Rad Rodgers: World One

Rad Rodgers: World One

3.5
Положительные
Free
Steam Store

Разработчик: Slipgate Ironworks™

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Описание

The Story

Rad is a rambunctious but spirited young boy who maybe plays too many video games. After dozing off at the tail end of a long night of gaming, Rad awakens to find his dusty old console has turned itself back on. Suddenly a vortex emerges and he's sucked into his TV, where he finds himself the star in his very own video game adventure.

Dusty is Rad's good-hearted but foul-mouthed, now-sentient game console. His clock speed isn't what it used to be, but what he lacks for in megahertz he makes up for with experience and attitude!

Rad & Dusty's adventure begins in the First World, taking them through seven dangerous stages of action-packed, humor-filled, hardcore platforming fun. This decaying jungle world has been infected by a fierce corruption, and it's up to the unlikely buddy-duo Rad and Dusty to save the jungle's inhabitants and restore the Elder Tree as guardian of the land.

Features

Weapons: Dusty arms Rad with a variety of radical bad-ass weaponry. The Bolt Blaster has unlimited ammo, is easy to use, and more than enough firepower to get the job done. The Phoenix Cannon shoots out a fiery bird whose wingspan lights enemies ablaze as it flies by. There are 5+ weapons in this first chapter, with more to come.

Sounds & Music: Our composer Andrew Hulshult combined his years of musical experience (both performing and writing) with his passion for retro-style gaming to create an amazing and authentic soundtrack for the game complete with MIDI-inspired music... And synthesizers!

The Pixelverse: While Rad and Dusty are a great team, only Dusty can enter the electrified Pixelverse -- a dangerous spacetime-breaking region that exists behind the game world. Dusty enters the Pixelverse when necessary to repair glitches in the running game world, allowing both Rad & Dusty to continue their journey.

Classic Easter Eggs: The game features hard-to-find collectibles in sometimes even harder-to-find classic secret rooms. Use your precision platforming skills to collect 'em all.

Поддерживаемые языки: english

Системные требования

Windows

Minimum:
  • OS *: Windows 7 SP1 (must have KB 2670838 installed) / Windows 8 / Windows 8.1
  • Processor: 2.3+ GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 540 or equivalent
  • DirectX: Version 11
  • Storage: 8 GB available space
Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7950 or better
  • DirectX: Version 11
  • Storage: 8 GB available space

Mac

Minimum:
  • OS: Mac OS X 10.9
  • Memory: 2 GB RAM

Отзывы пользователей

Рекомендую 03.12.2024 03:58
1 0

Rad Rodgers: World One
pros:
//fast game with modern day graphics with easy controls that moves from location A to B to C and so on
//good amount of action and special effects
cons:
//some difficult battles/boss battles
//a lot of difficult platforming
//a little repetitive
//lack of directions/instructions
//items of significant interest at hard to reach places
//sometimes too many traps/hazards

//good game
Personal Suggested Purchase Price: $0.99 Or Less During Sale

Время в игре: 118 ч. Куплено в Steam
Рекомендую 10.04.2024 21:57
0 0

Fantasic graphics and gameplay.

It's Rated 17 but w/o Blood and Language perhaps it's 13...
Allows Kiddie Mode: Options > Parental Control > Turn Blood OFF / ON > Mature Language OFF / ON
However, even with these turned off, there was still a lot of vulgarity.

Время в игре: 34 ч. Куплено в Steam
Рекомендую 11.01.2024 12:04
0 0

Its a nice fun little game. Grab it on sale though preferably for less then ten. Also I have played longer then my hours on record says.

Время в игре: 40 ч. Куплено в Steam
Не рекомендую 20.11.2023 16:57
1 0

The game is not badly made, but the cloud save doesn't work.
Preferably with a big discount.

Время в игре: 226 ч. Куплено в Steam
Не рекомендую 13.02.2021 11:54
0 0

Even on the easy level, it is annoying and becomes really BORING that you keep having to start long levels over and over and over. It should have more saves along the way. I will stop playing it now as it has become tedious and I can't be bothered trying the same (not very intersting) level 10x.
In general it is fun, but I'm not a fan of low-res, pixelated images, so would rather it did not have that metaphor.

Время в игре: 78 ч. Куплено в Steam
Рекомендую 31.12.2020 20:14
0 0

Neat game. Having played "Commander Keen" years ago I knew I'd love it.

Время в игре: 59 ч. Куплено в Steam
Рекомендую 29.06.2019 21:59
3 0

it is almost as being in 1994 with Ruff'n'Tumble on my Amiga 500 :)

the cool guy and the cool music and the retro parts of the game are lovely

100% recommendation

Время в игре: 321 ч. Куплено в Steam
Рекомендую 21.02.2018 23:47
1 0

A epic 4th wall breaking game if I ever saw one. With those breaks comes the foul mouth humor of having a sidekick that you can turn the adult language filter on..and let the one liners rip. The people of the world have their own one liners that make you bust up laughing everytime you go in for a quick look around..instead of breaking pots you just talk to them and you get "In our culture it is customary to give items during a home invasion. Here you go!" Levels are great design and if your going for 100% need to explore every inch. No cheats or power ups other then weapons..no leveling up..just good old hope you have enough lives to make it through each level. And a special hint for trophey hunting. "This isn't a marvel movie" best trophey ever..lol..great game..but a bit short..so if your trailblazer you can beat this in a couple hours..look forward to next one

Время в игре: 189 ч. Куплено в Steam
Не рекомендую 17.02.2018 03:00
15 0

I dont get what all the rave reviews are about. Very generic, super easy, and tries way to hard to be funny...... It's not.

Время в игре: 162 ч. Куплено в Steam
Не рекомендую 27.11.2017 18:23
8 0

Well, this is aggravating.

After the unmitigated nuclear disaster that was Duke Nukem Forever and the awkward and stumbling misstep toward redemption from the fallout on dagger-heeled combat boots that Bombshell turned out to be, I approached this latest game under the resurrected 3D Realms banner with a heavy dose of skepticism but, nonetheless, with an open heart full of forgiveness as well.
After all, as a decades old fan of classic Apogee/3D Realms games, Everything I'd seen of Rad Rogers was hitting ALL the right notes for me. A vibrantly colorful side-scrolling platformer that was also unappologetically violent and bloody, with a rambunctious pre-teen protagonist, heavily armed and up way past his bedtime.......all set to a rocking soundtrack by Andrew Helshut, whose musical stylings have proven to be more than passingly evocative of modern evolutions of the works of past greats on these games such as Robert Prince and Lee Jackson.

Rad Rogers seemed poised to stand effortlessly among the classics like Monster Bash, Commander Keen and Bio Menace as a TRUE return to form.
Nevermind that it initially found life as a Kickstarter project, the mention of which would ordinarily send the less-devoted fleeing for the hills tightly clutching their wallets. True believers understood that, with so many setbacks in recent years, the funding to build this brainchild may not have been as forthcoming through more traditional channels.
And, so what if we only get World One for now? Who else but Apogee Software PIONEERED the marketing format throughout much of the 90's of breaking games into episodic chunks and selling them separately? Telltale does it and we LOVE them for it.
I mean, sure, back then we normally at least got the first episode from them for free (remember, guys?), but again, setbacks and necessities.

I say all this to say that when I finally purchased Rad Rogers, I did so as someone who still wears his fandom firmly pinned to his sleeve for 3D Realms more so than for any other game company. And while all the hallmarks were there pointing to this as a rushed, unfinished game that might not even have enough content or stability to have been worth even the discounted purchase I had made, let alone a full-priced one........I was yearning to be proven wrong.
I really wish I had been.

To start, this is a graphically gorgeous game. There was clearly a lot of painstaking effort to give everything existing within the 2 Dimensional planes of each stage a great deal of depth and detailed presence.....but right away, that attention to detail creates the first fault with the game as it's never entirely clear what aspects of the world are just decorational background and foreground elements and which ones are on the same plane as you as either platforms to interact with or hazards to avoid. There never seems to be any real consistency in the world in terms of what's an obstacle that can block or hurt you vs what you can just pass through. What's there for you to land/stand on if you jump to it vs what's just there hanging in the background. It becomes a perennial source of frustration when you jump to what you think is safe ground only to fall through and land in a harmful pit. At other times, you'll try and fail to jump over wide hazards only to find that all along there was much more easily accessible platform across the hazard that you just couldn't see.
Enemies are often indistinguishable from the surrounding folliage of the stage as well and, most times, you won't even know they're standing there until Rad bumbles into them at full speed and loses health. This problem is compounded by the controls, which, at the merest press of a movement key will send Rad charging several inches in a given direction like his shoes are made of soap. I will forever be at a loss to explain why game developers make controls like this and then decide to include several precise jumping puzzles with tiny platforms in them that guarantee repeated failure and doom, but the trend continues here.

Rad Rogers is also riddled with horrible game-breaking bugs and glitches which is actually funny because the game, according to its poorly narrated story, involves Rad and Dusty travelling through the game world to correct bugs and glitches caused (in Dusty's bitterly ironic words) by lazy game developers.
At one point, I'd encountered a bug with a platform over a bouncepad that prevented me from bouncing through it. After many attempts and seeing video of other players bouncing through with no problems, I tried going to the settings to turn my graphical details down and that somehow rendered the previously impassible platform insubstantial enough to allow me through.
Seriously, if any of the REAL bugs I encountered like this one had been intentionally part of the game rather than those insipid "Dusty Minigame" ones, then it might have made for some brilliantly meta gameplay. The game even, somewhat prophetically, includes a built-in bug reporting dialogue box which I'd turned on and tried using on occasion to report the numerous problems I'd been having during playthroughs. Laughably, it does not work. There is also supposed to be some kind of mobile app that you can connect to the game to get powerups. lives and so-on that clearly was not finished at the time of release, so naturally that doesn't appear to work either.

Update: At the time of my originally writing this review, I had encountered a number of severe graphical bugs and glitches that prevented my progress in the game. At one point, I'd encountered one so bad, my computer had crashed and the Nvidia GPU in it had been rendered inoperable in subsequent boot-ups. I have no proof of the game being the direct cause of this, of course, but the timing, in my mind, could not have been mere happenstance.

Anyway, with a system restore and some tinkering with the bios, I was able to get the machine to recognize the gpu once more and, glutton for torment as I am, I acquiesed to firing up Rad again to give it another fair shake since I was so close to the end anyway. (I should mention this whole ordeal is a FAR cry from the boasts in the trailer that 3DFX are not required. They technically aren't. The game WILL run without them. But even at the lowest settings, the game is nigh unplayable without some graphical hardware enhancement).

Having now weathered more of this buggy, unfinished game to completion, my recommendation has to remain unchanged.

I'm sincerely hoping they finish this one and iron out all the kinks. The potential and basic framework for a good game is there....and I really want to see a great new release from 3D Realms again........just so they'll have one in the "win column" once more like the old days......but I can't recommend buying this one in its current form. If they'd managed to make good on even this partial release, I'd be cheering.
I'd say I expected better, but after so many mishaps, I'm not even sure what I should expect when I see a 3D Realms logo anymore.

Время в игре: 523 ч. Куплено в Steam
Не рекомендую 26.11.2017 08:37
8 0

I'm... really not sure who the intended audience was for this.

+ Really pretty!
+ Nice music, I'd buy an OST.
+ Passable character design.

~ Mixed quality voice acting.

- A kid-friendly mode that does very little to actually render an inherently raunchy and obscene game particularly kid-friendly.
- Graphics sabotage the gameplay; foreground elements distract from hazards, what will or won't hurt you is sometimes unclear, enemies blend into the environment, everything is too busy to efficiently communicate the basic platforming elements.
- You are tutorialized on how to jump, shoot, and enter the Pixelverse. Other crucial gameplay mechanics like how to aim, what pixels are for, and what your super meter even does are never addressed.
- Extremely basic level design.
- Buildings in the background you have to enter every couple minutes to listen to NPCs rattle off horrible one-liners just to give you a basic gem that would otherwise be instantaneous to collect.
- Your gun takes about two-thirds of a second from when you start holding the trigger to actually fire.
- Bullet sponge enemies who run around and barely react to your presence.
- Throwing 20 enemies at you simultaneously does not make subpar shoot 'em up combat any more entertaining.
- Terrible loading times.
- The exact sort of cringeworthy and overdone "OLD VIDEOGAMES, AM I RIGHT GUYS?!!" humor you'd probably expect.

It's too self-referential and adult-oriented to really be targeting kids, and it's too grating and insipid to really offer anything new to old Apogee fans. So who else is left?

Время в игре: 28 ч. Куплено в Steam
Рекомендую 17.09.2017 15:44
1 0

This is a classic example of retro heaven. Massively reminds me of ruff n tumble on the Amiga which I loved. I hope this game gets the support it deserves. A classic retro style platformer. Highly Recommended.

Время в игре: 956 ч. Куплено в Steam
Рекомендую 24.04.2017 21:16
0 0

Fantastic Platformer, a throwback to the 80s/90s game style, I wish I had this when I was a kid :P
a MUST have for any person that played platformers like mario and megaman in the 80s and 90s.

Время в игре: 69 ч. Куплено в Steam
Рекомендую 26.02.2017 04:34
0 0

As all the marketing material states; This is an oldschool 90's platformer. And if you played those games you'll definitely feel it. As I played I could pick each game it took ideas or mechanics from. The Main character "Rad" (I forget his real name) is basically Commander Keen cosplaying Duke Nukem. Blonde hair, red shirt, blue jeans and giant zap gun (from Duke Nukem 1). His sidekick "Dusty" is even voiced by Jon St. John (the voice of Duke Nukem).

This game straddles the line between nostalgia-driven throwback and genuine "made in the style of" game, which Inteceptor seem to be good at. They did a solid job (imo) with Rise of the Triad (2013). This game continues that trend.

GAMEPLAY: It plays very much like you would expect a DOS era inspired game to control. A lot of people describe this as "bad". I would not. I would say it does exactly what they said it would. This is a no-frills DOS platformer experience, combining elements from a lot of those games; in particular I felt it channeled Duke Nukem 2 and Jazz Jackrabbit the most, with a little bit of Abuse (mouse aimed gun). If you go in to the game expecting that, then you won't be disappointed. There are however a few downsides. A couple of leaps of faith and a slightly slidy movement. The latter only became a problem for me in the final boss battle.

The levels themselves become increasingly more sprawling, resembling those of DOS-era platformers like Keen, Duke Nukem, Jazz Jackrabbit, etc. Good shit. Likewise, the difficulty steadily increases over each of those levels. I played on normal difficulty and hovered around 5 lives for the duration up until the last 2 levels.

The game is unfortunately very short. 7-ish levels with the final one being a one-screen boss battle. Each level can take 15+ minutes to beat though, if you're exploring. It looks like I spent 2.4 hours to "beat" it. And by beat it, I mean get to the final boss and give up because it was stupid. You could double or triple that time if you wanted to 100% every level and get all the 'cheevs. Side note: the cheevs look like actual feats to accomplish rather than the standard "finish a level" participation awards that most games have.

I did not finish this game because of the final boss battle, which suddenly jumps to Nintendo Hard; A decidedly un-DOS platformer thing. On the final boss you're expected to kill periodically spawning enemies, whilst dodging the boss' giant claws, with only one heart and weapon powerup that are hovering over (harmful) water that is easy to accidentally move into because of the sorta slidy controls. If you somehow get the boss to half health (it has a massive HP pool), the game suddenly inverts and you're expected to continue upside-down with reversed controls. No thank you. Too old for this shit. Make the heart and powerup periodically respawn, ditch the screen inversion and MAYBE I'll have enough patience to persevere.

SWEET GRAYFIX: Overall, very high quality graphics wasted on a boring setting. Rad and Dusty look great. They have personality and are animated really well. The rest of the game is generibland. The artists and modellers have a great talent that was squandered on a generic Trine ripoff setting. The main enemies are mostly variations of some kind of anthropomorphic fox alien thing. YAWN. The most interesting enemy were exploding grapes that drop from the ceiling, which reminded me very much of Keen Dreams. In fact, the enemies in those 90's platformers were all very unique and it was sad to see that while there was a lot of care taken to make Rad Rodgers feel like a 90's platformer, none of that care was taken with the enemies and environment artwork. They do not match the cartoon-like design of the main characters at all. The metroidy pixelverse enemies were fine though. Keep those.

A NOTE ON REFERENCES: I tend to dislike reference humour and lazy nostalgia gland squeezing. Sign of imaginatively bankrupt creators. This game does a lot of the first, but thankfully not a lot of the second. Almost every voice and text line is a reference to a 90's platformer, but none of it made me roll my eyes. I put it down to the delivery by the voice actors and some properly restrained writing. The parts that were original (or maybe I didn't pick the reference) were very well written, which helps in offsetting the referential stuff. I laughed when one NPC said to "eat a buffet of dick". Another one implied that Dusty was a child kidnapper/trafficker and Rad was his latest victim. And I love the delivery when Rad says something to the effect of "Take that you 16-bit...CH!". That said, Rad & Dusty's voice lines do get a tad repetitive. They'll randomly say something when you get a kill and will diss each other when they take damage. Maybe a dozen more lines for each would have been a good amount. The NPC's are all well worth talking to (especially since they dole out gems, hearts and powerups) just for their dialogue. Really added alot of fun and charm.

In summary, despite my gripes, I liked this game a lot and I only wish there was more. The devs clearly have a love of the genre and made great efforts to recreate it with a few modern concessions. I'm recommending this game because I see the potential and want it to be realised in the future.

tl;dr
PROS:
Plays like a 90's platformer.
Sprawling levels like wot they used to do.
Funny dialogue and well delivered voice acting.

CONS:
Too short.
Bullshit final boss.
Generic enemy and environment design.

Время в игре: 145 ч. Куплено в Steam
Рекомендую 26.01.2017 17:29
3 0

I own and let's play this game, since it left Early Access State.
i can identify with all the negative reviews, but do i care?
Hellthef*ck NO

sure, the AI is trumplike and yeah it's kind of repetetive, BUT that's what it's all about, fellow Grinches!
it's a 90's styled plattformer. not the beautiful i-want-to-put-my-dick-in-it graphics, not the gorgeous soundtrack, BUT the gameplay! it looks and feels great, as it's a true revival of jumping, shooting and simple yet smooth switch mechanics.

and most of all, be honest: it's fun! it's fast-paced if you want and casual if you need. the intro keeps getting my stomach hurt from laughter and all the ingame puns and references to 90's games are hilarious.
i can't wait for world two!

Время в игре: 231 ч. Куплено в Steam
Рекомендую 06.12.2016 19:41
3 0

"Great game, really brings back the memories from the old days. Would definitely recommend this game to anyone who want to get the feeling of an NES platformer, but with modern "Pixar" quality graphics. HIGHLY recommended!"

Время в игре: 33 ч. Куплено в Steam
Рекомендую 03.12.2016 00:56
4 0

Awesome awesome and more 90s awesomeness. I have nostalgia memories of commander keen duke nukem 1 and 2 while playing this. Great job 3D Realms 10/10

Время в игре: 412 ч. Куплено в Steam
Рекомендую 02.12.2016 10:14
3 0

Ingenious, highspeed platformer with enough firepower to end world war 3 in just one shot. Slightly difficult to aim, but after some practice it kinda grows on you. Smooth clean graphics, interesting level music. This is a game you just have to have in your library

Время в игре: 27 ч. Куплено в Steam
Рекомендую 19.11.2016 19:09
0 0

I first saw this game on Unreal forums and liked the look as it reminded me of games from when I was younger so to see it turn up on early access was and instant buy for me.

The games itself is very colourful with nice grahics and effects which I'm hoping will get better before the final release as there are a few places that could do with touching up a little. The sound and music playing a long in the background fit in nice so another thumbs up there from me. I would like to see the game play a little smoother though as in some places when you are jumping it can be a little off putting.

The one thing I don't get and don't really see the point of is when Dusty goes into the pixelverse it's not that much of an interesting thing and is quite easy and think if this was removed from the game it wouldn't be missed. It's one of those lets make the gameplay a little longer for the sake of it.

At the minute world one has seven levels six of which you can now play so it will be interesting to see what is going to happen in level seven. From reading the forums this looks like it will be an episodic game so you may end up waiting for the next set of worlds to turn up which could also mean paying for each world.

I'm not sure what the replay value will be for most but I don't think it will be one of those games you will want to play over and over you will play a few times and then is will gather dust like Dusty in the game.

Do I recommend it yes as there are not many decent platformers coming through at the minute and if you want a blast from the past give it a go.


Время в игре: 436 ч. Куплено в Steam
Рекомендую 13.11.2016 00:05
2 0

Good old school 90's style platformer. Reminds me very much of Jazz Jackrabbit, and Alien Carnage (Halloween Harry). If you enjoyed those PC classics from back in the days, you'll most likely enjoy this game. The graphics and music are absolutely top notch, and foul mouthed Dusty (console in your backpack) is pretty hilarious. There just aren't many games being made like this anymore. With all that being said. This episode (world one) isn't very long. The developers are planning more worlds to add on in the future. So hopefully this game gets the love it deserves, so we can get many more episodes added to an already impressive game.

Время в игре: 180 ч. Куплено в Steam
Рекомендую 12.11.2016 11:38
10 0

I have not played much of this title yet, playing the first level and a little of level 2 but I thought I'd drop a quick review to say how impressed I am with the game at it's current development state.
Smooth animations and responsive controls, some really quite nice character models and visuals and some complex level design in the 25 or so minutes I've played. The voice acting is also really quite good.
If there is one suggestion I have for the devs it would be that seeing as how they are not shying away from voilence or innuendo that when you kill an enemy that some sort of Gibbing would be better than the death animations they are currently using.
Other than that a great game and a promising title as it continues to develop.

https://www.youtube.com/watch?v=cRpQhd2edp8

EDIT: It has been confirmed by the devs that further "worlds" will be sold as DLC, each with different stories and mechanics. Just to let anyone buying aware this is the plan for the game.

Время в игре: 246 ч. Куплено в Steam

Дополнительная информация

Разработчик Slipgate Ironworks™
Платформы Windows
Ограничение возраста Нет
Дата релиза 20.01.2025
Metacritic 72
Отзывы пользователей 82% положительных (44)

Отзывы пользователей

82%
36 положительных и 8 отрицательных отзывов
Обновлено: 15.01.2025 15:10

Жанры

Action Indie Adventure

Особенности

Single-player Steam Achievements Full controller support Steam Cloud Family Sharing