Разработчик: Midnight Oil Games, LLC
Описание
But enough talk! Sit, ladies and gentlemen, and let me sell you the game.
Do you like shooting stuff? Do you like games that require finesse? Do you like awesome music, and sweet graphics!?!? And most importantly, do you often find yourself hearkening back to the gaming days of yore, where the enemies fly at you from the top of the screen, and bullets can pass through 95% of your ship with no effect!?
THEN YOU'VE COME TO THE RIGHT GAME.
EXOSTORM. YOU BOUGHT THE WHOLE GAME BUT YOU'LL ONLY NEED THE FIRST LEVEL CAUSE DAMN I KEEP DYING.
BULLETS INCOMING:
- Fight your way through tightly designed levels and defeat ominous bosses.
- Tap your feet to our custom level-matched soundtrack.
- Unlock additional primary and secondary weapons.
- Unlock the dreaded Hardcore Mode, and play the game that wants to destroy you.
- Master the scoring system and compete with your friends to top the leaderboards!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows Vista+
- Processor: <5 years old
- Memory: 4 GB RAM
- Graphics: DX9 Class
- DirectX: Version 9.0c
- Storage: 300 MB available space
Mac
- OS: 10.6+
- Processor: x86 <5 years old
- Memory: 4 GB RAM
- Graphics: OpenGL Core 3.2+
- Storage: 300 MB available space
Linux
- OS: Ubuntu/Mint
- Processor: <5 years old
- Memory: 4 GB RAM
- Graphics: OpenGL Core 3.2+
- Storage: 300 MB available space
Отзывы пользователей
This is a game... yes.
For my own tastes this is a very short game consisting of about 4 levels that can be played through within 4-5 minutes each. The replay-ability isn't too big either as there are only 5 different ships that only have variing weapon layout, but no other interesting specs.
You can either play with Keyboard OR with Mouse, which is nice.
Due to it being so incredibly short and not too challenging despite the one-hit death thing I can't recommend it for that price.
Great action for anyone reminiscent of the 1990s shareware titles of the same genre.
Great retro vertical shooter--in the same vein as classics such as Galactic Attack or Layer Section. I dig it!
It's good, and for the price, you can't go wrong, but for me, no bueno. The art is great, yes, but the "Amazing music" Isn't much so. Bosses are very anti-climatic, and just feel like a large common enemy, there's no real excitement from it all.
A score driven gem in the rough, Exostorm is a good indie title with a focus on score hunting for re playability. It doesn’t have the polish to compete with classics like Raiden, and it doesn't have the mechanics that engross like Dodonpachi, but it is a fun game, and at a low price you'll definitely get your moneys worth if you are a fan of the genre.
Clearly an homage to behemoths in the genre, Exostorm emulates great qualities from AAA titles and gets them right for the most part. The beginning asks you to pick your primary and secondary weapon, more of which you can unlock after beating levels. These are the only customization choices you can make, but the combinations and play styles are varied enough to keep things interesting. The rest is a by the numbers score hunt, of which scoreboard is a harsh mistress to be respected, taunting you to become increasingly daring to chain your combos and increase your ranking. To this end, it follows the familiar formula of memorizing enemy placement and bullet patterns.
It's extremely easy to see and understand what's happening on screen, which is something a Shmup needs to accomplish. Enemies are easy to see, as are their projectiles, and you're given feedback for damage and powering up. The control of your ship is also satisfying, though a speed upgrade would have been appreciated. Sound and graphics are also good, and I have yet to see any glitches in either area. On the normal setting, you also have the opportunity to replay from checkpoints, giving you a tool for learning forming strategies rather than starting all over.
The biggest disappointments are by far the letdown of the in mission presentation, and the lack of two player support. Missions are started with a really cool cinematic teasing the massive forces you'll be facing like a giant moon destroying star ship, but then the missions devolve into waves of enemies, typical of the genre. It would have been cool if we'd seen the sweeping grandeur of the enemy forces incorporated into the missions. The lack of two player support is a real kick in the pants, because this game begs for couch coop.
It isn't great, but it is good, and a fun little challenge to see how high your score can get. With enough variety and challenge to keep you coming back for a couple of hours, you can invest your gaming time and money a hell of a lot worse than Exostorm.
Exostorm does a have a cool 3D aspect of moving through its world to it thanks to some good environment design, but the game doesn't have the oompf or that unique feature to make it stand out. The gunplay is competent but not that interesting, the lack of powerups and enemy variety at times really hurts the game from a replayability standpoint, and with an arcade normal campaign that's beat in 4 missions and under 30 minutes, you're really going to be stretching to get multiple runs from this game. While the hardcore mode gives a challenge, it just doesn't have enough to keep my attention. If you're really hard up for a shoot em up, then this may be something to look at, but otherwise, it's an alright first project but just doesn't have enough to stand out.
+:
- Aesthic works in terms of 3D in a 2D plane. Makes you feel like you're really moving around the city.
- Control is precise and you move where you want to move.
- One or two interesting bosses can help liven up the game.
-:
- Way too short, even for a cheaper game. Can be on normal in under 30 minutes.
- It doesn't have a knockout punch, or really anything that really gets me excited. It's pretty ho, hum.
- Find keeping upgrades at checkpoints seems to not really help the idea that death is a punishment in any way.
- Weapon balance seems off, as some weapons are vastly superior to others, with no obvious weaknesses.
- Slow nature of movement sometimes seems offset by enemy position in a bad way.
[*] Lacking impact due to missing sounds at times like picking up a powerup or using a blast power.
For some gameplay and more first impressions: http://youtu.be/MaQ-R-ytbt4
Дополнительная информация
Разработчик | Midnight Oil Games, LLC |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 15.01.2025 |
Отзывы пользователей | 50% положительных (6) |