Разработчик: Axis Game Factory LLC
Описание
Axis Game Factory’s AGFPRO v3.0 – for PC, MAC and LINUX
We just released version 3.0 of AGFPRO & Premium - there are a TON of new features, assets and functionality that have been added, giving users the ability to create amazing game levels and maps like NEVER BEFORE!!
Major features to AGFPRO 3.0 include compatibility with Unity 5 for AGFPRO, Premium, Zombie FPS, Fantasy Side-Scroller, Drone Kombat, BattleMat Multiplayer, and Voxel Sculpt! We have also added new character controls and characters in both the ARPG and Platformer Players! What you will really see is the POWER and SPEED that comes with this update, allowing users to create lush scenes, filled with assets, foliage and other features and functionality.
AGFPRO v3.0 is a comprehensive toolset designed to provide game developers and enthusiasts with a powerful and rapid level creation, terrain/vegetation editing, lighting and atmosphere system.
AGF is an independent product that empowers users to create game levels and environments for many types of game genres, and the AGFPRO v3.0 PREMIUM version is also designed to work in concert with the Free and Pro versions of the Unity 5 game engine to allow further customization and game publishing. AGF runs on the PC, MAC and LINUX systems.
AGF allows developers to rapidly create game maps, sculpt terrain and design levels quickly and easily. With over 1000+ assets pre-stocked in the warehouse, along with 48 pre-set themes and 8 sample maps, developers and enthusiasts can begin creating levels in minutes. AGFPRO v3.0 includes all of the necessary tools to allow users the ability to import AGF scenes into Unity3d Free and Pro 5.
Please note that due to Unity's change in business model from free and paid versions to a subscription model, we have been unable to maintain updates to align with our development pipeline and business model. AGFPRO works as a standalone product for hobbyists as well as for developers who work from Unity 5 through January 2018. Be advised that if you plan to use AGFPRO for professional game development, there may be certain features in recent Unity updates that do not work.
Creating game levels and maps in AGFPRO is easy and fun - now ANYONE can create their own quality game maps without having to program, model or animate!
In order to use AGFPRO Premium (DLC), you must first purchase AGFPRO.
KEY FEATURES:
AGFPRO v3.0 now Features Nine (9) Key Areas or Apps for Development that Include:
- AGF Launch Pad
- AGF World Editor
- AGF Construct App
- AGF Browser
- AGF Packager
- AGF Scene Loader
- ARPG Player (Internal & External)
- Platform Player (Internal & External)
- FPS Player (External)
New v3.0 AGF Launch Pad:
- This App replaces the AGF editor from the AGF icon in Steam
- Launches all AGF Apps including the Editor from one toolbar
- No need to go through the Editor to launch the Players
New v3.0 AGF World Editor Features:
- Redesigned GUI in the Editor
- Dropdown menu system
- Collapsing, drag-able windows with easy to see icons
- 3x Speed increase for terrain sculpting
- New Smoothing feature for the terrain sculpting has been added to give the user the ability to smooth and soften terrain on their maps
- New X, Y, Z directional compass added to the Editor
- Camera automatically changes the atmosphere when users are underwater vs. above water
- Addition of "Build Time Clock" that is saved with each scene file every time users work, creating a standing time on how long each level takes to create
- User-Friendly Project Creation Wizard
- o Extensive library of pre-set themes for immediate level design
- o Themes include lighting, atmosphere, terrain, vegetation, & water pre-defined
- Intuitive User Interface with "Radial Menu" to expedite workflow
- Drag and reorganize windows to customize UI
- On & Off feature quickly hide menus
- Advanced Terrain Creation System
- Adjustable: terrain size, splat map & vegetation detail resolution
- Supports terrains from 200 meters up to 200 meters down max
- Terrains are now expanded to a maximum terrain of 4,000 meters square
- 3x Speed increase for terrain sculpting
- 10 levels of undo for terrain editing
- Undo Vegetation, Painting and Sculpting independent of each other
- Paint, Sculpt and Plant vegetation individually or simultaneously
- Toggle: terrain visibility, painting, sculpting, planting
- Sophisticated Brush Support
- Extensive brush library with adjustable brush size, rotation, power, blend
- Edit the entire Default Brush library for users preference
- Project specific and default brushes independent of each other
- Via the new integrated AGF Browser, users can now import their own original: Brushes, Terrain Textures, Terrain Vegetation Textures in PNG. Format
- Newly added: Custom Images can be both loaded and removed for the Brushes – Terrain and Vegetation
- Real Time Terrain Deformation and Painting System with Tri-Planar Texturing with Normal Maps
- Toggle between tri-planar shader & simple
- Intuitive Terrain "Snap to Grid Height" to set terrain
- Numeric input and readout of terrain height at specific locations
- Tri-Planar Shaders and Texturing
- Shader automatically maps terrain inclines with user defined texture
- Over 40 textures included with Normal Maps
- Terrain Texture Color Tinting Feature
- Change individual textures or batch
- Change terrain textures quickly and update in real-time
- Advanced Vegetation System
- Adjustable vegetation density & distance, unlimited layers
- Set vegetation min. width, height & color spectrum
- Advanced Global Vegetation Editor
- Globally change vegetation color saturation, value, size, minimum width & height, color spectrums
- Fully featured lighting and atmosphere configuration allows quick real time and run-time customization
- Customized Lighting System
- Key, Fill, Back, and Ambient light sources
- Set light colors, flares & shadow configurations
- Extensive Lens Flares to “main” light in lighting rig (over 15)
- Newly added Underwater Lighting system
- Fog System
- Global and simple fog with a variety of parameters: density, falloff, color and distance
- Set fog haze, density, distance, color, height and falloff
- Newly added Fog System
- Skyboxes – Select skybox cube maps with the ability to apply rotation & tint
- Beautiful water system with sliders for wave direction, speed, intensity, refraction/reflection color and foam properties
- Geometry Brush System
- Create unlimited sets of geometry brushes
- Brushes function as an independent layer to edit
- Set min/max scale range
- Randomly rotate X, Y, Z coordinates
- Align to Normal
- Spray geometry from camera view direction
- User-friendly file saving thumbnail generation for scenes when saved
- Extensive Presets to quickly start scenes (48 included)
- Create custom presets and share with friends
- Independent Pre-Fab Mode to create complex collections of assets outside of your scene
- Fully featured transformation tools include:
- Select, Multiple-Select, Copy/Paste, Duplicate, Translate, Rotate & Scale
- Intuitive Grid-Snapping and Collision Detection easily place objects in scene with new enhanced features that include:
- On screen display of Grid Size
- On screen display of Grid-Snap Setting
- There are now reference numbers for both the X or Z Axis, the numbers change dynamically with the scale of the grid
- Grid Reference Number Scaling and Display Settings can be defined by the user
New Construct App Feature:
- Gone is the old prefab workspace and it has been moved into its very own App
- Construct is where you go to create your own prefab assets from the always-expanding library of textures and assets (over 1,000+) that are available in the AGFPRO Warehouse
- Users can launch Construct from the Launchpad or from the Editor
- Use the “refresh assets” button to load prefabs into the Warehouse library
- Construct allows users to import their own .OBJ files (objects or assets) as well as .PNG texture files
- Load your own models, .OBJ files, directly into Construct – USERS NO LONGER HAVE TO IMPORT THEIR OWN ASSETS THROUGH UNITY PRO!!!!! This feature is included in AGFPRO and Premium.
- Combine several .OBJ files and save them as a Prefab to be used in the World Editor
New AGF Browser (file browser)
- This is a standalone browser that connects the AGF Apps together!
- The new AGF Browser is designed to be the glue that is used to bring in users custom content. Now users are able to bring in their own Textures and Objects files into AGF creations without the necessity of using Unity Free or Unity Pro… This feature is HUGE as it empowers users the flexibility to create their own custom levels with any supported asset types they choose to bring in with the ability to take their scene files back into Unity to publish their own work
New AGF Packager
- By popular demand – we have added this great feature… AGF DLC users are able to package their games easily and share with anyone! Just do the following:
- 1) Select the Game Type
- 2) Select the Project Folder
- 3) Select the Destination of the New Game onto User’s Machine
- 4) Give a Name to the Game
- … And the AGF Packager does the rest… it’s really that easy! Best of all, friends do not need to own AGF to run the packaged game, nor do they need to have a Steam account. The Packaged Game is completely stand-alone, DRM FREE, and redistribution of users game(s) is encouraged. AGF Packager will make a game for the OS that it was packaged on. The AGF packaged games are NOT intended for resale. It’s about creating and sharing with all.
- As an option, the Packager will automatically zip the game(s) package for easy distribution and no installation is required for the end user to play – no installers are necessary for friends to play – just unzip and have fun!
New AGF Scene Loader Features:
- The AGF Scene Loader loads the AGF Scene Format into Unity Free and Unity Pro
- Custom Images that are used on terrains now load into Unity with scene(s) created in AGF
- Any locked assets in an AGF scene are no longer an issue… The AGF/Unity Scene Loader skips any assets that are not supposed to load automatically
- Any OBJ files that are loaded into AGF will also be loaded into Unity Free and Pro
Action Role-Playing Game Player:
- The ARGP Player provides users with player and camera controls that are genre specific for ARPG game creation
- Using the Internal Player, creations can be played in real-time to play test map creations
- The External Player allows users the ability to package and send their levels to others to play
Platform Player:
- The Platform Player provides users with player and camera controls that are genre specific for Platform game level creation
- The Internal Player allows users to immediately play and test their game maps in real-time
- The External Player allows users the ability to package and send their levels to others to play
First-Person Shooter Player:
- This Player provides the user with an FPS camera and controller, specific for FPS game level creation and play testing
- The FPS Player can be used with the AGF Packager to package their game levels to share with others
- This Player also supports Scene-Linking and allows users to share their AGF FPS game level creations with friends and link their maps together for endless gameplay!
- FPS Weapon asset packs are also included
AGFPRO v3.0 PREMIUM
- AGFPRO + PREMIUM ASSET Packager – users are able to package their assets in Unity Pro and use in the AGF tool-set
- Batch Asset Processing
- Automatic Icon Creation
- Over 500 Source Art Assets and Samples are included for Premium users
More Information on what AGFPRO is and what you can do with AGFPRO
- Users are able to create game levels and maps using the software and also place characters (provided with the software) to play and explore their levels with multiple player style options (Action Role Playing, Platformer, FPS)
- Just to be CLEAR – AGFPRO is NOT a game engine. It is literally made using the Unity game engine. AGFPRO is a real-time, RAPID Game Environment Development Toolkit and is made to be used in concert with Unity Free and Pro for level/map creation. – However, AGFPRO does NOT need Unity to run or create levels/maps.
- The scene files that users create in AGFPRO “Basic” and “Premium” can be imported into Unity5 Free and Pro using our AGF/Unity tools.
- By using the DLC we have already released for AGFPRO (Fantasy Side-Scroller, Zombie FPS, Drone Kombat, BattleMat Multiplayer & Voxel Sculp), users are able to create playable levels with AGFPRO (only – not viable with Unity) with a variety of characters, assets, gameplay mechanics and special feature, “Scene-Linking” to connect game levels
- There are limitations to some asset packs “locked (L)” that limit the users from loading these assets into Unity. All unlocked asset packs are free of copyright and can be used via Unity for redistribution per the terms of the EULA
- The redistribution or “sharing” of the games users are able to make using AGF and DLC “Players” is a feature we are working on at this time and will be made available to users at no additional fee
- Users are also able to create and place specific game play mechanics that are provided in the software
- Full customization of your levels and maps is possible with AGFPRO Premium and Unity Pro, whereby users are able to bring in their own assets and models to make their games unique and further commercialize, making a complete Stand-Alone game
Additional Questions RE: AGFPRO?
- If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need AGFPRO Premium and either Unity Free or Pro software
- If you are a development team using AGFPRO + Premium, you will need one seat per team member using the software, but we do offer studio discounts, so be sure to contact us for special pricing
- We have many schools all over the globe using AGFPRO to teach game development and design in the classroom, from middle schools to elite Colleges and Universities. We have a basic curriculum available that instructors are able to include in their course curriculum and we provide additional support that includes software updates, access to DLC, non-Steam versions of the software if necessary, user support and special feature integration upon request and based on the terms of the agreement. We offer special pricing for schools and we find that schools love using the software as it allows students the ability to create complete games within the limitation of a semester and is a great introduction to begin to interface with Unity3d, without users having to program, model, animate or script.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - portugal, turkish, greek, russian, simplified chinese
Системные требования
Windows
- OS *: Windows XP SP2 or better
- Processor: Intel Core 2 Due / AMD Athlon x2 or better
- Memory: 2 GB RAM
- Graphics: Nvidia Gefore 6600 / ATI Radeon X800 (shader model 2.0+) or better
- DirectX: Version 9.0c
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
- OS *: Windows 7 or better
- Processor: Intel Core 2 Quad / AMD Phenom 2 x4 or better
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
- DirectX: Version 11
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: On 64 bit machines the following must be installed Microsoft Visual C++ Redist (64)
Mac
- OS: Snow Leopard 10.6 or better
- Processor: 2.0 GHz PowerPC 970MP or better
- Memory: 2 GB RAM
- Graphics: Nvidia / ATI (shader model 2.0+, year 2004) or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better...
- OS: Mountain Lion 10.8 or better
- Processor: Intel i5 or better
- Memory: 4 GB RAM
- Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better...
Linux
- OS: Ubuntu 12.04 or better
- Processor: Intel Core 2 Duo / AMD Athlon x2 or better
- Memory: 2 GB RAM
- Graphics: Nvidia Geforce 6600 / ATI Radeon X800 (shader model 2.0+) or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better...
- OS: Ubuntu 12.04 or better
- Processor: Intel Core 2 Quad / AMD Phenom 2 x4
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce 470GTX / ATI Radeon 5850 or better
- Storage: 700 MB available space
- Sound Card: N/A
- Additional Notes: More is better...
Отзывы пользователей
AGFPRO is a decent 3D map editor. I purchased the Basic version at a discount.
As a 2D game developer, I just want to finish my 3D scene in the AGFPRO world editor, then take a screenshot and importing the PNG image to my game. That's enough for me.
Pros:
+Easy to learn and use.
+Simple menu design.
+A lot of default object models and terrain textures.
+You can set various environmental factors.
+The external player mode will let you walk on your map.
Cons:
-This software doesn't include a user manual. Although I found the manual from their official website, but it's an old one. Many new features are not mentioned in the manual. So I have to figure them out by myself.
-AGFPRO only supports Unity3D 5 Pro version. That means you can't export your 3D scene to Free version or other 3D modeling software.
-The size of menu font is too small to see in the 1920x1080 resolution. I suggest you to use the 1360x768 fullscreen resolution.
i purchased this and immediately regret it. the last time it was update was in 2017. this software is dead and with good reason.
its clunky. its buggy. it has a very high learning curve. and there is no refunds.
Developer no longer supporting and updating the software. It's It's just DEAD, DEAD, DEAD. With that, pretty useless as (Unity3D engine) terrain development tool. I'd much rather recommend GeoVOX instead (also from this developer), but then again that tool is also dead when it comes to development :'(
This has has all the hallmarks of abandoned software, be warned, check the forums if you are considering buying.
This is such a waste of money and time, just to figure it ain't a real game making tool.
Some features you also nead premium.
You look to make games, go for something else, maybe if you like to make FPS you could go for Gameguru, like codding? you should go for App game kit. (There is also a game plugin to make Gameguru and App game kit function with each other.)
Also Scirra with game constructor is a nice one to work with.
This is NOT a development suite. It is simply a level designer. You still need the actual engine to create your game with.
So, save your money and get something more robust that includes both coding(nodes/frameworks/libraries/etc) AND design. This is purely design; there are plenty of engines out there that give you access to both.
Bought this back during its release week years ago and was very much mislead to what its actual functionality was (for all intents and purposes, it was advertised as something we could actually make games with.. not just levels for games). I haven't clicked on my Software tab in literal ages (2-3 years at least) and when I saw this app I immediately threw up in my mouth because I remember the nearly 200 damn dollars I wasted. But I'm an idiot for not properly researching, so c'est la vie. Let my naiveté be your wisdom!
simply unacceptable, micro transactions everywhere. if you want what this product is supposed to be, which is still very flawed and missing many features, you need to buy a ridiculous amount of dlc. just look at the software package options, there are an insane amount of them. poor business practice
Previously had this as a would not recommend review because of bug issues on linux. These have all been taken care of in the latest build.
I knew 0 about game development, scripting or world creation. Agf was a great first step into the world. Even though this is primarily a level creator, you can still create a bare bones game. Youre not going to make something that you can sale with just this software but this software will dramatically decrease your production time in regards to scene/level creation.
I am pumped to see where the developers take this. Everything as seemed high quality and user friendly so far. The tutorial videos are extremely useful and easy to understand. Taking 10 minutes and watching a video will help you make better use of the software.
TL:DR , perfect for hobby developers. Extremely user friendly and looks good. Watch the tutorials for best results. Have fun!
With Unity having a very hard to use (shat) Terrain Editor,
this tool is almost an essentail buy for hoppiest or beginning game developers.
As long as you have a computer that isn't a potato and dont buy usless DLC's (can't be used in commetial use),
There is no reason not to love this tool!
"If you are interested in making a complete Stand-Alone game with unique characters, models, assets and game play mechanics not provided in AGFPRO and commercialize it for sale, you will need AGFPRO Premium and either Unity Free or Pro software."
It's a fun little toy but it's just that- a toy. As the buried quote from thier Steam page states, you can not actually make a game with Axis "Game Factory."
Axis "Game Factory" is a gloified Unity tool that was seemingly made into a stand-alone program to make people think it can actually do something on it's on.
The most you are likely to do if you do make the mistake of buying this is have a little fun messing around building a couple of maps. And while that can indeed be fun it comes now where close justifing the $100+ cost for the program, DLC, and premium.
If you want to have fun building something buy MineCraft or the Sims.
If you want to make a game use an actual game engine. Unity, CryEngine, Unreal.
There are few shortcuts. You'll have to learn a little.
If you buy Axis the only thing you are likely learn is to do more research before buying something.
There's also the accusations of the owners not paying the people they hired to help them develop the program.
To be honest this is only useful for creating maps and even though it may be useful for maps you can make better maps on unity than this. It is missing alot of things which is another downside to this if you to make a game don't start with this there is no free limits this is all looks and everything has its boundries. You cannot Make Custom Characters, 3D Models, Custom Sounds or weapon this is just unacceptable this software has alot more potential to it. As a consumer I would rate this 6/10. Would not reccoment this!
This is a very fun and nice idea. BUT it has no grounds to it. I can't make skills and things. Really, all you can do is make a cool map. It should be called Axis Map factory. I want a REFUND.
Currently, I'm sad to say, the MAC version of AGFpro is RIDDLED with bugs and texture errors, it seems like a great product, just not for mac.
Hoping that some of the issues will be fixed so this review is only for the version as it stands now
Hi
As a Unity 3D developer I have to point out the interface is incredibly frustrating to use.This application as designed specifically for unity and I find moving the viewport camera around clunky why not try to mimic unity's camera controls for developers who are already familair with moving the camera in unity when sculpting terrain the camera moves in the direction of the mouse click , making it very difficult to be precise.
The placement tool is more focussed on placing actual objects than prescision , and you have to select the ability to select a placed object , and even with the shortcut buttons (holding down ctrl and pressing space) it is very difficult to get the prescision with the mouse wheel for your rotation and scaling (but it might just be my very expensive mouse acting up.
The assets loaded on to the engine seem very repetitive and redundant, and it would have been nice if we had some texturing options for the various materials the object is composed of.
Here are my recommendations for making this much better for unity developers
1. The click and camera moving towards the mouse click thing has to go , it does not work well on any level of sculpting (for object placement if should be optional
2. Moving around the environment , please mimic unity's style everyone who wishes to use this software should get used to it
3. Objects placement , when placing castle objects you are not able to zoom back to the ground without goign into prefab design mode then going back to design mode,
4. Terrain sculpting, a limit to how high your current brush can sculpt would be nice , making a slightly elevated flat section is not as easy (I might not have found the tool yet)
5 And this is probably where this software could pull the golden win , the ability to create prefabs from content packs fantacy / sci fi / vehicle , I like the idea of being able to create a building and then port it in various stages to my unity game.
For instance if i am able to build a level 1 building design it texture it and send it through to unity then go on to the second level for that specific building , or build diferent kinds of spaceships with powerfull texturing options like Spore for example
From the kickstarter campaign to the actual delivered product this is quite the let down in terms of what the vision was for this software
This is not a Game Factory (yet) but an advanced terrain prototyping tool prior to loading your project into unity and making it an actual game (using actual code, AI development) which i dont mind.
I know its easy to critisize and for the price measured against other unity assets i can certainly not complain
I am sure in the future we might see even greater things from this kit and taking all things into consideration I would recommend this kit for its terrain layout abilities and for what it might become
What can I say about this software, apart from its really amazing.
The work flow is easy and fast once you learn the short cuts ( but that goes for any program ).
Using the preloaded asset packs makes for easy level developement and less worry on having to make your own and importing.
From the preloaded assets I managed to come up with some great models for my levels just by scaling and roating and then locking them together like lego. On top of that in the prefab area if you make your own designs you can save them out as perfabs to use in your levels.
This saves lots of time having to build the same thing from scratch, best part of the program by far, is you can pass on your levels to others and then they have the same prefab that can be used in there own levels.
The terrain editing is wonderfully easy and very easy to inport into unity, and they look wonderful.
Using AGF in tandum with Unity is great for building your own assets as you can add scripts to the assets to make animations for your presets I.E an opening chest ( I belive the windmill from the assets pack was done in Unity this way ) you can also add sound to the sets as well.
for the people that cant afford Unity pro, and even though this is not a stand alone game maker you can swap levels with your friends and play the levels from in side AGF, there is some basic enemys atm but from what the devs have said there is a lot more to come.
Dev support is one of the best I have seen, not only was they willing to answer all my questions, they even came on chat with me to help sort out a problem I had exporting from Unity (You big company's should take leaf out of these dev's book ).
They did tell me there is a lot more comming soon although they did not divulge what any of it was.
Anyway big thanks to Flint and Matt for the extensive help they provided, was way beyound any thing I expected.
I do not recommend this program if you are only going to buy the basic version. This program was made in a way you have to buy the Premium version. Let me explain:
-You can't buy the premium. You have to buy the normal version first and then the premium, that's not even the worst.
-> in the basic version there is nearly nothing you can do with exception of walking around on your terrain which took you a few minutes to build because you only have 10% resources from the Premium version to build a terrain because you didn't buy the Premium add on.
Without the Premium version I wouldn't recommend it to you. If you want to buy the Premium add on anway, go ahead.
-Thumbs down -> 20Euro for only 10% recources you can use.
Basic (10%) Premium(90%)
No hate, just facts.
-Pat
Great Product. I got the 15$ version, and I just use it for fun.
Pros:
-Very easy to learn, PLUS the developer has plenty of helpful tutorials on youtube as well. Also, customer service is great and if you're having any difficulty with anything, you will get a response quickly.
-Graphics look great on my PC
-Alot of objects/materials/vegetation come with 15$ version, and if you want more I've seen the developer post more asset packs on the forums
-I had no problems setting it up on my PC
-Inexpensive (I got the 15$ version since I'm not a developer)
Cons:
-Seems to be missing some minor features (testing the game if FPS or adventure mode is limited), but the devs have promised to release more content/features in the future.
Overall, I would highly recommend the product if you find this kind of stuff interesting. Try the demo out for yourself, and make sure to check out the tutorial videos if you decide to try the demo. They are easy and will help alot!
EDIT: This is a more updated review than my previous one.
I've used AGF for a while now and I have a lot more experience using the tools. I like the accessiblity of this program, as it is quick and easy to make complex landscapes and basic buildings and structures. They have also greatly increased the amount of different terrain textures and objects that you can place into your world. If you want to make anything fantasy medieval, there are plenty of objects and prebuilt buildings for you to use. I have yet to check out the added DLC, but it is still a great tool regardless. Personally, I only use the tool to make the terrain and put in buildings, then I just export it to Unity 3D and it usually works ok. The only problem can be when they update the program, you have to put in the new exporter tools into a new Unity project. Other than that, it is a great tool for both beginners and the more experienced.
This is a Level creation Tool, that being said it's easy to use , not that expensive for the Basic pack. If you are looking for a tool that makes all aspects of a game, this is not it. not to say this is a bad piece of software. I found it easy to use and with out things getting overly complicated.
Игры похожие на Axis Game Factory's AGFPRO v3
Дополнительная информация
Разработчик | Axis Game Factory LLC |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 19.11.2024 |
Отзывы пользователей | 63% положительных (107) |