Разработчик: OMNIDREAM CREATIONS
Описание
Key Features
- 14 MISSIONS STORY DRIVEN SINGLE PLAYER CAMPAIGN – follow the human explorer Adam through his journey of discovery of a dark world as he witnesses the war between two alien races while hoping that help will come from his fellow humans
- Versus AI – sharpen your skills in battles versus a challenging AI (18 maps and 3 difficulties available)
Other Points Of Interest
- no fog of war, just lights of your units/buildings for vision
- four races with different gameplay mechanics
- fast paced combat oriented gameplay
- intuitive and accessible interface
- all races have mobile bases
- good balance between micro and macro management
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750
- Memory: 2 GB RAM
- Graphics: GeForce GTX 260/Radeon HD 4870
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 2 GB available space
- OS *: Windows 7, Windows 8
- Processor: Intel Core I5 2500k/AMD FX 8350
- Memory: 4 GB RAM
- Graphics: Geforce GTX 670/Radeon HD 7870
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
Linux
- OS: Ubuntu 14.04
- Processor: Intel Core 2 Duo E6600/AMD Phenom X3 8750
- Memory: 2 GB RAM
- Graphics: GeForce GTX 260/Radeon HD 4870
- Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 14.10
- Processor: Intel Core I5 2500k/AMD FX 8350
- Memory: 4 GB RAM
- Graphics: Geforce GTX 670/Radeon HD 7870
- Network: Broadband Internet connection
- Storage: 2 GB available space
Отзывы пользователей
Clever lighting effects and the game looks good, but lacks content. Not even worth the five dollars or the time to install, on the other hand it could be a fine gift for a much younger player.
There's really nothing more to say.
I'm blown away by this game (considering the fact two people did this), turn to be way better than I expected. Let outdated UI and poor cut scenes not misguide you - this is a RTS gem. Game is well think through, well balanced, has quite interesting visuals and story with unique organic-alien vibe. Dark planet gives you also this additional sense of exploration. RTS mechanics are very classical here, in a good way. Don't expect massive battles, all here is sort of suppose to be in a small scale. Just ended campaign (14 missions) - real good, you play all 4 races. If you are "traditional" RTS fan - for such price - totally recommended.
Fresh, artistic, very different, really pleasant and dream like to play. Fundamentally an RTS fix giver, no ifs or buts.
If you put the time in, few hours... you'll enjoy this option in your library!
I've played it before in 2015
It's not bad game,
BUT game seems to me somehow unfinished
there are some things that are really missing in the game
in my opinion not much has changed since the beginning
there are a lot more expensive games that are worse than this one
so my opinions "try and return"
Mechanics and functions were not explained in a manner that made comprehensible how the systems work in full, it lacked much needed implementations present in other RTS's, and the game lacked a sense of life. While actively engaged, the game-play was not engaging on an emotional level and so, not enjoyable. It's a beautiful game, but incomplete. If the devs ever add, or change systems, I will give it another chance, and update my review accordingly.
This game makes me both incredibly happy and incredibly sad.
Happy because there are full scale AAA RTS games that aren't as clean or mechanically flawless as Nightside!
Happy because the four factions are visually and mechanically distinct, but are all very intuitive to use!
Happy because the foreboding atmosphere from the visuals, sound, and UI is perfect!
Happy because the idea to make the RTS Fog of War system part of the setting having the game take place a dark planet where the only light comes from units and structures was pure genius!
And sad because at this point we will probably never see Nightside 2. Developers at OMNIDREAM, both of you have my complete respect for this game.
“It is a mistake to think you can solve any
major problems just with potatoes.”
~Douglas Adams, Life, the Universe and Everything
The underdogs. Gotta love 'em, right? I mean, personally, I think that paying attention to underdogs is exactly what makes you a true gamer. Everybody plays something nowadays, but it's looking beneath the surface what really counts. It was always like that. While the entire world was busy playing Age of Empires and Total Annihilation, those who kept looking for hidden gems discovered NetStorm: Islands at War and The Tone Rebellion. Sure, such a process consumed heck of a lot of time and money, but... like I said, it was exactly what defined true gamers. We never stopped looking. And you know what? The process itself was part of the fun. Going through the stores, looking for certain shelves with games that weren't covered by magazines, reading synopses on boxes, looking at screenshots... So many good memories.
With the CD-ROM times ending and Steam coming into play, though, things changed a lot. On the one hand, Steam made it easier for small developers to deliver their products to us. There's no need to waste time on going into the store anymore. All you need is your credit card. On the other hand, though, the quality became a serious problem. Sure, we had poor games back in the days too. Take Larian Studios's first game, The L.E.D. Wars, for example (since I started with 1997, let's just keep making examples from that exact year). Even though Larian's legendary composer, Kirill Pokrovsky, who'll later compose everybody's favorite soundtracks for Divinity games, made an appearance there (the same way Frank Klepacki did in Command & Conquer: Red Alert), it was a very poor C&C clone. No matter how you look at it.
And still, with publishers wasting resources on physical media (box design, CDs, marketing, transporting, it all required money), there was always at least some quality control, while Steam? Steam just allowed any kid to publish their school project as a commercial product. Hence the quality problem. And I'm not even talking about scammers. Even though yes, Steam library comes with a lot of scams and some of the games even have the in-built cryptojacking malware (Gaben and Co are doing their best to deal with those, but still, it's a thing), sure, but there are also games that just... I dunno. Let's just say that going through Steam library feels a lot like scrolling through Pixiv. A lot of awesome artworks there, but there's always that “Hey, mommy, look! I drew a picture!” guy. And somehow, it's always that guy who wants to monetize it. Thanks to that, nowadays we waste even more time and money than before. Just because we need to go through tons of underdogs, while quite a lot of them turn out to be bad. Painfully bad. As bad as never before. User reviews help, of course, so... let us look at yet another one of those tiny little indie RTS, shall we?
And you know what? I can't help but feel sad here. Because despite having a painfully cheap aftertaste, Nightside comes with some really neat StarCraft-ish mechanics. We've got four different factions and all of them come with their own base building system. If you've played StarCraft before (let's just admit it – we all did), you know what I'm talking about. Every faction in this game plays differently and, while not being groundbreaking, the mechanics here sure feel slightly unusual. In a good way. The story campaign with fourteen missions is also presented (sure, the factions got only a few missions each, while one of them only have one, but still, campaign is there) and there's even a multiplayer mode. Which is a rare thing to see in such small indie titles. So, everything's cool, right? Well... no. Not at all. Just because a couple of things ruined the entire thing entirely.
First of all, this game is slow. Like... re-e-e-e-e-e-e-eally slow. Remember that scene from Zootopia? That's the stuff. No, not really. Playing this game is like watching that three humped camel joke scene on 0.1 speed. As a person who plays Command & Conquer games on highest speed, I often feel bad when there's no way to increase speed in RTS games, but this one? This one is the slowest thing I've ever played in my entire life. It's at least five times slower than I can possibly take. Five... freakin'... times. Like... what the f*ck?! If you didn't find your zen yet and therefore don't have infinite patience and inner peace, this game will literally be unplayable for you without speedhack. Producing a single unit here takes forever and it feels unbearable. Ms. Hopps? I so-o-o feel you, mah gal! It's literally a game for sloths and even those who never played RTS games before will suffer from that. A lot.
As for the second problem, well... mission design sucks butt. We either get tunnel-like “find the exit” missions or there are empty maps with you and your enemy to destroy. It's just that – empty square with no design at all. And I've never seen anything like that since Westwood Studios' Dune II. And even in 1992 it was the worst thing about Dune II. But while making Dune II meant creating something nobody ever created before, this game? It just doesn't have any excuse for its crappy maps. Seriously, what the f*ck? Interesting missions are, like, the most important thing about single player campaign. And those were a thing since... what? 1994? Seriously, one look at Dune II and everybody understood that the game needed variety and interesting maps. That's why every game that came after it did exactly that – added... interesting... missions. With... you know. Goals. But no, OMNIDREAM CREATIONS (THE GUYS JUST LOVE THEIR CAPS LOCK, AREN'T THEY?) were unable to do even that. As a huge RTS addict, I've played a lot of low budget stuff, but Nightside comes with the dumbest map design I've ever seen. Anyone can do better. Literally, anyone. I can do better, you can do better, if you have a pet, then your pet can do better too. Missions in Nightside suck. End of the story.
Talking about story. Technically, it's here and there are even some noobish cutscenes (even though the story itself is told through some short text messages and doesn't include any narration during the missions), there isn't much to learn here. Again, I want to compare this game with Dune II. Which means that we've got some guys who fight. Because reasons. And that's pretty much it. Except while Dune II revolutionized the entire genre and ended up shaping real-time strategies into the way we know them nowadays, Nightside? Nightside is just a bad game. What we've got here is yet another one of those wannabe titles that feel like school projects. With one big “but” - base building system is really cute. Personally, I would totally love something like that with proper gameplay. The world needs StarCraft clones with interesting factions. Unfortunately, aside from interesting factions, Nightside can't offer you anything. I did suffer through it (with speedhack, because f*ck it, but still), but I so-o-o can't recommend anyone to do the same. Ever. I don't want to believe that this game is a scam (even though OMNIDREAM CREATIONS did release two games in one year, which looks suspicious), especially since, like I said, base building looks like they at least tried, but no, it's not a proper product. And you should not pay for it. Even if it comes with a big discount. Dixi.
This is a pretty basic but fun RTS game, Nightside. I like the build system of the motherships and how they can float around and move while simotaniously spawning structures. Each of the four factions are unique with slightly different build systems. Thanks, devs!
Game offer a fresh take on some mechanics like fog of war, factions and building mechanic but that's the only thing I can praise for the game.
It desperately need an overall polish. It get frustrated when there's a lot of unit on the map
Why am I recommending it? I had fun playing with the faction for a cheap game. I'm satisfied. Just buy it on sale like I do.
There are usually 3 pillars to an RTS game that could make it worth playing. Those are gameplay, story, visuals.
And, unfortunately, this games mostly fails in all categories.
Lets start from the end.
You are in a rather desolate planet, with mostly rocks and some resource nodes. Since its always dark, you cant see much of the planet without your units or buildings. So the only thing to really look at are the factions. And while they do have a different style to them, there designs are pretty simple. There isnt much to look at on them. The visual effects arent anything special either.
The story revolves around you crashing on this planet, getting in contact with aliens and stumbling upon their age old conflict. The story is told through small in-game cutscenes and text logs of the central character before each mission. Its nothing special and somewhat erratic.
Now for the gameplay. Despite trying to be innovative the factions mostly feel similar. The Nova plays a lot like the human faction (more focus on producing units from buildings) and the YX play a lot like the Noxx faction (everything created from a base unit).
All factions have moving buildings. The moving buildings are quite slow and add little to the gameplay, because its often needed to turtle up and build up. I actually had issues with tower units, because they kept moving out of position and I constantly had to pull them back.
The units are divided into land and air units. Their movement is pretty slow and its not easy controlling them when you have large numbers. There are some upgrades for units. The more higher up ones usually have abilities, some quite good. There were a lot of issues with selecting and controlling priority units. If you lose one of those, mission over automatically. Due to the difficult management its usually better to have a more optimal stronger unit that can attack both ground and air. There are units that offer buffs and it is useful to have such, especially healing units. But due to the blob style fighting that prevails here, it doesnt change how combat feels. Maybe the unit balance has some deeper potential that unlocks itself in PvP or something, but I wasnt that impressed by it in single player.
There were missions in the campaign that were challenging, where you need to manage resources/units well, but most just required turtling up, maybe some trial and error in the beginning so you can set up your defense fast enough.
While there are some interesting aspects to this game, I think most will become bored fairly quickly by it.
4/10
Going in you can expect a lack of quality seeing that the game is only 5 dollars. That said, you will get the most bare bones RTS experience and it will get boring VERY fast. The AI isn't really challenging and the really clunky movement for units kinda makes it hard to use any interesting abilities.
Some frustrating issues with AI of units under your control were they will attack and not stop no matter what. The units all having pretty much the same particle FX or very similar and having little to no sound design really sucks a lot out of the game.
Again, it's 5 dollars so you are getting what you paid for.
This game was recommended as a "personal favourite," but I found it slow and devoid of personality. It pains me to play it. The game is also hard, and the first tutorial mission has beaten me thrice on easy-mode. The only thing that this game has going for it is a clever lighting effect when moving units.
I am not sure what the developer was trying to do here, and I am not sticking around to figure it out. I busted out of here on ubuntu linux with radeon mesa graphic drivers. This game uses the Unity Game Engine, and it takes a shocking 3 GB of disk space. Why? I wish I could have a few more good things to say about this title, because I appreciate their support of linux gamers. Better luck on your next title devs, but make this a free to play on your website, so we can see the roots of your future great games.
Is there such a thing as a mellow RTS? Well there is now.
* The music is great and also quite relaxing.
* I love the dark and glowy art style.
* I normally like lots of pew pew and splosions in an RTS- in this game they have been dialed down a bit - which is also relaxing
* The controls are fairly simple
* The terrain is only visible where you have lit it up with units/buildings, but what you can see is quite attractive.
* While there are a few Oh Sh*t moments, quite often the battles are fairly chill as well
* The hardest part is when you play for the first time as a different race there are different unit types to learn as well as a different play style.
This is not a frantic apm rts. This is a really nice atmospheric rts to relax with after a hard day.
Note i have only played for a few hours / a couple of races, so maybe it gets busier later on.
Its a shame that the steam rating system is so lacking in nuance. Many of the complaints about this game are the very things that make it stand apart. Startcraft exists, Planetary Annihilation exists, but until now i dont think there were many RTSs like this one.
In a world starved for RTS, finding an two-developer team make such a game warms my heart. This is but a flawed gem, a great idea with moderately well made execution.
Nightisde doesn't do tremendous things, both good or bad, however it's definitely solid and really fun.
Pros:
-Fantastic atmosphere: the game is completely dark outside of units' lights which gives a huge sense of outlandish isolation.
-Factions are original on their own, I really enjoy the YX cell-based base and unit building which requires constant creation of Cells.
-AI does pose a challenge, even at lower difficulties, but doesn't seem unfair at all.
-Map expansion is handled nicely and can be a focus point since very early stages of the game, as factions have independent building methods from their gatherers.
-Music is incredible, all tracks are catchy and fitting to the atmosphere.
-No tiny pop limit: huge armies are bound to happen.
-No bugs so far
Neutral:
-Very simple mechanically: units don't have crazy abilities or require too much understanding to be played well and researches are straightforward. This reminds me a lot of old-school RTS, which for me is a plus.
-While graphically interesting, with great designs here and there for units and a solid indentity for all factions, units themselves are quite difficult to tell apart, specially air units.
-Resources are infinite, another plus for me as a player but does remove a layer of strategy from the overall experience.
-Haven't tested the multiplayer yey, can't comment on that.
Cons:
-Optimization isn't really there: when huge armies fight framerate drops constantly, however my PC is rather crappy.
-Lacks a few quality-of-life go-to functions most RTS past the 00s have, such as queueing actions, formations, minimap filters and a few unit-selection elements.
-Sound itself is really bland: no unit responses loses them a lot of personality and boring combat sounds, lack of audio warnings and overall nonexistant sounds for UI might be annoying.
-Campaign story had potential but lack of any sort of depth on Adam's monologues made it shallow.
I'd rate it 7.5/10
Meh... clunky, run of the mill, RTS.
Very limited hud, no tooltips for units, very little in way of story. No scripted events (that I have noticed).
Fog of war is meant to be an interesting dynamic, but with how slow units move combined with VERY limited range of light cast by said units, makes for a boring back and forth sweep of the map to find objectives.
(Also, no quit option in menu, only surrender or restart, so ALT+F4 is often the easiest way to bail on this VERY average game.)
This is a really fun game, actually. It's relatively intuitive despite some minor control interface things taht you can quickly get used to. There's no in-mission save either, which would really help with a lot of the problem's I've seen so far. There's no unit cap, so you can go back to the days of "SWARM ALL THE THINGS" of the hayday of RTS.
However there is one SEVERLY CRIPPLING FLAW:
Every now and then, the UI just desides to go "HERP DERP DERP I'M A MORON" and completely rob you of your ability to interact with anything. For instance, you'll select a structure and then tell it to go and deploy at a certain location. Only it doesn't. And the deploy interface won't go away. SO you try and select another unit, and it lets you. But the deploy interface is still there, so you can't actually tell it to do anything. And it gets more and more convoluted, and then you lose because you can't deploy units, or build new ones, or place defensive structures, or select your "DON'T LET THESE DIE" units get obliterated.
This is what an RTS should be. Simple mechanics, easy to use UI, simple resource gathering to allow for the main focus of building armies and wiping out your opponent. This game clearly pays homage to Command and Conquer and Starcraft with it's faster paced gameplay and overall RTS mechanics and that faithfulness to RTS's of yore pays off with a fun and addicting strategy game. With 3 different factions that all function in varying ways and have different strengths and weaknesses, there are plenty of strategies for victory.
Gameplay Footage:
https://www.youtube.com/watch?v=riVHPRk41Yk
The most unique piece of the game other than the very 'alienesque' worlds and units is the pervasive darkness that blankets every game. It feels like you're playing on that planet from the movie Pitch Black and the only way you can see the map is to move units there. The game also features a very indepth story line that makes extraordinary use of camera angles to provide a low-budget, cinematic experience. This game was a pleasant surprise and I definitely recommend it! I can't wait to see how far the two devs from Omnidream can go from here.
This has turned out to be a truely amazing rts. It's good to see indie developers create such a good quality rts game, which is hard to find these days. I couldn't believe that there are only two people that made this game, they have done an amazing job... They're incredibly supportive of their game,
they take the time to read feedback and the discussions in the community hub. Most importantly they actually listen to what players have to say and they respond! The developers are incredibly active with the community and with updates for the game, which is always good to see. The game has an amazing price tag for the content, and the developers have also stated they will be releasing more content even after release!
I love the art style and theme of this game. They did such a great job on creating a sci-fi atmosphere, full of sound effects, incredible graphics (the lighting in this game is amazing), animations, and such a cool art style. The whole darkness aspect of the game is what really got me hooked, the way the units light up the darkness as you explore to find you're enemy or more resources. It looks so awsome seeing the lights from you're units, base, and animations
lighting the dark areas of the map. The scouting abilities make it even more amazing. The scouts have really neat and unique abilities that are incredibly satisfying to use... I don't know how many times i've just sat there watching the skill light up the darkness. There are three races
in the game, each with their own unique scout. The Nova race is my favorite scout by far. It sends out these little probes that light up a circle around them, Creating three giant circles that move around and collide into each other. It gives you a far superior vision over the map. It's fun to use, and so cool to watch. The other scouts also have really cool abilities, i don't want to give away too much, so some of it's still a surprise to people.
The combat is really fun, it can get intense looking around in the dark, suddenly colliding into the enemy... or fighting over resources trying to find some new ice to collect to build and upgrade. I love that you don't have to constantly be spamming keys and units, it's more about the
strategy and tactics.
Each race is very unique and fun to play and to learn. The look and feel for the them is great, they feel very different from one another and have their own personality. There's a great amount of units that are unique, ranging from ground units, to air units, transports and repair. There is also a good amount of cool and unique abilities across the three races. The U.I fits in great with the art style of the game... It's nice to look at, sleek, and it's not confusing or obstructive. Overall im really glad that i bought this game, and i definitely recommend this game to people looking for a good new rts, or a
good game in general. I would even recommend it to people who are new to the rts genre, it's
a great place to start. This game has been a great experience, and will
provide great entertainment for a very long time.
The game in itself is marvelously done, the one thing that jarrs me is the lack of dialogue in both game and campaign, although they make up for it with actual blocks of text, it shows that they didn't have a big enough budget, which impresses me even more because of the nice polish in the game, I hope they manage to make enough money off of the sales to warrant an update to get some dialogue, and maybe some better death sequences. But the core of the game is very solid, and they delivered exactly what they promised. I'm very pleased to have this game in my library and hope to see it grow and develop.
I thought it might be nice to add a little more about the units and race trade offs: some of this is related elsewhere, but having it all in one place is helpful.
Nova:
All buildings must be landed before use, but can be moved and relanded.
Three ground units: two attack air and ground, the mid-sized one only attacks ground. The smallest ground units are really fun for harassment of enemy extractors, and are almost invisible.
Three air units, the smallest one only attacks air. The biggest unit for this race is a Flagship, which of course, flies.
There is a special drone which can disable weapons in the opponent's army and also attacks ground.
The big defense for the mothership is a drone release similar to SC2 carriers.
There is a special ability for the probes which releases three small "flashlight" drones, which move in sync with the probe. It has enough range that parking the probes near your enemy and using the drones is effective.
YX:
This is a sort of "Transformer" race, with the most flexibility (everything is built out of the same building blocks "Cells", which are mobile). A not entirely bad option with this race is to build one probe and a ton of cells and then tailor your army once you know what you are facing.
Buildings are not mobile, once built, but can be split back into cells.
I think you have to build ground tech before air, but you have the option of scrapping the building, so it's not as big of a deal as with Nova if you want to go all air.
There is a special ability for one of the midsized units which bumps up how hard adjacent units hit.
The mothership defense is a shockwave with decent area.
The light option for the probes is a scanning ability, which basically gives a really big circle of vision around the probe.
The big unit for this race is a ground unit, so a little easier to counter than the Nova and Human flagships.
The upgrades for YX have more levels than for the other races, not sure if that means they can ultimately hit harder.
Human:
All of the human buildings are mobile, so you can have fun with moving your base around, and the "static" defenders are easier to get into position. The units are more limited for this race in terms of what they can attack (you have all the permutations of "air" or "ground" units that can only attack air or ground, it is sometimes hard to remember), so you need to be careful with what you attack with what. There is a special ability for the second largest air unit which creates a vortex which attracts enemy fire.
The mothership defense is a missile attack, and the probe special ability is the best one in my opinion, which are a series of torches that you can drop and leave. Torches can be destroyed by the enemy, however.
The flagship is a big air unit, which is probably the best unit in the game for killing the opponent's mothership because of the missile attack.
Overall note: with all races, the mothership defense and the flagship special ability are one and the same. All of the races have a unit which repairs others, something which always bothered me about starcraft (they have advanced technology and it Never Breaks? Really?).
Mouse actions:
In general, left click selects units, middle click pans, right click places/initiates actions. To attack move, use left alt plus right click. To select all units of a given type, use Shift plus left click.
This game feels like the good old Stuff from Westwood Studios back in the 90tes. This game looks really nice. And its an awesome Idea with a dark planet where you need the light to see something.
Meanwhile it work online and does have a solid multiplayer. By the way all 4 factions do have different gameplay.
Its the first RTS where you do have a real mobile base and Transformers.
The human faction can move buildings everywhere and the YX are Transformers, you buy as YX mobile units, you can combine them to make a battle unit or a building out of them. if you want something else just let them separate and combine to something else.
The new Faction Noxx do have really interesting game play with mobile base too.
And each unit can be upgraded in stronger ones.
This game does have a really good AI, the human faction AI can be a challenge.
Its just feels like a true RTS again, with have Base build , research and lot of different units with some unique ideas.
Дополнительная информация
Разработчик | OMNIDREAM CREATIONS |
Платформы | Windows, Linux |
Ограничение возраста | Нет |
Дата релиза | 24.11.2024 |
Отзывы пользователей | 54% положительных (61) |