Разработчик: Untouch
Описание
Update Notes
LATEST UPDATE - 0.14.0.0 - 10/05/2020
Modding
[/list]- Indexed asset names on compile, when calling assets, the game no longer compares strings on runtime. (Calling and comparing strings was around 8x slower than comparing indexes, overall this is a large boost to more complicated level packs.)
- Note: Due to the way that assets are loaded, the order in which the ModSystem file is loaded will likely be wrong for previous mods, the Authoring Tools has been updated to fix this.
- Added the following commands.
- then(createlist,index) - Creates a list data system that can be interacted with.
- then(addlist,index,value) - Adds a value to the list.
- then(setlist,index,position,value) - Changes a value to the list.
- then(deletelist,index,value) - Deletes the value in the list at that position.
- then(sortlist,index,"ascending ,descending ,shuffle") - Sorts the list.
- then(creategrid,index,width,height) - Creates a grid data system that can be interacted with.
- then(setgrid,index,position x,position y, value) - Changes a value in the grid.
- then(functiontarget) - Performs the next function for every entity on the target list. To be used with the "target" subcommand.
- then(createhitsplat,x,y,type, amount) - Creates a hitsplat at the position.
- then(createtext,x,y,text) - Creates a text popup similar to when you pick up an item.
- then(createlist,index) - Creates a list data system that can be interacted with.
- Added the following subcommands
- list(index, position) - Returns the value in the list at that position.
- grid(index,x position, y position) - Returns the value in the grid at that position.
- targetvar(variable) - To be used with the "functiontarget" function in place of variables.
- damage() - Returns the amount of health lost between frames.
- list(index, position) - Returns the value in the list at that position.
- Added the following options for the playervar/targetvar subcommand.
- xrel - X position relative to the block.
- yrel - Y position relative to the block.
- speed - Speed value.
- xrel - X position relative to the block.
- Rooms now have a value to determine how common the room is. The higher the value, the more common.
- Setting particle life to 0 will now make them live infinetly.
- Fixed an issue with ELSE blocks.
- Fixed comments in code breaking everything.
Additions
- You can now copy and delete career mode files. Copied files will be automatically made hardcore.
- Added a buffer for switching weapons and picking up weapons. Trying to switch or pick up a weapon when firing will now buffer it to pick it up after the weapon is fired. (To make picking weapons up smoother.)
- Added a new weapon modifier - bullet velocity (V).
- Added a simple pseudo-in raid progression system with weapon drops. Having a better weapon will result in better weapons dropping. This is to both gate off extremely powerful weapons early on and to make weapon progression more noticable.
- Added some more clothing particle effects. They now only spawn on hats as well. (Having two pieces of clothing with the same particle effect was very unlikely.)
- Added the currently equipped clothing to the inventory screen.
- New Hat - Graduation Cap - When equipped, the level of your hat and pants equipped will be increased by 2. (Similar to a max upgraded piece of clothing in career mode.)
- New Hat - Paper Bag - When equipped, the range for picking up enemies and dropped items is doubled.
- Changed the Mushroom Cap. Now is a Plague Mask that sounds an acid rain cloud that circles around the player.
Balance
- Reduced the turning speed suffered when frozen.
- Made rotating lock puzzles harder to solve.
- Enemy weapon will no longer determine how far they can see.
- Items in co-op are now valued based on their rarity.
- Clothing generated at the start of a career is now levelled appropriately.
- Reduced the amount of health gained from tiny healthkits.
- Tweaked enemy aim speed.
- Tweaked weapon kickback formula.
- Tweaked enemy damage.
- "Golden" now increases all weapon stats by 5% instead of 2%.
- Changed the functionality of the cash lockboxes. Bronze lockboxes now give health and ammo. Silver lockboxes now give items and weapons. All 3 lockboxes will now drop clothing and loot on a seperate roll.
- Improved turret tracking.
- Killing guards now allows overdose/overheat to drain.
- The amount of shots you get from precision skills is now based on the weapon speed rather than the weapon damage.
- Tweaked the price of clothing in career mode.
- Enemy leaders will now alert squad mates when they start to panic.
- Tweaked enemy HP again. (Enemies will have more health at lower levels, but MUCH less health at higher levels.)
- Uncommon hats are now less common.
- Altered the way that levels are generated slightly, to give larger control on how big levels can be.
- Leader enemies now have less health. (From a 40% health bonus to a 25% health bonus.)
- Perk Balance
- Sabateour - Now reduces the rate in which enemies drain your stealth points by 80%.
- Spy - Increased the amount of stealth point % you get from dealing damage.
- Assassin - Stealth killing now resets all stealth skill cooldowns.
- Marksman - Now prevents combo points from naturally dropping past 8.
- Doctor - Reduced the amount of overheal removed on damage dealt.
- Strongman - Reduced the healing on hit.
- Sabateour - Now reduces the rate in which enemies drain your stealth points by 80%.
- Weapon Balance
- Plasma Cannon - Increased ammo count from 30 to 60 and reduced firing speed.
- Marauder - Reduced speed, increased damage.
- The Dissolver - Increased damage dealt.
- Triple Cross - Greatly reduced bolt damage. Bolt spread is now consistent with other weapons.
- Electric Prod/Salazar - Increased damage.
- The Slugger - Player grenades now turn into baseballs as well.
- Baseball Bat/Slugger - Grenades hit now turn into player grenades. Firing speed increased, damage reduced.
- Overkill - New mechanic. Now deals less damage, but is faster. Enemies who are hit by the bullet are pushed back along with it and frozen.
- AWP/Overkill - Increased firing speed.
- Haymaker - Changed charge mechanics.
- Hockey Stick/The Goon - Changed charge mechanics.
- Icicle/Brainfreeze - Increased damage.
- Boxing Gloves/Haymaker - Increased damage.
- Stake/The Vampire - New mechanic. Now does increased damage, but damages you for some of the damage done on hit. (The Vampire still has the same mechanic as well.)
- Plasma Cannon - Increased ammo count from 30 to 60 and reduced firing speed.
- Clothing Balance
- Neutron - Reduced range.
- Headwound - Reduced normal healing penalty.
- Mechanic's Shirt - Reduced damage bonus.
- Sombrero - Increased speed and damage.
- Flower Headband - Changed bonus, now increases turret distance.
- Tye Dye Set - Tweaked the healing scale.
- Fire Pants - Tweaked the healing scale.
- Dress Pants/Baseball Pants/Leather Pants - Tweaked the scale.
- Tracksuit - Increased bonus from levels.
- Neutron - Reduced range.
- Skill Balance
- Reinforcements - Now can be used 3 times before box doesn't spawn anything, reducing the amount of items in the box by 1 each time.
- Bullet Time - Now reduces bullet speed too.
- Project Voice - No longer stuns if enemies were targetting you beforehand.
- Stance of Rock - Increased rate in which rocks spawn.
- Stance of Decay - Halved the amount of healing you recieve.
- Stance of Fire - Explosions now spawn slower, but burn.
- Stance of Toxin - Reduced the size of boils.
- Stance of Boost - Now gives beta blockers during the offensive boost, and caffiene pills during the defensive boost.
- Stance of Wind - Now properly increases movement speed.
- Grappling Hook - Increased speed.
- Chain Link - Increased speed, should get stuck on walls less.
- Voodoo - Changed the way in which shots are oriented.
- Shadow Agent - Increased duration.
- Smokescreen - New mechanic. When active, enemies cannot be woken up, even when enemies have spotted you.
- Laser Turret - Increased damage. Reduced overheat.
- Shield Turret - Increased overheat per damage reduced.
- Rocket Turret - Reduced overheat.
- Sniper Turret - Now more accurate. Increased damage. Slowed down. Damage now scales up properly.
- Flame Turret - Increased overheat.
- Buff Turret - Reduced range, reduced overheat.
- Railgun Turret - Reduced overheat.
- Cryo Turret - Increased damage.
- Ramming Turret - Increased fire speed.
- Juggernaut - Added a shockwave impact after you collide.
- Energy Explusion - Reduced time, increased damage reduction.
- Healing Shot - Reduced healing.
- Ghostly Shot - Works with projectiles now.
- Critical Shot - Works with melee weapons now.
- Shadow Shot - Shots are now actually silent.
- Bad Medicine - Increased cooldown.
- Outbreak - Changed mechanics up slightly.
- Vaccination - Now protects against freeze.
- Self Sacrifice - Self damage is now based on the number of cooldowns.
- Eagle Eye - Now reduces kickback as well.
- Iron Skin - Now prevents kickback from damage taken.
- Braced - Changed mechanics up slightly.
- Backup - Reduced time until helpers disappear.
- Reinforcements - Now can be used 3 times before box doesn't spawn anything, reducing the amount of items in the box by 1 each time.
Bug Fixes
[/list]- Disabled the Discord RPC. It was causing crashes. I don't even know if it worked properly.
- Fixed an unavoidable (and frankly common) crash related to the new blood system.
- Fixed a crash with the grenade launcher. (And probably the rocket launcher too.)
- Fixed a crash caused by entering the getaway car with a prosthetic hook launched.
- Fixed some localization related issues.
- Fixed an issue with the "mastermind" puzzle.
- Fixed an issue where enemies would try and walk through tables to get to a player.
- Fixed a crash caused by the Mind Bender.
- Opening a lockbox now uses up the keycard.
- Fixed an issue where frozen players with items didnt appear frozen.
- Fixed a large amount of problems related to dropping clothing in quickplay and career mode.
- Fixed an issue causing the new blood system to not even save on performance.
- Fixed a bug allowing you to upgrade weapons past maximum level in career mode.
- Scopes can no longer damage "brainfreeze" statues. Brainfreeze no longer creates ice blood as well.
- When moving up a floor, the game will no longer run very poorly while selecting a perk.
- Fixed a glitch related to the juggernaut charge where you could clip through walls. (This has been in the game for a while honestly.)
- Changed the way files are read. This is all backend stuff, but there was a (probably rare as I only encountered it once) issue where certain configs could not start the game due to an issue with the old system.
- Hats can no longer spawn with a glitched effect when spawned from a chest.
- Fixed a crash with the flare gun and tesla gun.
- Fixed a crash caused by completing a raid with the knight helmet on.
- Fixed a problem causing precision skills to not work right.
- Fixed a crash with C4.
- Fixed a crash with the executioner's hood.
- Hats can no longer appear in clothing store boxes that aren't gold.
- You can no longer break square shark tanks.
- Fixed a potential error causing the leather chaps and overalls to function incorrectly.
- Fixed many hats not showing up ever in the career store.
- Fixed a bug where swing weapons could spawn with the bullet velocity bonus.
- Fixed a bug where enemies in arcade mode at very easy would be unkillable.
- Leaving a room with backup helpers now makes them disappear.
- Co-Op Related
- While this isn't verified, steamworks now throttles bandwith coming in and out. As a result, playing in steamworks was nearly impossible. A makeshift system was put in place to make 2 player coop with steamworks at least POSSIBLE. The network at the moment is EXTREMELY unoptimized and will be improved in a coming patch.
- Fixed a crash caused by dropping a weapon.
- Clients now properly drop weapons.
- Fixed a crash caused by leaving the server in steamworks.
- Fixed client names/avatar not loading properly.
- While this isn't verified, steamworks now throttles bandwith coming in and out. As a result, playing in steamworks was nearly impossible. A makeshift system was put in place to make 2 player coop with steamworks at least POSSIBLE. The network at the moment is EXTREMELY unoptimized and will be improved in a coming patch.
Other Changes
[/list]- Changed the way the "shader detail" option handles optimization. It now disables the dropshadow instead of the shaders at the lowest setting. The shader really wasn't making a gigantic impact to the framerate in the long run and disabling it disabled other important options. For consistency, this should be better in the long run.
- Bitmaps can no longer be used for the mod image.
- Optimized the lighting backend when it comes to detection of how bright the area in which you were standing was. This was (potentially) causing major framerate issues (in one instance around 50% of the work the engine was doing was dedicated solely to this) on less powerful computers, hopefully this should help.
- Altered the physics of the flaregun.
- You can no longer spam pause, this was causing some issues.
- Clicking off the inventory/puzzle/continue screen will no longer cause you to fire.
Free Quickplay Demo
Want to try out Cash_Out before you buy? This demo includes a short raid in singleplayer and multiplayer, and a small selection of loot, skills, weapons and items you can find in the full game!
About the Game
Cash_Out is a randomly generated top down shooter that blends stealth and action to keep the gameplay moving. Build up your character with career mode, or jump right into the game with quickplay. Choose your class, stats and skills to customize your character to your playstyle. While in raids pick up items, weapons and clothing to give yourself the edge while raiding!
- over 90 Skills Across 6 Unique Classes.
- Over 45 unique and randomized weapons to suit your playstyle.
- Over 54 pieces of clothing with interesting bonuses applied!
- Over 19 items to find and use in raids!
- 18 perks that can change how you play instantly!
- 3 game modes that change the way you progress!
- Scripting system allows you to make level sets, workshop support included!
- Play together with up to 4 players with the co-op mode.
Cash_Out currently features a scripting system to allow you to make and upload unique room sets to the steam workshop, bundled with development tools to help you make levels. Along with that, the scripting language included allows you to go beyond basic level design, and add logic to your levels!
Co-Op for Cash_Out is currently in beta! Join up with up to 4 different players though TCP connection or through stream to raid a building together! It won't be easy though, the more players, the harder the raid is, so build up a character with 4 new class types to help you in the raid!
Cash_Out will be cheaper during early access, so if you're interested, now would be the best time to try it!
Поддерживаемые языки: english
Системные требования
Windows
- Memory: 200 MB RAM
- DirectX: Version 9.0
- Storage: 60 MB available space
- Memory: 500 MB RAM
- DirectX: Version 9.0
- Storage: 60 MB available space
Отзывы пользователей
This game has a lot of potential, so it would be nice if the developer kept updating it. I hope I'm not the only one playing this.
doesn't work
can't connect friend
controls suck
menus aren't even in the screen properly
taking off the cowbow hat doesn't even work
it is early access, but not recommended right now
been in early access since 2015, it is dead unplayable
The game is already fun and the developer is working fast, i look forward to what it will shape up to be in the future :)
my friend made this
very good game at least a 6/10
EDIT 4/12/2017
Okay look, it has been 12 fucking days since the last update, and currently the game is plagued by critial balancing issue, like health absorbtion skills that actually break the meta of the game. The community has dropped this due to the extremely poor developer support. This is perhaps the biggest blunder Sony has ever dropped on us. What a waste.
7/10
EDIT 4/13/2017
I WAS WRONG, BASED UNTOUCH, BASED SONY, BASED CASH_OUT
10/10
About a year ago I wrote this review, now I can say my opinion hasn't changed.
Stealth is still a massive joke.
The game doesn't feel good to play.
The only thing that isn't broken anymore is the grenade launcher, it's less overpowered (So much so that it's incredibly underpowered)
The game explains NOTHING besides the bare essentials (For example it's impossible to tell what the difference between the colors are for items)
Purple "unique" items are actually garbage, you are pretty much gonna find 2 weapons in the first heist and never use anything else because they are gonna be better than 99.99% of everything you'll be finding.
A new problem has arrived and that is the game runs terribly.
Again, the game is fun, but it isn't worth buying yet. Wait until it's further into development.
I don't think the game should be brought unless its for free. Regret getting the game. No guides and shit, just plain old useless guide where they tell you :
Step 1: Get money to buy this game.
Step 2: Go level the hell up.
And don't bother finding a better guide, thats the only one. that stupid guide was pasted on walkthrough, achievement, etc. No useful ones so i take it as the game isn't suppose to be even playable.
Pros:
- for now none.
Cons:
- You don't exactly get to sneak past the guards (everytime i get into a room just by sneaking, everyone knows theres someone around and considering the room is a damn square, you have pretty much nowhere to sneak)
- By picking up items, there are small little items everywhere and its a real time waster trying to pick them up ( considering the room is so small, every item on the floor is as small, and the items all drop in one same place.
Will update when certain things get fixed.
OMG gamepad controls are terrible and unplayable. The videos & screencaps looked like this would be a blast, like a GTA2 control scheme or something, but wow this far from it. Not to mention the instructions don't match the actual buttons on an xbox360 gamepad. You have to move the cursor to pick things up, not just stand on them (took me a while to figure that out). I did more things by accident. Plus I was blocked in the tutorial from progressing several times because of glitches. Also, avoid the "visual setup", which was confusing and broken, just go to options yourself later. Wow, I hope this game comes a long way (GTA2-like gamepad control please!) before it is released. This is just a mouse mapped to a controller. This is the first purchase I actually regret. It was sooooo far from what I thought it was going to be. Decent controls could completely fix it though. (0/5 stars)
This game is like the first level of gta v its cool awsome shooter ,just blood everywhere amazing style of art
just a good game to play sniping skills on point doe.
BUY THIS GAME ITS AMAZING ITS WORTH IT AND YOUR MONEY TOO.
Summary: This is not like Hotline Miami. It's more like Nethack meets The Binding of Issac, but not as good as either.
Seems solid, but needs some polish.
The items were too crowded. In almost every room, when I finished they would be strewn with items. The interactions weren't seamless enough, nor was it clear what guns were better, so for the most part I would just stick with the guns I had, and only go for ammo and money.
On that note, you would automatcally pick up money, but not paintings or jewels. I assume this was a way to force to to sort through the stacks of items, but this was just too slow for me, and I would just ignore them too.
In this type of game, I usually play very fast, and very hecticaly. I really enjoy games like NOT A HERO, and Hotline Miami. I still think this game has potential, but it's just not as smooth, or as fluid, as either of those games.
I would still reccomend this game, and I plan to keep playing, but I hope that the interactions are improved upon.
EDIT-
I have made a realization about this game. It is not like Hotline Miami, or NOT A HERO.
Instead this game is very reminicient of The Binding of Issac, and Nethack. It is not a run and gun shoot 'em up, it is a rougelike.
I'll point out the similaritys.
In 'tboi' you go from room to room, killing every room as you go. Once you enter a room, you have to fight all the enemys inside, or blow open the door to escape. When you reach the end, you fight a boss, and go on to the next floor.
In Cash_Out, you do almost the same thing, every heist is a floor, except upon reaching what would be the boss room, you instead have to fight your way back through all the rooms you just went through.
In Nethack, you go from floor to floor, killing monsters, collecting money, clothes, and weapons.
All weapons have stats. All clothes have stats.
Just like in Cash_Out.
But Cash_Out is still lacking compared to those games.
Tboi has crazy items that radically change the game every time you pick one up.
Cash_Out only has weapons and clothes. No matter how unique a riot shield is, it's still just a weapon. And the clothes make stat changes, which is nice, but the game is still played the same. (on a side; the mechanics clothes are the exception.)
In Nethack, you had a greater goal than money and clothes. Enemys could be avoided, entire floors skipped in search of the greater goal of the amulet. It had greater depth, and puzzles to solve.
Cash_Out does not. Every heist is self-fufulling.
Also, i'd like to address the flaw with installing a stealth mechanic as heavily as it was.
Steath is good for wide spaces, with many intricacies. You should be able too look ahead and plan a grand scheme. Cash_Out is composed of small rooms with ≤ 4 entrances. The enemys are generated on every room After you enter it.
Basically, there is no planning ahead.
Perhaps you could mitigate these probems by adding the ability to preveiw rooms before entering, and making a more complex floor plan than 'square rooms on an interlocking grid'
Cash_Out is a randomly generated, top-down shooter where you must make your way through buildings loaded with guards, security traps and loot. You must make your heist as profitable as possible by grabbing money, valuables, and the big score you came for - a huge pile of cash.
For an early access game, I'm really quite impressed. The game has quite a lot of different mechanics, and the randomly generated heists make each one rather unpredictable. Some rooms are utterly filled with tripwires, cameras and motion sensors, and guards armed to the teeth, others are lightly patrolled. If you've played Borderlands, you'll come to find a similarity in the weapons system, in that almost no two weapons are alike, and all have different stats and attachments which will help you eliminate the guards in your way. You can have things like a Quick Accurate Revolver (with a laser sight on it), to a Cheap Powerful Rifle (with incendiary rounds), or an Adequate Kunai of Flight (electrified for more fun) with each weapon having unique stats such as accuracy, throwing speed, damage, and more.
Of course, you don't necessarily need to go in guns blazing - You have stealth and the ability to hack, so you can sneak around and backstab the guards in your way, and hack the doors to the next room open, so that you can sneak past the others, or hack a camera to slip past unnoticed. You can use the shadows to get past guards without them seeing you, or even pick up objects such as glass bottles and throw them to create a distraction. It's all down to your own personal playstyle, as stealth might not work as well for you as using the guards as human shields and gunning down all opposition.
Each heist allows you to find clothing, each which have their own different stat buffs, which can completely change the way you play the game. For example, the Leather Jacket will decrease the melee damage you take, Overalls will increase your damage with guns, Hacker Pants will heal you a little for each device you hack, etc. It's worth finding as many of these as you can and mixing them up to your own taste.
You can also find consumables, which include, but aren't limited to - Flashbangs, Gas Grenades, Ammo Packs, Bandages, Blueprints, and more. Each of these can be used in your heists to good effect, allowing you to gain an advantage on the enemy and make your heist a success.
Throughout the heists you can find lockboxes, which contain random equipment and cash, which you can open with cash. (ingame cash, no microtransactions here!) Some lockboxes may require a key instead, or my favourite lockboxes, the Puzzle Lockboxes, which as the name suggests, has you solving a puzzle in a time limit to gain access to the contents. Should you not need a specific weapon, consumable, or piece of clothing anymore, you can always sell it in the shop in between heists where you can then use your cash to purchase upgrades for the stuff you do use, as well as new equipment. You also have the bank which allows you to deposit gear you want to keep.
The game has difficulty modes, with Easy being, easy, and on the opposite end of the spectrum, Hard, being an utter ball-buster. You can toggle perma-death if you wish, which means you'll lose your gear and character on death, to increase the challenge.
Three game modes are included - Career Mode, where you progress through the heists and work your way up to the Big Score. Quickplay, which allows you to get right in to the action and choose any heist to play, or Arcade mode, where you play a never-ending raid which gets progressively more difficult the longer you last.
You also have different Character Classes, which include Health, Strength, Precision, Stealth, Balance, and Mechanics. Each one promotes a different style of play, from being a tank, to building various types of turrets. You also have two Global Skills which can be chosen no matter what class you are, and these skills offer buffs such as temporarily having an increased rate of fire, turning all ammo drops to medical drops, and the infamous Bullet Time. There are 18 different Global Skills to choose from, and each are all very useful in their own right.
There are a couple of issues however - pressing an arrow key (for me anyway) on the main menu causes the game to instantly crash. The keys are fine ingame however and can be used as an alternative to the WASD control scheme. There is also only one music track on loop ingame, and it can get rather repetitive.
So, to end the review, I would definitely recommend Cash_Out despite these two minor issues, as the game runs great otherwise and I've found it to be a lot of fun. It's incredibly cheap also (almost a heist in itself) and more content should be on the way in the near future (it is Early Access after all.) The developer is active in the forums and will answer any of your questions if you want to know more about the game or if you want to report an issue. Definitely worth trying out.
This could be a flawless gem.... but i see a few specks of dirt on it. keep up the great work! looking forward to seeing this game grow!!
Great game, 8.5/10 from what I have played, My only problem is the loot. I got a good box cutter, maxed it out, and now I one shot every guard I see, even though I attack so fast! And since I have the mechanic set maxed out, I have a turret that can kill a guard across the room in seconds. I wish there was a really hard mode where the place you were stealing from is huge, and you have to fight 8+ guards per room with a lot of health, And instead of taking the cash, you took loot. This would mean no loot on the ground besides basic guard loot (Nightstick, Gun, Riot Shield, Ect, Ect) Because the place you're stealing from has the best security precautions, so there aren't Diamonds and rare paintings on the ground.
Its a very dull and boring game. I got bored with it within minutes. And price its worth, I would say its not worth 4.99.
2.5/10
Nice and simple game. Easy to understand and to play. The concept is really simple and the game isn't that hard. But I don't know if this only happens to me, but sometime, an error appears (Code Error, Fatal Error). This is annoying, when I'm at the middle of a level, the error appears and I lose everything I got this level.
The Game is globaly really nice.
7.8 / 10 :D
Disclaimer: I friended the dev of the game after finding and trying the beta builds on IndieDb. I did buy my own copy of the game however, and wrote this review of my own accord.
Think Payday: The Heist meets Hotline Miami, with some Diablo-esque gear system thrown in. That's really the easiest/simplest way to describe the game.
Controls are tight, gameplay can be challenging, and the skill system allows for a diverse set of play styles. Whether you want to be Solid Snake, the TF2 Engineer, or Rambo, the game has weapons and classes supporting that play style.
The game also records global theft amounts, and has systems in place to reward the playerbase as they steal more and more, creating a good system for community sense of achievement.
Yes, the game has bugs here and there, but the developer is very responsive, and often fixes bugs found with a good amount of speed.
All in all, Cash_Out is a great game to waste a few minutes (a single level or two) or a few hours on, enjoying yourself the entire time... except for maybe if you die on a career character after getting them through a couple hours worth of levels. But hey, just like Dwarf Fortress taught me, losing is FUN!!
I Don't Purchase very many early access games.
With said i am happy with purchase i have made
Simply top down shooter where you grab money and try to escape
a lot of strategy and memory are important in this game to beat the timer.
So far the current content is a good bit of fun. Can't wait to see what else the developer does with this game.
$5 dollars is not a bad price for it either.
I would like to say I have never written a review on Steam before but I feel this game and its creator deserves it.
I am a huge Hotline Miami fan but wanted a top down shooter that was less of an arcade style and had a little more substance. I looked for days and found nothing that had what I wanted. Finally, I stumbled across Cash_Out and I feel all my wishes for a top down shooter have been granted. I seriously LOVE this game.
The sound effects are solid and kills are very satisfying. Music is great too and the levels are mapped out well even with the randomization.
There are perks, special abilities, custom clothes (a hat would be nice too but I will forgive this oversight :p) and you can buy a gun of your choice to start with (YAY).
Over all this game is worth the money. Even in early access. I can't wait to see the final product. Buy it now and be a part of its growth!
CASH_OUT is a recently released, 5 dollar early access game on steam. it is made by my friend UNTOUCH and i think you should play it.
CASH_OUT is a top down shooter that plays a little bit like hotline miami with a lot more emphasis on stealth and guard detection. things like bottles clinking on the floor, bloody footprints, and your own shadow can reveal you to the guards. the objective of the game is to get in, and get out with as much cash as you can. levels are randomly generated with randomized loot.
one of the many things that makes CASH_OUT unique is the skill system. when you start your cash_out ‘career’, you pick your class. each class focuses on something different, like stealth, durability, speed, power, accuracy, etc. etc. each class has its own set of skills as well. you get to pick two class skills and two universal skills that any character can get. this allows for you to take your own unique approach to the levels which only get harder and harder as you progress.
well, you got the cash, you got out, what do you do with it. you buy upgrades, items, weapons, anything that can help you get cash and get out even better.
the game is in early access at the moment and is kind of unpolished, i’m not gonna lie. sound and graphical design need work, and some bugs are prominent. but, it’s an extremely cheap game and it has a ridiculous amount of potential. and even in this early beta state, it can still be played and still be really fun and enjoyable. i can’t wait to see what it will blossom into and i want to support my buddy UNTOUCH as much as i can.
i fully believe this game can be the next sleeper hit on steam. please support my bud.
CASH-OUT™ is the latest survival horror gem to be created by hit indie sensation
UNTOUCH.®
Featuring over 27 megabytes of the most visceral gaming experience of the decade,
CASH-OUT™ is as enjoyable to play as it is to reflect upon once a completion state has been reached. CASH-OUT™ exposes the player to a plethora of emotions they may never even known existed before and serves as a great learning tool for building emotional skill.
CASH-OUT™ is truly ahead of its time and the unwashed "gamer" masses may not be ready to accept such a magnificent game into their lives.
UNTOUCH'S® CASH-OUT™ is an immersive and emotional experience that will be sticking with me for a long, long time.
Come hither, my lord. UNTOUCH'S® CASH-OUT™ will make you're wildest fantasies come true.
YES out of 10
UPDATE
Full disclosure:
I am not the dev.
lol first review
I'm not the dev just so everyone's clear
cash_out is a pretty fun game so far with a potential to have a lot of depth once the game is finished. the class system is pretty neat and being able to further customize those classes is nice, not sure if i saw it but maybe even a 100% custom class would be cool. the tutorial could explain things a little bit better but seeing as how this is the first build released on steam it's not a huge deal and could be expounded upon later. lots of typos though, untouch is a bad boy who skipped too much school to make this game.
tl;dr at its current state i give it an 8/10, it's good and i hope it gets even better! buy this game and support the man behind it, this game is a product of a lot of his time and care
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Дополнительная информация
Разработчик | Untouch |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 76% положительных (29) |