Разработчик: Yohan Launay
Описание
Превосходно смотрится как на мобильном телефоне, так и на планшете
Отправляйтесь в подземелья, кишащие нечистью, сражайтесь с големами, демонами и прочей нежитью. В вашем распоряжении десятки часов геймплея, большое разнообразие оружия, доспехов, зелья и магических заклинаний
Для полного погружения играйте в наушниках
Принимайте участие в развитии сюжета - заходите на mighty-dungeons.com и присылайте свои варианты персонажей, квестов и даже карт местности, а также скачивайте регулярные обновления контента, созданные с помощью других игроков и сообщества. Мы даже предлагаем возможность интегрировать в игру персонажа по вашему заказу.
Расскажите об игре вашим друзьям и делитесь своими впечатлениями. Чем больше сообщество игроков, тем больше нового контента будет в вашем распоряжении.
Поддерживаемые языки: english, french, italian, german, spanish - spain, hungarian, polish, russian
Системные требования
Windows
- ОС: Vista, 7, 8, 8.1, 10
- Процессор: Pentium III 1.0 GHz or better
- Оперативная память: 512 MB ОЗУ
- Видеокарта: 800x600 resolution or higher | Older Integrated Graphics may not function properly
- Место на диске: 80 MB
- ОС: 7, 8, 8.1
- Процессор: Pentium III 1.0 GHz or better
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 1024x768 resolution or higher | Older Integrated Graphics may not function properly
- Место на диске: 80 MB
Mac
- ОС: OSX 10.6+
- Оперативная память: 512 MB ОЗУ
- Видеокарта: REQUIRES X11 / XQuartz | Older Integrated Graphics may not function properly
- Место на диске: 80 MB
- Дополнительно: You WILL need X11 to play Mighty Dungeons. You can get it from XQuartz. Set it to fullscreen X11 > Preferences > Output > Colors [Millions] + [X] Full-screen mode and you are good to go! I will consider porting to another graphics engine for future releases.
- ОС: OSX 10.6+
- Оперативная память: 2 GB ОЗУ
- Видеокарта: REQUIRES X11 / XQuartz | Older Integrated Graphics may not function properly
- Дополнительно: You WILL need X11 to play Mighty Dungeons. You can get it from XQuartz. Set it to fullscreen X11 > Preferences > Output > Colors [Millions] + [X] Full-screen mode and you are good to go! I will consider porting to another graphics engine for future releases.
Отзывы пользователей
Annoying
Keeps un-equipping items randomly one minuet you’re fighting with staff an Armor next you’re not
First came across this game years ago on iOS, got it once i found it on steam. It reminds me of a single player RPG board game reminiscent of Heroes Quest. I like it but its not for everyone, sadly i haven't seen any updates for the game recently.
It's straight-up Heroquest with a lot of extra options added. It's fun. I have no regrets about my purchase.
This small, yet simple dungeon crawler reminds me of the older games from back in the late 80s and early 90s. It's turn based and after each dungeon run you can go back to the shop for upgrades and/or repairs. Search everything because you may find much better weapons and armor than what you are currently using. The closest game I could compare this to would be the old "Temple of Apshai" with better graphics (but not by much) I have not found any bugs. All missions are straight forward and you can leave the dungeons at any time. Don't expect this to be a high graphic or rich storyline game just take it for what it is. A simplistic, turn based, dungeon crawler. If this is your type of genre, I give it a 7/10.
Tags: Topdown - GridRogue
Additional Tags: Delete Local Content & Remove from Library
Troubleshoot Edit: I tried reinstalling. I loaded the same map and had the same issues. If all the content was bug free, even with the resolution issues and low ambition mechanics, I would keep this grid based RPG because of the simplicity and charm of the board game inspiration but as things stand it falls short of the mark. Removing for declutter.
TLDR: Technical Issues. Maps not loading.
Rather charming grid-based rogue-like. Tokens with nice art represent your hero on a dungeon-board. When your token meets a foe a child window allows to initiate combat, otherwise you can go in your inventory and use spells and whatnot.
Game looks half decent once you set your resolution. Of which there is a solid support for and I like the pacing and the intuitiveness of the board-style inspiration
Some classes are vastly overpowered compared to others. As if they came in different tiered price brackets.
(e.g. the ninja starts with 1000 coin. A handful of exotic and varied potions. has a decent-ish base weapon with a crazy amount of 200 durability, and does not seem to do so at a cost of stats. Some other classes get 100 coin, comparable or lower stats and weaker or no starting items)
Technical Issues:
I tried loading the Hanging into Darkness quest or something... and just picked the first of the five flavors the game was offering me without reading, something about a captain and a boat... whatever... main goal was to recover an obsidian sword
I am dumped outside with tiny tileset of ground just making tiny corridors with emptyness all around them. I tried loading the same mission twice and on one occasion it loaded an additional section with grass instead of sand, but again a thin strip of corridor and nothing else. I think there might be corruption in the game's files but if this kind of issue persists after a fresh reinstall and is found elsewhere in the game I will surely remove this title.
This game sits in my wishlist for a long time but during this summer sale I decided to buy it. Started with a barbarian to learn the mechanics. Made some bad decision but I am able to finish the first 3 campaign easily. So far so good. I gathered enough points to upgrade so I have increased attack speed, attack and defense for my bloodthirsty barbarian. Rushing through Chaos Gods campaign gives me the first surprise: end boss wipes the floor with me. From 2 hits. WTF? OK maybe I missed something so let's get back to Skeltor campaign. End boss kicks my butt. Again. What the hell is going on here?
After reading through the Steam forum (because there is no any in-game or offline manual) I found that this is some kind of difficulty curve, means if you upgrade your character monsters upgraded too. This works fine for thrash mobs, but bosses get CRAZY HIGH stats you never can beat them. Upgrading your character again will upgrade the bosses too and so on, and so on...
I understand the concept but this is silly. Character upgrades should be rewarding not punishing. I have to go back to early levels to farm gold, upgrade my equipment to compensate (!) my character stat upgrades. Or start a new character and completely AVOID ANY CHARACTER UPGRADES which is ridiculous in an rpg game.
As much as I enjoy the game until this point I am so disappointed and can not recommend it.
I played HeroQuest the board game and the amiga version. I also like retro looking games (still have an C64).
This is a very very nice dungeon game!
I played it on android during holliday once. I bought it the second time here for relaxing playtime .. and so i have already spent a few hours. Sometimes the game crashes, but the restart brings you very close to the last position. And of course the are a few bugs ... like in all other games :)
Just give it a try!
I know this game is supposed to be nostalgic but it looks like a straight up port of an old Java Game (from old nokia phones). The layout and Interface is confusing, the use of the screen space is just a big miss. The gameplay is too easy and repetitive it gets really boring after a few minutes of playing. There's really nothing much to talk about this game. Overall I wouldn't recommend this game, There are better games out there that will give you a true sense of nostalgia and enjoyment at the same time.
I believe Mighty Dungeons was... a bit of a let down, but don't let that fool I still believe that it is a great game with much potential all you need to do is add proper story line and fix some of the stats of characters (stone golem for example) and add their own strong points weak points etc. I know you must be working on a low budget and that can be painful so if you do end up updating the game just do it every month or so you know? As for the shop items I also believe that could be improved by adding a more selective amount of items for each type of character that helps them in physical strength, magical strength and attack speed for rogues so it doesn't have to be each character individually having new items it's more of what kind of traits they show. for the battles how they could be improved is add more features rather than headshot body shot leg shot etc you could add a skills tab for melee avatars. The battles should be more interactive rather than BAM first battle spam the attack button you should add a proper tutorial. Even through all this it was a really good game that I played for a few hours then let my 11 year old brother have a shot and he found it magnificent (I admit I cheated some money to give him better items so he didn't get demolished). With the pets you could add different moves for them and even add armor for them which would make them live longer. As for potions I think they were alright. Going back to what the shop needs improving on would be the prices they go from one extreme to another what you should do is have the starting weapons like long sword at a cheaper more reach able goal for newer players so that they don't get too frustrated with the game. All in all I would rate it 7/10.
This is a sleeper hit. It is addictive and old school table top board game rolled into one. Worthy of the price.
Not near as editable as it's made out to be. Still potentially fun but needs a serious markdown in price. Has a lot of potential but its all so simple it becomes too complicated to bother creating a custom anything for the game.
Simple, nostalgic, and makes me want to break out the D20 :)
If you want a chill oldschool dungeon crawler, this is for you
For its price, it is a great beer and pretzel game that is fun and easy to play. One can play a dungeon quickly providing nice entertainment when tight for time. The graphics are pretty basic 2D graphics. Magic and most weapons have a limited number of uses, so you should check your inventory before entering a dungeon. All weapons, spells, potions, and armor is available at the start but it may take while before they are affordable.
For some reason, I thought I liked this lite RPG back when it was on iOS. I'm not really sure why that was, because playing through the PC version revealed it to be a relatively brainless and lackluster experience.
Gameplay-wise, playing a warrior class is a rather easy and boring experience, with the only interesting parts of the game being your first campaign or so, when you still have to trade off between trying to hit enemies in the head for high damage but only a 25-35% chance to hit, or hitting them in the body for normal damage 100% of the time. Quickly, however, you reach the point where your equipped weapon is good enough that you kill most enemies before they get a chance to attack you, and after that the only real threat comes from enemies who can do hundreds of damage if they get a turn. "Fortunately", though probably not for game balance, this is a game with purchasable invincibility potions that last an entire fight (or five!), making even those a fairly easy task. I can't say how it'd have been if I picked a class that focused on spellcasting, however.
The game also generally lacks in interesting loot until the last campaign, with almost everything being buyable in the store rather than being found in a dungeon, which ends up adding to the mediocre feeling, especially since the majority of the armor items only have two or three varieties, meaning that the only items that even really drop are weapons and potions. The main exception is the final campaign, which adds a bunch of weapons stronger than the previous best weapons near the end of the game... as well as a limited-use weapon called the Soul Eater that kills anything in one shot, but only has five uses. Fortunately, the blacksmith in town will repair it infinitely for free, so it really has infinite uses once you get it back to town.
Engine-wise, the game also is rather lackluster, suffering from notable slowdown if the game is left open for a while, slowing down when I attempt to purchase toolkits, having some issues with line-of-sight being drawn through solid stone blockades or other walls at times, and the last campaign giving me several crash-like bugs, where nothing in the game would respond to clicking any more, as well as outright crashes in the last mission. Also, once a mission's requirements are complete, all of the enemies get random-seeming stat boosts, making them much harder than they would be. As a result, it's almost always good to kill everything in a mission before you complete the requirements for it, which can be awkward and appears to be the result of either a bug or an undocumented (at least, so far as I could see) feature.
The story is also lacking in most places, mostly being mission descriptions that give an excuse for why you're hacking up monsters in nearly identical-looking dungeons and short in-mission blurbs often riddled with typos. The only obnoxious bit I really remember is that the final campaign ends with a cultist saying their dark god(dess?) will soon revive... and, well, that's the end of the last campaign. That said, story is clearly not supposed to be the draw of this game.
Graphically, the game is rather boring and repetitive... until the last campaign, which has some issues with the tileset at times (external walls not being visible until the inside of the building is visible in the town maps, for instance) as well as some minor issues with how tightly-packed some of the maps are, but which is way more visually impressive than the rest of the game. Unfortunately, the seven campaigns before the Black Sheep campaign have you basically going into areas that all look the same again and again. While some of this is clearly due to the HeroQuest inspiration, HeroQuest was working with the limitations of a physical board and still included custom tiles for every expansion.
Last but not least, this game loves hilariously blatant copyright violations, which I found kind of amusing - the hidden campaign is almost exactly the original 12 missions from HeroQuest translated to the game's format, and there are cameo appearances by Drizzt do'Urden, Raistlin Majere, Liliana Vess, and Sephiroth. A bunch of other stuff in the game also uses names and terms (like deity names and locations) from Dungeons & Dragons. While Hasbro/Games Workshop might frown at the Origins campaign if they knew about it, I still felt it was a cool addition. The other stuff just seems silly and unnecessary.
All in all, I can't recommend this game, mostly because almost all of the game is combat but it doesn't have a very solid combat system, instead having one that quickly devolves into "hit attack until the enemy dies, or drink a potion of invulnerability at the start of combat if it's really nasty and then hit attack until the enemy dies." The bug-ridden engine, lack of interesting loot, and general bland and repetitive feeling of 7/8 of the campaigns are also issues, but the core gameplay not being fun is the main reason this is a thumbs-down.
This is a really great game. Played all quests in nearly 18 hours, and that for only 5 euros. Hopefully soon there will be mods with new quests from the community. Personally I prefer to play 3D games, but this game is highly addictive. I recommend this game to anyone.
Interesting, fun, and relaxing. That's how I'd describe this dungeon crawler.
I love dungeon crawlers but sometimes don't like to stress out over the layers of complexity that many DC'ers (Dungeon Crawlers) use to flesh out the basic concept of the game.
This one, on the other hand, is a relaxful, stress-free dungeon crawler that can be played just for a few minutes to many hours. A good game to de-stress with after work or school or just for some no brain drain relaxful dungeon crawling.
Especially good since most dungeons are a single layer/screen size. So they're nice "bite-sized" chunks that can be done in 15 minutes or so.
All-in-all, a good non-pretentious game for those who enjoy dungeon crawlers but don't want to spend a lot of time micro-managing.
Pros:
Addictive
Fun
Active Developer, quick to fix bugs.
Price is reasonable
Does not require a great deal of hard drive space.
Basically just like D&D, Diablo, HeroQuest and other boardgame style rpgs. No complex rules to learn, and you can jump right in. Lots of different characters, spells and weapons. Has an attribute system instead of leveling up, which makes for more challenging play decisions. Game has a blacksmith where you repair and fortify your weapons. Great for a quick game if you are pressed for time, or if you are just waiting around.
Cons:
Still needs some testing, can be buggy.
Mobile port, this version is improved from the mobile.
I enjoyed this little budget game so far. It feels like Heroquest but better. Done 5 of 8 campaigns already in about 5.5 hours. That being said, one playthrough and I think I'll be done with it. I'm guessing I'll get about 10 hours tops out of it playing with one of the OP toons.
For the price, if you enjoyed Heroquest as a kid, this is worth.
UPDATE: Underestimated this game. I was playing with permanent death and in the last map of the 7th campaign I was overconfident and ran into a room through a secret door with 8 powerful toons all giving each other gang bonus. First one smacked me around silly.
It's got more depth than you first think through the first few campaigns. I would recommend running it with non-perma death first to get a feel for the whole campaign, THEN, if you feel like it run it a second time with perma death. That's my plan.
On the other hand, this game has gotten better as it went along. Challenging and more fun than I would have expected and clearly my first playthrough estimates were wrong. 10 hours have passed and I'm still playing it.
It's been an old school dungeon delving feast of late with the release of Warhammer Quest, Dark
Quest, Runers, Darkest Dungeon, continuous updates of Desktop Dungeons and so many other ways to punch and be punched by monsters it drives a grizzled veteran to glorious distraction. Right before turning last night at 5 AM I decided to check Steam one more time. And what do I fnd but a glorious gem called Mighty Dungeons! As one old wizard once said, "stay awhile and listen." [NOTE: Sorry Blizzard, I'm dead broke so even if you do try to sue me for using a line, you won't get a cent. Besides, I'm protected by the academic fair use clause AND the Malodorous Ring of Power Against Megacorporations so, bite me].
Wow, where to begin? I don't write reviews as a sort of list as I am too addle pated so intead I'll
write a review. [Get on with it! - ed.].What we have here intrepid Steamers is an unabashed love letter to boardgame classics like the legendary Heroquest and that is a Very Good Thing (TM). Veterans know the ropes of course: complete quests by punching monsters and finding Important Stuff (TM). The game comes with 8 campaigns each with 8 to 12 quests per campaign. It's Heroquest mashed together with Dungeonmaster and apologies to you young'uns out there that have the addled notion that Skyrim is the only game in town.
You want heroes? You got 'em with a bucketload of choices from warriors and elves to murderin' maulin' minotaurs (I love alliteration), and if you are feeling especially murderous you can be a demon and almost anything else in between. Each hero has her/his strengths and weaknesses and because there are so many choices, replayability is high out of the gate. Additionally, you can repeat quests as often as you like but with each repeat the monsters get significantly tougher and the rewards diminish to prevent over farming for gold runs. Of course in gamer speak that means that one MUST repeat quests because the developer has thrown down the proverbial gauntlet. ;)
The game started life in iOS land. But wait, don't run away! This version has been made PC worthy by ramping up the difficulty, full screen resolution support AND the ability to create new content for the game! I should state that there is no level editor per se included but creating content is VERY easy and if you visit mighty-dungeons.com you will find all kids of guides. That said, the developer indicated that he is working on uploading some tools to Steam Workshop. I can only imagine what twisted mightiness will emerge from the sick.. errrr.. I mean BRILLIANT minds that haunt Steam.
You can make this game play as you like it. Do you want to play it as a roguelike with all the odds against you an permadeath? Tick off the appropriate boxes and die - a lot. It could be however that you had a really crappy day at work or you want to punch your professor for assigning a 50 page paper on Hegel's Reason in History that's due in two days. Well then, tick off the godlike option and slay all in your path. You won't get your paper done but at least you won't be jailed for trying to faceroll your professor.
Do not let the games iOS looks deceive you. The boardgame style serves a purpose in that it focuses on the most important component in any game, namely, game play.
Quite a long review for a game that only costs a fiver but this game is so very content rich and I haven't even scratched the surface. It costs less than a Starbuck's coffee and you don't have to deal with a cranky barista. The developer is VERY active on the community hub and get this: there was a gamer who couldn't choose between this or Dark Quest. The developer told the gamer to buy Dark Quest to support a fellow indie developer THEN e-mail him and he would give the gamer a free Steam key for Mighty Dungeons.
This my friends is the kind of developer that deserves support. He releases a wonderful game for a song, helps out a competing developer, and a member of the community.
May the fleas of a thousand camels infest your [insert area here] if you don't buy this.
Fantastic little game, palyed for nearly 4 hours in my first session , very addictive and some really nice mechanics, I love how leveling up your character is linked to the achievments in the game , really makes you want to get them all to level up.
I am a little little dissapointed that you dont seem to be able to collect loot, instead, if you have say a shield and pick one up in a dungeon it just adds durabilty to the sheild you have equiped intstead of just putting the loot in the inventory so you can go back and sell it , however that is just a minor gripe because I am a loot ♥♥♥♥♥ , Also a dev that really seems passionate about his game , its really nice to see these days.
Overall a certain 9/10 from me ... :)
TL:DR All in all it's a good game for the price point. Fun for both longer sit downs, and quick diversions. 9/10
Edit: More time with this game has seen me upgrade it from my initial 7.5 to a 9. I've also added a bit more to the review to reflect that change. Being a port from another platform should not be held agaisnt a game, unless it was ported poorly. Looking at you Dynasty Warriors 8 ;...;
It's a good budget dungeon crawler. It sticks to the roots of dungeon crawling; explore dungeon, search rooms, kill mosnters, complete quests, collect booty, upgrade hero stats and equipment. I good selection of starting characters should provide you with one to fit your play style. There really isn't much room for play style though- kill monsters, collect loot. The upgrade system is pretty flexible and allows you to customize as you see fit. You earn achievments by clearing dungeons, and killing things. You can then spend these points to upgrade your heros stats. Money and loot can be exchanged in town at the shop to allow further customization. Strategy comes into play when deciding to tank it up with more armor, go for more damage to kill the baddies faster, more spells to upgrade your arsenal, or the ever important potions. From the basic and essential healing potions, to the stat and combat buff potions. It's fun and satisfying to see your potion guzziling whelp, evolve into a dungeon destroying machine.
Being able to pick any dungeon you want from the start, is a nice feature. Sucking down too many potions as you progress up the chain in a quest line? Try moving to the lower tiers of another dungeon to help you farm those achivment points, and much sought after gold!
Visuals are very basic, but do not detract from the dungeon crawling experience. The simplistic icons fit into the Hero Quest/Board Game feel quite nicely. Audio is adequate in giving you some olde timey, or darker dungeon crawly music and fight sound effects, but is nothing to make you beg for the OST.
Comabat is a little lacking, but fun in it's own way. A simplistic "click&kill" interface can be nice sometimes. You can gamble on aiming for a critical location. I find aiming for the arm on a monster with high HP can make all the difference in the long hall. Monsters get a bonus for other monters in the area with them. A pathetic goblin provides the same bonus as a fearsome dark knight. Even when you try to use the narrow hallways to your advantage to fight them 1v1, somehow the monsters in the back are still able to provide support. They don't have to be adjacent either. It seems any baddie within a couple squares can lend a hand. The only real tactics I've found are to engage the weaklings before the biggers ones, and kite down hallways trying to lose the others. Thus removing the "gang bonus" before fighting the more powerfull things.
There's no hidden costs, or microtransaction store. The game is fully accessible from the start.
If you're into old school dungeon crawlers, give this a try. It's good at scratching that itch. If you want a fast paced, bloody, immersive 3D, visceral dismemberment orgy... this might not be the game for you.
Дополнительная информация
Разработчик | Yohan Launay |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 61% положительных (46) |