Разработчик: Gamieon, Inc.
Описание
Score big points by collecting power-ups, running loops, defeating mini-bosses and conquering mini-challenges. You can even compete with other players on the campaign leaderboards and earn Steam badges, trading cards and more than a dozen achievements!
Поддерживаемые языки: english
Системные требования
Windows
- OS *: Windows 7
- Processor: 1 Ghz
- Memory: 1 GB RAM
- Storage: 400 MB available space
- Processor: 2 Ghz
- Memory: 2 GB RAM
Mac
- OS: 10.8
- Processor: 1 Ghz
- Memory: 1 GB RAM
- Storage: 400 MB available space
- Processor: 2 Ghz
- Memory: 2 GB RAM
Linux
- OS: All Distributions
- Processor: 1 Ghz
- Memory: 1 GB RAM
- Storage: 400 MB available space
- Processor: 2 Ghz
- Memory: 2 MB RAM
Отзывы пользователей
You may look at this review and think, this guy has barely even played the game so why should I care what he thinks?
That's fair. But the reason I haven't played much is because the game is simply unplayable with my game controller. Other pinball games like Zen Pinball or Pinball Arcade both do a good job of supporting game controllers, but HP simply fails to get it right, and I can't really play using the keyboard very well because my laptop keyboard is too small for my big hands.
Beyond that, this game is the pinball equivalent of a f first-person shooter that uses the numeric keypad to control movement instead of the standard WASD keys, You can allegedly remap the controls, but then it won't let you select some combinations of controller button and game function, making it impossible to use the same controller scheme as those other pinball games.
so appealing well done
I've been a fan of pinball for a very long time, from the video game versions to actual real-life games and a myriad of variants in between. Hyperspace Pinball is a game that I can casually pick up and enjoy playing for a couple of rounds when I want to break up an increment of time and escape for a little bit. In pinball terms, it's a game I can kind of relax to.. it's simple, yet has enough complexity to keep my interest.. it has visual appeal (I don't find the visual effects distracting at all like some other users), the little geometric shapes, the power-ups, the morphing table as you jump from "realm" to "realm" through portals that you unlock. It's got mini-challenges to randomize the play and keep things interesting. It doesn't necessarily have the "feel" of a traditional pinball video game and maybe the physics of the ball aren't Newtonian accurate to the smallest degree, but they're plenty accurate enough to make an engaging game. By comparison, the real-life Joust pinball table is one of my favorite pinball variants to play and it doesn't feel like "traditional" pinball at all.. but it still has the energy, the speed, the relative skill it takes to work around gravity, keep that ball in play and score points. Plus, this game is only $3.00 .. that's less than the cost of a single beer in most breweries and a few cents more than the average cost of a cup of coffee in the U.S... and it'll always be there, ready to be played, as many times as you like. That's my take away from Hyperspace Pinball: it's a rad pinball video game variant, that may not specifically "feel" like the other pinball video games out there, but still pulls from that same source of energy that makes pinball such a fun game to play. I just stoked when people make good pinball games, especially ones that move away from the beaten path of the genre.
What a nice, simple, well-made video pin. It plays fast, shooting is easy(if maybe a bit mindless), ball saves are handed out like candy, and the nudge is juiced to make the ball go where you want without trying. There are bosses and occasional bonus modes to break things up, but for the most part you are challenged by semi-random moving targets. Definitely not a sim game, but a great example of what pin physics can do if the rules are bent.
Problems with 3440x1440 screen. Even switching the resolution helps a bit but you still have to impression this is a work in progress game. The ball is not simulated well, it often just portals suddenly to other places. Graphics are also too boring. Not recommended for real pinball fans.
This game is so flashy! It's punishing on the eyes, and makes the ball hard to see. If I could turn the particle effects off, or make them smaller and darker, then I would enjoy playing.
Whenever something explodes, it has large particle effects which 1) force my eyes to readjust to the new light level, and 2) are similar in color and size to the ball. This happens constantly. And, for some reason, it flashes the whole screen between levels.
A nice little solid pinnball game with a touch of geometric wars about it. Various geometric shapes appear and you have to shoot them down. Its nice to play and it run smooth and fast, but it seems that everytime I play it, I only play it a little and then leave it. Something seems off.
I think its because the ball is a bit too fast and the geometric shapes sometimes comes a bit to close to your flippers and thereby returning the ball too fast for you to react and then you loose the ball.
So I think this game have a good foundation and solid gameplay that just needs to be adjusted a little bit so its more fun. Because you loose the ball too fast you probably will leave the game too soon. So please developer, change the small details so the player get some more gameplay and longer sessions with the ball, then you might have a winner here :-) Until then I will not as such recommend the game, because I leave it very fast every single time I play it. Hope it will be improved because there are indeed some good game elements here...
Evaluation: 5/10
Tags: Casual - Brickbreak & Pinball
Additional Tags: Delete Local Content & Remove from Library
TLDR: Not faithful to a pinball experience. Play PinballFX series instead.
Review: The concept is interesting: Instead of a bunch of little railways and hard to hit targets, there are energy cubes floating around the middle of the table. Hit those and a portal opens, and little ennemies start appearing, hitting them with the ball scores points, and makes the game trippier to look at. Sound effects and music were both pretty good, and the black and neon style was also fitting. But where it falls apart is the bad paddle hit detection, the oversided paddle and the tiny ball, a ball physics that is worse than the pinball thrill series (and that is quite something right here) and finally a key mapping for Xbox360 thats outright broken with no way to start ball spring, left stick for left paddle and A for the right paddle.
OVERALL RATING: 4 out 5 stars
Hyperspace Pinball - $2.99
People who wish to claim they put this out: Gamieon, Inc.
Consists of mulitple tables (changes during gameplay) with varied amounts of Balls per play.
Played on an i-7 4.0 Ghz, 16 GB RAM, Nvidia GTX 1070 8 GB RAM, 2 TB 7200 RPM HDD
Positives: The Game didn't crash on me! The games is very creative, has a very different yet still similar feel to pinball (in general, but I agree with my other pinball enthusiasts, you cannot compare this to PBA, PB FX2, or whatnot, totally different beast), quite honestly this reminds me of an updated version of the Enigma table in Epic Pinball. Have varied objectives and has bosses as well. The game has quite a bit of replability and I see this a keeper for just about anyone.
Negatives: May take some games a bit to figure out the game within a game, but once figured out this game will keep people entertained.
The down and dirty: This is one to get in my opinion.
Darkendone{LDH}
I love Pinball games like Pinball FX 2, and this looked really fun, adding a geometry wars theme to it. But in the end, I just didn't find it very fun. It is easier to lose a ball than you'd think, and you seem to have less control than you do with Pinball FX 2. I didn't find it very exciting to make it to the next level or anything. Otherwise it ran fine on my Alienware Alpha on Windows 10. (2/5 stars)
i think i would enjoy this more if i could FIND THE DAMN BALL with all the particle effects all over the place...
Picked up for a dollar which I thought was value.
The problem with this game is the effects. The explosions are so bright you lose all track of the ball. Consequently you lose it. This is the reason there are no side drains. It would be impossible. When enemies move to an area on top of the drain, it's pretty obvious where the ball is going to go when it hits one.
Ah yes, the throw back. If you lose the ball (and sometimes when it feels like you might have when it hits an enemy and moves faster than the speed of light) the ball is thrown back with some equally bizarre lighting effect. Next time it's game over.
In my day, pinball involved 5 balls. Whats with this one bonus throw back insta kill? Even Asteroids gave you three chances and an opportunity to win an extra turn. Yes, I know the levels are pretty simple but it makes you feel ripped off.
The rebounds from the enemies, which should be the same as the kicker rebound if you think about pinball and pop bumpers, coupled with the explosion graphics is way over the top.
The tables really are woeful. There should be much more than 4 flippers & 2 kickeres. The bottom flippers just don't feel "right". On the Endurance round, the 2 additions at the top just aren't enough to make it interesting.
With all that wasted space on the sides, why wasn't this made as a wide bodied pinball like Genie with a large central area for fighting and smaller sub areas for single attack aliens or like Black Hole where the lower playfield could have been the alien encounter ? If this could have been massively expanded to the likes of "Pinball World" with a centralised Alien control centre it would have been briliant. Now, there's an idea just waiting to happen !!!!!!!!!!!!!!!!!!!!!!!!
They had the right idea but the implementation just failed dismally.
6/10 if you get it on sale. (Another candidate for the absent sidewise thumb rating.)
Pros:
+ Visual style (except for the negative effects it has on gameplay)
+ Music
+ Fast paced
Cons:
- Hit boxes and collision detection are off. (e.g., The flippers look like they can connect a few more pixels than they do.)
- Too many effects clouds the ball.
- Frame rate/speed of the ball makes it nearly impossible to determine the trajectory of the ball on a ricochet.
Take all three of those and you're playing pachinko much of the time. Example: If you hit the ball into an enemy/shape at high speed, and IF the ricochet is shooting towards the center of the hole, you have exactly one frame to hit the tilt key. Now, add in the excessive particle effects and good luck even identifying where the ball is in that second. Then, remember that the hit boxes for the flippers don't necessarily match the pixels and you are out of luck.
Summary:
70% luck, 30% skill.
It's a fun idea, but needs massive tuning to be replayable like most other pinball games on steam.
6/10 if you get it for a few bucks and want to try something for 10-15 minutes.
very good and fun game, I like it :)
Great game for the money and a unique bend on traditional pinball. It's fast, bright, and fun! The only downside I could see is if someone bought this game thinking it would be a traditional pinball sim. I need to investigate Steam controller support as the ability to use triggers for the flippers and the 'tilt' function would be a plus. Linux support is always appreciated (and necessary in my case), so an additional plus for that. Well worth the money regardless.
A really fun pinball game.
[i]This page has been left blank on purpose.
Hyperspace Pinball is alot of fun, but it may be a strain on the eyes as the visuals are very bright and colorful. This shouldn't be too much of an issue on a PC. Were it for Android or iOS I can well imagine that it could generate comments like "it makes my eyes bleed."
So far I have stuck with playing the game in Campaign Mode*, but there are also the Boss Runs and Endurance Mode. There are 13 achievements that you can earn, of which I currently have earned 6. Most recently I earned 'Rack 'em Up' by hitting or surpassing 10 million points in one game. There is a leaderboard. I'm currently ranked 10th Worldwide and 2nd amoung my friends. I had been ranked 31st but then subsequently fell to the mid 80s. So I had to climb my way back up the charts. My other Achievements for this game are:
*Centipede Smasher
*Jacked Up
*Perfectionist
*Rack ‘em Up (Earn over 10,000,000 points in a single game in Campaigh Mode)
*Spin Master
*Straight to the Points
If you played this game when it was fairly new, but no longer play it for whatever reason, you may want to give it another go as it has received multiple updates. The developer seems to be working hard to address any issues. Here is a short list of some of the things that the updates addressed:
*Ball visibility during level changes. The balls are now easier to see when changing levels/going thru portals.
*Flipper strength
*Ball physics off of flippers and bumpers.
*Balls draining between flippers too easily.
*Scoring was too difficult. Now it is somewhat easier.
Some of these issues caused me to stop playing the game for awhile, but all of these items have been addressed, and probably more that I don't know about. I did manage to earn the 'Straight to the Points' achievement for hitting or surpassing 1,000,000 points in a single game (Campaign Mode) before I had originally stopped playing it. But that's not to say that it's a walk in the park now, as I had to play it several times when I started playing it again before I even hit 1,000,000. Now I've surpassed 12 million.
Hyperspace Pinball was developed by Gamieon for Windows, Mac, and Linux. Steam is currently selling it for $4.99.
*I have now played in Endurnace Mode. You get 1 ball and play 'til you die. Unlike Campaign Mode where you are ranked by points, Endurance Mode ranks you by the number of kills. I'm in 21st place on the Leaderboard with 47 kills.
I also did a video review of this game. My game play time is also not accurate as I played it for a while on a laptop that was not online.
Billed as a hybrid of pinball and old-school shoot em' ups, this game isn't good as either. The pinball tables are incredibly simplistic and there really is nothing of a shmup in this. There are geometric shapes that fly around the board that you have to hit with your ball but there really isn't resembling a shmup as fans of that genre would think of it. Old-school games like Pinball on the NES have more complicated tables than the ones found here. The physics also don't feel like a traditional pinball table and the enemies move randomly and cause your ball to bounce off them on impact, depending what powerup you have equipped. This takes most of the elements of skill out of the game. Pinball and shmups often feel random but are ultimately skill-based games that reward persistence and learning the mechanics. This involved a lot of true randomness that will ultimately make it more frustrating, especially since the 20+ level campaign has no checkpoints or saves, meaning it will take hours and hours to get to the end and only if you're lucky. There is also a boss rush and endless mode which are nice but nothing unique. The presentation is bland and flat. It's colourful but there is a ton of wasted screen space and the music and effects sound like they came from royalty-free sites.
There are so many better video pinball games like Zen Pinball, Pinball Arcade, Balls of Steel and more that do a better job than this does and many are far cheaper as well. This would have been a fun $1 mobile game maybe but $8.50US is way too much to ask for this sparse and mechanically weak package. Enhanced Steam says this is currently $2 on Desura. If you want to buy there or wait for a big Steam sale, that might be worth it but I think the regular price is way too high for what you get. There's better pinball and better shmups out there. I love the idea of combining these two genres but this isn't a good attempt at that.
I don't have much time in on "Hyperspace Pinball" yet, but as there is only one review, I suspect something is in order. Updates as appropriate, hopefully very soon.
First off, this shouldn't be compared to what you currently play as pinball: TPA, FX2, or even Balls of Steel. The physics of “Hyperspace Pinball” will most likely leave players of the aforementioned trio of pinball tables cold. It just doesn't feel much like a ball rolling, or struck, or arcing, or pretty much anything you're accustomed to. But as this is "Hyperspace Pinball", quite likely this is a deliberate choice to do things differently. If you're accustomed to playing 15-minute games in FX2, be prepared to be thrilled if one of these one-ball games lasts over 30 seconds. (Some are 4-ball.)
Though you hit balls with flippers, it just doesn’t have the feel of pinball, but rather of something else, something that deserves thoughtful consideration.
While pinball is traditionally a game of developing the skills to hit primarily stationary targets, the goal of “Hyperspace Pinball” is to hit both stationary and moving targets. The table field is almost empty in all modes, with the edges containing the stationary targets, and the otherwise empty center consisting of moving targets.
The only way to lose the ball is down the center between the lower flippers. There are in-lanes, but no out-lanes.
The balls are frequently blocked from going down the center, often explosively, by barriers created through player actions.
All tables are essentially symmetrical, with a second set of flippers just above the halfway point.
“Hyperspace Pinball” has three modes: Campaign, Boss Run and Endurance.
Campaign Mode has more the look a traditional pinball, but not the physics. It’s very easy to get extra balls, and involves leveling-up within each game. A 4-ball game, averaging perhaps 2 - 3 minutes.
Boss Run Mode is basically an attempt to get to a larger block that is protected by other blocks or barriers, and has eight choices in the menu. Each of the eight unlocked selections offers a different objective and/or targets, but on similar fields. The menu previews each table, some of which are quite complex and interesting. Possibly the strongest feature of "Hyperspace Pinball". A one-ball, win or loose game unlikely to last a minute.
Endurance Mode has the physics that seems most similar to the pinball we all know. Apparently the goal is to hit the highest number of moving targets on an otherwise almost empty field, and that total number of targets hit is your score. A one-ball game averaging only seconds.
But even though this doesn't FEEL like pinball, that's no reason to write it off, especially since this is clearly meant to be pinball in name only. This is no sloggy, "wait 5 minutes for the ball to land" game. It's very fast paced, the leveling within a single table in Campaign mode is interesting, and the methods of obtaining points are creative. I won't go so far as to say the price is reasonable (even on sale), but I still have much of the table yet to play. And with bosses and 20 levels, there is certainly plenty of potential to explore.
I’m having trouble getting used to the erratic ball movement in places, though it seems possibly to be deliberate. And the table is sometimes dark, and not always easy to see just what’s going on. While I can appreciate the bright flashes that express some accomplishment, they can be very distracting in the midst of a game, so much that balls must frequently be artificially saved in the aftermath. It's not always possible to understand cause and effect in a completely "flashed-out" screen. I suspect with player input we will see a better game soon.
“Hyperspace Pinball” does have a leaderboard, but I didn’t recognize any of the names. Perhaps at this early stage they’re mostly in-house, but in this short time I did get as high as #31, and I didn’t look much beyond that. There are very few controls, and “portrait mode” is not among them. Unfortunately, this game makes very poor use of portrait mode should you change your PC's setting. The achievements affered are primarily for beating bosses, or cummulative actions that can only be accomplished over time, but basically by any patient (or obsessive) player.
"Hyperspace Pinball" is a very challenging game, more in the arcade mode than strictly as pinball. Each pinballer will have to take a chance with this game, as it may not satisfy a traditionalist. IF you don’t mind spending the money, this seems likely to be worthwhile, but ONLY if the price is acceptable to you. Otherwise, I’d suggest waiting until players more skilled and literate than I put in their two cents worth (plus $8.47US, on sale.)
EDIT #1: Having played for an hour, I must say I'm quite enjoying "Hyperspace Pinball", and am up to #20/96. (yipee) BUG - There's no way to see the names associated with the second screen of the leaderboard. It doesn't shift from the page 1 names until you reach page 3, which is correct for page 3.
EDIT #2: Played a bit longer last night offline. EVen though I'm a fairly average FX2 player, I managed to get 4/8 bosses, and a Campaign Mode score of 521K, good for 3rd place. A very nice feature is that offline scores ARE included in the LB (but takes a minute.) THANKS! 5 achievements total.
http://images.akamai.steamusercontent.com/ugc/575690321257741715/54C627AB25E63D8463BDF6C67F0BCABE7505A81C/
While a pretty cool game, it still needs to be twice as big or half the price to be successful. Especially since most (or all) of the Boss Run features are repeated in Campaign Mode. And I've only gotten to Level 8. (IMHO)
Thank you.
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Дополнительная информация
Разработчик | Gamieon, Inc. |
Платформы | Windows, Mac, Linux |
Ограничение возраста | Нет |
Дата релиза | 20.01.2025 |
Отзывы пользователей | 52% положительных (21) |