Разработчик: HKFiftyOne Games
Описание
In the panic, fear, and confusion of countless emergency distress signal codes, help is requested.
The distress signal is unintentionally received by the government's haz-mat cleanup division. A small team of three is sent to carry out what they believe to be a simple routine clean-up. They are sorely mistaken.
What lies within the facility becomes increasingly darker the deeper one pursues the truth.
Key Features
- Gather and examine documents, projection slides, and audio logs, to escape with and expose shocking cover-ups.
- Play defensive or evasive. Find in-the-moment improvised weapons in the hopes of thwarting off or stalling enemies in the case of an encounter, or go stealth and make an attempt to avoid confrontation with the brutal beings.
- Professional sound design, all created from scratch from some of the best foley artists and sound engineers to-date.
- Play through multiple endings (upon release of all episodes) based on decisions made at critical moments of the story.
Поддерживаемые языки: english, french, italian, german, spanish - spain, portuguese - portugal, russian
Системные требования
Windows
- OS *: Windows XP / Vista / 7 / 8 64 Bit
- Processor: 2.2 GHz Dual Core CPU
- Memory: 2000 MB RAM
- Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx Series
- DirectX: Version 9.0c
- Storage: 2000 MB available space
- Sound Card: DirectX Compatible
- OS *: Windows / 7 / 8
- Processor: Quad Core Processor
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 560
- DirectX: Version 9.0
- Storage: 1000 MB available space
- Sound Card: DirectX Compatible
Linux
- OS: Linux / SteamOS
- Processor: 2.2 GHz Dual Core CPU
- Memory: 2000 MB RAM
- Graphics: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx Series
- Storage: 2000 MB available space
- OS: Linux / SteamOS
- Processor: Quad Core Processor
- Graphics: NVIDIA GeForce GTX 560
Отзывы пользователей
Recommended for liker of this genre, considering walking SIM, Adventure, some horror and a bit clubbing but quite rare in occasions, don't expect much of graphics as it does remind a bit of a Half-Life mod with with regards to its built, voices, underwater sequences with near sound of HL, some horror intakes, stealth or run like hell, solve puzzles with use of ancient language and following flickering light for clues or collectibles, sound and atmosphere makes a good ambient and I enjoyed a certain variety. I didn't manage to get all 6 collectibles as being lacking one Alien transcript, heck knows where this has been as some places are too dark and being forced to stealth does not give the right combo for finding things despite of being looking thoroughly, anyway- I had my joy for a few hours.
Until the third and the final chapter, Quadrant has been a good old-fashioned horror game I'd like to love. There are not so many indie horrors I know that are the same thrilling, atmospheric and interesting to dive into as Quadrant was like. But there is a bad ending to a good start.
Pros
● Great thrilling atmosphere which sometimes makes you feel goosebumps. Sound design and the darkness all around as well as the hallways with low ceilings make you feel uncomfortable. What makes you even more uncomfortable is that until a certain point in the game, you don't see the danger directly, but hear about it on the walkie-talkie from your comrades and see some evidence of it. One by one, you're left alone with the danger, and that's the moment you start feeling a real fear.
● Reading the notes in order to find out more about the situation happened in this laboratory is interesting. It's a bit odd to praise a game in which such things should be interesting a priori, but this is – in fact – a rare thing for indie horrors if not for horrors in general.
● Stealth mechanics and non-trivial puzzles. There are many office levels you which could make the player think twice before move. That fact makes the game feels more real and keeps the player in tension. Sometimes you need to be very attentive, and sometimes you need to make your way quickly but unnoticed.
● It is always clear where to go next, and that is just great.
● It has surprisingly good voice acting.
Cons
● In the first chapter, there are some enemies ruining the tension the player is kept in as they appear. They run around the office and make you feel like a fool after you escaped the previous floor barely dead. You realize that they are not the enemies you should be afraid of, though you haven't seen any alternatives yet.
● There are so many fuses in the game, and that's simply impossible not to collect enough, but it's really easy to miss the places you need to use the fuses. So you go through the game, but sometimes you just cannot get the reason you need to collect and keep them still if there is not so much use of them.
● The third chapter. It ruined everything. All the impression from the tension of entire two chapters was lost here. It seems like the developers made it for the sake of ending the game, as if for some reason they lost an excitement of developing the game or they just didn't know how to end it. Anyway, it seems like they didn't even tested its functionality since the third chapter is not only bad-plotted, but unforgiveably bugged. It has no sense and it just makes you feel confused as if you've wasted your time for nothing good. It's a pity that the third chapter – such an important thing since it's the final chapter of the game – looks like a raw draft and an unworthy end to the first two chapters...
Conclusion
I'd rather say you should decide by your own if you want to buy Quadrant or not. The first chapters are brilliant, and it's a rare gem among indie-horrors. The third chapter, though, spits on anyone who dares to feel excited enough to go to the end, and believe me, it's easy to get excited.
Perhaps if the developers had released it not in the episodes, between which there were such long intervals, everything would have ended differently. Neither the players nor the developers themselves would lose interest in the game. It might even have had a more polished ending. Perhaps things would have been different, but... everything ended the way it ended, and I do not recommend you to waste your money, unless, of course, you want to be disappointed.
If 1970s sci-fi horror inheres running through sparsely decorated and identical rooms and corridors whilst nothing happens, I don't want to experience it ever again. The highest praise I can muster is of the creature designs, not wholly original but unnerving nonetheless. On a more shameful note, the execution of the story is incompetent; from impassive character deaths all the way to the unavailing end.
Now to assign this a rating appropriate to its title.
4/10
This game is unbalanced, unplayable garbage. I'm a huge fan of indie devs/games, but this is just trash. I loved the first bit of atmosphere, but after danger is incorporated, and for some reason weaponry, it becomes unplayable rubbish. And the stealth section memorization is just traditional filler. Would not EVER recommend.
As a kid, I once played a bloody topdown shooter on my cousins pc. I remember the bodys laying around, blood everywhere, but most of all the atmosphere of alien invasion.
This horror game revoked that feeling in me.
In this horror-gem, there are some rare goodies to be found. The Alien-Invasion-World-Domination-setting and great sound-design. A handful of good ideas well placed over a couple of hours.
But there are some, ugly problems. It shows that this title is low budget. Assets like tables and chairs are copied numerous times with little else detail. Levels look pretty similiar. More detail, better models and better animations would have been nice, sometimes needed. The last levels have their own problems. But if you get immersed in this game, you can get past all that.
Why do I recommend this game, is it a guilty pleasure? I can definetely tell you this game has heart, I know a bad horror game when I see one, this is no asset-flip or cash-grab. Sound-design is the single most important thing in a horror game, and it is well done here. This game is by no means outstanding, overall its quite a simple horror game based on atmosphere and some stealth. But I keep this game in my heart and might even come back some day.
Just went through the game myself, and though it's janky in someplaces, and really slow to pick up, the atmosphere is good, the story, and voice acting are ok... the phonetic cipher puzzles complex enough to be cool, and yet simple enough for most to eventually solve. i kept expecting the end to arrive on the game, as i assumed it wasn't actually finished, yet. it has an ending, and oddly action packed, yet also a nice change from the slow pace previously, as outrunning a missile blast always feel cool ;3
It's now a campy, but... ok horror game, specially for its price, probably will take you 5 hours to beat... maybe a bit longer if you end up exploring some more... and, i still got no idea if the three alien weapon parts i found did anything.
However, one poofed from my inventory due to a bug or something... or maye i died before saving apon picking it up, i'm not sure. still, for it's current price, and exspecially if you got someone to sit along with ya for a night, the games a good bit of fun, with some cinematic moments, and a fairly nicely done bit of voice acting.
This game kinda sucks
im just not scared even though it has spiders
they come to kill you by suprise, even when you are busy with something
even when coming way early
small spiders get in the way and climb on you and waste your time
enemies right from SCP Containment Breech
Portal 2 reference's
the game is very buggy, monster sounds only play to spook you
getting stuck by doors, walls and objects
puzzles with no hint to solve them, just you figure it out
very early computer hacking that needs four big passwords and its not even a puzzle
all that is based on luck, listen to the loud beeping and buzzling as you try the damn thing for another 50 times
achivements for noobs
and even gundam space colony for some reason and the washington monument in californa?
-FINAL-
THE END GAME IS A BITCH
The final part took me 10+ tries to beat, clearly they didnt test the game
it gives you no time to jump from each platform and flip levers and you end up dieing
and sinking to your death, then a final run for your life and just to fuck with you
SCP 096 chases you one last time to kill you in a long stretch of hallways and stairs
then one last chase on the alien ship. how the hell did we go from alien spiders to aliens? what just happend?
Quadrant sets some serious mood up with its ambient music and slowly revealed story. That is, if you take the time to read the notes that you don't have to pick up throughout the game, or listen to the audio tapes, or look at the slides. You choose your own level of involvement. The lighting is good, and the voice acting is, for what I was expecting, above par, with an especially strong performance by Jamie's voice actress, erm, Jamie. The plot itself is nothing new, but fun all the same. Given the small dev team there is a predictable jankiness with that some of the collision detection is erratic, some enemy animations are rather stiff, and patrolling enemies sometimes would get stuck in a tear in the floor texture and walk in place, causing me to have to reload from the previous save until they managed to not get stuck so I could get by them. For $5 it's pretty good, especially if you play as a completionist, it took me around 7hrs to get all the achievements and learn all I wanted about the story. I did get it on a discount as well, at which point definitely pick it up if you're into first person survival type games. Hope to see more from this developer, they're on a good path.
While the game has a solid premise, it's many glitches, slow pacing and short length (roughly 1 hour) do not warrant the $5.00 price tag. Might be worth it if it goes on sale if you're looking for a short distraction but as it stands, it's not worth it. Props to the developers for the effort, however. With some tweaks and a bit of polish, it has potential.
Very great survival horror adventure! Great claustrophobic atmosphere, great sound and good plot!
Don't stop at the first chapter because the TRUE game starts from Chapter 3.
Definitly an underrated game.
If you are desperate for a cheap horror game that never quite lives up to any promise it may seem to have, then this may be worth the $5 or less (I got it on Steam Sale for about a dollar, still have mixed feelings about the worth). Everything you may think the game will highlight (1970s vibe, lab facility, creepy factor) will be absolutely disappointing in it's actual execution. This is a sub-standard horror game all around.
Great gaming experience, seamlessly combining horror, survival and adventure elements with an interesting, suspenseful story and an intuitively responsive FPS interface. Were the graphics just slightly better, Quadrant might be called the best 'survival horror' game since Outlast..... Bravo, all the same!
It must have been a long time since I've enjoyed such an A+ Horror Game.
Finished this game in 10 hours
after suffering many many deaths,
surviving a lot of heart attacks,
but producing even more victory screams.
It's that kind of game where you get frustrated and euphorically within the same minute.
You fail a lot, but there's always the addictive feeling you can do it,
to find all the necessary fuses and gears wherever they might be,
to avoid the creepy spiders and barbarous alien monsters,
to be faster than...The Watcher.
Well I'm over an hour into the game it's definitely a decent indie game. The opening is well done and while the first monster encounter was confusing at first (Why give me weapons twice if I can't actually kill or even stun the dang thing?) the game takes off from there! A decent plot, having worked as a Tech for the DoD I rather liked the layout and have experienced the early plot twist IRL, though I wasn't permanently screwed as our hero was... I enjoyed the game, the blind monster section was genuinely scary and the monster model / animation was fantastic! If I was the Dev I'd redesign the 1st monster encounter if possible, the model isn't that realistic compared to the later models, but still this was a great game and for $5.19 I highly recommend it.
Okay,I am absolutely thrilled with this title.The sound design is Creepy,the atmosphere is Creepy,the"melted mannequins" are Creepy....uh...the GAME is creepy....especially for an individual title.Very small team with very talented artists.Considering it is made with Unity they should get a Academy Award for the lack of bugs on MY system.The lighting and the story are spot on as far as I am concerned....well done guys....well done!Just a note...the Volkswagen sized bugs are a bit much... ;) I HAAAATE BUGS !
Oh....God....this game...
The first chapter was good I liked it, it was a romp of picking up fuses and dodging rock creatures trying to eat your face.
The second chapter though......(I was looking so forward to this chapter)
Let's see
1. New alien creature spiderman walking on ceiling looked as though he had applied grease/vaseline to his body and slid around the ceiling.
2. The creatures are blind but crouching does nothing to keep them from hearing you, in fact you can run as long as your not within a certain distance of them. If you are within said distance crouching and walking slowly does nothing since they will "hear" you and then come charging in trying to give you a great big hug-o-die.
3. I have fallen through the floor at least 5 times due to a clipping bug.
4. I have walked through walls and doors due to clipping bugs.
5. Swimming.....well let's see this man has the lungs of an olympian god at first when he was in his hazmat suite I thought "well I bet he has supplied air in that thing." Then later you are taken out of your suite so I don't know maybe he evolved gills being around all those aliens. Swim forward=fast, swim up or down=his legs and arms are broken. One time I was swimming towards the end of the game and my character got stuck swimming permanently but I did not realize it I just thought the swimming part was extremely long until I saw a monster dash by me really quick under the water and I got to a room that has a timer that counts down from 20 and was still swimming and could not figure out what to do....then I died in the countdown room and when the game reloaded all the water was gone.
6. I have loaded into the game and all the monsters have vanished.
7. I wish I had taken a video of the alien monster walking on 2 legs it is hilariously bad. He looks as though he is two stepping to the bathroom to have a nasty dump.
Now I realize that this is a indie game/early access, but this second chapter needed to be beta tested a whole lot more. Like I said up top I really enjoyed the first chapter it was cheesy but good cheesy this new chapter though is bad cheesy.
Just finished Chapter 3, which I believe is the last chapter to be made in this series, though I could be wrong.
The alien creature animation was still bad so no change there.
It was or at least seemed a lot shorter than the previous 2 chapters.
The ending was left open for what seemed like a sequel but I do not know if they will do anything more with this story.
All in all this chapter really didn't do anything new for this game as said above it was short and you don't get any closure because they left it open ended for a sequel so I really fail to see the point. Alien humanoids have terrible walking animations I am surprised they did nothing to make it look any better from the last chapter considering this one was the shortest.
They did add more of the same jump down elevator shafts jumping puzzles that were in the last chapters and they decided to add some switch puzzles that were ok until the flooding electric water room switch puzzle of which I died the first time doing it and when I reloaded the level all the sound was muffled because it thought I was still underwater. That puzzle can go to hell considering the jumping in this game is clunky feeling. Oh they also brought back the must find fuses to get through door puzzles, yep got 2 of those. There is also no final boss type monster that you battle with you end up with 2 back to back run out of this area before 2 minutes are up or you die.
You can tell that this last chapter was rushed to get out by how short it is and how they recycled the same thing over and over in it. I will say though unlike chapter 2 I did not clip through any walls or doors and did not fall through the floor.
All in all if you want a cheesy horror game that started out with a really good story and kinda just flubbed in the end then go ahead and buy it. If you were like me and thought that chapter 1 was really good but needed work and expected the following chapters to improve on what they had established story wise and design wise well you will be dissapointed that is why I do not recommmend it.
Chapter 1 = rough around the edges but has good atmosphere and story build up.
Chapter 2 = buggy(at least when I first played it) gameplay terrible alien animation and so-so story
Chapter3 = Has same terrible alien animation some good addition to the story until the stupid open ended ending which brings no closure to the story as a whole and rehashed puzzles and level design from the first 2 chapters.
*UPDATED REVIEW*
I was recently reminded to finish Quadrant and provide a more updated review for this game. It holds 3 chapters in total and asks for 5 bucks. In my previous review, I did not recommend this game and to wait for updates. The game picks up a bit better in chapter 2 but falls apart in chapter 3 sadly. Here is my updated review:
Pros:
The horror atmosphere still holds up
Tension is slightly better
Sound Design is still solid.
Cons:
Graphics are still poor (They actually removed shadows to conceal animations, but they are slightly improved)
The enemy AI is kind of dumb and really easy to dodge
Story is lackluster
Walking simulator 3.0
STORY & ATMOSPHERE:
The story has not really improved going forward into the later chapters. They reveal a lot more but they don't bother to really explain much of it until the very end. However, a lot of it is very easily forgettable and honestly, the main enemy is just not that interesting. They talk about this higher level enemy who has command over the creatures in the facility and how he instructs them in a particular way but it doesn't really expand into anything beyond just "Humanity is evil because I think I am good!" Basically, the same horror cliche we have come to expect over the years. I applaud the developers for trying to bring more substance to it but they don't do much with it. I honestly found the experiments they mention in the documents more fascinating than the bigger picture. Once again, the characters are forgettable, don't get much background context and generally disappear faster than you could ask. Heck, even the main character gets no development beyond "I can't speak because no one gave me a voice actor!" As much as I tried to get engaged into the story, it's nonsensical and you'll just be bored walking through the simulator.
The Rest:
The horror elements just fail on the most basic of levels. The only real horror elements are blood and the alien-looking creatures. Definitely are more fun compared to the spiders in chapter 1 which, for the sad part, don't get much use in the rest of the game. The don't try to spook you (unless you find basic jump-scares scary) and the alien language isn't all that interesting. While they were a nice touch for the puzzles, you will probably be more annoyed at them than finding them interesting since the overall puzzles in the game is split into 3 pieces: Fuses, Code-panels, stealth-sections. The stealth sections are pretty laughable once you realize you can outrun the majority of the enemies into "safe zones". Some are more tricky than others but for the most part, they just serve to slow you down rather than add tension and fear into the section. The fuses are still the same as before.
The level design gets better in the later chapters but not by much. Everything is still very much repeated through the game and you'll think you are walking through the same sections over and over but, in actuality, are progressing. You'll get to see some labs at least and some of the rocks they acquired but not much else beyond that. It is still largely comprised of offices and hallways. There are also a lot more locked doors than ever but the vast majority of the stuff you can actually enter contain nothing. No worthwhile pickups or anything. Just pretend they don't actually exist and just keep walking down that same corridor that you swear you walked by a dozen other times.
Bugs still exist in the game sadly and the controls are rather wonky at times. The enemy AI is very easily avoidable if you know how to dodge a bit and know where your end goal is. You can run by all of them and enter a safe area where they can't get to you. By the end of chapter 3, you will be bored after the walking simulator just to repeat the same section again right after. The combat system does not work very well, don't even try. You will be killed almost immediately and the weapons don't even feel that different from each other. You may or may not get stuck occasionally, it can happen as well as the running and jumping feel very weird. I believe holding jump actually increases how high you can jump and letting go early will drop you. Overall, still very much the same as you expected from the first chapter.
Short Review:
While I did play the 2 chapters I missed much later down the line, I kind of wish I didn't bother to go back. Nothing really changes and the improvements they mention are very minuscule. It is just a walking simulator once again with even more locked doors, a different enemy, very little develops and just overall, not very fun. For 5 dollars though, I guess, maybe, you could check it out but you will probably want your 5 bucks back by the end. They mention multiple endings in the description which is honestly not very true in the more logical sense. Technically there are multiple endings but it is based entirely on one choice and it only serves to change the dialogue very slightly. Check it out if you want, I can't stop you but I hope my review might deter you from wasting your 5 bucks. The game's length is short (I believe 4 hours but I kind of speed-run through it because of how dull it was).
Final Verdict: 4/10
This game will scare your slippers off. If you like alien isolation,penumbra,condemned,and scp containment breach,then this game is for you!
It has excellent tension building, surprisingly great voice acting (especially with the female character), so far a cliche but solid plot (like a mix of SCP, Outlast and Alien), good sound design, lackluster environmental art and level design occasionally, exploration is sometimes rewarded and sometimes not which can lead to disappointment (it would help if there was more "loot" items to find other than fuses, which do have a purpose to collect) and there is not enough direction in the environments, gameplay is varied but there are not enough monster encounters (understandable given it is only the first chapter) and the monster encounters tend to be too easy to survive, but most notably it has the most unintentionally ADORABLE monster I've seen in any horror game.
Taking at least some of its cues from the simply awe-inspiring Alien Isolation, this is a sci-fi/horror/stealth game set in a world replete with "primitive", 70's-style technology (read: a heck of a lot of green screens!)...but in all fairness, the similarities by-and-largely end there. Suffice it to say, this modest little indie game never had much chance of living up to the grandiose heights of that recent mega-corporation mega-game, but it certainly can't be faulted for lack of ambition therein.
It's atmospheric, super-scary, has excellent sound design, some challenging puzzles (well, they were for the hopeless likes of me, anyway!), and looks like it may actually have a genuinely interesting storyline. I say "looks" as this is only the first part of an intended three-part "season", so here's hoping they actually get that far, release-wise (otherwise that price-tag is looking rather steep). Some minor technical flaws aside - I'll be damned if I can get the cursor to line up properly when trying to pick up an item, and the Options menus are a mite confusing to negotiate - it is nonetheless looking like a mighty promising proposition. Here's to the next two chapters!
Verdict: 8.5/10.
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Дополнительная информация
Разработчик | HKFiftyOne Games |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 69% положительных (65) |