game with a studio that does not have any means to support the game long term, sadly.
Support is non existant, I haven't been able to play this game for months.
But it is really a good game, I like it.
The price is too high for this game, should be max 4.99, not 12.99!
I guardedly recommend Acaratus. It's not a brilliant game, and it has a number of flaws, but it's entertaining enough. Now, the details:
First of all, though this game touts the use of cards, it's not a Collectible Cards Game in almost any sens. Indeed, cards here are the same things as potions in other games: consumable items that you buy in stores, the only difference being you can't buy concrete cards, but have to settle for a random set from a 'booster'. It's not to say this detracts from the game greatly, but it's just something to keep in mind: there are no deck from which you draw cards here, no randomness.
The storyline is acceptable, if not particularly interesting. Though I must condemn use of voiceover-only cutscenes. Please provide subtitles! Cutscenes are animated 2d art, and are done quite beautifully for an indie game. Generally, I must say that Acaratus looks good - it seems that the team had some talented artists.
The combat mechanics are relatively interesting and varied, although you don't really need to build and rebuild your mechs for every battle: a general assortment will usually do. Building mechs is nice, but the UI gets in the way a lot. For example, I couldn't for a very long time understand why can't Pierce Cannon be used with most Cores (it's because it needs to be mounted in the Front slot, which is only available on a few Cores).
A few mechanics seem to be tacked-on, or underdeveloped. For example, all Quests involve fighting small number of enemies and have the same reward - a key, usually used to open a way to Forge, where you can create rare mech parts. Also, all dungeons have exactly one enemy location and one chest with treasures.
"Crafting" mechanic, which is basically just gambling slots, is somewhat frustrating, especially in the beginning, when you have little money to spend on it. And at the end of the game it becames useles, because it's almost impossible ot craft item with level > 3 (you need two slots around the item to roll "+2 ranks"), and all Merchants and Forge eqipment is at least level 4 by that point.
The game also features a very confusing "falling stones" mechanics in a few levels. Some players called them real-time in other reviews, but the developer clarified that the stone falls every time a mech moves a single space. It's completely non-obvious, but fortunately, only 2 or 3 levels feature this hazard, so it's not a big deal.
UI in general is... strange. Some sub-menus are closed by pressing the same button that opened them (Hangar, Deck), others with a special button (Blacksmith). Comparing mech parts is hard.
The game suffers from a few graphical glitches when a texture atlas flashes ons creen or fonts become corrupted for a second inside combat, but I noticed nothing game-stopping.
First of all, this is a better game then most negative reviewers give it credit. Stuff like friendly fire is most of the time not understanding the abilities. Yes i shot myself in the back a couple of times, but it was poor placement on my part, not the game f***ing up...
It has some deckbuilding, it has some RPG-leveling, it has some advanture stuff and it has a lot of mech tinkering! The last part is the core of the game. Find/buy new stuff, edit your mechs, see what works!
It is well worth it's money!
This is a turn based game. It uses real time stage hazards.
There is nothing else to say - Completely unacceptable.
A decent mecha SRPG plagued by some questionable design decisions and an utterly uninteresting story.
Go in it for the robot-building/combat alone.
The two biggest things I disliked about the game are:
- Map hazards activate in real-time for some arbtirary reason.
[*] The majority of your parts will be obtained through a literal slot machine.
However, neither of these things were enough to sour the experience. As map hazards are far and few between, while the game is generous enough with the amount of gold it gives you so that you'll rarely "fall behind" in power due to a bad luck streak at the slots (as long as you figure out what you're looking for and how to shift the odds in your favour).
One big thing to note about the latter point is that it leads to some skewed power progression. While it's nice that occasionally you'll roll some slot combination for a really powerful weapon or body part, there can be frustrating periods where the machine refuses to give you the type of item you desire.
Moving on to the combat itself. It's not a dreadfully complex game. If I had to compare it to another SRPG, I'd say it's a hybrid between Advance Wars and Front Mission. Combining the "stack" aspect of Advance Wars (where your unit's attack power is tied to how much HP they have remaining) and the limb-based customization of Front Mission.
The twist that Acaratus brings to the table is in the form of "cards". These are special consumable items that can be used during your turn to strengthen your units, or weaken your foes. You can take a limited number of cards into missions, and you have a persistent, finite stock of them (that you can replenish through vendors).
There's fair variety of cards, but most of them are overshadowed by healing and mobility ones.
As for the aspect of customization, it's pretty nice. With a core part and six attachment points (or less, depending on the core part), there's a nice variety of units you can create. Part variety isn't HUGE, but it gets the job done, and parts have clear distinct roles and purposes.
Finally, to touch on the story briefly. It's just... weird? The characters are weird. The dialogue is weird. After the first few cutscenes I found myself mashing through every single one thereafter. It's rare that I feel such a disconnect with a game's story and characters.
Game length is somewhat short, but I feel as though I got my money's worth (cleared the game on Normal in about ~8 hours - there are alternative difficulties if you feel so inclined to play them).
Acaratus is a turn-based strategy filled with rpg elements. I noticed Acaratus a year ago, it looked good, but sadly I forgot to follow it's development. As soon as I saw it on steam I had to buy it and it's my new favourite game!
Pros:
+So much customisation! Modify body, legs, weapons and various other accessories on your mechs.
+Level up your main character and choose helpful perks.
+Combat is action point based on a grid, it's simple, but entertaining and satisfying.
+Interesting story.
+Graphics are good.
+Short battles mean that you can play as little or as much as you like/have time for.
Cons:
-Some things aren't explained properly, but the devs say that they will be adding more tooltips etc.
-Once you find a good strategy, it becomes pretty repetative.
Devs!
Your game is awesome!
The concept of the game is really good. Acaratus has a lot of potential and since it is still under development, surely it can be even better. I like the steampunk style that this game has and that you can build your own robots in it. One thing to point out for the future is that there will be saving option when you get further in the game, so that you don't have to start from the very beginning if you for example died. Also, sometimes you cannot see the whole screen as some texts ends up a bit outside which should be fixed. But other than that, I like Acaratus and I will be looking forward to when it's completely developed.
Acaratus has potential! Let's hope the Devs can do something deep & tatical with the Campaign. Weather, castle seiges and terrain penalities would be nice! Customizing is done well, the battle suits have a good variety of choices when it comes to weapons etc. If you like mechs, turn-based battles and building the ultimate killing machine, this game might be of interest!
The Valerian Conflict ended years ago with Helios the victors, they then crowning theirselves Emperor decreed that Battle suits the right of Helio and that no others should have them. The story begins with a slave and their master Adina, who are fleeing the punishment of hiding a battlesuit from Helios forces, now in order to survive they must fight back however their flight from penance stirs the warm coals of rebellion.
[Game]
Combat is turnbased with a timer defining your turns allowance, units each have stamina points with some movement or abilities using up stamina, You then have a card system with like a Chess version of Megaman the player can gain buffs, pales and abilitys to any unit on the board. With the sole purpose of victory or death as once entered there is no fleeing combat, which is something that I enjoy as simple mistakes suddenly require a tactical change of mind inorder to win.
Campaigns are generated with the world movement along a train map to encounters and events as generated.
Unit customisation is the main reason i love the game, your only allowed six total units to bring into combat however simply constructing a beastie with multiple steampunk/mechnoid bits and pieces is a dream concept and I'm glad that its been done right for this game, which almost makes me want to create 3d models to save my favorite designs.
This game is in early access and I'll be updating as the game updates
https://www.youtube.com/watch?v=DF_3az8Q4IA&feature=youtu.be&list=PLHYbNVicUJv65bsv3skeIxtmC8-Uw6wX-
[Pros]
The game is a Chess board design
Customisation of units allows builds to specialize or counter as player wants
WASD tube movement on worldmap (needs to be tutorial tip on first opening of world map)
Unit Appearance and abilities within combat.
Player can hover mouse over encounter token to see enemy units and terrain info.
[Cons]
no save and load feature (yet)
No deck size limit, after throwing one of everything I've still got cards?
Camera viewpoint changes and zoom/WASD controls are clumsy
World map can be cluttered in generation creates many short junction paths within a small region
[b]Acaratus Playlist - https://www.youtube.com/playlist?list=PLHYbNVicUJv65bsv3skeIxtmC8-Uw6wX-
GameGuide - http://www.acaratus.com/gameguide/
Dev Blog tumblr - http://nodbrim.tumblr.com/
Steam - http://store.steampowered.com/app/376410
Дополнительная информация
Разработчик | Nodbrim Interactive |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 46% положительных (28) |