The Swindle

The Swindle

2.5
Смешанные
349.00₽
Steam Store

Разработчик: Size Five Games

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Описание


The Swindle is a steampunk cybercrime caper about breaking into buildings, hacking their systems, stealing all their cash, and quickly running away again before the police show up.

All the buildings you’ll be robbing are randomly-generated, so you’ll never get the same level twice.

Meanwhile, from the safety of your rickety airship up in Outer Space, you can modify your thief with new skills, tools, and all manner of advanced technological horrors, allowing you to take on bigger buildings with better security, for gargantuan rewards!

Have you got what it takes to pull off The Swindle?



// THE_SWINDLE.GetTransmission()
-------------------------------------------------
> London, 1849_
> In 100 days, Scotland Yard will activate their breakthrough Artificial Intelligence technology,
> codenamed "The Devil's Basilisk"_

> Its surveillance capabilities will be total. If the project is completed,
> your career as a master burglar will be untenable_

> Steal it, before that can happen_
-------------------------------------------------

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 and up
  • Processor: 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: GeForce 8800 equivalent or higher
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: What is this, 1991? Yes a sound card. Onboard is fine.
  • Additional Notes: If playing on a Laptop, please make sure it has a dedicated gfx card; on-board cards will struggle.

Mac

Minimum:
  • OS: 10.8
  • Processor: Intel "Core i3" or above
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Storage: 1 GB available space
  • Additional Notes: If your Mac meets minimum specs and doesn't run well, PLEASE let me know so I can edit this!

Отзывы пользователей

Рекомендую 11.01.2025 22:05
0 0

There's a lot to love about this game, but the controls are unreliable (unresponsive 5% of the time, sticky/counterproductive with the wall jump a lot of the time). I just had a solid run ruined by a series of deaths in the final heist that weren't my fault (along with some that were, of courses), and that's the worst feeling. 7 hours wasted.
I do recommend it, and I'm eager to play it every few years. But whenever I do, I experience these rotten controls again and remember why it doesn't have the cult classic status that, on paper, it richly deserves.

Время в игре: 2466 ч. Куплено в Steam
Рекомендую 30.12.2024 22:44
0 0

I think The Swindle is a diamond in the rough.

The game has an extremely compelling core loop of trial and error that leads to player progression through skill improvement and upgrade acquisition. However the trial and error part of that loop can be frustrating as the game has some jank and bugs that can sometimes cause frustrating soft-locks or accidental player death.

Despite this, I think The Swindle is an excellent buy, especially during a sale.

Время в игре: 406 ч. Куплено в Steam
Рекомендую 27.12.2024 18:36
0 0

I absolutely love this game for it's infinite replayability. I do admit that the controls are a little buggy at times, but after a while you start to learn where those bugs are likely to take place, and can just play around them. In addition, I feel like a big part of the game is trying to decide which risks are worth taking and which are not. Game can definitely be challenging, but with some practice and a lot of patience, it's not too hard to beat. I've done it many times, often with my day counter being higher than it was at the start!

Время в игре: 42046 ч. Куплено в Steam
Не рекомендую 18.12.2024 13:05
0 0

A game were you roam around to grab money while avoiding cops.
Apparently you have 100 days to do "heists".

I love the music and the graphics are OK.

There is barely any tutorial.

I did one level, got one useless "tutorial tip" and I discovered almost everything else by myself.
Then I did another level, got one equally useless "tutorial "tip", slipped for some reason, triggered an alarm and found out what happened about a minute later : armed people come through the walls and gunned me down instantly.

I've closed the game at that point.

I may check a Youtube tutorial later but this game went from boring to frustrating in less than ten minutes.

Время в игре: 9 ч. Куплено в Steam
Рекомендую 11.09.2024 04:57
0 0

game good

Время в игре: 2698 ч. Куплено в Steam
Не рекомендую 25.08.2024 20:29
0 0

Died multiple runs in a row because the game just ate jump inputs. Game is janky and made an awful first impression, outside of the great art style.

Время в игре: 48 ч. Куплено в Steam
Рекомендую 06.08.2024 09:32
1 0

I get why this game has mixed reviews, it's very janky. Half the times I died were because of some weird quirk with the game's physics, like I landed on a floor wrong and couldn't jump, or I went near an explosion after it went off and the hitbox was still there, or I got stuck in the animation of opening a door. And this game is very punishing when you make small mistakes, it's risky just moving around, so it incentivizes you to go slowly and carefully. That would normally be fine in a stealth game, but here it usually means waiting in a corner for full minutes while my (somewhat unbalanced) abilities recharge.

Still, I really like this game. It's a good roguelike with a really good upgrades/progression system, and once you learn to work around the jankiness it's really fun (and really hard, which is fun too). I just finally beat the game and it feels very rewarding. You just have to get past some frustrating deaths that weren't really your fault.

Время в игре: 2532 ч. Куплено в Steam
Рекомендую 11.07.2024 21:10
0 0

very much cool

Время в игре: 1321 ч. Куплено в Steam
Не рекомендую 24.06.2024 01:20
3 0

When I had first become aware of this game through a Youtube video by Game Maker's Toolkit, which was titled: "Is The Swindle the First Great Heist Game?" I was instantly intrigued. I have been a big fan of heist and stealth games for a very long time. Many of the games I find myself regularly coming back to are stealth and heist games, including: the Dishonored series, Monaco: What's Yours is Mine, and Heat Signature. Being recommended by GMTK, someone who's opinion on game design I regard very highly, I figured this game would fit right into my pocket, and become another one of my favorite games to frequent.

I was wrong. While this game is very well designed, from the music, environments, and enemies, to the traps, tech, and steampunk aesthetic, the experience is so buggy it borders on infuriating, and recently has gotten so much worse it's hard to think of a reason, outside of getting 100% completion, why anyone would want to sit down, relax, and turn on The Swindle, which by all accounts is an unplayable mess.

In The Swindle, you and an infinitely long line of professional thieves work to stop the police of your steampunk city from creating a device that will reveal the location of every thief instantly. You have 100 days before it goes live, and in that time you need to frequent the different locations around the city to relieve it's residents of their cash, and upgrade your abilities so that by the time you can afford to enter Scotland Yard, you are ready to pull off the ultimate heist. The only problem is, and by only I mean the laundry list of problems are, the controls suck, the game stutters and you experience lag spikes every 3 seconds (yes I timed it), and it's so damn glitchy in so many different ways that, even if you get *really* good at the game, you will still die frequently from the crap the game pulls.

CONTROLS:

The Swindle is unresponsive. There are moments where you will be jumping off the ground, and you won't jump. In fact, all but one of the times I have died to spikes has been due to this problem. When you aren't jumping on the ground it's also a gamble of whether or not your double jump will work too, because the game likes to spend your second and third jumps for seemingly no reason and without warning. In any platforming game, but ESPECIALLY one that punishes mistakes with instant death, poor responsiveness of your jumps will kill the experience beyond recovery. I found myself dredging through the game. At some point I made the conscious decision to stop getting excited about pulling off a big heist successfully, because there were so many past experiences where I just fell off the top of a building, walked directly into a spike trap, or placed a bomb and was unable to jump out of its way. It got to the point where enjoying the game was punished as I was reminded of why not everyone should be a programmer.

Other people will complain that this game doesn't include what I consider to be "luxury features." Things that likely should be included in a platformer, but that aren't strictly necessary. While I don't believe this game suffers a particularly large amount from these absences, it is worth noting that this game doesn't include things like coyote time, or variable jump heights. If you are used to platformers like Celeste, Mario Bros, or Ori and the Blind Forest, this game will feel very rigid, due to a lack of what many consider to be necessary features.

Wall jumping, however, is a feature that is included in the movement set of the protagonist, although, you will find yourself wishing you could avoid using it at times due to how poorly implemented it is. The walls are sticky, and wall jumping is a gamble, as you will sometimes find yourself going where you expect, and other times you will be completely robbed of your horizontal momentum and will fall immediately to your death. It seems that the intention of this game was to make every button press a gamble.

GLITCHES:

The Swindle is a buggy mess. In one level I managed to get stuck in 3 different set of staircases that were all supposedly destroyed before I was trapped where they once sat. At one point the bullets didn't render, until after one had collided with my body. There are several instances of the player become stuck in doors and windows throughout my play, at least happening twice in every single 100 day run. Whether the particle effects will show up or not appears to be tied directly to the seed of the level, as does whether or not your hacked drones will fight for you at all. At three different points during my first hour of playing I was forced to restart the game entirely, as I became trapped in the hack prompt, unable to exit or move. And every single time one of these things directly led to me being killed I was left with an overwhelming sense of frustration, and an even more prevalent feeling that this would not-so-eventually happen again, as it had happened so many times in the past. This game is unplayably glitchy, and frankly I think the developer, Dan Marshall, knew of this before he released the game. As a software developer, I don't know how someone could have packaged and shipped this without once experiencing the overwhelming mess that it is.

After all of this, however, The Swindle has a few redeeming qualities. The art and music is great. The style of the enemies is unique, and the designs of their attacks felt fresh and interesting. The sound design is equally good. Bullets hitting robots sounds like steel ball bearings being thrown at an aluminum pan, breaking a window fills your head with the sound of shards scattering along the ground, and the sound of a fully hacked stage: the winding down of every drone and camera, feels incredibly satisfying. There are elements of this game that were very clearly made with passion and excitement. At times I don't know how this game managed to become what it is, because it is obvious that at some point someone loved this concept, and wanted it to be good.

Despite this though, after playing for hundreds of hours, I cannot, in good faith, recommend this game. And while hidden beneath the layer of glitches, terrible controls, and awful design decisions, there is something truly exciting, the gleam of light you see is still tainted by the piercing smell of shit that permeates through every crevice of this game. At the end of it all, it appears to me The Swindle, the greatest one associated with this game, at least, was Dan Marshall's decision to release it in this condition, and then abandon it forever. Another great idea wasted on a sub-par developer.

Время в игре: 22569 ч. Куплено в Steam

Дополнительная информация

Разработчик Size Five Games
Платформы Windows, Mac
Ограничение возраста Нет
Дата релиза 21.01.2025
Metacritic 70
Отзывы пользователей 63% положительных (398)

Отзывы пользователей

63%
249 положительных и 149 отрицательных отзывов
Обновлено: 20.01.2025 13:18

Жанры

Action RPG Indie

Особенности

Single-player Steam Achievements Full controller support Remote Play on TV Family Sharing