Разработчик: Spider
Описание
FLEETCOMM is a tactical squadron combat game overflowing with hardcore maneuvers and space-borne gunplay.
STORY
Set in 2115CE, 300 light years away from Earth, you will assume the role of an anonymous drone commander on a suicide mission to recapture an abandoned military space fortress named "Vigrior". This anonymous commander doesn't have much time to live; in 96 hours, a contagious nano-borne pathogen will spread through the commanders brain, becoming part of the Viral Legion. Assuming the role of the only military operator capable of fighting against the Viral Legion directly, you must thrust yourself in a 96 hour vigil and complete the suicide mission before you become a nexus of the enemy. As the sole survivor of Space Fortress Vigrior, with the only living ansible connection in enemy territory, you are charged with designing, training and executing battle maneuvers for an arsenal of space-borne combat drones.
GAMEPLAY
This game presents an innovation in 2D action games; we introduce the ability to radically manipulate tactical maneuvers in real time. The game engine delivers a Fleet Codex, a real-time editing tool that allows you to create, experiment and design unique combat maneuvers. In essence, the Fleet Codex is a football playbook for squadron formations. Our games philosophy focuses on free-form combat and player driven experimentation.
FleetCOMM's unmistakable visual style, adrenaline charging soundtrack, and masochistic arena environment will have you push your tactical & visual dexterity to it's heavenly limits.
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel or AMD, at least 2 cores
- Memory: 1 GB RAM
- Graphics: OpenGL 3.3, 256MB VRAM, 1280x720 (720p) Minimum Resolution. Tested at least 30 frames per second on Intel Integrated GPUs + AMD APUs.
- Storage: 128 MB available space
- Sound Card: FleetCOMM uses FMOD Studio by Firelight Technologies. Tested on mono and stereo speakers+headphones
- Additional Notes: FRAPS highly recommended for gameplay video recording. Incompatible with current version of Bandicam. Suggestions + beta-testers for recording software can be sent to [email protected]
- OS *: Windows 7
- Processor: Intel or AMD with at least 8 cores
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3, 1GB VRAM, 1280x720 (720p) Minimum Resolution. Dedicated GPU highly recommended.
- Storage: 128 MB available space
- Sound Card: FleetCOMM uses FMOD Studio by Firelight Technologies. Tested on mono and stereo speakers+headphones
- Additional Notes: FRAPS highly recommended for gameplay video recording. Incompatible with current version of Bandicam. Suggestions + beta-testers for recording software can be sent to [email protected]
Mac
- OS: Mac OSX Mavericks
- Processor: Intel or AMD, at least 2 cores
- Memory: 512 MB RAM
- Graphics: OpenGL 3.3, 256MB VRAM, 1280x720 (720p) Minimum Resolution. Tested at least 30 frames per second on Intel Integrated GPUs + AMD APUs.
- Storage: 128 MB available space
- Sound Card: Sound by FMOD, tested on mono and stereo speakers+headphones
- Additional Notes: No MacOSX gameplay video recording apps tested, suggestions + beta-testers for recording software can be sent to [email protected]
- OS: Mac OSX Yosemite
- Processor: Intel or AMD with at least 8 cores
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3, 1GB VRAM, 1280x720 (720p) Minimum Resolution. Dedicated GPU highly recommended.
- Storage: 128 MB available space
- Sound Card: Sound by FMOD, tested on mono and stereo speakers+headphones
- Additional Notes: No MacOSX gameplay video recording apps tested, suggestions + beta-testers for recording software can be sent to [email protected]
Linux
- OS: Any
- Processor: Intel or AMD, at least 2 cores
- Memory: 512 MB RAM
- Graphics: OpenGL 3.3, 256MB VRAM, 1280x720 (720p) Minimum Resolution. Tested at least 30 frames per second on Intel Integrated GPUs + AMD APUs.
- Storage: 128 MB available space
- Sound Card: Sound by FMOD, tested on mono and stereo speakers+headphones
- Additional Notes: No Linux gameplay video recording apps tested, suggestions + beta-testers for recording software can be sent to [email protected]
- OS: Any
- Processor: Intel or AMD with at least 8 cores
- Memory: 4 GB RAM
- Graphics: OpenGL 3.3, 1GB VRAM, 1280x720 (720p) Minimum Resolution. Dedicated GPU highly recommended.
- Storage: 128 MB available space
- Sound Card: Sound by FMOD, tested on mono and stereo speakers+headphones
- Additional Notes: No Linux gameplay video recording apps tested, suggestions + beta-testers for recording software can be sent to [email protected]
Отзывы пользователей
I had hope for this game, and expectations.
I was wrong. It's abandoned and not finished. Stay away.
This game makes people on the internet very, very angry.
That's all I really have to say about this game.
My goal is to have this review shown in a screenshot, taken by someone who is obviously not angry at all.
Devs are absolute A-holes, banning and censoring anything negative at will. They won't censor this bad review. Devs 0/10, game 2/10
First off, this game is unfinished. No where on this page does it inform people that all that's available is a set of tutorial levels with a vague promise of future chapters.
A tutorial is not a game.
Graphics suck, music is dubstep so it really sucks. Combat is hardly complex, just use the Thor and spam Space bar and Q. The only challenge is spotting enemies since once they appear, the background gets this red distortion stuff which makes the enemy ships difficult to see since they're all red. This sad excuse for a game isn't fun in the slightest and it's nothing but a joke. Just look at the recommended specs.
4 years and $17000 later and all I've got to say is "Where's the game, Slade?"
FleetCOMM is a masterpiece. It is the capstone to a tumultuous development cycle frought with twists and turns and receeding deadlines that kept the literal thousands that love Rogue Star (Slade) at the edge of their seats. In fact, it was the hundreds of pre-orders that compelled me to purchase the game.
If you weren't dazzled by the stunning graphics and the completely original soundtrack, then you will be amazed by the depth of content found in the easter egg left in the game's steam folder.
For example:
function resetFuckCodex()
FuckCodex = {};
setFlagInt('Fuck_count',0);
setFlagInt('launched_Fuck',0);
setFlagInt('max_Fuck_count', 5);
setFlagInt('max_Fuck_Shits', 5);
setFlagInt('max_Fuck_forms', 8);
setFlagFloat('max_Fuck_radius', 4800.0);
setFlagFloat('max_Fuck_force', 200.0);
setFlagFloat('max_Fuck_speed', 200.0);
setFlagInt('Slade_hp', 1000);
setFlagFloat('Slade_mass', 100.0);
setFlagFloat('Slade_radius', 400.0);
setFlagFloat('Slade_beam_max_length', 100000.0);
setFlagFloat('Slade_beam_max_width', 600.0);
setFlagInt('Slade_beam_damage', 0);
setFlagInt('Slade_Penis_damage', 0);
setFlagInt('Villena_hp', 300);
setFlagFloat('Villena_mass', 50.0);
setFlagFloat('Villena_radius', 200.0);
setFlagFloat('Villena_mirv_damage', 0);
setFlagFloat('Villena_Condum_max_radius', 2250);
setFlagInt('CuntyMcCuntFace_hp', 500);
setFlagInt('CuntyMcCuntFace_core_hp', 500);
setFlagFloat('CuntyMcCuntFace_radius', 720.0);
setFlagFloat('CuntyMcCuntFace_mass', 75.0);
setFlagFloat('CuntyMcCuntFace_core_radius', 300.0);
setFlagInt('CuntyMcCuntFace_slug_damage', 0);
setFlagFloat('CuntyMcCuntFace_slug_life_time', 5);
setFlagFloat('Fuck_interpolation_rate', 0.00001666);
end;
FleetCOMM is a fun game that reminded me of Asteroid at first but after playing a while and running all the starter missions I have found it is much much more than that. There is a TON of options open to you. Very fun! 9/10
Game barely starts, which is odd given that it was such a small 306mb download. I thought the fan in my laptop was going to explode when I clicked on "Start Mission" and then when the screen finally shows up, a message appears that says the actual game is delayed until next week.
The only "playable" part is a few tutorial missions and you cant even fire lasers in them and it's laggier than a turtle dry-humping a snail.
I'm going to have to do a system restore to make sure this hot mess is completely off my harddrive. I think there's a virus included in this game's install file. It's a bit unnerving that Steam is allowing such an obvious fraud to be sold on their marketplace. I'll be flagging this game and requesting a refund.
Do NOT buy this game!
Every time I tried to run it my Steam crashed and after I logged in again it said I was playing the game even though I couldn't find the .exe running anywhere.
AFAIK I'm not the only one with this sort of problem so I don't recommend giving it a try unless you're 100% sure the game has been patched and is going to work.
FleetCOMM, a game in development for approximately four years that managed to deliver nothing. From going silent on Kickstarter backers to flood of delays just before its launch, developer apparently had his hands full with something else rather than his Asteroid re-imagination.
But how bad can it be? UI looks worse than most games stepping out of prototype stage, gameplay itself was rather dull though that might be a matter of preference, aesthetically game was seizure inducing, bright colors, abstract swirly backgrounds almost felt like it was made by a completely baked graphics designer, sound wise it was nothing to write home about and music was lingering somewhere in an okay category.
The most absurd part about this game, is that majority of it is missing. After going to chapter selection you will be greeted by varied selection of two chapters, Chapter 0, the tutorial and Chapter 1 which is currently unavailable and will be released on May 30th. Now considering reputation of this developer and their history with delays, I wouldn’t put much hope in that date, but perhaps you’re younger than me and still have some snippets of optimism left, good for you.
Funniest and rather disingenuous part of this entire ordeal is, FleetCOMM released as a full game, yet with this lack of content it should be considered an Early Access title. So after all that gloating that game is released and all the haters (more on that soon) complaining about him being incapable of finishing his game, will choke on it, turned out that he didn’t finish it after all, but hey, at least it’s on Steam, right?
And that brings us to another important chapter, the PR mismanagement. After game got delayed several times while already being on Steam, people started asking questions, expressing their dissatisfaction and yes there were occasional troll or two poking fun at a game which release was long overdue. Response was to ban trolls, then any kind of criticism, and finally nuking entire community hub, it’s almost like streisand effect is unfamiliar concept to these people :^)
Closing thoughts?
This game should be renamed to FleetCUMM, because it’s nothing more than glorified wank of an incompetent developer at attempt of an Asteroids reboot.
This game is unplayable. As soon as I run the game, every option on the screen is shaking around and overlapping each other like some sort of broken flash game. And to make things better, there's a constant screeching noise in the background that I assume is the music. Maybe the gameplay is good, but I have no way of knowing since the menu is bugged and crashes every 2 seconds. 0/10, waste of money and time.
Alright.
FleetCOMM is essentially a somewhat generic top-down space shooter hidden beneath layers of seizure inducing lights and violent alarm noises. I swear to god this thing gave me a headache on the first tutorial level. Speaking of tutorial levels, that's all there is. 8 tutorial levels. The actual first mission is supposed to release on the 30th of May. Expect delays.
In all honesty I can't really call this a review: Most of the tutorial remains unplayed. I'd love to play more but my desire for self preservation keeps getting in the way.
Lets go ahead and discuss the pros and cons because fuck it why not
Pros:
-Movement is ok, feels fairly alright considering you're a space ship floating through space
-the combat doesn't make me want to kill myself, thats what the visuals are for
-The little logo on the steam page looks pretty cool, I guess
Cons:
-visually, it's a nightmare. bright, flashing lights that induce headaches
-buggy to the finest degree. (my copy contained a bug where every ship model was invisible, forcing me to hold down the radar button in order to play)
-the sound, oh god the sound. It still hurts me. When its not blaring poison into your ear it's just generic dubstep
In its current state, this game is a health hazard. I strongly recommend you stay away.
2/10 Slade you didn't even finish your game
EDIT:
YEAH ALSO ITS TEN FUCKING DOLLARS AT FULL PRICE
FOR A T U T O R I A L
I HAVE TO FUCKING EMPHASIZE HOW BEAUTIFUL THAT IS
ITS JUST A TUTORIAL
NICE 'GAME' YOU GOT HERE, SLADE
FleetCOMM is a generic SHMUP clone of asteroids. Okay. Clone may be a bit of a misnomer, because Asteroids was fun.
After four years in development hell, where the developer regularly railed against the game industry, women, and his own backers, the game was finally released last night. Okay. Released may be a bit of a misnomer, as there are tutorial missions and the "promise" of a first episode soon. I wouldn't hold my breath.
Pros: The music is "okay" if you are into testosterone-fueled electronica; the graphics might encourage people suffering from glaucoma to scratch at their eyes until they have relieved the pressure and avoided an expensive surgery.
Cons: High risk of blindness and infection from scratching at your eyes. Supporting an angry boy. Everything else.
Gameplay mechanics - meh. Nothing new here. Perhaps I didn't play it long enough to get a feel for the game, but... It seriously reminded me of the 1979 release of asteroids. Sure, it has more colors, enough to make me want to claw my eyes out, but... ugh.
Playable code - well, it loaded. Then it crashed. Then it reloaded, and I started playing a tutorial mission, and it crashed.
If the dev was a nice person, I might give him the benefit of the doubt and say 'oh, things will be improved.' But honestly, FleetCOMM was written by an angry boy who thinks that the world doesn't like him because he 'speaks truth to power.' When in actually: the world doesn't care about him; the people who have interacted with him don't like him because he is annoying, angry, and alliterative; and his game is a tech demo from 1998 (at best) that I plan on uninstalling and hope to never hear about again.
TLDR
What can i say folks? this game is a mess. This game is more of a mess then Jeb Bush. We need to make indie game dev great again, we need to build a firewall to keep terrible devs away.
I tried to play this game, i gave it an honest chance, but its worse then a low energy mess, its an acid trip gone wrong.
video first impressions:https://www.youtube.com/watch?v=hH3f4oA_ZG0
Full Review:
The game starts out promissing enough, it has a menu that reminds me of that one time i had both diareah and was projectile vomiting. when fiddling around with the menu, you will quickly find small things like the logo not disaperaing when you go into the options.
After you finally muster up the courage to step into the world of "4 year long failed acid trip" (if the lag allows you to of course) you will be greated with some tutorial missions that do a terrible job of teaching you anything, and a great job of inducing epilipsey.
The game pretty much consists of finding enemy ships, faster then the speed of an old consitpated lady taking a shit, and shooting them with different weapons (which are specific to one of three ships), all of which offer little feedback when you hit the enemy. Not that it matters tho, as the enemys dont care about you and simply float around and ocationally release bombs which are more like triangles.
o and the tactical part of the game? it boils down to being able to select 5 ships and slightly move them around in a "formation", which means nothing.
But the most daming part of the game is not is garbage gameplay, or its high end music (which was made by placing a retarded cat that is tripping balls on a skrillex cd), its the fact that this 2d space game that is more like a D grade software project made by a highschool student runds worse then the witcher 3 on a 1996 computer. Why? why does this game run worse then Bernie Sanders in a marathon? because this developer does not care about consumers hard earned cash.
thats why.
Positives:
I like a lot of the ideas behind this title, and the graphical style is quite cool (in a slightly psychadelic way). The difference between weapon systems encourages tactical thinking and the various elements are introduced in a sensible way. It is stable on my system, with only minimal slow-down when things get particularly busy on-screen. I like the sound-track and, once customisation is implemented things will really start to get interesting.
Negatives:
The game at present amounts to a small series of tutorials. Accessing the different scenarios feels quite cumbersome (not least because you have to quit back to the start menu between games). At present, I do not believe this title is worth the cost (even with the 40% discount), although, once episode one becomes available (presuming this update is free), my opinion may change.
This game is great; all I need now is a super computer in order to run! Fleetcom is the reason why I am upgrading my computer today! Well worth the cash!!!
https://www.youtube.com/watch?v=07SzFHtyMQ8
(Here a link to my experience; seriously great game roguestar)
Slade has managed to finish his game but also not finish his game. This is Schrodinger's Game
This is my review of FleetCOMM:
I give this game a full 10/10 because you can make your own formation, The dildo formation is the formation of champions and only can be used when you take 5 Thor spaceships and put 3 together in the middle and 2 half cocked on the side of the base using the remaining ships.
The graphics are stunning and the music has massive memes and only one thing comes through my mind when flashing colors flash through my eyes... I Can't see shit. and this is how games should be made and only a true successor to Astroids could accomplish that while shooting enemies you can barely even see.
Let's face it this game is the Dark Souls of the Astroids genre and even though you could spam all the weapons at once making the game easy who wants to that? It's about the challenge and about the waves and waves of enemies coming at you until you get tired of it and go to bed.
This game is better than any Ace Combat game.
Excited for the 1st chapter after playing this tutorial.
So this game is so unstable it somehow crashed in the first five minutes. Let that sink in. Even ignoring the drama of the developer, that alone is worth a downvote. Add in that the music and sound effects were done by Slade's cat clawing its way away from him while he did things illegal in most states and even a shill wouldn't +1 this. Oh and apparently this is just a tech demo, it's not even the full goddamned game!
Then consider that this developer actually thinks he can act like he represents the anti censorship group #GamerGate while aggressively censoring his own damn community so much so he delayed release about 4 or 5 separate times because he does not even Striesand and didn't realize the more he censored people that called him out on his BS the more word of his corruption would spread. It's certainly why I'm here. If it were merely a shitty game I'd have ignored it and let it fade away on its own. Corrupt, censoring, suicidal indie dev? Nope. Get Executed with Impunity. As someone who actually believes in what #GamerGate is about, and developed a deep hatred for this sort of corruption well before I knew #GamerGate existed I'm gonna come in, have some lulz at the dev's expense, and continue on my way.
Here's some highlights of stuff that was censored that's far more entertaining than this "game":
Slade was called out on "Stolen Valor" - where he claims he recieved military honors he didn't.
Slade disrespected the military in general by admitting he hid like a coward while calling the people that actually fought stupid.
People asked where's the game? Slade got TrigglyPuffed and perma censored.
Slade's probably spent more time worrying about some guy who likes Splatoon characters than actually working on this "game".
"FleetSCAM" is probably more discussed than "FleetCOMM".
One of the delays was because Slade clicked a phishing link and compromised his account. He can't even Internet correctly.
Fleetcomm in its current state consists of only 8 "tutorial" missions designed to get you acquainted with the game's controls. The actual game chapters are going to be released at a later date (hopefully for free), with the first scheduled for May 30, if it isn't delayed.
UPDATE: Chapter One of Fleetcomm has been indefinitely delayed. If you buy this game you will only receive the tutorial missions and the developer has not set a release date for the actual game itself.
KEEP IN MIND THAT YOU ARE PAYING FOR TUTORIAL MISSIONS WITH NO GUARANTEE OF RECEIVING A FULL GAME.
So what's it like? It's a slightly more "tactical" variation on games like geometry wars and asteroids. It has a fairly typical loadout of shmup-like weapons, a shield, a weak laser with infinite ammo, a stronger "railgun" with limited ammo, a temporary cloaking mode and a bomb (which doesn't seem to actually do anything). The gameplay mostly consists of trying to fulfill simple mission objectives such as "destroy all of X". You'll be given a small ship to navigate around a 2D plane (think asteroids but with freedom of movement) and you'll have to dodge/reflect numerous projectiles and enemy ships, while trying to shoot down as many enemies as you can.
Sounds great in theory, so how does it play? Kind of like a steaming pile of garbage. The controls are really awkward. You use the mouse to steer the ship but the mouse buttons aren't utilized at all, requiring you to engage in some pretty awkward fingerwork on the keyboard. Enemy design consists mostly of amorphous blob like enemies, which gives you the impression that you're fighting amoebas rather than a menacing alien fleet. The game is certainly colorful and your screen will often be filled with flashing green lights and various bright artifacts but you're more likely to get a migraine than enjoyment out of it.
To be fair, the game is definitely playable and there's a kind of logic to the gameplay, but it's just not fun. Even the original Asteroids feels like a much smoother and more intuitive experience. I'd also go as far as to say that Asteroid's 4 bit sound effects were a lot better than Fleetcomm's bizarre mixture of hums, drones and blips that make the shooting feel very unsatisfying. Some of the weapons, including your primary gun, don't even make a sound and it's hard to hear the very quiet buzz of exploding enemy units over the deafening dubstep soundtrack. There's just no weight to it at all and you just don't get that feeling of "mass destruction" that you should get from playing a shmup.
As for the deafening dubstep soundtrack? It's as I described. Repetive, distracting, unpleasant, and it consists of one single track that plays over and over again. Just terrible!
I would rate my 30 minutes in Fleetcomm lower than coming down from an ecstasy binge in a really bad nightclub. Really not a very good experience, and nowhere close to a "complete" one. This is essentially an early access game without the early access label, and a bad one at that. Don't spend your money on this rubbish.
And the worst part of it all? It's the result of 4 years of "work" and over $37,000 in public donations. What an absolute joke.
EDIT: ONCE THE PRICE OF THIS GAME INEVITABLY DROPS TO A DOLLAR, IT MIGHT BE WORTH BUYING AS A KUSOGE OR A GAG GIFT, BUT ONLY IF YOU FEEL COMFORTABLE GIVING THE DEVELOPER YOUR POCKET CHANGE.
Fleetcomm is the most disappointing release since Rogue's dad blew his load into his mother. The game crashes on start for many people. Lets get into the graphics first because thats you see in the game. ITS NOTHING BUT PULSATING LIGHTS. Its like a nightclub had an abortion while on MDMA. The music sounds like you gave a toddler a laptop and said "make wubwub" and the result makes me want to struck deaf so I shall never hear again. This game is full of bugs, a great example is the lack of a firing sound for the gun in the game. Keep in mind, this game took 4 fucking years to develop, theres no excuse for such faggotry. The game was about feqw dollars at its discounted price, but honestly I feel owed money for taking up 305 MB of HD space for this digital shit. There's better things you can buy with a few dollars, like gas, or a candy bar, smokes, a gf, rope, suricide note, twitter followers, a beer, tolls at toll booths, taxes etc
This game is awful, there's no reason to give this log of shit the time of day unless you're watching it burn.
ALSO ITS ONLY THE TUTORIAL LEVEL AHAHAHAHAHHA
Дополнительная информация
Разработчик | Spider |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 27% положительных (22) |