Разработчик: Artur Mandas
Описание
Modify geometry and experience a gaming genre that is truly unique, different, beautiful and serene all in one. For all you mathematicians out there this will satisfy all your geometric vectoring desires in a way they have never been satisfied before.
- 2 gameplay modes - Journey Mode and Freeform Mode
- 85 levels
- Create Beautiful Abstract Line Art
- Move, Deform & Connect Geometry
- Multiple yet interconnected goals
- Unlimited combinations
- A vast library of shapes to play with
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows XP or Newer
- Processor: 1 GHz Processor
- Memory: 1 GB RAM
- Storage: 128 MB available space
Отзывы пользователей
6/10
Not for me. Way too weird.
The tutorial is endless, and does not build level upon level, but instead introduces new actions and removes old.
Every level is very restrictive in what you can do. There is one goal and one way to do it (while you can make your own path the action you take has to be a specific one).
A lot of text to read.
Otherwise calming music and decent graphics for what it is.
I can’t say it holds its promises. It is definitely different from other games, but also no fun.
Very Good!
Takes a little "Figuring out"
how to do things properly...
But after that, it's a Great Game!
thumbs Up!
:)
Fuck this shit.... i cant move dots properly...they dont respond well to mouse... not playing anymore...money waste :(
This is not a finished product. At 5 bucks, it looked cool, so I took a chance. I have played up to 15/84 in the "Journey" and most of it is trivial tutorial stuff, but some of it is very poorly presented and it takes way too long to figure out what you are supposed to do, even though it should be easy.
Right now, I can't recommend this game. But with some clean up, properly written tutorial, and better controls (or option to set key bindings), it could be interesting. I just don't have the patience to play it further while it is so clunky.
The "focus" level, for example, was very confusingly presented. Without zoom out or pan screen (which come later in the tutorial), you are bound to lose track of where the cursor is in relation to the "maze" and you will never figure out where you are. It also wasn't explained why the draw tool did not start working until you got the cursor into the yellow box. I just figured that out with trial and error.
One of the problems is all the poor English in the tutorial. Whoever wrote this obviously has a very poor grasp of the English language, and the phrasing is very awkward. He needs some help from a good English writer.
Now for a few nitpicks. The key bindings are horrible. The arrow keys rotate in 3D space, but the num-pad arrow keys pan the screen. Using the num pad just sucks. Also, the screen pan is WAY too fast. WASD should rotate in space, right click-and-hold should pan screen, and the mouse zoom should zoom in and out (currently done with Z and X). Also, the R key is meant to reset all transforms, but it does not reset the zoom transform.
Oh, I almost forgot. You may wonder, what is the objective in this game? What is the goal? It's not that clear cut. It's stuff like "connect these two things in space using the tools I gave." It's usually not as simple as drawing a line because there are built in physics. For example, a cursor will move on it's own in the screen. You can select "draw" and when you hold down the left mouse button, that cursor will draw. However, you don't control the cursor. It has it's own momentum and is simply "attracted" to wherever your mouse cursor happens to be when you hold down the left click button. If the cursor gains a lot of momentum in one direction and you move your mouse pointer in the opposite, it will take a lot of time to reverse the momentum. So you have to deal with those physical problems. There is more to it than that, but that gives you an idea.
This is just a "quick & dirty" until I spend more time with "True Bliss".
GREAT means of preparing the player, a wonderful learning curve for something that gives the impression of substantial complexity further on. Considering the first 12 levels or so, I feel comfortable regardless of what is coming.
The comments and messages generated by the game are amusing & entertaining. The images the player creates are fun and interesting. I may not be intelligent enough to complete this game, but it has a way of making me FEEL smart. (I wish this DEV had been around when I was trying to learn AutoCad 20 years ago.)
Thanks for that.
This is genuinely unlike anything else on Steam, and that may well be reason enough to get it.
Love love love the calming factor and little quotes that make ya feel like you did a good job when in reality it was simply. This game really takes the geometry factor and pushes into another dimension, really. I recommend this discounted and at full price not only to show the creator he did a good job and to support him, but because we need more games like this. So in my opinion it so far has been one of the best "calming" games there is in the genre if that genre really exists. Once you learn how to truly play and you free form you can get real creative and it just makes you think so much. I happened to cross this game on a whim in the store and bought it on impulse since it was under 10$ AND discounted after that.
Very calming, but also mind-bending at times.
The music needs some work - in the tutorial levels, anyway. I'd suggest playing your own music in the background for the time being. It takes awhile to explain itself, but have patience, as it becomes fairly complicated later on.
Games like these are valuable in so many ways. I had a concussion last year; Mountain was the only game I really had that was laid-back enough for me to play without having a headache. This game fills that same niche. I'd highly recommend picking it up if you're looking for a relaxing experience.
Дополнительная информация
Разработчик | Artur Mandas |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 56% положительных (9) |