Разработчик: Nonlinear
Описание
Tonight is the Rite of Starchasing, a ceremony handed down in the village. Kineto was chosen as the priestess by pure coincidence. She is dressed in the priestess's clothing, and at the end of the ceremony, she recites the names of the stars. That was supposed to be all she needed to do. When she looked up, though, her groggy eyes saw a pitch black sky. The stars she was supposed to be naming were nowhere in sight.
"...Where am I? Are these...giant dice?"
Kineto came back to her senses and found herself in the middle of a giant labyrinth.
Welcome to Starchaser
Priestess of the Night Sky is a 3D action game with gravity in every direction, where you have to jump, leap, shoot, and dodge traps littered about the maze. A wall might be your floor a moment later in this "Omnidirectional Gravity Space."
There is no concept of up or down in Starchaser: Priestess of the Nightsky. If you get close to a Gravity Floor , you can stand on any surface, and seemingly impossible routes become traversable if you switch the direction of gravity.
In The Starchasing Priestess, you will come up against enemies that block your way, such as the labyrinth's residents and lords, but the concept of using gravity to your advantage is even more important.
Take a good look at your surroundings. The path will reveal itself to you--all you must do is think.
Поддерживаемые языки: english, japanese
Системные требования
Windows
- OS *: Windows Vista
- Processor: CPU Celeron over 2.0GHz
- Memory: 1 GB RAM
- Graphics: Monitor: over 24bit color, resolution over 800 x 600 px
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Graphics: GPU or Graphic card are recommended
Отзывы пользователей
Seriously unplayable. Can't believe this is a finished game.
操作性最悪の上にキーコンフィグもできない!
ゲーム自体はそこそこいいコンセプトなんですが、操作の悪さでやる気なくなりました。
他の問題点もやまほどありました。フルスクリーンがないとか、ワイドスクリーン支援がないとか、ゲーム内のカメラそうさがおかしいとか、セーブができないとか、本当にいろいろあります!
上に、お勧めできません!
Confusing at first but understand and fun later on. Cool play.
If you like your Japanese indie rough diamonds with original mechanics, this is a cool addition to your collection, though you'll have to wrestle with the controls a lot.
dat was fun i though this game less than 5-10 hours but it depend on u (solve the labryn and puzzle)
try to complete all age old globe more puzzle to solve mean more challenge
just buy it when on sale, worth for me
Note: This review is purely based on my personal opinion and totally subjective. As long as I, who write the review like the game, no matter what the problems it has, I will give a positive review.
This is a 3D puzzle platformer game with gravity defying mechanic, the puzzles are quite good, and some of them are surprisingly simple in unexpected way, like they are really good at making things look like it was so complicated but actually it was very simple to solve. And I love it.
The non-bosses combat are very simple, and most of them almost feels like just a filler. But the boss fights are... good, well they are not great, but all of them are tactical based fights (or maybe some could called Zelda-like) where you need to do certain things before you can actually attack them and they had attack pattern.
The story is decent, it has some interesting part, there are some comedic, seriousness, and morals. But some of them are easily forgettable.
The music is quite good, but the graphic is, hmm..., despite this was initially released on 2014 (afaik) the graphic looks dated, it certainly look like a game from early 2000s and only support 4:3 resolutions.
Not only that, sounds are also in low quality, and the voice acting (the only voice are when the character is jumping and attacking though) is also kind of really amateur, no emotion or whatsoever.
And one more thing, the control is very weird, and I still feel uncomfortable about it. It was just bad.
Well, I understand they are just a really small circle/indie developer, but maybe they should put more effort to polish the game a little bit, making it a bit more pleasant to eyes, ears, and easy to control.
Well, I did say this review is based on personal opinion, so despite the bad graphic, sound, and control, my contentment score is: 4/5 - I like it!
Good 3D puzzle platformer with a really weird control.
Absolutely terrible game, controls don't sync up to an xbox controller, and there is no way from the in game interface to alter what the non-button inputs do. Jump in the game is so delayed it makes dodging enemies far more of a chore than it should be. Finally no resolution for 1920*1080, like what the heck?
This game certainly got potential. It's not very popular but I dare say.
Very good concept, though feels a bit incomplete.
Gameplay is very platformer, has both good puzzles and good action.
To 100% this game, you require battle skills because true final boss stage is very hard.
Moving camera is kinda painful, has a lot of vertigo-inducing parts, though, it's just enough to be fun.
Story is almost not needed. Sounds and graphics go pretty well together.
What I like about this game is that they teach all you need to know from the get-go,
unlike some platformer games where whenever you find a secret path you ask 'what? I can do this like this?'
Puzzles are challenging, battles are exciting and fast.
What I dislike about this game is that they don't repeat the basics for you.
If you want to relearn how to pull off combos or deal with strange problems, you'll have to figure them out again.
Well, there's a (*pretty much complete) guide on how to clear the whole thing with which I'm a bit involved.
A lovely game, more lovely than expected. There's depth in level creation albeit it looks kind of simple, but don't let it fool you because each level is made challenging. The boss fights are amazing!
The downside to it is that the controls are a bit wobbly, so it's hard at times to target the things you want to.
Looked like a promising puzzle game with an interesting gravity mechanic. Controls are absolutely horrible, makes the game way more tedious than it needs to be. No config can't change controls or adjust/mute sound. Opportunitys to save or only after each level each with multiple floors so I was constantly restarting levels. would refund if I could.
it havde interestig mecanics, kid of good puzzels but to long to play in one seating. at the end is ok.
not bad and not good. if you have the time and money to spend is ok.
The game threw me into a 4D matrix
The gate is on the other side of the matrix
I can see the way to get there, but it really long way to go
*Walked to an edge and jump
*Move on to the next stage
10/10 would go shortcut again.
A fairly decent, laid-back puzzle game with one real flaw: the developers didn't play to the game's strengths. If this game were almost entirely logic puzzles with the odd bit of combat it would be better than what it is. It gets bogged down with a bit too much combat and some "agility" sections that don't really fit. One level required me to jump and free-fall onto the end level marker far below but aiming the camera straight down doesn't work so you're fighting the spastic camera more than you are aiming skillfully toward the mark. As for the combat, half the enemies are these target dummy bunnies that don't even fight back which could just as well have been switches but instead the pace of the game is killed when you suddenly have to kill 6 or so of them to progress.
Aside from those points, though, the puzzle design is pretty good and the combat with bosses, while sometimes not perfect, is enjoyable. All of the labyrinths rely on the gravity mechanic where you rotate the level by jumping onto walls with a checkerboard pattern. Each labyrinth also has it's own theme which ties into the puzzles like the Pisces labyrinth having a lot of water tiles that push you in a certain direction, for example. The puzzles are the real strength of the game, as I said, and while they're not very difficult, it's still fun in a laid-back sort of way.
On the technical side of things, this game does have all the shortcomings of your average Japanese indie game: it has a pitiful set of options that are only accessible from the launcher, it defaults to a low-res window and max res isn't very high (1400x1050 or something odd like that), the audio is absurdly loud and needs to be lower via the volume mixer instead of in-game, the controls are not rebindable, etc. This is all pretty common for Japanese indie games but it would still be nice if they could step up the settings a bit.
Ultimately, I wouldn't advise against getting this game but I can't give it a strong recommendation, either. Pick it up if it really piques your interest but only if that. I would say it's around a 6/10, maybe lower if I wanted to be harsh about the lack of proper settings.
This feels like a student's Unity demo. No configuration inside the game (just the Unity default on-launch config screen), awful default gamepad controls, poor checkpointing, and frustrating platforming mechanics (jumps only fire after you *release* the button, unlike in basically every other platformer, to allow for a fairly daft "charge jump" mechanic) -- there are lots of flaws on display right from the start. I only finished the awkward, slow tutorial stages and a couple further levels, but I feel like the 20 minutes I spent was more than enough.
After half of the tutorial, I figured out that remapping the horrible default controls is only possible when one starts the game. Then I had to redo the 10 level tutorial. Interest was waning after annoying combat two labyrinths down the line. Giving it another try later, I learned the game did not find it appropiate to save after 11 levels - so I could redo the tutorial a fourth time or ... I could just not do that, forget this game and ignore it in my library. The bland levels, dumb camera (I thought we had that down after Super Mario 64), annoying vocalisation sounds, weired story bits and ugly anime "cut scenes" do not make this propasal any more difficult. Good bye, I mean good riddance.
I bought this game on a whim and gameplay although the default button mapping is weird feels unique, its a cool game if you want somthing different in your library
simple relaxing puzzle platformer. its not deep nor exciting, its actually quite relaxing. looks plays and feels like japanese freeware, except its in english. i personally liked the cheery soundtrack and voice overs. she doesnt say much tho, just simple oh's. its a simple yet effective story, doesnt make much sense but it doesnt have to since the main protaganist doesnt remember much anyways, so you can both learn along the way. makes good use of my Xinput controller. i would suggest a buy if on sale. got mine for 60% of and its fair for the price.
If Super Mario Galaxy had a younger cousin it would be this game.
Sound effects are annoying. "Doh" ... "Doh" ... "Hi-doh"
Stages are uninspired.
Control scheme is absolutely unforgivable. I mean I know I can remap it, but oh my god...
Tutorial sequence assumes that you have the IQ of a glass of water, explaining to you at least 20 times how to fucking jump instead of explaining the jump mechanics and then letting you work out the uses for yourself.
I don't have the patience for this.
This game is unique and very fun, gravity plays a major role in the game and the puzzles in each level change dramatically so you must be prepared for anything.
Graphically it seems a little simple and unpolished, but it has it's charm as you go with it.
I truly recommend this game if you want to experience a nice platformer game with a lot of twist and surprises, anime style of course.
Игры похожие на Starchaser: Priestess of the Night Sky
Дополнительная информация
Разработчик | Nonlinear |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 21.01.2025 |
Отзывы пользователей | 72% положительных (25) |