Esenthel Engine

Бесплатно

Описание

Esenthel Engine is a Next-Gen Computer Game Engine.
"Esenthel" is a mix of words: Essential and Essence.
The engine is free to try in demo mode, however using it requires purchasing a license, there are 2 options available:
  • 11.40 USD / month
  • 114 USD / year (20% savings, 9.50 USD / month)

Supported Platforms: Windows, Mac, Linux, Android, iOS and Web.
In development: Since Year 2000.
Used by: Hundreds of Developers Worldwide.
Windows version creates games for Windows, Android and Web.
Mac version creates games for Mac, iOS and Android.
Linux version creates games for Linux and Android.

Key Features:

  • Very Easy to Use
  • Advanced Graphics and Physics
  • High Performance
  • Unlimited Sized Worlds
  • Collaborative Development
  • Auto Publishing
  • 100+ Tutorials and 90+ Documentation Pages Included
  • Frequent Updates
  • Rock Solid - Zero Bug Tolerance
  • Free to Try!

Collaborative Editor:

The Editor is designed from the ground up to be collaborative, which allows to instantly see any changes that other team members make to the game.
The Editor can be used in offline mode as well, any changes to the project will be synchronized once it gets online.

Advanced Graphics and Physics:

Engine supports a wide range of devices, from browsers, mobile phones/tablets, laptops and desktop computers.
It can be configured for low quality / fast performance setting, and high quality for more powerful GPU's.
Powered by Nvidia PhysX allows complex physics simulations having thousands of dynamic objects on the scene real-time.
Supports plenty of graphical effects, such as - Bloom, Real-time Dynamic Shadows, Ambient Occlusion, Motion Blur, Depth of Field, Glow, Sun Rays, Fog, Cel Shading, Normal Mapping, Parallax Mapping, Relief Mapping, Tessellation, FXAA / MLAA / SMAA Anti-Aliasing and many more!

Dedicated Cross-Platform Programming Solution:

Esenthel features Code Editor functionality, allowing to edit game codes, exactly the same way on all platforms. Code Editor is integrated in the Engine's Editor, and automatically handles compilation for all platforms (it is integrated to work with Visual C++, Xcode, NetBeans and Android Toolchain). You can write codes once, and they will work on all platforms!
Esenthel's Code Editor features a unique ability to write C++ codes -without- having to create .h header files.
This single feature greatly speeds up programming process, as you don't need to waste time on making header files, rearranging your classes/functions as the Code Editor does that automatically for you.

100+ Tutorials and 90+ Documentation Pages Included:

Esenthel Editor comes preinstalled with more than 100 tutorials included, additionally you can browse the documentation online here: http://www.esenthel.com/?id=doc

Heaps of other Features:

You can see the vast list of features over here - http://www.esenthel.com/?id=feature_list
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine
Esenthel Engine

Дополнительная информация

Ограничение возраста Нет
Сайт www.esenthel.com
Дата релиза 1 апр. 2015 г.

Разработчики

Системные требования

Minimum:
  • OS: Windows XP, 32/64 bit versions are supported
  • Processor: CPU with SSE2 instruction set
  • Memory: 512 MB RAM
  • Graphics: DirectX 9, Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA 900)
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Hard Drive: 820 MB available space
Minimum:
  • OS: 64-bit Intel-based Mac OS X 10.7 or newer
  • Processor: CPU with SSE2 instruction set
  • Memory: 512 MB RAM
  • Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
  • Network: Broadband Internet connection
  • Hard Drive: 820 MB available space
Minimum:
  • OS: 64-bit Ubuntu 14.10 or newer
  • Processor: CPU with SSE2 instruction set
  • Memory: 512 MB RAM
  • Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
  • Network: Broadband Internet connection
  • Hard Drive: 820 MB available space
  • Additional Notes: sudo apt-get install libxmu-dev libxi-dev libxinerama-dev libxrandr-dev libxcursor-dev libudev-dev libopenal-dev libmotif-dev unixodbc-dev lib32stdc++6 libgl1-mes​a-dev libz-dev libxxf86vm​-dev nvidia-cg-toolkit