Разработчик: Triple.B.Titles
Описание
Popup Dungeon is a tactical roguelike RPG inspired by our favorite tabletop games. Make your own abilities, items, heroes, villains, and games easier than ever before. Create and share anything you can imagine.
Key Features
- Out of the Box: 1500+ abilities, 420+ items, 200+ fully-voiced enemies, 36 playable characters
- Games included: Branching story-driven campaigns, gameplay-focused runs, and the 25 campaigns of The Wizard's Tower
- Endless Content: Lots of games have procedural content, but Popup’s easy-to-use creation systems allow for limitless handcrafted content. Just hit the download button!
- Game Creation: Tie nodes together to create your own games; from classic RPG adventures to grueling dungeon crawls and dating simulators, you can do it all, no programming knowledge necessary!
- Persistent Gains: Collect and combine charms to power up your party and climb higher than before.
The enigmatic Wizard, voiced by John de Lancie, has challenged humanity to a duel of creativity. But to defeat him, first you’ll have to climb his tower: 25 campaigns of ever-increasing difficulty that will take you from the depths of dungeons to the furthest reaches of space and everything in between.
Additional Information
- Creation Systems: Popup turns game design into a game. Turn your pictures into 3D cutouts to use as enemies and equipment, clip and fade sounds in engine, add your own images to ability cards, everything you create is automatically balanced and the AI is handled for you.
- Dungeon Master: Try on The Wizard’s hat. Create your own adventures and take control of the enemies.
- Flexible Party Size: The dungeon can be challenged with 1 to 5 characters at a time.
- Sandbox-like: Create and add Modes to any game you've beaten to randomize enemies, add companions, grant abilities, go hardcore, or customize your experience in any way you'd like!
- Additional Tile Sets: Go beyond the dungeon! Explore Star Ships, Haunted Houses, Deserts, Japanese Villages and Castles, Steampunk Airships, Post-Apocalyptic landscapes, and more...
- Great for Remote Play: Multiplayer is handled through Steam's Remote Play. The turn-based nature of the game makes it a great fit, and we've added gold codes at the end of run so all participants are rewarded. However, full multiplayer integration is a top long-term goal.
- Accessible Game Play: Very easy to play, deviously hard to master.
- Interactable Props: From Treasure Chests to Vendi-Machines, discover props and secrets that will help shape the course of your crawl. Custom interactables coming soon!
Поддерживаемые языки: english
Системные требования
Windows
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: 2.4 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Open GL 3.2+ Compliant
- DirectX: Version 9.0
- Storage: 3 GB available space
- Sound Card: DirectX compatible sound card
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.4GHz Quad Core
- Memory: 4 GB RAM
- Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX compatible sound card
Mac
- OS: macOS 10.11.6
- Processor: 2.4 GHz Intel
- Memory: 2 GB RAM
- Graphics: 1GB AMD 5750, Nvidia 650M, 1.5GB Intel Iris Pro 5200
- Storage: 1 GB available space
Linux
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghz
- Memory: 2 GB RAM
- Graphics: NVIDIA 650 (1GB), AMD R9 270 (2GB) or better
- Storage: 1 GB available space
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 series
- Memory: 4 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 1 GB available space
Отзывы пользователей
I noticed this game when it first came out but I'm cheap and there are very few games I'll pay opening-day price for (Fallout, for example).
But now that I have it, I am finding myself enjoying this quirky little entry into the semi-RPG game universe.
There is a bit of a learning curve, but with a bit of application and maybe a few tutorial videos you get the hang of the important play components fairly quickly. Focus on one or two areas/specialties (there are dozens). Support characters are important: not everyone has to do damage. A summoner is vital.
It's when you get a little deeper understanding and can start creating your own characters that things get really interesting. I had a lot of failed creations before I finally understood the relationships between the different power and abilities. You can adapt a character to your play style: for example, I'm much more "single target oriented". None of my toons have any sort of AOE type attacks. The good news is that you can take penalties to Focus (which controls AOE impact) and boost up your other stats during character creation.
For the beginner, since I assume there are others like me that purchase the game later for a better price, a few tips:
- Understand how your charm necklace works. You can create all manner of combinations to give all your toons a boost, again according to how you play.
- Expect many difficult encounters early on, even in the "normal" mode. You can change the outcome of a fight based on where you position your toons. Sometimes you have to sacrifice one to give the others time to get boosted up.
- Haste, Speed and Initiative are probably 3 of your most important stats. Pick characters or create characters with at least 1 or 2 of these perks.
- The environments you fight in are fully destructable and there's gold in them thar trees, tables, lamps, fences, graves...etc. etc. etc. You can sometimes spot the items that have gold hidden (there is a gold coin easily visible on some, not so visible on others).
- Early on, you probably want to play with Markus in your group. To use him the right way, first cast his floor booster/changer thing (can't remember the name) in the direction you want his robot to move. THEN cast the robot summon spell on top of the booster. Your baby terminator, (actually called a "Steam Rod") used correctly will put an early hurt on enemies, draw their first round of fire, and may even survive to a 2nd round.
- Finally, I made the mistake of playing the Seasonal games before the Wizard Tower and it almost made me quit the game. They are hard and are a test for experienced players. Plus you get the delightful voice acting of John de Lancie (Q on Star Trek).
I played the developer's followup game Aces & Adventures, which I highly recommend. A&A, while it was a great game, was not without a few issues, which are much worse in Popup Dungeon.
It seems these developers feel their games should have elaborate interfaces, at least by the standards of an indie game. I think they would be smarter to drop the chrome in favour and interfaces that aren't so cumbersome. I frequently have no idea what something in the interface does, and there aren't any tooltips to provide help. Instead of having a box to click for an option, this game might have something that looks like a gumball machine that does.... who knows.
The inssues with the interface are magnified in the actual game. I've attempted the tutorial, which is very poorly designed, multiple times, at failed each time due something I didn't understand about the interface.
I think there is a good game buried under the very poor interface of Popup Dungeon, I hope I don't lose interest before I figure the game out.
This game will break your heart. It's a great system and sandbox...BUT it is unsupported and prone to crashing and the workshop is clunky and now (for me at least) only capable of hanging. What a waste of potential.
didnt understand any of this game ..waiting refund
the cat character was cool
First let me say that I think this game has a lot of promise, but it isn't there yet. I think that with a lot of polish it can be quite good but currently the game is bulky and clunky. It is at its best when it is telling stories through gameplay (sort of a choose your own adventure, D&D experience) and it is at it's worst with its strange UI elements, overly cluttered battlefields making combat feel sluggish and clunky, and putting humor on the front foot without landing.
Good:
Story Mode-This throws you into a choose you own adventure style gameplay loop where you are presented with various choices on how to spend your time or how to react to various scenarios. There are some rough edges here, but generally I enjoyed it.
Art Style-They are doing a lot with a little in this case. The art is simple and intentionally primitive to emulate something that you might expect to see in a live tabletop session.
Audio-There is a surprising amount of voice acting and most of the audio in general was fine.
Bad:
Style-The "comedy forward" style that they are going for just did not land at all for me. The game pummels you with meme cameos of off brand characters that are intended to be charming but are fairly out of place in high fantasy which heavily detracts from what seems to be the serious stories they are trying to tell beneath it all. It would honestly feel a lot better if they narrowed the cast down and then had you unlock the meme characters in some fashion later so that you are not tasked with sifting through all of the awkward/weirdness right off the bat as you craft your first party. (without counting there seemed to be something like 20-30 characters unlocked right away for a party of 3-5)
Combat-It feels really clunky and I think the main driver of that is just that there are so many doodads on the board. If you happen to have a summoner of any form in your party then it gets even worse. I think that this could probably be solved or at least helped quite a bit by making low doodad battlefields the standard and then occasionally having one that is cluttered. (like a jungle or swamp) The other issue is that allies block line of sight and only the occasional ability ignores line of sight, making it so that allies do not block line of sight in most cases seems like a no brainer and even introduces a potential "downside" mechanic for future abilities.
UI-It looks nice but is usually quite vague and multiple times I found myself wondering what I was supposed to do in order to advance to the next screen. They are trying to use a mostly diegetic UI which is great if you can also make it intuitive... but sadly they failed to do that and the result is that it is frequently quite confusing. Lowering the number of UI elements that arbitrarily require double clicks would go a long way, but that would not solve the underlying issue. (maybe add a "help" overlay for the various out of combat screens in case one or more of the elements is confusing or in some other way accentuate the key elements of each screen)
Terrible controls and limited strategic choices make this game a no from me. In many ways its been crafted really well, The graphics are nice, The overall look is good and the voice acting is ok too but the controls are a mess. Predictive choices? No, I want to play the game not watch it play itself.
This game is seriously funny. The text are very well written, and the humour is brilliant.
Just for this it is worth it.
The game tactic combat are fun. Not the best one, but fun.
They are a little chaotic, and difficult to plan.
But overall, a very good game.
At first glance, it didn't catch my attention, but last week I gave it a try. What a game! I have to say, it's nothing short of a gem. The combinations, the comedy, and the story are all fantastic. The level of customization is impressive and can surprise you from time to time. Great job, devs—you nailed it! I hope you release expansions from time to time.
Дополнительная информация
Разработчик | Triple.B.Titles |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 23.12.2024 |
Metacritic | 73 |
Отзывы пользователей | 79% положительных (500) |