Разработчик: Frogwares
Описание
Buzz
About the Game
Sherlock Holmes: The Devil’s Daughter is a fantastic adventure with unique gameplay that blends investigation, action and exploration for an extraordinary experience that will test the limits of your nerves and intelligence.
Track down evil in the darkest corners of London and the human soul while playing as the great detective, as you untangle a web of intrigue leading to the final stunning revelation.
Each of your deductions and actions affects the rest of the story, for better or for worse…
- Play as Sherlock Holmes and use his extraordinary abilities to progress through the adventure.
- Freely explore several of the city's neighbourhoods in search of clues and suspects.
- Interrogations, combat, chases, infiltration… discover a game that is unlike any other!
Поддерживаемые языки: english, french, italian, german, spanish - spain, russian, turkish, ukrainian, polish, portuguese - brazil, czech, simplified chinese, traditional chinese, japanese, korean, arabic
Системные требования
Windows
- OS *: Windows 7 64 Bit / Windows 8.1 64 Bit / Windows 10 64 Bit
- Processor: INTEL Core i3 3.6GHz / AMD FX Series 4.2GHz Quad-Core
- Memory: 6 GB RAM
- Graphics: 1024 MB 100% DirectX 11 compatible AMD Radeon HD 7790 / NVIDIA GeForce 460 GTX
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
- OS *: Windows 7 64 Bit / Windows 8.1 64 Bit / Windows 10 64 Bit
- Processor: INTEL Core i5 2100 3.1 GHZ / AMD A8-7600 3.1 GHz
- Memory: 8 GB RAM
- Graphics: 2048MB 100% DirectX 11 compatible ATI R9 270X / NVIDIA GeForce 760 GTX or higher
- DirectX: Version 11
- Storage: 20 GB available space
- Sound Card: DirectX Compatible
Отзывы пользователей
Terrible camera movement, gameplay is not fun
what an experience to be Sherlock Holmes for 11 hours!...wow
GG
Great story! The build up was there. Aside from finding clues, there are puzzles and interactions (you have the option to skip which is great). Fortunately or unfortunately, your dialogue or choices will not have a different outcome (except for picking the criminal that is). Still recommend it though!
Sorry, but no. Id you are fan os book Sherlock you can be as dissapointed as I am. For me it's 10% Sherlock in Sherlock.
If you want to but it, wait for 90% sale.
My opinion:
I don't like the story - to much drama, to less rational thinking. Sometimes it's more like platform game, not adventure game. If I can say I love Crime and Punishments and it's almost perfect Sherlock game, that this one is a mistake. There are some directions I cannot understant/don't like:
- I hate the look of Sherlock and John, why the faces were changed anyway?
- Sherlock as a father - the biggest WTF in this game (I know the plot, but anyway WTF)
- Sherlock with dirty nails, and messed up hair (?!?!)
- fight - mechanic of the fight is really bad, but on the first place- what for?
- platform game solution - obstacle avoidance, jumping... (another WTF)
For me, Sherlock series goes to the wrong way. After SH C&P I had big expectations, mayby to big.
I really miss the old Sherlock :(
100% - 8.7 hrs
Achievements - 25
Review - 8/10
Difficulty - 3/10
Hardest Achievement - Life Of A Consulting Detective
its good.
As the intro for me to the series of the Sherlock Holmes games, this game was a nice introduction. With okay looking graphics. And some intriguing gameplay and storyline, I would recommend this as the first game to play if you haven't yet played any in the series.
Very good
-Won a bowling turnament
-Won the main price
-Next day went to pick up the price
-The price was statue that had a curse and killed a club memeber
-Closed teh case with the curse was real and i did´t got my price
8/10 would recommend
good story
This game became one of my favorites due to the enjoyable story, mystery factor, solving puzzles, and fun minigames. Overall it was an amazing experience as my first time trying the Sherlock Holmes series.
Good voice acting
Good stories
Good game concept
Detailed Design
-> Best Detective Franchise
Though the deductions are confusing and contradictory, this is still a pretty fun game. I'll admit I needed a guide to get through it. Furthermore, I wish the game would let the player revise their character portraits instead of telling the player that their character portrait is wrong without allowing them any opportunities to fix it. With a guide to consult/follow, it's a fun game!
Very enjoyable, from the dialogues to the gameplay itself. Very well thought-through. Sometimes took me a while to figure stuff out, esp. with the Chain Reaction's how-did-it-happen minigame. One of the best detective games I've ever played. If I had to describe it by one word, I'd probably use "soulful". 100% recommend if you really enjoy Holmes' character.
A good game to kill time if you like drama. Some tedious task though
Very interesting game! Get it at a discount. Overall score: 6.5/10
As a fan of Sherlock Holmes and mystery games, The Devil's Daughter provides an intriguing mix of detective work and storytelling. The game shines most in its investigation and deduction mechanics. The personal stakes surrounding Sherlock’s relationship with his daughter give the game a refreshing emotional layer that isn’t typical in most detective games. However, the inclusion of action sequences felt out of place for me, as they didn’t align with the methodical, intellectual nature of Sherlock Holmes. These moments disrupted the game’s pacing and made certain segments feel more like a typical action-adventure title than a Sherlock Holmes mystery. The puzzles, while satisfying, could be more balanced in terms of difficulty. That said, the game succeeds in creating a richly atmospheric world and engaging cases that keep you guessing until the end.
Story: 8/10
Sherlock Holmes: The Devil's Daughter offers a compelling mix of mystery, action, and supernatural elements. The narrative centers around Sherlock’s investigation into several seemingly unrelated cases, which gradually converge into a larger mystery involving his adopted daughter, Katelyn. As a father figure, Sherlock faces emotional dilemmas that contrast with his otherwise logical and deductive personality. However, some may find the supernatural aspects a bit jarring for the character’s typically grounded, logical world. Despite this, the overarching narrative successfully ties the cases together by the end, providing a satisfying resolution.
Graphics: 6/10
Visually, the game shows its age, despite the detailed character models and immersive environments. Victorian London is recreated masterfully, from the fog-filled streets to the lavish interiors of grand estates. The attention to detail in both the locations and character expressions enhances the game’s atmosphere. Lighting and weather effects also play a crucial role in setting the tone of various scenes, making each case feel distinct. However, facial animations can occasionally be stiff, breaking immersion during dialogue-heavy scenes. The environments, though beautifully rendered, can sometimes feel empty and lacking in life, especially in more open areas.
Sound: 7/10
The soundtrack complements the game’s eerie and mysterious tone, blending orchestral pieces with more atmospheric, suspenseful tracks. The voice acting is solid overall, with Sherlock’s cold and calculated demeanor coming through clearly. However, some side characters suffer from flat or overly exaggerated performances, which can detract from the immersion. Ambient sounds like the bustling streets of London, crackling fireplaces, and footsteps on cobblestone streets are well-implemented, contributing to the overall mood of the game. While not groundbreaking, the sound design does its job effectively and supports the game’s narrative and visuals.
Gameplay: 7/10
The core of the gameplay revolves around investigation, deduction, and puzzle-solving. As Sherlock, players explore crime scenes, gather clues, and connect evidence using the deduction board—a feature where players piece together information to form conclusions. This process is engaging and rewarding, especially when the player feels like they've cracked the case. The game introduces some action-oriented sequences, such as chases and quick-time events, which add variety but can feel out of place in a Sherlock Holmes game. These segments often rely on reflexes more than the character’s trademark intellect, which some players might find frustrating or unnecessary. The puzzles are diverse, but their difficulty can vary greatly, from being intuitively solved to overly complex, sometimes causing the pace of the game to slow. The dialogue-based deductions, where you accuse a suspect, are tense and thought-provoking, offering multiple potential outcomes depending on your choices. However, there are moments when certain conclusions feel forced, with less room for alternative solutions.
Replay Value: 4/10
The Devil's Daughter has below average replay value. While the core mystery remains the same, the ability to make different decisions during investigations, which can lead to varied outcomes, adds some incentive for replaying. You can approach certain deductions differently, affecting the resolution of individual cases and your overall experience. However, once you’ve solved the mysteries and seen the key plot points, there isn’t much else to return to. The linear narrative design also limits how much players can explore alternative paths.
Favorite quote:
"Oh holy spirit, save your pans from demons and poor musicianship!" - Sherlock Holmes
I miss it already
Большое количество ненадоедающих различных механик, неплохо вписанных в кор геймплей и сюжет. Захватывающая детективная часть. Резвая атмосфера, отсылающая к фильмам с Робертом Д. мл. Смазанная концовка и невнятная сквозная сюжетная линия с дочерью.
Крепкий АА
Unfortunately, I didn't like this game quite as much as I liked "Crimes and Punishments". The first few cases are really good, but I dont like the way the story unfolds. I don't really think the more occult and religious approach fits this game. I'm Sherlock Holmes in victorian London, I wanna solve crimes and be a detective, not deal with magical witches and shiit. This is just my subjective opinion, and others might find the story more appealing than I did. It's still a decent game with more positives than negatives.
The controls in this game are really bad! I mean you know where you should click and the game doesn't you and the trigger is far away from where the actual object/clue or whatever you need is. I was here for the story but this thing really got on my nerves. The cases where fine but needed some more. Also it seemed that Sherlock's story would take a big part of the game but it really didn't. When I thought I was started to go deeper into the plot the game ended....
So much more than a classic point and click! Great action sequences, immersive environments, and wonderfully done storylines have kept me hooked on this game.
Of the best atmospheric games in its genre, it really is a valuable game equal to the Sherlock Holmes book and movies.
TLDR: WHO ARE THESE PEOPLE?! WHAT IS HAPPENING? WHAT ARE THE CONTROLS? WHY DO I HAVE A SAILOR OUTFIT? CAN SOMEONE PLEASE EXPLAIN WHAT IS GOING ON?
General Thoughts/Overview:
So, let’s solve the mystery of what the hell is happening and unpick exactly what’s gone wrong.
We find ourselves in the shoes of ‘Sherlock Holmes’, or an approximation thereof. Bored as ever when not on the case, though not abusing drugs for once. That’s when his new neighbour appears, along with his next client.
Mix in the daughter he has, but isn’t his, (he stole her from Moriarty after apparently killing him but the game acts like we know this, and doesn’t tell us until significantly later that we’re meant to know her,) and…
AH-HA! Why Watson, I do believe we’ve solved the first mystery!
The game is a sequel! Now, I picked this game up in a humble bundle… I had no idea and the store page didn’t mention it either. It took me altogether too long to realise, but the clues were there: No tutorial, mini-games practice for mechanics we didn’t use - with no explanations of how to use them, overly familiar characters… but this is part of the problem of using a famous franchise. What’s that? Wiggins is here? Well of course he is! Who could forget the Baker Street Irregulars? Watson and Mrs Hudson? Staples so famous people know their names without reading a book. The new neighbour, new client, and new daughter? Well why not? May as well get us in the story straight away.
And just like the game dives into the deep end with no further words, so too shall I approach this murder.
Pros:
- The first thing to notably make or break a detective game is the deductions and conclusion system. I very much enjoyed that this allowed several plausible explanations, depending on how you evaluate the clues.
- There are lots of mini-games, they’re fairly diverse, and they have a skip button for if you hate them, suck at them, or are bored by them.
- The cases themselves are also fairly diverse and different. They didn’t feel particularly ‘Holmesy’ to me. Part of the problem is that the books are written from the perspective of good old Dr Watson… and who wants to play the sidekick? But combining the elements of mysticism and the removal of the cold logical machineman that is book Holmes left the stories a little wanting. This sounds negative, but actually the stories are engaging, interesting, and with no clear answer which plausible solution is correct feels quite good.
Cons:
- As mentioned, the characters don’t feel truly Holmes. The mysteries don’t feel Holmesy either. I think if this were a fresh new detective, in the period, and able to build their own world entirely, it could have been extremely engaging.
- The game has Quick Time Events. Also known as “We wanted a cutscene, but you might have gotten bored and left, so we put in a bad mechanic because we couldn’t figure out how to make it player centred.” I hate QTE’s. I’ve never met anyone that goes “Yes! A detective deduction game! I can’t wait to use my reaction time instead of my brain!”
- I really dislike the camera shake everywhere, especially in the fast travel scene transition. Though I really liked being encouraged to review notes, and match clues while the maps were loading, I thought that was a clever use of dead time. It was also nice that I could opt to swap the travel scene for a regular bog-standard loading screen.
- The game controls aren’t great, and aren’t helped by several sections of the game. Manually climbing ladders? Getting stuck on pebbles and dents during chase sequences? Short pushing actions so you need to press repeatedly? Movement in this game feels bad, leaves me vaguely travel sick, and is otherwise frustrating.
- The detective vision is a tired mechanic at this point. I get the balance between needing to find a hotspot and holding a players hand when they can’t… but this isn’t it- sometimes required to find something at all, and yet no use for larger hotspots. It’s like they didn’t really know how to use it.
- The clue combination and larger idea combination is a genre problem in general. Combining clues strikes incorrect combos, only allowing valid inputs. This allows for a lot of brute forcing of the game, rather than actually using ones intellect to solve the puzzle.
- The full on wardrobe change just wasn’t an engaging mechanic. Sure it was nice being able to pick a disguise, I like the idea, but it just wasn’t used effectively, and only having presets really limited the opportunities. Imagine needing to check out the tavern, then needing to go back and dress to fit in with the gang going up and down stairs, as an alternative to the minigame. Camouflage and hiding yourself as actual mechanics, the use of the outfit opening – or closing – doors. It could have been very interesting.
- Game is nothing like the storepage adverts, not even the cutscenes. I don’t understand why they’d make these, put them in an advert, and not use them. What a waste.
Suggested improvements:
- Fix the movement controls.
- More wrong options, false leads, and conclusions. An expansion of the morale choices would have been nice too.
[*] Nail down the audience. This game really has an identity crisis. It tries to appeal to action adventure enjoyers with its puzzles and minigames and chasing and sneaking and QTE’s, all the while alienating the deductive puzzle and investigation sleuths. And then it gives long winded dialogues, and detailed investigation sites, and logic and thinking puzzles with no clear answer, and a huge amount of back and forth, and “SAY THE RIGHT THING FASTER THAN YOU CAN READ IT! QUICK!” puzzles to drive those players right away again. The cross over for those audiences may well be larger than I think… but it still feels like an own goal to me.
Overall Recommendation:
My recommendation is difficult. As a generic detective game, it isn’t half bad. I enjoyed a large portion of it and I would recommend it if it were labelled and sold as such, with a giant “YOU ARE MID WAY IN A STORY, START HERE PLEASE.” Button.
But it isn’t. It’s sold as a Sherlock Holmes adventure, and this is its biggest draw and biggest failure. It simply isn’t. It lacks almost everything quintessential to such a story. It makes the man an emotional wreck with attachments that simply wouldn’t exist. It removes a huge section of logic to replace it with mysticism and often felt more Lovecraftian. And again, I’m not against the merge, I’m here for it, I thought it was good… just not in my Sherlock Holme story, please.
I don’t know who this game is for, really. If you like action adventure AND thinky games, AND you don’t mind Holmes not being very Holmesy (or are better at letting that go than I am.) then I think you’ll enjoy this. It could also be a bridge between genres if the idea sounds intriguing to you.
This game isn’t for folks looking for a ‘true to character and theme’ crime adventure with our favourite drug addict. It isn’t for people looking for a pure detective game, and it isn’t for folks who want to be taught how to play it.
Ultimately this is a no from me. Dumping a midpoint game into a bundle with no further info, simple puzzles whose only redemption is multiple plausible answers, the feeling of false advertising, and riding on the back of a great detective… It just didn’t work for me. That said, if the rest of the games go for 90% off, I might pick them up and have a look. There is so much mechanically right here, and going in having met this version of Holmes already and knowing what I’m expecting might make me a little more forgiving.
My curator page with reviews by genre. In case you want to find more games, or even reviews, like this one.
Great game
I added this game to my library when it was on a 100% discount, but i still feel like i got scammed
8/10
Nice detective game
God, I tried. This has to be the most annoying game I've ever played. The deduction system is kinda neat. I quit after the second case, A Study In Green, a witless take on the title 'A Study In Scarlet'. What a stupid plot, culminating in Holmes taking a psychic journey through a puzzle-filled Mayan temple. Drivel. And the face and voice of his daughter. I wish there was an option to feed her to the creepy-faced expressionless neighbor.
It is in heavy heart and dark spirit that we announce the death of Sherlock Holmes.
Not because he dies in the game, but because this is a game with an identity crisis, schizophrenia and multi personalities disorder.
It can't make up it's mind if it wants to be a quest, a detective game, an action game, a QTE game, a biscuit, an english breakfast tea cup or a bottle of champagne.
When you do a detective game, you do clues, sleuthing, story and mystery. That's it. No funny business, Ok?
Nevertheless, it's not such a terrible game that you shouldn't have it in your SH library.
Overall this is a good little game to pick up on sale sometime. The cases are pretty fun, and you're usually presented with several potential resolutions to the case that all could be plausible and it's up to you to think through the smaller details to pick the resolution that makes the most sense.
Pros:
- Engaging storyline and cases
- Clue & Deduction system is fun
- Option to skip all puzzle minigames
Cons:
- Game Length: There are 5 cases which took me probably a total of 10-15 hours to complete, and I played through all the minigames and collected all achievements.
- Abrupt Endings: All the cases have a final scene once you choose a resolution, but these scenes are quite short and were rather unsatisfying to me. I was imagining a Poirot or Columbo style "Here's what happened" moment and maybe a '2 weeks later' resolution scene. Nope, it just moves on after the 30s resolution. The final ending of the game was the same way, it felt like the overarching plotline rapidly advanced out of nowhere and the ending similarly had no good resolution to it. It just kinda ended. It feels like they maybe were rushed.
Overall I'll give it a 7/10. The core detective fantasy was fulfilled, but the narrative depth left a bit to be desired.
I was never one for alternative Endings but this game has changed my whole perspective about games that where choices actually mean something, definitely recommend it, just grab a cup of tea or your favorite drink and start uncovering the truth.
Though not as grounded feeling as Crimes and Punishment this game still brings an enticing mystery solving experience with some unique mechanics and well considered situations.
Very good detective game. Requiers a bit of a brain.
I've tried to get through this game twice and just can't. I don't care for this version of Sherlock and Watson. You're forced into gameplay segments where you play as other characters and do all the stuff Sherlock delegates, like trailing suspicious characters. I did some events in a funky order and now despite having all the correct conclusions in the Mind Palace, I can't proceed to the next stage of the mission. Abandoning this for now.
This game is not what I was expecting from a Sherlock Holmes game, specifically, the most off-putting thing about this game had to be the redesigned Holmes and Watson, I just couldn't - Not even in my wildest dreams - portray either Holmes or Watson the way the are portrayed in the game (and do not even get me started on Watson...).
I played this game shortly after I finished Crimes and Punishments, and maybe I was disappointed because I was expecting the same atmosphere and game-play as Crimes and Punishments, but this game sadly does not deliver the same experience, it feels a lot more fast-paced, more obvious and sometimes, more frustrating.
I just want to conclude saying that this game had the opportunity of being a great sequel to Crimes and Punishments as it continues where it left of in its last case, but unfortunately, Frogwares took a more "modern" approach and kind of rushed this game, they didn't put the same amount of effort and patience they did in their previous masterpiece, and they misjudged their community.
However, I am despite this giving it a positive review, for it is still a great detective game that will surely involve some brain-work and deductive skills for those playing their first Sherlock Holmes game in the franchise, or someone who does not really care about the lore or the characters, it's just not good for someone who played Crimes and Punishments and then came to play it having high hopes...
6/10. While this is a direct sequel to crimes and punishments, it was pretty much a dumbed down version of it... But its still worth it if you can bear all the frustrating aspects of the game just so you could enjoy being a detective again. There's just so much stuffs they had changed for the better or worse. Lets start with the cases, we only got four cases here, with one more that shouldn't be even counted as a case since its just too short and being an epilogue to conclude the playthrough of this game. Four cases weren't that bad when you think its gonna be better than the previous game but the cases story unfortunately were just pretty average and their puzzles were not that engaging and fun and boy do i almost fall asleep trying to solve most of them because they're just that frustrating and unappealing to do and when i mentioned frustrating i would also want to talk about all these terrible and unnecessary action/chase/tailing sequences which in my opinion ruined this game to be good. Also i prefer the look and voice of Holmes and Watson from Crimes and Punishments since they look more mature and composed and act like actual detectives.
Case 1 had tailing mission and it was boring but its probably my least hated one since it just had terrible pace and then there's the chase scene, this is my most hated one since it is simply just diabolically garbage and almost makes no sense when you just get shot from a static vertical line of fire that follows your camera and don't forget the bullets literally phase through almost anything i doubt even steel or the most fortified walls in this world would even be able to stop it!
Case 2 probably had the most okay story but unfortunately it got problems such as an action sequence where you need to dodge and capture an assailant with a crossbow, this shit just logically makes no sense and all about it just bullshit i don't want to talk about it any further and then there's the puzzle/escape sequence in the Temple and it is my second most hated part of the game, some of the puzzles were decent but most of them were just poorly done and sometimes i was just like "what the fuck do i even have to do!?" and at that point i skipped the rest of the puzzles because its just not fun to solve (the old Tomb Raiders did better as a temple exploration and puzzle solving than this and they were from two decades ago), hell even the roman/mithras puzzles from crimes and punishments were better and actually felt exhilarating to solve...
Case 3 had some decent puzzles but the stealth sequence had really shitty AI. The only good thing i found about this case were the exorcism scene and the rest of the story is forgettable. Tavern action scene is mid. And having an annoying partner instead of your most trustworthy partner Watson, this guy just fucks your shit up it almost makes me feel unbearable and wanted to accuse him of the attempted murder instead.
Case 4 had a really good starting point and there wasn't much of a poorly implemented sequences but it was the shortest case and the conclusion is pretty much a cakewalk. It had an okay story second to Case 2.
And then there's also the QTEs, they're all basically worse/simplified version of crimes and punishments it almost felt like most of them were specialised for controller gameplay.
From technical viewpoint this game was made in the same engine as crimes and punishments which is UE3, but now you have bigger levels to explore and better visual fidelity and a more responsive user interface. Now since this game was made with the same engine, this one was poorly optimized unlike the previous game. For some reason this game wasn't made to compile shaders when loading into the game and what you get as a result are massive stutters everywhere. While the problem goes away a few seconds afterwards it just ruins the cutscenes (especially the first one) and gets really annoying when it still happens after you've done with each cases.
Oh and i forgot the mention that the ending is an absolute dogwater and unsatisfactory. So much for the intense epilogue just to leave you hanging with ending credits...
I would highly recommend this game! I enjoyed it, the puzzles weren't too hard and I enjoyed matching up the sequences.
GUD GAME
Just like Crimes & Punishments, this is a pretty good game. Though, if I'm gonna be honest, C&P is clearly better. This one at least had better puzzles and the cases, imo, are a bit more memorable. However, that's only for the nature of the cases themselves because honestly, as long as you get all the evidence it is extremely obvious who the criminal is for all the cases. In C&P, I had to still consider the conclusions before deciding who dunnit. The only thing that I really disliked is the 3rd case with the Playwright. There were times I just decided to mute the monitor so I wouldn't have to listen to him. Another odd choice is making the game "Open World". I get it for the cases where you have to find the building so it's not contained to just the building itself and can go outside of it, but for Baker Street it's an odd choice since there's really nothing to do besides look around. It was cool when I thought it would be important but when nothing happened I only went outside to go to the cabs to at least be a little more immersed than fast traveling from my apartment.
A mediocre game encumbered by vague direction and controls as well as long boring stealth quests. The whole play through did not seem fun.
Was hoping for an investigation game, instead got a bunch of sneaking and chase scenes that were so frustrating I didn't even finish the first case. For some reason the puzzles are skippable, but not the "action" sequences.
I enjoyed the story! It had a lot to talk about for Sherlock Holmes compared to Crimes & Punishment since that game was just playing Sherlock and solving crimes. This one had an ongoing story for him and certain characters! The graphics were great and updated & game-play for it's puzzles were even more fun! It's an entertaining game with intriguing cases, a good story, and a diverse set of interesting sleuthing mini-games.
The best version of Sherlock yet! I hope we will see another soon...
Игры похожие на Sherlock Holmes: The Devil's Daughter
Дополнительная информация
Разработчик | Frogwares |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 17.11.2024 |
Metacritic | 65 |
Отзывы пользователей | 78% положительных (2593) |